Board Game Design Lab

By Board Game Design Lab

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Episode Date
[BONUS] JR Honeycutt on Giving and Receiving Feedback
Aug 02, 2019
The Value in Design Groups and Retreats with JR Honeycutt
JR Honeycutt, professional game developer and designer of Unmatched, discusses the value of game design groups and retreats. JR has been running design groups and retreats for years and has great advice on why they’re important and how to get the most out of them.
Jul 31, 2019
[BONUS] John Brieger on Re-Theming a Game
Jul 26, 2019
Freelancing in the Gaming Industry with John Brieger
John Brieger, professional freelancer, discusses what it looks like to make a living working on board games. John is a designer, developer, editor, and more, and he’s been working on games full-time for about a year.
Jul 24, 2019
[BONUS] Joe Pilkus on Overcoming Failure
Jul 19, 2019
Lessons Learned from Developing Games with Joe Pilkus
Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years. Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years.
Jul 17, 2019
[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher
Jul 12, 2019
Creating Magic Moments with Derek Funkhouser
Derek Funkhouser, designer of Walking Dead: Something to Fear, discusses how to design games that create magic moments. Derek is the lead developer at Skybound Games and loves designing so that players enjoy awesome moments that they’ll talk about for years to come.
Jul 10, 2019
[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator
Jul 05, 2019
Designing Fantasy Themed Games with Wes Woodbury
Wes Woodbury, designer of Legends of Novus, discusses how to design a fantasy-themed game. We talk about world-building, combat systems, art, and more.  And be sure to check out Wes’s fantasy-themed board game on Kickstarter HERE.
Jul 03, 2019
[BONUS] Ryan Langewisch on Tile-Placement Games
Jun 28, 2019
Rapid Iteration with Ryan Langewisch
Ryan Langewisch, designer of Tasty Humans, discusses how to create and update a game quickly and efficiently. Ryan recently won a 48-hour game jam and has gotten really good at the iteration process.
Jun 26, 2019
[BONUS] Luke Laurie on Designing Expansions
Jun 21, 2019
Designing Worker Placement Games with Luke Laurie
Luke Laurie, designer of Energy Empire, discusses all the ins and outs of creating a worker placement game. Luke has a ton of experience with the genre with 4 more worker placement games set to come out over the next 2 years.
Jun 19, 2019
[BONUS] Ian Zang on Rondel Games
Jun 14, 2019
4 Types of Gamer Experiences with Ian Zang
Ian Zang, developer for Deep Water Games, discusses 4 different types of gamer experiences. Ian has simplified and categorized different ways that people experience games, and he shares a lot to think about as designers.
Jun 12, 2019
[BONUS] Nikki Valens on Designing Games with App Integration
Jun 07, 2019
Designing a Narrative Driven Game with Nikki Valens
Nikki Valens, designer of Mansions of Madness, discusses how to design a narrative driven game. Nikki has designed some of my absolute favorite games and is a master of creating games that tell good stories.
Jun 05, 2019
[BONUS] Bob and Ryan Craig on Drawing Inspiration from Retro Games
May 31, 2019
Designing a Tile-Laying Game with Bob and Ryan Craig
Bob and Ryan Craig, founders of One Day West Games, discuss how to design a tile-laying game. Their game, Monster Highway, is a fast-playing tile laying game about escaping from a Godzilla style monster, and they have several other tiling games in the works.
May 29, 2019
[BONUS] Geert Sillevis on Translating a Game
May 24, 2019
Outdoor Mystery Games with Geert Sillevis
Geert Sillevis, founder of Mystery City Games, discusses how to design an outdoor escape room type of game. Geert’s game, “A Secret Sender,” is designed to help tourists experience Amsterdam while also enjoying a mystery game. (And it’s rated #2 on Trip Advisor.)
May 22, 2019
[BONUS] Elizabeth Hargrave on How to Get More Women into Game Design
May 17, 2019
Designing an Engine Building Game with Elizabeth Hargrave
Elizabeth Hargrave, designer of Wingspan, discusses how to design engine building games. Wingspan is ranked in the top 100 on Board Game Geek, and we talk a lot about Elizabeth’s design process for creating the game.
May 15, 2019
[BONUS] Evan Derrick on the Dos and Don’ts for Artists
May 10, 2019
Going Pro in the Gaming Industry with Evan Derrick
May 08, 2019
[BONUS] Daryl Andrews on the Best Conventions to Go to as a Designer
May 03, 2019
Designing Games Based on a Licensed IP with Daryl Andrews
Daryl Andrews discusses designing games based on licensed IPs. Daryl has designed a TON of games based on comics, TV shows, and movies, and he goes through lots of ins and outs on how the process works.
May 01, 2019
[BONUS] Darren Terpstra on Building an Audience through Going to Conventions
Apr 26, 2019
Multiple Mechanisms in a Game with Darren Terpstra
Darren Terpstra, designer of Ignite, discusses designing games with multiple moving parts and several mechanisms integrated together. Ignite has quite a few mechanisms working together, so Darren has had to figure out how to make this concept work in a streamlined way. And be sure to check out Ignite on Kickstarter HERE.
Apr 24, 2019
[BONUS] Tom Butler on Organizing Game Design Time
Apr 19, 2019
Designing Historical Games with Tom Butler
Tom Butler, designer of Patriots and Redcoats, discusses the design of historical games.  Tom has specialized in creating games based on history and has lots of interesting insight on the topic. And be sure to check out Tom’s new game, Paradise Lost, on Kickstarter HERE.
Apr 17, 2019
[BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures
Apr 12, 2019
Designing Economic Games with Adam Chunn and Woody Hutsell
Adam Chunn and Woody Hutsell discuss designing economic games. Adam and Woody have years of experience working in the real world of finance and economics and decided to design a game that translates those concepts into game mechanics. Check out their back-alley economic game set in a fantasy world, Plunderbund, on Kickstarter HERE.
Apr 10, 2019
[ANNOUNCEMENT] 2019 Board Game Design Challenge
Apr 09, 2019
[BONUS] Jesse Zamora on Hidden Information Games
Apr 05, 2019
[BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room
Apr 04, 2019
Modifying Published Games with Jesse Zamora
Jesse Zamora discusses modifying published games and what can be learned from the process as game designers.
Apr 03, 2019
[BONUS] John Coveyou on Building a Brand
Mar 29, 2019
Fun AND Educational Games with John Coveyou
John Coveyou, founder of Genius Games, discusses how to design games that also happen to be educational. John is the designer of Cytosis, Subatomic, Ion, and several other well-received science based games, and he’s really figured out how to take scientific ideas and translate them into enjoyable games. 
