The Board Game Design Lab

By Gabe Barrett

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Category: Games

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Subscribers: 312
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Episodes: 487

Description

The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

Episode Date
The design process of one of the world’s best designers, Corey Konieczka
Feb 26, 2024
How to Design an Engine Building Game with Elizabeth Hargrave
Feb 19, 2024
How to Design Games that Tell Stories with Ignacy Trzewiczek
Feb 11, 2024
Using math to make your games better with Emerson Matsuuchi
Jan 29, 2024
Finding the Right Mixture of Luck and Skill with Richard Garfield
Jan 21, 2024
Where the BGDL Is Headed in 2024
Jan 21, 2024
Your game design questions answered
Dec 16, 2023
How to Publish Games with a Grassroots Approach | Joe Bragg
Nov 29, 2023
How to Boost Creativity and Avoid Tropes | Jason Perez
Nov 21, 2023
Listen to this BEFORE you start an indie publishing company | John de Campos
Nov 14, 2023
Board Game Design Productivity Hacks with Gabe Barrett
Nov 09, 2023
Do this BEFORE designing a game | Leo Taylor
Nov 03, 2023
How to Make Money from Your Game Design Hobby with Joe Slack
Oct 25, 2023
Designing Games FOR and WITH Young Kids with Elan Lee
Oct 21, 2023
4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein
Oct 13, 2023
Why You Should Create Print-n-Play Games with Jason Greeno
Oct 03, 2023
The Games Every Designer MUST Play with Pam Walls
Sep 28, 2023
How to Playtest like a Pro with Rob Daviau
Sep 23, 2023
How to Create More Game Designers with Jay Cormier
Sep 12, 2023
How to Design AND Publish games with Ben Downton
Sep 07, 2023
10 Steps to Go from Nothing to Crowdfunding Campaign with Kyle Sussenbach
Aug 30, 2023
71 Ways to Become a Better Game Designer with Gabe Barrett
Aug 22, 2023
Small Games that Pack a Big Punch with Jason Tagmire
Aug 16, 2023
How to Craft the Perfect Player Experience with Jonny Pac
Aug 07, 2023
How to Design Fun Games with James Ernest
Jul 31, 2023
How to Have Massive Success on Kickstarter with Amy and Dusty Droz
Jul 24, 2023
How to Get Featured on Podcasts and Sound Great with Justin Kral
Jul 18, 2023
My Crowdfunding Failure: A Post Mortem with Andrew Lowen
Jul 11, 2023
Art, Working with Artists, and Becoming Your Best Creative Self with Jorge Velez
Jul 03, 2023
The Legal Side of Creating Games with Zachary Strebeck
Jun 25, 2023
How to Balance Game Design with a Full Time Job with Sen-Foong Lim
Jun 19, 2023
How to Work on Lots of Projects at Once with Peter C. Hayward
Jun 11, 2023
How to Make Money Designing Games with Jamey Stegmaier
Jun 05, 2023
So, where were we?
Jun 05, 2023
See You Space Cowboy with Gabe Barrett and Jamey Stegmaier
Jun 22, 2022
(Celebrating 300 Episodes!) The Design Journey of Alan Moon
Jun 15, 2022
Our Best Game Design Advice with Peter C. Hayward
Jun 08, 2022
Designing Games with Your Kids with Patrick McNeil
Jun 01, 2022
Designing Games Based on Real-Life Systems with Ben Rosset
May 25, 2022
How to Design Take That Games with Steph and Jess Nguyen
May 18, 2022
[BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy
May 11, 2022
[BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio
May 11, 2022
How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford
May 04, 2022
How to Run a Publishing Company with Rob Dougherty
Apr 27, 2022
Designing Open World Games with Ryan Laukat
Apr 20, 2022
Teaching Board Game Design with Matt Bivens
Apr 13, 2022
Designing Greeting Card Games with Jess Metheringham
Apr 13, 2022
How to Design a Race Game with Kathleen Mercury
Apr 06, 2022
How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu
Mar 30, 2022
How to Design Route Building Games with Ted Alspach
Mar 23, 2022
[BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz
Mar 16, 2022
[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro
