Giant Bomb Presents

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James B
 Aug 6, 2018

Description

Giant Bomb Presents is giantbomb.com's home for interviews, previews, and more.

Episode Date
Giant Bomb Presents: My Third First E3 Episode 05
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We're joined by a surly crew for this our season finale. Topics of discussion include butt implants, soup, and more.
Jun 14, 2019
Giant Bomb Presents: My Third First E3 Episode 04
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We're joined by a slew of guests to talk about first e3s, third e3s, and what exactly is going on in Master Chief's suit.
Jun 13, 2019
Giant Bomb Presents: My Third First E3 - Episode 03
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Ben is out with a bad tummy so Polygon's Pat Gill joins Abby for some good wholesome E3 fun!
Jun 12, 2019
Giant Bomb Presents: My Third First E3 Episode 02
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This week we're joined by Will, who will fix this episode if it breaks.
Jun 11, 2019
Giant Bomb Presents: My Third First E3 Episode 01
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We're BACK and we're EATING FOOD into the mic.
Jun 10, 2019
Giant Bomb Presents: Mortal Kombat SpoilerKast
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I have consulted with Giant Bomb's resident elder gods and they have returned with insights into the perfectly understandable timeline of the modern Mortal Kombat games.
May 13, 2019
Giant Bomb Presents: A Night at the Movies with Ben and Jan: Detective Pikachu
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Ben and Jan give some predictions and impressions on the little crime solving electric mouse, Detective Pikachu!
May 07, 2019
Reviews: Anthem
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Brad played through Anthem like one and a half times and lived to tell about it.
Mar 02, 2019
Giant Bomb Presents: Respawn Talks Apex Legends
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Brad talks to design director Mackey McCandlish about Respawn's new battle royale, and where the titans and wallrunning went.
Feb 04, 2019
Giant Bomb Presents: A Very Ryckert Thanksgiving 2018
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Dan and Bianca sit down with Papa Ryckert to hear about his teeth and lust for coupons.
Nov 28, 2018
Reviews: Hitman 2
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Brad Shoemaker sits down in the studio to run through everything that makes the second Hitman tick.
Nov 16, 2018
Reviews: Tetris Effect
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Jeff sits down with Ben to discuss Tetris Effect for PlayStation 4.
Nov 15, 2018
Giant Bomb Presents: Red Dead Redemption 2 Review
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We sit with Alex Navarro and discuss Rockstar's Red Dead Redemption 2.
Oct 26, 2018
Giant Bomb Presents: Destiny 2: Forsaken Review
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Brad runs through the ups and downs of Destiny 2's year-two expansion.
Oct 12, 2018
Giant Bomb Presents: Review: Assassin's Creed: Odyssey
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Here's Alex Navarro's review of this year's Assassin's Creed.
Oct 06, 2018
Giant Bomb Presents: Danswers: Where Are They Now?
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In the last two and a half years, the Dans have gotten married and moved across the country. Also, one of them procreated. Find out which one on this Danswers reunion!
Sep 29, 2018
Giant Bomb Presents: Review: Forza Horizon 4
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Jeff Gerstmann shares his thoughts on Forza Horizon 4 with one Brad Shoemaker.
Sep 29, 2018
Giant Bomb Presents: Review: Marvel's Spider-Man (PS4)
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Here's the audio edition of our review for Marvel's Spider-Man on the PlayStation 4.
Sep 05, 2018
Giant Bomb Presents: A Very Ryckert Summer Vacation 2018
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Papa Ryckert swung by Manhattan to chat with his son about NYC vs. Kansas, balding, home improvement, dogs, and the origins of human language.
Jul 31, 2018
Giant Bomb Presents: My First E3 Two - BONUS EP
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We've got the one true Jeff to tell us everything we need to know about E3.
Jun 15, 2018
Giant Bomb Presents: My First E3 Two - Episode 6
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In our finale special guest Janina Gavankar joins us to talk about what it's like to be a professional Fortnite player.