Mar 27, 2019
[BONUS] Peter C. Hayward on Designing 2nd Editions
Mar 22, 2019
How to Be a Great Playtester with Peter C. Hayward
Peter C. Hayward, founder of Jellybean Games, discusses how to be a great playtester. Peter often gets paid by publishers to playtest games and probably playtests more games than anyone you know. He’s got great advice on what it looks like to be the most helpful playtester at the table. Be sure to check out Peter’s new...
Mar 20, 2019
[BONUS] Noel Gussen on Workflow and Organization
Mar 15, 2019
Multiple End Game Triggers with Noel Gussen
Noel Gussen, designer of Deckfighters, discusses designing a game with multiple win conditions. Noel’s MMA style card game has lots of ways to win (and lose), so we talk through different ways to add multiple end-game triggers.
Mar 13, 2019
[BONUS] Jay Cormier on Managing Multiple Designs at the Same Time
Mar 08, 2019
Playtesting Pro Tips with Jay Cormier
Jay Cormier, designer of Belfort and tons of other games, discusses tons of ins and outs of playtesting. Jay has been designing games for over 15 years and has a ton of experience and advice on how to get to the best game possible.  And be sure to check out Jay’s playtest journal on Kickstarter HERE.​​
Mar 06, 2019
[BONUS] Joe Slack on Going Pro in the Gaming Industry
Mar 01, 2019
Teaching Game Design with Joe Slack
Joe Slack, college instructor of game design, discusses the ins and outs of teaching game design to other people. Joe recently went full-time in the gaming industry and is focussing on helping others learn how to bring their games to life. And be sure to check out Joe’s board game design course HERE.
Feb 27, 2019
[BONUS] Patrick Rauland on Designing Asymmetrical Games
Feb 22, 2019
[ANNOUNCEMENT] Learn How to Design Great Games People Love
Feb 21, 2019
Product Management and Game Design with Patrick Rauland
Patrick Rauland, designer of Fry Thief, discusses product management and how it relates to game design. Patrick has worked as a pro product manager in the software industry, and there are tons of ways that understanding product management will make you a better designer in everything from prototyping to playtesting to running a Kickstarter. Patrick’s game, Fry...
Feb 20, 2019
[BONUS] Jason Tagmire on Kickstarting Small Games
Feb 15, 2019
Small Games that Pack a Big Punch with Jason Tagmire
Jason Tagmire, founder of Button Shy Games, discusses the process of designing and publishing small games that pack a big punch. Jason’s company specializes in 18 card games, and he’s become a master at packing a ton of game into a small package.​​ And check out Button Shy’s latest game on Kickstarter HERE.
Feb 13, 2019
[BGDL+] Interviewing Reiner Knizia for the 2nd Edition of the Board Game Design Advice Book
The 2nd edition will hit Kickstarter on February 19th, so be sure to check it out!
Feb 12, 2019
[BONUS] Eric Rayl on How to Film a Great Video
Feb 08, 2019
The Game Designers Documentary with Eric Rayl
For the past 3 years, Eric Rayl has been traveling around the world interviewing some of the best designers in the world about their games, their processes, and their experiences in the industry. Check out the documentary HERE.
Feb 06, 2019
[BONUS] Bill Lasek on the 5 Starting Points for Design
Feb 01, 2019
Programmable Action Games with Bill Lasek
Bill Lasek, designer of Koi, discusses how to design programmable action games. Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill’s game, Koi, programs fish moving around a pond, so he has first-hand experience with this type of game.
Jan 30, 2019
[BONUS] James Van Niekerk on Approaching Publishers
Jan 25, 2019
Board Game Graphic Design with James Van Niekerk
James Van Niekerk, professional graphic designer and creator of Valor & Villainy, discusses colors, fonts, hierarchies, and tons of other concepts that you need to think about when working through the graphic design of a game.
Jan 23, 2019
[BONUS] Tim Fowers on Connecting with Gamers
Jan 18, 2019
Designing Deduction Games with Tim Fowers
Tim Fowers, designer of Burgle Bros and Fugitive, discusses how to design deduction games. Fugitive is one of my favorite deduction games, and Tim’s next game, Sabotage, is also a really cool deduction game coming out later this year.
Jan 16, 2019
[BONUS] Steven Aramini on Re-Theming a Game
Jan 11, 2019
Designing Area Control Games with Steven Aramini
Steven Aramini, designer of Animal Kingdoms, discusses how to design an area control game. Animal Kingdoms won the 2018 Cardboard Edison award and is a really clever, card-driven area control game.
Jan 09, 2019
[BONUS] Fabian Zimmermann on Roll & Write Games
Jan 04, 2019
Designing a Negotiation Game with Fabian Zimmermann
Fabian Zimmermann, designer of Goodcritters, discusses how to design a negotiation game. Goodcritters is the most recent game in the Dice Tower Essentials line, and negotiation is the core of the game.
Jan 02, 2019
[BONUS] Darwin Kastle on Starting a Board Game Company
Dec 28, 2018
Designing a Deck Building Game with Darwin Kastle
Darwin Kastle, from White Wizard Games, discusses how to design a deck builder. Darwin is a hall of fame Magic: the Gathering player and has a TON of experience designing card games. His most popular games are Star Realms and Hero Realms.
Dec 26, 2018
[BONUS] Rita Orlov on Adding Mystery to a Game
Dec 21, 2018
Designing Puzzle Games with Rita Orlov
Rita Orlov discusses how to design a good puzzle game. Through her company, Post Curious, Rita designs deeply immersive games for people who enjoy a good challenge.
Dec 19, 2018
[BONUS] Dan & Connie Kazmaier on In-Game Economy Systems
Dec 14, 2018
Creating an Online Playtesting Group with Daniel & Connie Kazmaier
Daniel and Connie Kazmaier discuss how they put together a rather large online playtesting group for their game, Chai. They have nearly 800 playtesters in their group and go into how they’ve nurtured and developed it.
Dec 12, 2018
[BONUS] The Importance of Narrative in Games with Stephen & Michael Stagliano
Dec 07, 2018
Designing a Tabletop RPG with Stephen & Michael Stagliano
Stephen and Michael Stagliano discuss designing an RPG system. They’ve been working on their own tabletop RPG game, and they run a podcast, both called Tavern of Heroes.They’ve been playing and designing role playing games for years, and we have a lively discussion on the ins and outs of putting one together. These guys have an...