Mar 16, 2022
The Design Process of Phil Walker-Harding
Mar 09, 2022
How to Multiply Your Time with Carla Kopp
Mar 02, 2022
How to Design 2 Player Games with Alf Seegert
Feb 23, 2022
Community Building with Carol Mertz and Elan Lee
Feb 16, 2022
Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark
Feb 09, 2022
[BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm
Feb 02, 2022
[BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert
Feb 02, 2022
Designing Set Collection Games with Steve Finn
Jan 26, 2022
[BGDL Community Spotlight] Creating a Business Plan with Jasper Burch
Jan 19, 2022
[BGDL Community Spotlight] Component First Game Design with Scott Smith
Jan 19, 2022
Manufacturing Frequently Asked Questions with Hersh Glueck
Jan 12, 2022
The Making of Imperium with David Turczi and Nigel Buckle
Jan 05, 2022
Designing Storytelling Games with Jerry Hawthorne
Dec 29, 2021
Entangled Decision Making in Games with Fabio Lopiano
Dec 22, 2021
How to Design a Cooperative Game with Mike Kelley
Dec 15, 2021
Designing a Trading Card Game in the Modern Era with Assad Quraishi
Dec 08, 2021
Thematically Informed Game Design with Jonny Pac
Dec 01, 2021
Using Blue Ocean Strategy in Game Design with Marvin Hegen
Nov 24, 2021
How to Expand on a Core Idea with Trevor Benjamin and David Thompson
Nov 17, 2021
How to Put a New Twist on a Familiar Genre with Ariel Rubin and Juliana Moreno
Nov 10, 2021
Designing Games with Higher Player Counts with Darren Terpstra
Nov 03, 2021
Top 10 Photoshop Tips for Game Designers with Nicolas Fournier
Oct 27, 2021
A Game about Game Design with Jon Spike
Oct 27, 2021
How to Design a Pick-up and Deliver Game with Marcel Köhler
Oct 20, 2021
The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen
Oct 13, 2021
How to Reach the Next Generation with Lucas Sosnick
Oct 06, 2021
Collecting and Analyzing Playtest Data with Robert Longtin
Sep 29, 2021
Bipolarity, Depression, and Using Game Design to Cope with Morten Monrad Pedersen
Sep 22, 2021
A Look Behind the Scenes at Exploding Kittens with Carol Mertz
Sep 15, 2021
A Word of Encouragement from Gabe Barrett
Sep 08, 2021
Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale
Sep 01, 2021
How to Design Trick Taking Games with Fertessa Allyse
Aug 25, 2021
Skill Barriers in Games with Jeff Fraser
Aug 18, 2021
How and Why You Should Create Print-n-Play Games with Rachel Bruner
Aug 11, 2021
How to Turn a Video Game into a Board Game with Perry Burkum
Aug 04, 2021
(Community Spotlight) Using InDesign and Data Merge with Jeff Turner
Jul 28, 2021
Developing Games and Working with Developers with Anthony Howgego
Jul 21, 2021
How to Make a Super Thematic Game and Do Research with Dave Beck
Jul 14, 2021
Experiential Graphic Design with Kate Otte
Jul 07, 2021
(Community Spotlight) Evaluating Your Game with SWOT Analysis with Nick Murray
Jun 30, 2021
(Community Spotlight) Layered Victory Conditions with Dan Hundycz
Jun 30, 2021
How to Design and Publish Games with Justin Gary
Jun 23, 2021
Why to Self Publish…or Not with Andrew Lowen
Jun 16, 2021
Designing Puzzle Games with Janice Turner
Jun 09, 2021
Designing Games that Fit in an Envelope with Ben Downton
Jun 02, 2021
Deck Building and MORE with Josh Horsley
May 26, 2021
BGDL+ is live!
May 25, 2021
Designing Conversation Games with Ami Baio
May 19, 2021
[Community Spotlight] Turning Big Games into Microgames with Joe Klipfel
May 12, 2021
[Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota
May 12, 2021
How to Design Euro Games with Martin Wallace
May 05, 2021
Getting a Job in the Board Game Industry with Joe Slack
Apr 28, 2021
How to Design Social Experiences with Nick Metzler
Apr 21, 2021
Optimizing Game Design Time with Trevor Laforce
Apr 14, 2021
The Board Game Identity Pyramid with Dennis Furia
Apr 14, 2021
Why You Should Crowdfund Your Game (or Not) with Laura Hoffman
Apr 07, 2021
Taxes for Designers and Publishers with Wade Hayes