Jun 15, 2018
Giant Bomb Presents: My First E3 Two - Episode 5
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We're joined by our friends at Waypoint, as well as a special mystery guest, to talk about Fortnite.
Jun 14, 2018
Giant Bomb Presents: My First E3 Two - Episode 4
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We're joined by a bevy of guests and end up talking mostly about farts.
Jun 13, 2018
Giant Bomb Presents: My First E3 Two - Episode 3
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In this episode we talk about if we like to kiss with our eyes open or closed.
Jun 12, 2018
Giant Bomb Presents: My First E3 Two - Episode 2
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We're joined by @DanRyckert for a maximum chill recording.
Jun 11, 2018
Giant Bomb Presents: My First E3 Two - Episode 1
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Haters, don't read this. Lovers... hello.
Jun 10, 2018
Giant Bomb Presents: God of War (2018) Spoilercast
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Ben, Dan, and Vinny gather around to talk about 2018's God of War and all things spoilerific about it. Plot details, favorite moments, and sick combo strats are all contained within!
May 04, 2018
Giant Bomb Presents: God of God of War
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Sony Santa Monica's Cory Barlog stops by to talk about father-son dynamics, his years away from Kratos, and hanging out with George Lucas.
Apr 25, 2018
Giant Bomb Presents: A GDC Chat With Samantha Kalman
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Samantha Kalman drops by to discuss making music in Denmark, Unity documentation, the indie development life, and more.
Mar 23, 2018
Giant Bomb Presents: A Conversation With Joe Fielder
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OtherSide Entertainment's game director swings by the studio to chat about Nuke.com, Underworld Ascendant, and everything in between.
Mar 22, 2018
Giant Bomb Presents: A Very Ryckert Burst Appendix
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Papa Ryckert spent two weeks in the hospital after a rough appendectomy. Now he's ready to talk about the messy details and his surprise visit from a nurse.
Feb 28, 2018
Giant Bomb Presents: On The Mend With Ben: The Podcast
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Before leaving for surgery, Ben Pack was instructed to keep an audiolog of his activities "while on drugs." This is his story. NOTE: The audio quality drastically improves a few minutes in.
Jan 22, 2018
Giant Bomb Presents: A Very Ryckert Christmas 2017
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It's that time of the year...to get to the bottom of whatever's going on with wheat.
Dec 21, 2017
Giant Bomb Presents: Launching the Xbox One X: A Chat With Albert Penello
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Microsoft's senior director of Xbox console marketing stops by to discuss the unique challenges of selling a premium, half-step console upgrade.
Nov 01, 2017
Giant Bomb Presents: Dept of New Business - Gita Jackson
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Kotaku's Gita Jackson joins Number One and Numero Uno to chat about her 50-year plan.
Oct 04, 2017
Giant Bomb Presents: Destiny 2 Podcastaganza
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A warlock, another warlock, and a titan walk into a podcast studio and talk about their favorite story moments, Destiny 1 vs Destiny 2, and what they want to see from future DLC.
Sep 14, 2017
Giant Bomb Presents: Dept of New Business 3 - Steven Hansen
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Destructoid Features Editor Steven Hansen joins Number One and Numero Uno for a chat about sports and politics.
Sep 14, 2017
Giant Bomb Presents: Dept of New Business 2 - Patrick Gill & Allegra Frank
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Polygon's Patrick Gill & Allegra Frank stop by to compete for the coveted Giant Bomb Department of New Business Internship, and end up cussing a lot.
Aug 23, 2017
Giant Bomb Presents: A Morning Chat With Paul Barnett
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Tank aficionado Paul Barnett swings by the Giant Bomb studios to talk about game design philosophy, philosophers, Sonic Mania, and perhaps a tangent or two.
Aug 20, 2017
Giant Bomb Presents: DNB Ep 1 - Social Content Intern Danika Harrod
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Q3 goals: Increase social engagement by 10%, increase returns of used underwear by 40%, fire everyone and replace them with robots.