Dec 05, 2018
[BGDL+] My Kickstarter Post Mortem
Jamey Stegmaier and I discuss what went wrong with my Kickstarter campaign and what I’m doing differently for the relaunch. Check out the relaunch of The Final Flicktier HERE.
Dec 04, 2018
[BONUS] Aron West on Building a Fanbase
Nov 30, 2018
Designing Dexterity Games with Aron West
Aron West, designer of Catacombs, discusses the art and challenges in designing dexterity games with depth. He’s been designing and publishing these types of games for years and has a ton of insight on the topic. And be sure to check out the latest version of Catacombs HERE.
Nov 28, 2018
[BONUS] Jackson Pope on the Ups and Downs of Publishing
Nov 23, 2018
Designing Hand Crafted Games with Jackson Pope
Jackson Pope, founder of Eurydice Games, talks about designing and putting together hand made games.Jackson has been hand crafting and selling his games for years and has a ton of insight on the topic.You can find the episode HERE.
Nov 21, 2018
[BGDL+] When Gatekeepers Say No, Creating Must-Have Components, and Using Video in Design
Nov 16, 2018
[BONUS] David Abelson on Bringing Family into Game Design
Nov 16, 2018
Designing Abstract Games with David Abelson
David Abelson, founder of Fisher Heaton Games, talks about designing abstract games.David’s abstract game, Intelle, is a brain burning 2 player experience with a theme that actually makes sense. And be sure to check out the solo expansion for Intelle on Kickstarter HERE.
Nov 14, 2018
[BONUS] Dustin Staats on Contributing to the Board Gaming Community
Nov 09, 2018
Gaming in the Classroom with Dustin Staats
Dustin Staats, founder of Board Gaming with English, talks about using and designing games in the classroom.Dustin has taught all over the worlds and regularly uses games to reinforce different concepts his students are learning.
Nov 07, 2018
[BONUS] Jamey & Gabe on Designing The Final Flicktier
Nov 02, 2018
Celebrating 100 Episodes!
Jamey Stegmaier is guest hosting, and we’re celebrating 100 episodes of the show! We’re talking past, present, and future with lots of interesting things thrown in.​​
Oct 31, 2018
[BONUS] Calum Taylor on Designing in Isolation
Oct 26, 2018
Randomness and Player Agency with Calum Taylor
Calum Taylor, designer of Motora, talks about balancing luck with player agency.It’s good to have luck to keep a game unpredictable, but if it goes too far, players will feel like the game is playing them. You need to make sure players feel in control while also allowing for cool “plot twist” moments. And be sure...
Oct 24, 2018
[BONUS] Nick Kopp on Bar Codes and SKUs
Oct 19, 2018
Designing Light Games with Carla Kopp
Carla Kopp, founder of Weird Giraffe Games, talks about designing light (or filler) games. Carla’s company focuses on this type of games, and she’s designed several herself, so she definitely understands the topic well.
Oct 17, 2018
[BONUS] Julio Nazario on Getting Inspired
Oct 12, 2018
Innovative Uses of Game Components with Julio Nazario
Julio Nazario, winner of the HABA Games design challenge, talks about game components and interesting ways to use them.Julio has been designing some really innovative games using components in really cool ways.
Oct 10, 2018
[BONUS] Isaac Vega on Working on Games in a Series
Oct 05, 2018
Balancing a Game with Isaac Vega
Isaac Vega, designer of Dead of Winter, Ashes, and many others, talks about how to balance a game.Isaac has designed some of the best games in the world and has really figured out how to make sure a game feels balanced to its players.
Oct 03, 2018
[BONUS] Alex Maklai on Pirate Themed Games
Sep 28, 2018
Augmented Reality and Board Games with Alex Maklai
Alex Macklai, designer of Sea of Nadia, talks about augmented reality and board games.Alex has been working on an AR-centric game for 2 years and has some interesting insight on the topic. For more info:
Sep 26, 2018
[BONUS] Curt Covert’s Best Advice after 15 Years in the Industry
Sep 21, 2018
[ANNOUNCEMENT] Ignite Conference 2018
For all the details about Ignite, check out
Sep 21, 2018
Take That Games with Curt Covert
Curt Covert, designer of Tower of Madness and owner of Smirk & Dagger Games, talks about take-that games.Curt has been designing back-stabby games for years and is a wealth of information and insight on the topic. And he’s a ton of fun to talk to!
Sep 19, 2018
[BONUS] Assad Quraishi on Designing CCGs
Sep 14, 2018
Playtesting with Assad Quraishi
Assad Quraishi, designer of Genesis: Battle of Champions, talks about playtesting.Assad is a professional user interface designer and has a ton of insight on testing. Resources mentioned in the show: Here is some info about James Bach: His website: Some videos: Amazing Book: And for James Whittaker Blog from James: Some Videso: Good book:
Sep 12, 2018
[BONUS] Sami Laakso on How to Price a Game
Sep 07, 2018
Designing Expansions with Sami Laakso
Sami Laakso, designer of Dale of Merchants, talks about designing expansions.Sami recently put together a pretty substantial expansion for his own game and has a good bit of insight on the topic. And be sure to check out Sami’s game and expansion on Kickstarter HERE.
Sep 05, 2018
[BONUS] Dan Peterson on How to Present at a Publisher Speed Dating Event
Aug 31, 2018
Removing Math from Games with Dan Peterson
Dan Peterson, head developer at Mayday Games, talks about how to streamline a game by removing math. We discuss why this is important in today’s market and various ways on how to do it effectively.
Aug 29, 2018
[BONUS] Marilia Poggiali on Bringing a Place to Life
Aug 24, 2018
The Cathartic Power of Game Design with Marilia Poggiali
Marilia Poggiali, designer of San Francisco vs Fog, talks about the personal tragedies she’s experienced and how game design and starting a publishing company have helped her overcome pain and find catharsis. And be sure to check out San Francisco vs Fog on Kickstarter HERE.
Aug 22, 2018
[BONUS] Callin Flores on Designing Super Hero Games
Aug 17, 2018
How to Design a Shuffle Builder with Callin Flores
Callin Flores, designer of Guardians, discusses how the finer details of creating a shuffle builder. (Games like Smash Up.)Callin’s game takes the shuffle building mechanism to new places, and he has a lot of insight on these types of games.​​
Aug 15, 2018
[BONUS] Corry Damey on Designing Micro Games
Aug 10, 2018
How to Win a Design Competition with Corry Damey
Corry Damey, designer of Seasons of Rice and winner of the BGDL Design Challenge, discusses how he’s managed to win 3 design competitions.