Mar 31, 2021
Designing Roll and Write Games with Joe Hout
Mar 24, 2021
BGDL Community Spotlight – Interchangeable Win Conditions with Alex Lu
Mar 17, 2021
BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig
Mar 17, 2021
Designing Massive Games with Isaac Childres
Mar 10, 2021
Board Game Logistics and Fulfillment with Sara Perry
Mar 03, 2021
Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett
Feb 24, 2021
Overcoming Failure with James Fazio
Feb 17, 2021
Designing Mass Market Games with Azhelle Wade
Feb 10, 2021
How to Design Digital Board Games with Justin Chu
Feb 03, 2021
How to Market Yourself, Your Game, and Your Company with Debbie Moynihan
Jan 27, 2021
How to Process Feedback with John D’Angelo
Jan 20, 2021
Crafting a Humorous Experience with Grant Lyon
Jan 13, 2021
How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy
Jan 06, 2021
How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath
Dec 30, 2020
How to Write a Great Rulebook with Mike Lee
Dec 23, 2020
How to Stand Out in Retail with AJ Brandon
Dec 16, 2020
Using Math to Design Better Games with Emerson Matsuuchi
Dec 09, 2020
Designing a Real-Time Game with Travis Jones
Dec 02, 2020
Puzzles in Games with Shannon McDowell
Nov 25, 2020
What Makes a Great Solo Game with Jeremy Howard
Nov 18, 2020
How to Live a Creative Life with Charlie McCarron
Nov 11, 2020
How to Promote a Game with Allen Wolf
Nov 04, 2020
How to Design Games Online with Bevan Clatworthy
Oct 28, 2020
How to Design and Publish an Expansion with Patrick Lysaght
Oct 21, 2020
Designing Word Games with Lori Love and Lea Velocci
Oct 14, 2020
How to Run a Publishing Company with Scott Gaeta
Oct 07, 2020
How to Design a Polyomino Game with Frank West
Sep 30, 2020
How to Demo Games at Conventions with Sam Stockton
Sep 23, 2020
Designing with Tabletop Simulator with Dustin Hendrickson
Sep 16, 2020
How to Simplify a Game with Stephanie Kwok
Sep 09, 2020
Self Care and Dealing with Designer Burnout with Kirk Dennison
Sep 02, 2020
Dice Drafting Games with Al Leduc
Aug 26, 2020
How to Turn Gamers into Raving Fans with Casey Hill
Aug 19, 2020
Why Game Design Matters with Gabe Barrett
Aug 12, 2020
Designing Party Games with Alex Hague
Aug 05, 2020
Miniatures with John de Campos
Jul 29, 2020
Designing More than Just a Game with Malachi Ray Rempen
Jul 22, 2020
Designing Majorities Based Games with Jon Vallerand
Jul 15, 2020
Designing Games in a Series with Justin Gary
Jul 08, 2020
Designing and Publishing Small Box Games with Rachael Blaske
Jul 01, 2020
The Design Process of Corey Konieczka
Jun 24, 2020
Designing Worker Placement Games with Shem Phillips and Sam Macdonald
Jun 17, 2020
Designing Games for a Specific Audience with Phalgun Polepalli
Jun 10, 2020
How to Get Involved in the Game Design Community with Danielle Reynolds
Jun 03, 2020
The Making of INIS with Christian Martinez
May 27, 2020
Designing Games that Last with Brad Talton
May 20, 2020
What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale
May 13, 2020
Creating Positive Player Interaction with T.C. Petty III
May 06, 2020
How to Design a Collectible Card Game with Assad Quraishi
Apr 29, 2020
How to Turn Your Hobby into a Business with Chris van der Linden
Apr 22, 2020
Accounting, Taxes, and Game Design with Justin Marty
Apr 15, 2020
How to Design Miniature War Games with Marco Pecota
Apr 08, 2020
Designing Games that Tell Stories with Ignacy Trzewiczek
Apr 01, 2020
The Secret Sauce of Game Design with Peter C. Hayward
Mar 25, 2020
How to Fund a Game on Kickstarter with Gabe Barrett
Mar 18, 2020
What Board Game Designers Can Learn from Video Games with Charlie Cleveland
Mar 11, 2020
Designing a Game System with Bez Shahriari
Mar 04, 2020
Designing a Betting Game with Victoria Caña and Alex Uboldi
Feb 26, 2020
Designing Big Games with Tim Eisner
Feb 19, 2020
Designing a Farming Game with Juma Al-JouJou