Aug 09, 2017
Giant Bomb Presents: Department of New Business: Episode 0
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After two months of blood, sweat, and tears, Abby and Ben finally got their shot at the big time.
Jul 31, 2017
Giant Bomb Presents: Persona 5 Spoilercast
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Alex and Ben sit down to discuss everything Persona 5. They leave no stone unturned as they get into everything from best dungeon, to best music, to best girl.
Jun 26, 2017
Giant Bomb Presents: My First E3 Episode 6
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The final episode of My First E3.................?
Jun 15, 2017
Giant Bomb Presents: My First E3 Episode 5
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Abby and Ben are joined by a SLEW of special guests and get down to important E3 matters such as "what is your ideal price for a meatball sub?"
Jun 15, 2017
Giant Bomb Presents: My First E3 Episode 4
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Abby and Ben are joined by The Real Will Smith to do some serious games journalism and, of course, stick it to the haters.
Jun 14, 2017
Giant Bomb Presents: My 23rd E3
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Dan Ryckert and Jeff Gerstmann find a quieter corner of E3 2017 and discuss the vibe (and lines) of the show floor. Includes an uncredited cameo!
Jun 13, 2017
Giant Bomb Presents: My First E3 Episode 3
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Live from the windy city, it's Abby and Ben for another episode of My First E3! The dynamic duo is joined by Dan and Vinny for a performance review & stories of THEIR first E3!
Jun 13, 2017
Giant Bomb Presents: My First E3 Episode 2
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Abby and Ben are joined by Industry Professional Jeff Gerstmann who offers some hot tips about impressing Cliffy B and drinking. Howdy Doody!
Jun 12, 2017
Giant Bomb Presents: My First E3 Episode 1
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Abby and Ben team up to bring you coverage of what E3 is like on the inside. They're not bitter about it being open to the public at all!
Jun 10, 2017
Giant Bomb Presents: Paul Barnett's Six Games of 2016
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Paul swings through the office on his way to beautiful Cyprus and he brings with him tales of tanks, life on the R&D side of games, a slip of paper that says "Reid Yamamoto" on it, his six standouts of 2016, and... Star Fox?
Dec 27, 2016
Giant Bomb Presents: The Jig Is Up: Let's Talk Frog Fractions 2 With Jim Crawford
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Jeff sits down with Jim Crawford to talk about the follow-up to Frog Fractions, the ARG that got us here, and everything in-between. (There are things in here that you'd probably consider a spoiler.)
Dec 27, 2016
Giant Bomb Presents: E3 2016: We Sat On The Floor And Talked About The New Zelda
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Dan, Brad, and Vinny played Breath of the Wild and found ample floor space at E3 to sit down and chat about it.
Jun 15, 2016
Giant Bomb Presents: Giant Thrones 01
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Do you watch the Throne? Join the experts--Austin Walker, Jeff Gerstmann, and host Alex Navarro--in this special premiere edition of the Giant Bomb Game of Thrones podcast.
Jun 12, 2016
Giant Bomb Presents: Introducing Nick Capozzoli
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Austin chats with new guest contributor Nick Capozzoli about mobile strategy game Subterfuge, how architecture influences his writing, and the state of games criticism.
Apr 27, 2016
Giant Bomb Presents: Nikki Glaser
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With Danny out, this episode of Danswers turned into a conversation about comedy and sex between the American Dan and his college buddy-turned-Comedy Central star.
Apr 19, 2016
Giant Bomb Presents: Introducing Jason Imms
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Austin chats with the latest Giant Bomb guest contributor, Jason Imms, about his article and some of their favorite games to come out of TrainJam 2016.
Apr 15, 2016
Giant Bomb Presents: Introducing Bruno Dias
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Austin chats with new Giant Bomb guest contributor Bruno Dias about interactive fiction, the technical reasons for "environmental storytelling," and the potential for narrative in VR.