Aug 08, 2018
[BONUS] Bez Shahriari on Standing out at Conventions
Aug 03, 2018
Designing Family Games with Bez Shahriari
Bez Shahriari, designer of Yogi, discusses the ins and outs of creating a game made specifically for families. We go into why family games are so good for helping kids as they grow up, and we talk about a lot of things to consider when making these types of games.
Aug 01, 2018
[BONUS] Dr. Corey Butler on Game Rating Systems
Jul 27, 2018
Player Psychology with Dr. Corey Butler
Dr. Corey Butler, social psychologist and avid gamer, has been conducting research on gamers for a while and has some really interesting information on player psychology based on both his formal training and his research. And check out all the really cool articles and research findings on Corey’s blog HERE.
Jul 25, 2018
[BONUS] Greg Loring-Albright on the Power Games Have to Make a Difference
Jul 20, 2018
Pervasive Games with Greg Loring-Albright
Greg Loring-Albright is back on the show, and we’re talking about games that don’t exist on a board or even at a table. Greg has been designing games that pervade into spaces much bigger than your dining room table, and he has some really interesting insight on how and why these games work.
Jul 18, 2018
[BONUS] Kirk Dennison on Pledge Managers
Jul 13, 2018
3D Printing and Game Design with Kirk Dennison
Kirk Dennison of Piecekeeper Games is back on the show, and we’re talking about the various uses of 3D printing in game design. Kirk got into the world of 3D printing a while back and has found a lot of ways to put it to good use in his designs and for his company. And...
Jul 11, 2018
Eric Lang’s Best Advice
Coming to you from Dice Tower Con 2018, Eric Lang had a free 20 minutes and agreed to answer some questions, so we found a not so quiet side room to chat. Eric gives his best advice on several design topics, and he provides incredible insight that all designers need to pay attention to.
Jul 06, 2018
Hacking Creativity to Become the Best in the World with Gabe Barrett
BGDL founder, Gabe Barrett, talks about many of the really cool and helpful creativity/productivity hacks he’s been learning about recently.He discusses some rather interesting findings that have come from researching some of the best in the world in different fields. There are also a lot of things that you’ll hopefully find encouraging. The end of this episode has...
Jul 04, 2018
[BONUS] Adrienne Ezell on Making Prototypes on the Cheap
Jun 29, 2018
How to Work with Artists with Adrienne Ezell
Adrienne Ezell, professional board game artist and art director, discusses how to work effectively with artists.Adrienne has been a pro artist for 15 years and now works full time in the board game industry. We talk communication, contracts, timelines, costs, and everything in between. Link to the 3d box maker we discussed:    
Jun 27, 2018
[BONUS] Ted Alspach on Tile Placement Games
Jun 22, 2018
City Building Games with Ted Alspach
Ted Alspach, designer Suburbia of and founder of Bezier Games, discusses city building games.Suburbia is ranked 94th on Board Game Geek and is easily on the Mount Rushmore of city building games, so Ted really knows what he’s talking about when it comes to designing one of these types of games.
Jun 20, 2018
[BONUS] Nolan Nasser on Developing Games for a Licensed IP
Jun 15, 2018
Art Direction in Games with Nolan Nasser
Nolan Nasser, illustrator and founder of Deep Water Games, discusses art direction in board games.Nolan has a ton of experience in directing art for well known games and shares a great deal of what he’s learned over the years.
Jun 13, 2018
[BONUS] Cody Stevens on Volunteering at a Convention for a Publisher
Jun 08, 2018
Designing Dexterity Games with Cody Stevens
Cody Stevens, the designer of Dino Dunk, discusses dexterity games.We talk about lots of different dexterity style games, how they work, and what makes them good.
Jun 06, 2018
[BONUS] Joseph Z Chen on How to Build an Email List
Jun 01, 2018
Catch-Up Mechanisms with Joseph Z. Chen
Joseph Z Chen discusses catch-up mechanisms.Joseph is a designer and indie publisher who did a fairly in-depth analysis on ways different games keep players involved until the end. We talk about several popular games and their catch-up mechanisms as well as Joseph’s personal experiences. And don’t forget to check out Joseph’s game, Fantastic Factories, on...
May 30, 2018
For the Love of Board Games – A Book by Erin Dean
Erin Dean, author of For the Love of Board Games, discusses her book and what she learned from the designers she interviewed. You can check out Erin’s documentary, The Board Game Boom, here.
May 23, 2018
[BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest
Here’s Daniel’s article about receiving feedback from a design contest.
May 18, 2018
The Indie Game Alliance with Matt Holden
Matt Holden discusses the Indie Game Alliance.Matt started the IGA four years ago to help small publishers and designers get their games demoed at conventions and game stores, and it’s grown into a robust organization that offers quite a few services.
May 16, 2018
[BONUS] Brad Talton on How to Build a Game Company
May 11, 2018
Dueling Games with Brad Talton
Brad Talton, designer of BattleCon and Pixel Tactics, discusses dueling games. Brad has been creating dueling combat games for years and has found incredible success with his company, Level 99 Games.
May 09, 2018
[BONUS] Richard Garfield on Collectible Card Games
May 04, 2018
Coming Attractions for the BGDL
I’ve got some exciting announcements for the BGDL:1) I’m starting a new thing that will hopefully lead to an even greater sense of community. Today, with the incredible help of Chris Perea, a BGDL Discord server has launched which will offer you another way to interact with others in the community and will lead to…2) BGDL Game...
May 04, 2018
Luck vs Skill with Richard Garfield
Richard Garfield, designer of Magic: The Gathering and a ton of other great games, discusses how to use luck and skill effectively in game design.Richard belongs on the game design Mount Rushmore and has awesome insight and advice.
May 02, 2018
[BONUS] Jon Mietling on Portable Games
Apr 27, 2018
Multi-Use Cards with Jon Mietling
Jon Mietling, designer of Palm Island, discusses how to effectively design a game with multi-use cards.Jon ran an incredibly successful Kickstarter for Palm Island which is rather innovative game that focusses solely on multi-use cards as its core mechanism.
Apr 25, 2018
[BONUS] 2018 Game Design Challenge
For the written rules and submission form, go HERE.