Feb 12, 2020
Localization with Mohamed Alqadi
Feb 05, 2020
Designing a Nature-Themed Game with Erica Bouyouris
Jan 29, 2020
Publishing Your First Game with David Smith and Travis Winstead
Jan 22, 2020
The Making of Dungeon Ball with Gabe Barrett
Jan 15, 2020
Designing Adventure Games with Mike Gnade
Jan 08, 2020
Designing an Awesome Print-n-Play with Martin Gonzalvez
Jan 01, 2020
How to Market a Board Game (Part 2) with Andrew Lowen
Dec 25, 2019
How to Market a Board Game (Part 1) with Andrew Lowen
Dec 18, 2019
Combat Systems with Jayson Smith and Jason Zmuda
Dec 11, 2019
[ANNOUNCEMENT] The Board Game Design Calendar
Dec 06, 2019
Mixing the Fine Arts with Game Design with Chris Totten
Dec 04, 2019
Designing a Racing Game with Omar Tarancon
Nov 27, 2019
Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire
Nov 20, 2019
Fulfillment, Shipping, and Logistics with Toby Truman
Nov 13, 2019
Time Management and Getting Things Done with Jason Brooks
Nov 06, 2019
Designing Games with Your Kids with David and Jordanna Santiago
Oct 30, 2019
The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez
Oct 23, 2019
Building a Collaboration Based Publishing Company with Shawn Stankewich
Oct 16, 2019
Designing Games for Non-Gamers with Adam McCrimmon
Oct 09, 2019
Celebrating 150 Episodes! with Gabe Barrett
Oct 02, 2019
[BONUS] Andrew Birkett on Working a Booth at a Convention
Sep 27, 2019
Running an Indie Game Publishing Company with Andrew Birkett
Sep 25, 2019
[BONUS] Glenn Ford on Designing Small Skirmish Games
Sep 20, 2019
CE Marking and Board Games with Glenn Ford
Sep 18, 2019
[BONUS] JB Howell on How to Work on Multiple Designs at the Same Time
Sep 13, 2019
The Three Types of Creativity with JB Howell
Sep 11, 2019
[BONUS] Jamey Stegmaier on How to Win the Spiel des Jahres
Sep 06, 2019
Designing a Civilization Game with Jamey Stegmaier
Sep 04, 2019
[BONUS] Odin Phong on Creating an Anthology of Games
Aug 30, 2019
Designing a Roll and Write with Odin Phong
Aug 28, 2019
[BONUS] Ann Losito on Tips for Streaming
Aug 23, 2019
Media and Game Design with Ann Losito
Aug 21, 2019
[BONUS] Dave Schultze on the Intersection of Industrial Design and Game Design
Aug 16, 2019
Designing 3D games with Dave Schultze
Aug 14, 2019
[BONUS] Lizzy Funkouser on Designing with Kids in the House
Aug 09, 2019
Paying Attention to Detail with Lizzy Funkhouser
Aug 07, 2019
[BONUS] John Brieger on Re-Theming a Game
Jul 26, 2019
Freelancing in the Gaming Industry with John Brieger
Jul 24, 2019
[BONUS] Joe Pilkus on Overcoming Failure
Jul 19, 2019
Lessons Learned from Developing Games with Joe Pilkus
Jul 17, 2019
[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher
Jul 12, 2019
Creating Magic Moments with Derek Funkhouser
Jul 10, 2019
[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator
Jul 05, 2019
Designing Fantasy Themed Games with Wes Woodbury
Jul 03, 2019
[BONUS] Ryan Langewisch on Tile-Placement Games
Jun 28, 2019
Rapid Iteration with Ryan Langewisch
Jun 26, 2019
[BONUS] Luke Laurie on Designing Expansions
Jun 21, 2019
Designing Worker Placement Games with Luke Laurie
Jun 19, 2019
[BONUS] Ian Zang on Rondel Games
Jun 14, 2019
4 Types of Gamer Experiences with Ian Zang
Jun 12, 2019
[BONUS] Nikki Valens on Designing Games with App Integration
Jun 07, 2019
Designing a Narrative Driven Game with Nikki Valens
Jun 05, 2019
[BONUS] Bob and Ryan Craig on Drawing Inspiration from Retro Games
May 31, 2019
Designing a Tile-Laying Game with Bob and Ryan Craig
May 29, 2019
[BONUS] Geert Sillevis on Translating a Game
May 24, 2019
Outdoor Mystery Games with Geert Sillevis
May 22, 2019
[BONUS] Elizabeth Hargrave on How to Get More Women into Game Design
May 17, 2019
Designing an Engine Building Game with Elizabeth Hargrave
May 15, 2019
[BONUS] Evan Derrick on the Dos and Don’ts for Artists
May 10, 2019
Going Pro in the Gaming Industry with Evan Derrick
May 08, 2019
[BONUS] Daryl Andrews on the Best Conventions to Go to as a Designer
May 03, 2019
Designing Games Based on a Licensed IP with Daryl Andrews
May 01, 2019
[BONUS] Darren Terpstra on Building an Audience through Going to Conventions
Apr 26, 2019
Multiple Mechanisms in a Game with Darren Terpstra
Apr 24, 2019
[BONUS] Tom Butler on Organizing Game Design Time
Apr 19, 2019
Designing Historical Games with Tom Butler
Apr 17, 2019
[BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures
Apr 12, 2019
Designing Economic Games with Adam Chunn and Woody Hutsell
Apr 10, 2019
[ANNOUNCEMENT] 2019 Board Game Design Challenge
Apr 09, 2019
[BONUS] Jesse Zamora on Hidden Information Games
Apr 05, 2019
[BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room
Apr 04, 2019
Modifying Published Games with Jesse Zamora
Apr 03, 2019
[BONUS] John Coveyou on Building a Brand
Mar 29, 2019
Fun AND Educational Games with John Coveyou
Mar 27, 2019
[BONUS] Peter C. Hayward on Designing 2nd Editions
Mar 22, 2019
How to Be a Great Playtester with Peter C. Hayward
Mar 20, 2019
[BONUS] Noel Gussen on Workflow and Organization
Mar 15, 2019
Multiple End Game Triggers with Noel Gussen
Mar 13, 2019
[BONUS] Jay Cormier on Managing Multiple Designs at the Same Time
Mar 08, 2019
Playtesting Pro Tips with Jay Cormier
Mar 06, 2019
[BONUS] Joe Slack on Going Pro in the Gaming Industry
Mar 01, 2019
Teaching Game Design with Joe Slack
Feb 27, 2019
[BONUS] Patrick Rauland on Designing Asymmetrical Games
Feb 22, 2019
[ANNOUNCEMENT] Learn How to Design Great Games People Love
Feb 21, 2019
Product Management and Game Design with Patrick Rauland
Feb 20, 2019
[BONUS] Jason Tagmire on Kickstarting Small Games
Feb 15, 2019
Small Games that Pack a Big Punch with Jason Tagmire
Feb 13, 2019
[BGDL+] Interviewing Reiner Knizia for the 2nd Edition of the Board Game Design Advice Book
Feb 12, 2019
[BONUS] Eric Rayl on How to Film a Great Video
Feb 08, 2019
The Game Designers Documentary with Eric Rayl
Feb 06, 2019
[BONUS] Bill Lasek on the 5 Starting Points for Design
Feb 01, 2019
Programmable Action Games with Bill Lasek
Jan 30, 2019
[BONUS] James Van Niekerk on Approaching Publishers
Jan 25, 2019
Board Game Graphic Design with James Van Niekerk
Jan 23, 2019
[BONUS] Tim Fowers on Connecting with Gamers
Jan 18, 2019
Designing Deduction Games with Tim Fowers
Jan 16, 2019
[BONUS] Steven Aramini on Re-Theming a Game
Jan 11, 2019
Designing Area Control Games with Steven Aramini
Jan 09, 2019
[BONUS] Fabian Zimmermann on Roll & Write Games
Jan 04, 2019
Designing a Negotiation Game with Fabian Zimmermann
Jan 02, 2019
[BONUS] Darwin Kastle on Starting a Board Game Company
Dec 28, 2018
Designing a Deck Building Game with Darwin Kastle
Dec 26, 2018
[BONUS] Rita Orlov on Adding Mystery to a Game
Dec 21, 2018
Designing Puzzle Games with Rita Orlov
Dec 19, 2018
[BONUS] Dan & Connie Kazmaier on In-Game Economy Systems
Dec 14, 2018
Creating an Online Playtesting Group with Daniel & Connie Kazmaier
Dec 12, 2018
[BONUS] The Importance of Narrative in Games with Stephen & Michael Stagliano
Dec 07, 2018
Designing a Tabletop RPG with Stephen & Michael Stagliano
Dec 05, 2018
[BGDL+] My Kickstarter Post Mortem
Dec 04, 2018
[BONUS] Aron West on Building a Fanbase
Nov 30, 2018
Designing Dexterity Games with Aron West
Nov 28, 2018
[BONUS] Jackson Pope on the Ups and Downs of Publishing
Nov 23, 2018
Designing Hand Crafted Games with Jackson Pope
Nov 21, 2018
[BGDL+] When Gatekeepers Say No, Creating Must-Have Components, and Using Video in Design
Nov 16, 2018
[BONUS] David Abelson on Bringing Family into Game Design
Nov 16, 2018
Designing Abstract Games with David Abelson
Nov 14, 2018
[BONUS] Dustin Staats on Contributing to the Board Gaming Community
Nov 09, 2018
Gaming in the Classroom with Dustin Staats
Nov 07, 2018
[BONUS] Jamey & Gabe on Designing The Final Flicktier
Nov 02, 2018
Celebrating 100 Episodes!