Apr 20, 2018
Pitches & Sell Sheets with Jeremy Commandeur
Jeremy Commandeur, organizer of the largest Protospiel in the U.S., discusses pitches and sell sheets.Jeremy has had several designs published and has found a great deal of success in pitching to publishers and getting games signed. Sell Sheet Examples on Pinterest collected by John Brieger: Sell Sheet Examples on Flickr collected by Jeremy Commandeur:
Apr 18, 2018
[BONUS] Justin Jacobson on Managing Hype and Expectations
Apr 13, 2018
Bringing Old Designs Back to Life with Justin Jacobson
Justin Jacobson, founder of Restoration Games, discusses the process of bringing a game back to life.Justin’s entire business model is built on taking old games off the shelf and breathing new life into them, and he offers great insight on how to do it. If you’ve got some old games of your own that you shelved...
Apr 11, 2018
[BONUS] Peter Hayward on Attending a Prototype Convention
Apr 06, 2018
The Two Types of Cooperative Games with Peter Hayward
Peter Hayward, founder of Jellybean Games, discusses the two types of cooperative games and what makes them work.Peter plays hundreds of prototypes a year, and he’s noticed some serious issues with the majority of the co-op prototypes he sees.
Apr 04, 2018
[BONUS] Brandon Rollins on Playtesting
Mar 30, 2018
How to Make Your Game More Accessible with Brandon Rollins
Brandon Rollins, designer of Highways & Byways, discusses accessibility in games and ways to make your designs more inclusive.Brandon is an avid blogger and consistently writes great content to help game designers. Meeple Like Us accessibility reviews Color palettes for color blindness 10 Quick Accessibility Wins for Game Developers And make sure to check out Brandon’s latest Kickstarter...
Mar 28, 2018
[BONUS] Jerry Hawthorne on How to Demo a Game at a Convention
Mar 23, 2018
Story Driven Games with Jerry Hawthorne
Jerry Hawthorne, designer of Stuffed Fables, discusses story driven games and how to use narrative to create incredible gaming experiences.Jerry is a long-time veteran of the industry and specializes in games that evoke stories.
Mar 21, 2018
[BONUS] Adam Rehberg on Balancing Life, Work, and Game Design
Mar 16, 2018
Boxes and Packaging that Sell with Adam Rehberg
Adam Rehberg, owner of Adam’s Apple Games, discusses the finer details on what makes a box functional, fashionable, and provocative. For his day job, Adam is a packaging engineer for Target, so he definitely knows what he’s talking about. If you have box questions for Adam, you can find him on Twitter HERE. And be...
Mar 14, 2018
[BONUS] Vincent Vergonjeanne on Licensing an IP for a Game
Mar 09, 2018
Designing Games with Digital Elements with Vincent Vergonjeanne
Vincent Vergonjeanne, founder of Lucky Duck Games, discusses games that use digital components in their design.Vincent runs his own video game company and has been quite successful in both the digital space and the board game industry, so he really knows a lot about this topic.
Mar 07, 2018
[BONUS] Jason Mowery & Chase Williams on Designing Heist Games
Mar 02, 2018
Working with a Co-Designer with Jason Mowery and Chase Williams
Jason Mowery and Chase Williams, designers of The Big Score, discuss the process of co-designing a game.We talk scheduling, conflict management, and more. Also, you can check out their new game on Kickstarter HERE. (It’s basically Ocean’s 11, the board game.)
Feb 28, 2018
[BONUS] Petter Olsen on How to Create a Great Looking Prototype
Feb 23, 2018
The King of the Hill Mechanism with Petter Olsen
Petter Olsen, designer of Kill the King, discusses the king of the hill mechanism. (We also might go into propane and propane accessories…)Petter’s new game hinges on this particular mechanism, so he knows a lot about what makes it work well.​​ You can check out his new game on Kickstarter HERE.
Feb 21, 2018
[BONUS] Greg Loring-Albright on How to Recover from Failure
Feb 16, 2018
Designing Micro Games with Greg Loring-Albright
Greg Loring-Albright, designer of Leviathan, discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience.
Feb 14, 2018
[BONUS] Jon Gilmour on Post-Apocalyptic Games
Feb 09, 2018
Themes that Sell with Jon Gilmour
Jon Gilmour, designer of Dead of Winter, discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design games that go hand in hand with what people are excited about, and he gives me a tour behind the curtain...
Feb 07, 2018
[BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald
Feb 02, 2018
Creativity and the Future of the BGDL with Gabe Barrett
Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs.And then I want to tell...
Jan 31, 2018
[BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish
Jan 26, 2018
How a Publisher Develops Games with Alan Emrich
Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf. Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he...
Jan 24, 2018
[BONUS] Artyom Nichipurov on How to Find Playtesters
Jan 19, 2018
Digital Prototyping on Tabletopia with Artyom Nichipurov
Artyom Nichipurov (Arty for short), designer of Guards of Atlantis: Tabletop MOBA, discusses Tabletopia and gives lots of tips and tricks on how to get your prototype up and running on the system. Tabletopia can be an extremely useful resource for playtesting, demoing, and pitching your game. If you need some help with the software,...
Jan 17, 2018
[BONUS] Don Eskridge on Creating Expansions for a Game
Jan 12, 2018
Designing Social Deduction Games with Don Eskridge
Don Eskridge, designer of The Resistance, discusses all the ins and outs of creating a social deduction game.The Resistance is one of the most popular games ever made that lets you lie directly to your friends’ faces, and Don has designed several more of these types of games, so he definitely knows what he’s talking about. And...
Jan 10, 2018
[BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry
Jan 05, 2018
How to Create an Awesome Rulebook with Dustin Schwartz
Dustin Schwartz, professional rulebook writer, discusses what makes a great rulebook and lots of tips and tricks on how to put together a ruleset that’s easy to teach and easy to learn. Dustin wrote 40 rulebooks in 2017 and is looking to write 100 in 2018, so he’s got a TON of experience on what...
Jan 03, 2018
[BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter
Dec 29, 2017
Designing Legacy Games with Jamey Stegmaier
Jamey Stegmaier is back on the show, and we’re talking Legacy Games. Jamey’s game, Charterstone, just came out, and it’s quite possibly the most ambitious Euro game in existence as it takes all the legacy style elements and applies them to a worker placement experience.Jamey is one of the best designers on the planet, and...
Dec 27, 2017
[BONUS] Matt Leacock on Developing Alternative Versions of Your Game
Dec 22, 2017
Crafting the Player Experience with Matt Leacock
Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.​Matt is one of the most well-known designers in the world, and he’s learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products,...