Oct 31, 2018
[BONUS] Calum Taylor on Designing in Isolation
Oct 26, 2018
Randomness and Player Agency with Calum Taylor
Oct 24, 2018
[BONUS] Nick Kopp on Bar Codes and SKUs
Oct 19, 2018
Designing Light Games with Carla Kopp
Oct 17, 2018
[BONUS] Julio Nazario on Getting Inspired
Oct 12, 2018
Innovative Uses of Game Components with Julio Nazario
Oct 10, 2018
[BONUS] Isaac Vega on Working on Games in a Series
Oct 05, 2018
Balancing a Game with Isaac Vega
Oct 03, 2018
[BONUS] Alex Maklai on Pirate Themed Games
Sep 28, 2018
Augmented Reality and Board Games with Alex Maklai
Sep 26, 2018
[BONUS] Curt Covert’s Best Advice after 15 Years in the Industry
Sep 21, 2018
[ANNOUNCEMENT] Ignite Conference 2018
Sep 21, 2018
Take That Games with Curt Covert
Sep 19, 2018
[BONUS] Assad Quraishi on Designing CCGs
Sep 14, 2018
Playtesting with Assad Quraishi
Sep 12, 2018
[BONUS] Sami Laakso on How to Price a Game
Sep 07, 2018
Designing Expansions with Sami Laakso
Sep 05, 2018
[BONUS] Dan Peterson on How to Present at a Publisher Speed Dating Event
Aug 31, 2018
Removing Math from Games with Dan Peterson
Aug 29, 2018
[BONUS] Marilia Poggiali on Bringing a Place to Life
Aug 24, 2018
The Cathartic Power of Game Design with Marilia Poggiali
Aug 22, 2018
[BONUS] Callin Flores on Designing Super Hero Games
Aug 17, 2018
How to Design a Shuffle Builder with Callin Flores
Aug 15, 2018
[BONUS] Corry Damey on Designing Micro Games
Aug 10, 2018
How to Win a Design Competition with Corry Damey
Aug 08, 2018
[BONUS] Bez Shahriari on Standing out at Conventions
Aug 03, 2018
Designing Family Games with Bez Shahriari
Aug 01, 2018
[BONUS] Dr. Corey Butler on Game Rating Systems
Jul 27, 2018
Player Psychology with Dr. Corey Butler
Jul 25, 2018
[BONUS] Greg Loring-Albright on the Power Games Have to Make a Difference
Jul 20, 2018
Pervasive Games with Greg Loring-Albright
Jul 18, 2018
[BONUS] Kirk Dennison on Pledge Managers
Jul 13, 2018
3D Printing and Game Design with Kirk Dennison
Jul 11, 2018
Eric Lang’s Best Advice
Jul 06, 2018
Hacking Creativity to Become the Best in the World with Gabe Barrett
Jul 04, 2018
[BONUS] Adrienne Ezell on Making Prototypes on the Cheap
Jun 29, 2018
How to Work with Artists with Adrienne Ezell
Jun 27, 2018
[BONUS] Ted Alspach on Tile Placement Games
Jun 22, 2018
City Building Games with Ted Alspach
Jun 20, 2018
[BONUS] Nolan Nasser on Developing Games for a Licensed IP
Jun 15, 2018
Art Direction in Games with Nolan Nasser
Jun 13, 2018
[BONUS] Cody Stevens on Volunteering at a Convention for a Publisher
Jun 08, 2018
Designing Dexterity Games with Cody Stevens
Jun 06, 2018
[BONUS] Joseph Z Chen on How to Build an Email List
Jun 01, 2018
Catch-Up Mechanisms with Joseph Z. Chen
May 30, 2018
For the Love of Board Games – A Book by Erin Dean
May 23, 2018
[BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest
May 18, 2018
The Indie Game Alliance with Matt Holden
May 16, 2018
[BONUS] Brad Talton on How to Build a Game Company
May 11, 2018
Dueling Games with Brad Talton
May 09, 2018
[BONUS] Richard Garfield on Collectible Card Games
May 04, 2018
Coming Attractions for the BGDL
May 04, 2018
Luck vs Skill with Richard Garfield
May 02, 2018
[BONUS] Jon Mietling on Portable Games
Apr 27, 2018
Multi-Use Cards with Jon Mietling
Apr 25, 2018
[BONUS] 2018 Game Design Challenge
Apr 20, 2018
Pitches & Sell Sheets with Jeremy Commandeur
Apr 18, 2018
[BONUS] Justin Jacobson on Managing Hype and Expectations
Apr 13, 2018
Bringing Old Designs Back to Life with Justin Jacobson
Apr 11, 2018
[BONUS] Peter Hayward on Attending a Prototype Convention
Apr 06, 2018
The Two Types of Cooperative Games with Peter Hayward
Apr 04, 2018
[BONUS] Brandon Rollins on Playtesting
Mar 30, 2018
How to Make Your Game More Accessible with Brandon Rollins
Mar 28, 2018
[BONUS] Jerry Hawthorne on How to Demo a Game at a Convention
Mar 23, 2018
Story Driven Games with Jerry Hawthorne
Mar 21, 2018
[BONUS] Adam Rehberg on Balancing Life, Work, and Game Design
Mar 16, 2018
Boxes and Packaging that Sell with Adam Rehberg
Mar 14, 2018
[BONUS] Vincent Vergonjeanne on Licensing an IP for a Game
Mar 09, 2018
Designing Games with Digital Elements with Vincent Vergonjeanne
Mar 07, 2018
[BONUS] Jason Mowery & Chase Williams on Designing Heist Games
Mar 02, 2018
Working with a Co-Designer with Jason Mowery and Chase Williams
Feb 28, 2018
[BONUS] Petter Olsen on How to Create a Great Looking Prototype