Dec 20, 2017
[BONUS] Seth Grier on Where He Thinks the Industry Is Headed
Dec 15, 2017
Shipping, Fulfillment, and Fulfillment Services with Seth Grier
Seth Grier, vice president of Quartermaster Logistics, discusses the ins and outs of shipping, fulfillment, and fulfillment services.Whether you’re looking to ship games out of your garage or hire a service to do it for you, this episode is for you as Seth goes into the nuts and bolts of things to be aware of when shipping board...
Dec 13, 2017
[BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team
Dec 08, 2017
Designing Escape Room Games with Juliana Patel and Ariel Rubin
Juliana Patel and Ariel Rubin, designers of Escape Room in a Box, discuss the ins and outs of creating an escape room game.Juliana and Ariel are busy moms who find time to get together and design games, and they have a ton of insight on what makes a great escape experience. Escape Room in a Box was...
Dec 06, 2017
[BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter
Dec 01, 2017
Creating Religious Themed Games with Andrew Harmon
Andrew Harmon, designer of Portals and Prophets, discusses religious themed games.Andrew designed a time travel game with a Biblical theme, and we talk the ins and outs of how to bring a religious themed game to life. We also talk about how not to offend too many people along the way. Also, Andrew’s game is out on Kickstarter right now....
Nov 29, 2017
[BONUS] Sami Laakso on Creating Family Friendly Art
Nov 24, 2017
Designing Scenario Based Games with Sami Laakso
Sami Laakso, owner of Snowdale Design, discusses how to design a scenario based game.Sami is both a publisher and a designer, and he’s been working on a campaign driven game with legacy elements for over 2 years. We discuss what he’s learned throughout the design process, and he gives lots of tips and tricks. And you can find Sami’s...
Nov 22, 2017
[BONUS] Kirk Dennison on How to Dominate a Playtest Convention
Nov 17, 2017
How to Iterate like a BOSS with Kirk Dennison
Today, Kirk Dennison, owner of Piecekeeper Games, discusses how to efficiently create new versions of a game and iterate like a boss Kirk is both a publisher and a designer, and he’s obsessed with efficiency. He gets into some serious nuts and bolts about saving time and moving from one version to the next. And...
Nov 15, 2017
[BONUS] Scott Rogers on Tips and Tricks for Art Direction
Nov 10, 2017
Intertwining Theme and Mechanics with Scott Rogers
Scott Rogers, designer of Rayguns and Rocketships, discusses how to intertwine theme and mechanics.Scott has been designing both video and board games for years and teaches game design at the University of Southern California. Scott also does the “History of a Board Game” segments on the Dice Tower and Ludology podcasts. And the Jack Vasal Memorial Fund auction mentioned in...
Nov 08, 2017
[BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf
Nov 03, 2017
How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett
Andrew Birkett, founder of Atheris Games, discusses how he started a publishing company and got his first game 200% funded on Kickstarter. We talk about tips for pre-campaign preparation, overcoming the mid-campaign slump, finishing strong, and more.
Nov 01, 2017
[BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter
Oct 27, 2017
Project Management and Working with Virtual Teams with Timo Multamaki
Timo Multamaki, founder of Dragon Dawn Productions, discusses the many things he’s learned about project management and getting games across the finish line.Timo has a team of 40+ people from all over the world working on various games​​, so he’s had to become the glue that holds people together and keeps them on the same page...
Oct 25, 2017
[BONUS] Jamey Stegmaier on Tips and Tricks to Make a Great Rulebook
Oct 20, 2017
The Making of Scythe with Jamey Stegmaier
Jamey Stegmaier is back, and we’re talking about the making of Scythe. We discuss the ins and outs of all the design choices that brought one of the best games in the world to life.
Oct 18, 2017
[BONUS] Evan Derrick on Mechanics He Loves to Use
Oct 13, 2017
THEME! And How to Bring It Out with Evan Derrick
Evan Derrick, designer and part owner of Van Ryder Games, discusses theme and how to really bring it to the forefront in a game.Evan designed “Detective: City of Angels” which is one of the most thematic games I’ve ever seen, so I pick his brain on what makes a theme really come together.
Oct 11, 2017
[BONUS] Danny Lott on How to Help Designers Playtest Their Games
Oct 06, 2017
Designing Horror Themed Games with Danny Lott
Danny Lott, designer of Coma Ward, discusses how to design a horror themed game and really evoke a creepy experience. This episode has a ton of great advice, but I’m not gonna lie, it gets a little weird in the middle. (You’ll hear what I mean…) We finish strong though, haha.
Oct 04, 2017
[BONUS] Carla Kopp on How to Run an Effective Playtest
Sep 29, 2017
How to Hustle and Get Things Done with Carla Kopp
Carla Kopp, founder of Weird Giraffe Games, discusses how she stays on the hustle and gets so much done in design, publishing, playtesting, and Kickstarter.We talk about the tips and tricks she’s learned to hack her time and consistently make things happen.
Sep 27, 2017
[BONUS] Jason Perez on Using Games for Therapy
Sep 23, 2017
Learning Styles and Writing Rulebooks with Jason Perez
Jason Perez, psychotherapist and host of the Every Night Is Game Night podcast, discusses the different ways people learn and how that should affect rulebook writing.We go into how the brain works, what makes rules so hard to learn, and more.
Sep 20, 2017
[BONUS] Randy Hoyt on what to Expect when Working with a Publisher
Sep 15, 2017
Going from Game to Sellable Product with Randy Hoyt
Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product.We go into marketability, sellability, usability and more.Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell.
Sep 13, 2017
[BONUS] Fabio Del Rio on How to Stand out from the Crowd
Sep 08, 2017
Sports Themed Games with Fabio Del Rio
Fabio Del Rio, owner of CSE Games, discusses the ins and outs of sports themed games. We go into mechanics, marketability, licensing, challenges, success stories, and more. Fabio has been publishing sports games for over a decade and brings a lot of wisdom and insight to the episode.
Sep 06, 2017
[BONUS] Daniel Aronson on How to Go from 0 to 600+ Facebook Likes in 60 Days
Sep 01, 2017
Graphic Design and Its Effect on the Player Experience with Daniel Aronson
Daniel Aronson, professional graphic designer and game designer, discusses the importance of being intentional with all the graphic design in your game. We talk fonts, color choices, layouts, branding, and more in this information full episode. Daniel is the designer of “El Dorado,” which just launched on Kickstarter. Check it out here.