Feb 23, 2018
The King of the Hill Mechanism with Petter Olsen
Feb 21, 2018
[BONUS] Greg Loring-Albright on How to Recover from Failure
Feb 16, 2018
Designing Micro Games with Greg Loring-Albright
Feb 14, 2018
[BONUS] Jon Gilmour on Post-Apocalyptic Games
Feb 09, 2018
Themes that Sell with Jon Gilmour
Feb 07, 2018
[BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald
Feb 02, 2018
Creativity and the Future of the BGDL with Gabe Barrett
Jan 31, 2018
[BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish
Jan 26, 2018
How a Publisher Develops Games with Alan Emrich
Jan 24, 2018
[BONUS] Artyom Nichipurov on How to Find Playtesters
Jan 19, 2018
Digital Prototyping on Tabletopia with Artyom Nichipurov
Jan 17, 2018
[BONUS] Don Eskridge on Creating Expansions for a Game
Jan 12, 2018
Designing Social Deduction Games with Don Eskridge
Jan 10, 2018
[BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry
Jan 05, 2018
How to Create an Awesome Rulebook with Dustin Schwartz
Jan 03, 2018
[BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter
Dec 29, 2017
Designing Legacy Games with Jamey Stegmaier
Dec 27, 2017
[BONUS] Matt Leacock on Developing Alternative Versions of Your Game
Dec 22, 2017
Crafting the Player Experience with Matt Leacock
Dec 20, 2017
[BONUS] Seth Grier on Where He Thinks the Industry Is Headed
Dec 15, 2017
Shipping, Fulfillment, and Fulfillment Services with Seth Grier
Dec 13, 2017
[BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team
Dec 08, 2017
Designing Escape Room Games with Juliana Patel and Ariel Rubin
Dec 06, 2017
[BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter
Dec 01, 2017
Creating Religious Themed Games with Andrew Harmon
Nov 29, 2017
[BONUS] Sami Laakso on Creating Family Friendly Art
Nov 24, 2017
Designing Scenario Based Games with Sami Laakso
Nov 22, 2017
[BONUS] Kirk Dennison on How to Dominate a Playtest Convention
Nov 17, 2017
How to Iterate like a BOSS with Kirk Dennison
Nov 15, 2017
[BONUS] Scott Rogers on Tips and Tricks for Art Direction
Nov 10, 2017
Intertwining Theme and Mechanics with Scott Rogers
Nov 08, 2017
[BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf
Nov 03, 2017
How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett
Nov 01, 2017
[BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter
Oct 27, 2017
Project Management and Working with Virtual Teams with Timo Multamaki
Oct 25, 2017
[BONUS] Jamey Stegmaier on Tips and Tricks to Make a Great Rulebook
Oct 20, 2017
The Making of Scythe with Jamey Stegmaier
Oct 18, 2017
[BONUS] Evan Derrick on Mechanics He Loves to Use
Oct 13, 2017
THEME! And How to Bring It Out with Evan Derrick
Oct 11, 2017
[BONUS] Danny Lott on How to Help Designers Playtest Their Games
Oct 06, 2017
Designing Horror Themed Games with Danny Lott
Oct 04, 2017
[BONUS] Carla Kopp on How to Run an Effective Playtest
Sep 29, 2017
How to Hustle and Get Things Done with Carla Kopp
Sep 27, 2017
[BONUS] Jason Perez on Using Games for Therapy
Sep 23, 2017
Learning Styles and Writing Rulebooks with Jason Perez
Sep 20, 2017
[BONUS] Randy Hoyt on what to Expect when Working with a Publisher
Sep 15, 2017
Going from Game to Sellable Product with Randy Hoyt
Sep 13, 2017
[BONUS] Fabio Del Rio on How to Stand out from the Crowd
Sep 08, 2017
Sports Themed Games with Fabio Del Rio
Sep 06, 2017
[BONUS] Daniel Aronson on How to Go from 0 to 600+ Facebook Likes in 60 Days
Sep 01, 2017
Graphic Design and Its Effect on the Player Experience with Daniel Aronson
Aug 30, 2017
[BONUS] Lance the Undead Viking on Where He Thinks the Board Game Industry is Headed
Aug 25, 2017
Let’s Talk Game Reviews with Lance Myxter the Undead Viking
Aug 23, 2017
[BONUS] Marshall Britt on Whether the Size of a Eurogame Matters
Aug 19, 2017
Lessons Learned as a Small Publisher with Marshall Britt
Aug 16, 2017
[BONUS] Hermann Luttmann on Designing a Zombie Game that Stands out from the Crowd
Aug 11, 2017
How to Design a Solo Game with Hermann Luttmann
Aug 09, 2017
[BONUS] Denny Weston on Designing Games that Can Be Played on the Road
Aug 04, 2017
Designing Outdoor Games with Denny Weston
Aug 02, 2017
[BONUS] James Hudson on His Favorite Non-Family Style Games
Jul 28, 2017
How to Design a Great Family Game with James Hudson
Jul 26, 2017
[BONUS] Daryl Andrews on Bringing a Licensed IP to Life
Jul 21, 2017
How to Work on Multiple Games at the Same Time with Daryl Andrews
Jul 19, 2017
[BONUS] Alex Hall & Gin Yu on Creating High Quality Videos
Jul 14, 2017
Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu
Jul 12, 2017
[BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times
Jun 30, 2017
Taking a Design from Good to Great with Seth Jaffee
Jun 28, 2017
[BONUS] Richard Launius on Themes He’d Like to See
Jun 23, 2017
Designing a Good AI System with Richard Launius
Jun 21, 2017
[BONUS] Tony Miller on Finding Time for Game Design
Jun 16, 2017
Getting the Most out of a Design Convention with Tony Miller
Jun 14, 2017
[BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic
Jun 09, 2017
Keeping a Design from Getting out of Hand with Gil Hova
Jun 07, 2017
[BONUS] Daniel Zayas on Kickstarter Features He Wants to See
Jun 02, 2017
Advice from a Kickstarter Expert with Daniel Zayas
May 31, 2017
[BONUS] Gabe Barrett on Using the Right Tools for the Job
May 26, 2017
Why Game Design Is Important with Gabe Barrett
May 24, 2017
[BONUS] Mike Mihealsick on Why Euro Games Are Awesome
May 20, 2017
Lessons Learned from Blind Playtesting with Mike Mihealsick
May 17, 2017
[BONUS] Chris Kirkman on Considerations When Designing a Small Game
May 13, 2017
Cthulhu Themed Games with Chris Kirkman
May 10, 2017
[BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers
May 06, 2017
Creating a Great Solo Variant with Morten Pedersen
May 03, 2017
[BONUS] Patrick Leder on How to Know When a Game Is Done
Apr 29, 2017
Designing an Asymmetrical Game with Patrick Leder
Apr 26, 2017
[BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games
Apr 22, 2017
Content as Marketing with Chris Rowlands
Apr 19, 2017
[BONUS] Rob Daviau on What Themes Need a Legacy Version
Apr 15, 2017
How to Playtest like a Pro with Rob Daviau
Apr 12, 2017
[BONUS] Brent Kinney on Underutilized Printing Opportunities in Games
Apr 08, 2017
The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney
Apr 05, 2017
[BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next
Mar 31, 2017
Lessons Learned from Playing 5000+ Games with Tom Vasel
Mar 29, 2017
[BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes
Mar 24, 2017
How to Organize a Design Space with Sen-Foong Lim
Mar 22, 2017
[BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals
Mar 17, 2017
Custom Components in Your Game with Edo Baraf
Mar 15, 2017
[BONUS] Dan Peterson on Themes that Need to Be Explored
Mar 10, 2017
Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson
Mar 08, 2017
[BONUS] JT Smith on How to Come Up with Expansion Ideas
Mar 03, 2017
How to Design a Great Cooperative Game with JT Smith
Mar 01, 2017
[BONUS] Jamey Stegmaier on How to Approach a Small Publisher with Your Game
Feb 24, 2017
A Day in the Life of a Pro Designer with Jamey Stegmaier
Feb 22, 2017
[BONUS] Emerson Matsuuchi on His Process of Creating Special Abilities
Feb 17, 2017
How to Make a Great Hidden Movement Game with Emerson Matsuuchi
Feb 15, 2017
[BONUS] Ryan Laukat on Creating Art for a Kickstarter Project
Feb 10, 2017
The Intersection of Art and Game Design with Ryan Laukat
Feb 08, 2017
[BONUS] Jerry Hawthorne on How He Draws Inspiration from Everyday Life
Feb 03, 2017
The Importance of Story in Games with Jerry Hawthorne
Feb 01, 2017
[BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game
Jan 27, 2017
How to Get Your Game Published with Stephen Buonocore
Jan 25, 2017
[BONUS] Richard Launius on His Favorite Game Mechanics
Jan 13, 2017
Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius
Jan 11, 2017
[BONUS] Jay Vales on How to Make a Good “Take That” Game
Jan 06, 2017
Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales
Jan 04, 2017
[BONUS] Colby Dauch on Barriers to Entry in Gaming
Dec 30, 2016
Going Pro in the Gaming Industry with Colby Dauch
Dec 28, 2016
[BONUS] Mike Strickland on Coming up with Alien Races
Dec 23, 2016
How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland
Dec 21, 2016
[BONUS] Rahdo on Themes He’d Like to See More Of
Dec 19, 2016
[BONUS] Luke Laurie on Things All New Designers Need to Know
Dec 18, 2016
[Bonus] Jamey Stegmaier on his favorite game mechanisms
Dec 17, 2016
How to Create the Perfect 2 Player Experience with Rahdo
Dec 14, 2016
How to Work with a Co-Designer with Luke Laurie
Dec 14, 2016
What I Wish I Would Have Known before I Got into Game Design with Jamey Stegmaier
Dec 13, 2016
Welcome to the Board Game Design Lab
Dec 13, 2016