Aug 30, 2017
[BONUS] Lance the Undead Viking on Where He Thinks the Board Game Industry is Headed
Aug 25, 2017
Let’s Talk Game Reviews with Lance Myxter the Undead Viking
Lance Myxter, the Undead Viking, talks about game reviews from a lot of different angles. Lance has done over 1000 reviews and offers a lot of insight on the different ins and outs of the review world. He does a ton of videos for Kickstarter games and gives some great advice for anyone wanting to...
Aug 23, 2017
[BONUS] Marshall Britt on Whether the Size of a Eurogame Matters
Aug 19, 2017
Lessons Learned as a Small Publisher with Marshall Britt
Marshall Britt, owner of Yanaguana Games, talks about all the mistakes he’s made and lessons he’s learned as a small game publisher.
Aug 16, 2017
[BONUS] Hermann Luttmann on Designing a Zombie Game that Stands out from the Crowd
Aug 11, 2017
How to Design a Solo Game with Hermann Luttmann
Hermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game.Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the solitaire experience.
Aug 09, 2017
[BONUS] Denny Weston on Designing Games that Can Be Played on the Road
Aug 04, 2017
Designing Outdoor Games with Denny Weston
Denny Weston, designer of Kingdoms Lawn Game, discusses the ins, outs, and challenges of creating a game meant to be played in the great outdoors. And check out the Kingdoms Lawn Game Kickstarter here.
Aug 02, 2017
[BONUS] James Hudson on His Favorite Non-Family Style Games
Jul 28, 2017
How to Design a Great Family Game with James Hudson
James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter.
Jul 26, 2017
[BONUS] Daryl Andrews on Bringing a Licensed IP to Life
Jul 21, 2017
How to Work on Multiple Games at the Same Time with Daryl Andrews
Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject.
Jul 19, 2017
[BONUS] Alex Hall & Gin Yu on Creating High Quality Videos
Jul 14, 2017
Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu
Gin Yu and Alex Hall, filmmakers with Gin and Tonic Films, discuss their new web series Getting on Board. Gin and Alex have been interviewing and following game designers around for a while and filming their different processes.I had a ton of fun with this episode, and I think you’ll get a kick out of it...
Jul 12, 2017
[BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times
Jun 30, 2017
Taking a Design from Good to Great with Seth Jaffee
Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great. And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time.
Jun 28, 2017
[BONUS] Richard Launius on Themes He’d Like to See
Jun 23, 2017
Designing a Good AI System with Richard Launius
Richard Launius, designer of Arkham Horror, shares great, veteran advice on how to design an AI system for both co-op and non co-op games.
Jun 21, 2017
[BONUS] Tony Miller on Finding Time for Game Design
Jun 16, 2017
Getting the Most out of a Design Convention with Tony Miller
Tony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience.
Jun 14, 2017
[BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic
Jun 09, 2017
Keeping a Design from Getting out of Hand with Gil Hova
Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be.
Jun 07, 2017
[BONUS] Daniel Zayas on Kickstarter Features He Wants to See
Jun 02, 2017
Advice from a Kickstarter Expert with Daniel Zayas
Daniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign.
May 31, 2017
[BONUS] Gabe Barrett on Using the Right Tools for the Job
May 26, 2017
Why Game Design Is Important with Gabe Barrett
Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future.
May 24, 2017
[BONUS] Mike Mihealsick on Why Euro Games Are Awesome
May 20, 2017
Lessons Learned from Blind Playtesting with Mike Mihealsick
Mike Mihealsick, from Coalition Games, discusses all the lessons and insights he’s learned after facilitating hundreds of blind playtests. Blind playtesting is the purifying fire in which we truly get to find out what our games are made of, and Mike offers a ton of advice on how to navigate the process well.
May 17, 2017
[BONUS] Chris Kirkman on Considerations When Designing a Small Game
May 13, 2017
Cthulhu Themed Games with Chris Kirkman
Chris Kirkman, designer of Fate of the Elder Gods, discusses Cthulhu themed games and what makes them so popular. There’s just something about Cthulhu that continues to intrigue people, and even with all the Cthulhu games that have come out, there’s still a great deal left to be explored.
May 10, 2017
[BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers
May 06, 2017
Creating a Great Solo Variant with Morten Pedersen
Morten Pedersen, designer behind the solo modes for games such as Scythe and Viticulture, discusses how to scale a game down to one player and create a great solo experience. Morten has his own design company that focuses on creating single player systems for games and has even won awards for it. For more, check out Morten’s...
May 03, 2017
[BONUS] Patrick Leder on How to Know When a Game Is Done
Apr 29, 2017
Designing an Asymmetrical Game with Patrick Leder
Patrick Leder, designer of Vast, discusses what all goes into designing an asymmetrical game. In Vast, each player takes on an incredibly different role with different actions, different win conditions, and different ways to play. And creating a game of this scope is no small task.
Apr 26, 2017
[BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games
Apr 22, 2017
Content as Marketing with Chris Rowlands
Chris Rowlands, designer of Last Garden and host of NPC-Cast, discusses creating awesome content that helps people as much as possible and also builds up goodwill toward you and your games. The board game community is incredible, and there are tons of opportunities to help fellow designers and add value to what they’re trying to create. And...
Apr 19, 2017
[BONUS] Rob Daviau on What Themes Need a Legacy Version
Apr 15, 2017
How to Playtest like a Pro with Rob Daviau
Rob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro. Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game.
Apr 12, 2017
[BONUS] Brent Kinney on Underutilized Printing Opportunities in Games
Apr 08, 2017
The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney
Brent Kinney, vice president at Panda Game Manufacturing, discusses the details and nuances of getting your game printed. We talk typical setbacks, what the different phases in the process look like, ways to make the process easier, and much more. Panda GM is one of the major manufacturers of board games in the world, and...
Apr 05, 2017
[BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next
Mar 31, 2017
Lessons Learned from Playing 5000+ Games with Tom Vasel
Tom Vasel, founder of the Dice Tower, discusses some of the many things he’s learned after playing an astronomical number of games. We talk themes, mechanics, Kickstarter, publishing, trends, and tons of other stuff. Tom has played and reviewed thousands upon thousands of games which has led to some interesting insight on what makes a...
Mar 29, 2017
[BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes
Mar 24, 2017
How to Organize a Design Space with Sen-Foong Lim
Sen-Foong Lim, designer of Belfort and Junk Art, discusses the many things a good game design space needs and ways to organize it all. Here are links to some of the resources mentioned in the show: Gimp Canva Cropodile Rotary Cutter  
Mar 22, 2017
[BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals
Mar 17, 2017
Custom Components in Your Game with Edo Baraf
Edo Baraf, designer of Herbaceous, discusses the many different types of custom components you can add to your games and the challenges and considerations that go with each one. We talk custom dice, boards, boxes, inserts, meeples, sleeves, and more. (Not miniatures. That will be its own episode.) Edo has experience with lots of custom...
Mar 15, 2017
[BONUS] Dan Peterson on Themes that Need to Be Explored
Mar 10, 2017
Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson
Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it. Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to...
Mar 08, 2017
[BONUS] JT Smith on How to Come Up with Expansion Ideas
Mar 03, 2017
How to Design a Great Cooperative Game with JT Smith
JT Smith, designer of The Captain Is Dead, talks about how to design a great cooperative game. We talk creating tension, alpha players, and the math behind a good AI system. Personally, I think The Captain Is Dead is one of the best co-op games on the market today, and it was great to get JT’s...
Mar 01, 2017
[BONUS] Jamey Stegmaier on How to Approach a Small Publisher with Your Game
Feb 24, 2017
A Day in the Life of a Pro Designer with Jamey Stegmaier
Jamey Stegmaier, designer of Scythe, is back on the show, and we’re talking about what the schedule of a pro game designer looks like. It’s easy to have a romanticized idea of what being a full time designer is, but it doesn’t quite line up with reality. We talk about the daily fires that have...
Feb 22, 2017
[BONUS] Emerson Matsuuchi on His Process of Creating Special Abilities
Feb 17, 2017
How to Make a Great Hidden Movement Game with Emerson Matsuuchi
Emerson Matsuuchi, designer of Specter Ops, goes into all the ins and outs of putting together a hidden movement game. There are very few hidden movement games out there right now which means there’s still a ton to be explored. Emerson discusses the challenges he faced and his insights on the topic.
Feb 15, 2017
[BONUS] Ryan Laukat on Creating Art for a Kickstarter Project
Feb 10, 2017
The Intersection of Art and Game Design with Ryan Laukat
Ryan Laukat, founder of Red Raven Games, discusses how to create a beautiful game that is also functional. Ryan does his own art for all of his games, so he has an incredible understanding of the tug of war a designer and artist can have when trying to make a game look great but also...
Feb 08, 2017
[BONUS] Jerry Hawthorne on How He Draws Inspiration from Everyday Life
Feb 03, 2017
The Importance of Story in Games with Jerry Hawthorne
Jerry Hawthorne, designer of Mice and Mystics, discusses the importance of story in games. Jerry specializes in narrative driven games and has numerous games to his credit. He goes into why people enjoy story in games so much and how you can inject more story into your games. Finally, he gives great advice on what to do...
Feb 01, 2017
[BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game
Jan 27, 2017
How to Get Your Game Published with Stephen Buonocore
Stephen Buonocore, president of Stronghold Games, goes into all of the ins and outs of researching publishers, contacting publishers, and pitching your game. We talk in depth on how to do things the right way to give your game the best chance of being signed. Then, Stephen closes the conversation with a couple funny stories...
Jan 25, 2017
[BONUS] JR Honeycutt on His Process of Developing a Game
Jan 20, 2017
Why Development Work Is So Important with JR Honeycutt
JR Honeycutt, developer of SeaFall, goes into all the ins and outs of what game development is, why it’s important, and how you can become a developer. People often don’t understand the difference between a designer and a developer. JR sorts out the difference and goes into the value of having a developer work on...
Jan 18, 2017
[BONUS] Richard Launius on His Favorite Game Mechanics
Jan 13, 2017
Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius
Richard Launius, designer of Arkham Horror, gives incredible game design advice, talks Cthulu and what makes a great Cthulu game, and goes into how to make games that create epic experiences that stand the test of time. This episode is packed full of wisdom from a game design legend.
Jan 11, 2017
[BONUS] Jay Vales on How to Make a Good “Take That” Game
Jan 06, 2017
Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales
Jay Vales discusses how his game, Conquest at Kismet, came to be and how it got great reviews but underperformed when it came to sales. We go into the contributing factors and what other designers can learn from the experience. We also talk about some interesting design concepts, dealing with real-life death, and how even...
Jan 04, 2017
[BONUS] Colby Dauch on Barriers to Entry in Gaming
Dec 30, 2016
Going Pro in the Gaming Industry with Colby Dauch
Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams. The article Colby talks about in...
Dec 28, 2016
[BONUS] Mike Strickland on Coming up with Alien Races
Dec 23, 2016
How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland
Mike Strickland, designer of Tau Ceti, and I talk about his Kickstarter failure and what he did to relaunch the campaign to wild success. After an unsuccessful first attempt, Mike regrouped and brought in over $100k the second time around. We discuss what led to the dramatic difference. Please note that Mike was in a spaceship...
Dec 21, 2016
[BONUS] Rahdo on Themes He’d Like to See More Of
Dec 19, 2016
[BONUS] Luke Laurie on Things All New Designers Need to Know
Dec 18, 2016
[Bonus] Jamey Stegmaier on his favorite game mechanisms
Dec 17, 2016
How to Create the Perfect 2 Player Experience with Rahdo
Rahdo and I discuss 2 player games and how to craft an awesome 2 player experience. We go into specific mechanics that work really well in 2 player games, and we talk through how a designer can make a game scale down to 2 players effectively. After playing nearly 1000 games with just 2 players,...
Dec 14, 2016
How to Work with a Co-Designer with Luke Laurie
Luke Laurie, designer of The Manhattan Project: Energy Empire, and I discuss all the ins and outs of working with a co-designer. Luke has worked with a co-designer on multiple projects and provides great insight on what’s good and what’s challenging about the process. Check out more from Luke at The League of Gamemakers.
Dec 14, 2016
What I Wish I Would Have Known before I Got into Game Design with Jamey Stegmaier
Jamey Stegmaier,Kickstarter guru and designer of Scythe, and I discuss all the things he wishes someone would have told him before he got into game design, kickstarter, publishing, and more. He gives a ton of valuable advice. For lists of games designers should play, click HERE. For more from Jamey, check out the Stonemaier Games website.
Dec 13, 2016
Welcome to the Board Game Design Lab
The Board Game Design Lab is a website and podcast that focuses on helping designers make fun and engaging board games. Click PLAY to find out more.
Dec 13, 2016