Apr 06, 2016
Giant Bomb Presents: License to Kill: Talking The Division with Heather Alexandra
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Austin has a spoiler-filled chat with guest contributor Heather Alexandra about The Division's vision of post-disaster New York.
Apr 01, 2016
Giant Bomb Presents: Introducing Gino Grieco
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Austin chats with Gino Grieco, the latest Giant Bomb guest contributor, about writing, martial arts, city planning, and network security. You know, four very closely related topics.
Mar 30, 2016
Giant Bomb Presents: Introducing Patrick Miller
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Giant Bomb Guest Contributor Patrick Miller chats with Austin about GDC, the FGC, and probably some other three letter acronyms too.
Mar 16, 2016
Giant Bomb Presents: Introducing Mike Drucker
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Austin and Alex sit down with new Giant Bomb guest contributor Mike Drucker to talk about comedy, localizing games, and the unfulfilled promises of 1990s VR.
Mar 11, 2016
Giant Bomb Presents: Introducing Gita Jackson
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Former Beastcast guest (and new Giant Bomb guest contributor) Gita Jackson joins Austin to chat about Dwarf Fortress, fantasy novels, and the best hypothetical CW show ever.
Mar 04, 2016
Giant Bomb Presents: Introducing Quinn Murphy
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Austin sits down with tabletop RPG designer and new Giant Bomb guest contributor Quinn Murphy to talk about the unique joys of collaborative storytelling and dice rolling.
Feb 26, 2016
Giant Bomb Presents: Introducing Janine Hawkins
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Austin chats with new guest contributor Janine Hawkins about touching anime faces, petting Pokemon goats, and the bonds that form when fighting the alien menace.
Feb 17, 2016
Giant Bomb Presents: Introducing Rob Zacny
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Austin and new guest contributor Rob Zacny talk about growing up with strategy games, the current state of the genre, and what excites them about 2016.
Feb 11, 2016
Giant Bomb Presents: Talking Firewatch with Sean Vanaman and Rich Sommer
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Austin chats with game designer Sean Vanaman and actor Rich Sommer about Firewatch's development, the joys of voice acting, and a few esoteric board games.
Feb 10, 2016
Giant Bomb Presents: Introducing Ian Williams
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Austin sits down with guest contributor Ian Williams to chat about his history with gaming, the state of labor in the games industry, and wrestling metaphors.
Feb 09, 2016
Giant Bomb Presents: Introducing Rowan Kaiser
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Austin chats with new Giant Bomb guest contributor Rowan Kaiser about MMOs, Strategy Games, Dragon Ages, and the perils of being a freelancer.
Feb 04, 2016
Giant Bomb Presents: Introducing Heather Alexandra
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Austin sits down with Heather Alexandra, Giant Bomb's latest guest contributor, to chat about her favorite games, her history as a critic, and the difference between "best" and "favorite."
Feb 02, 2016
Giant Bomb Presents: A Chat With Jonathan Blow
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Austin Walker and CNET's Jeff Bakalar sit down with Braid designer Jonathan Blow to talk about The Witness (his new game), the history of adventure games, and what it might mean to make "honest" art.
Oct 28, 2015
Giant Bomb Presents: A Conversation with Microsoft's Aaron Greenberg
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As holiday 2015 looms, the head of marketing for Xbox swings by to dish about the platform's past, present, and future.
Oct 26, 2015
Giant Bomb Presents: Fredrik Wester and Susana Meza Graham
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Austin sits down with the CEO and COO of Paradox Interactive to chat about the company's history and growth, storytelling through strategy games, and the state of labor conditions in the games industry.
Oct 23, 2015
Giant Bomb Presents: An Intimate Sit-Down With John Vignocchi
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We linked up with Disney's John G. Vignocchi a few weeks ago to cover Infinity's long road, what he thinks about the next Star Wars movie, some stuff about Tron, Metal Gear Solid V, and the weirdest thing that happened to him during the development of NBA
Oct 22, 2015
Giant Bomb Presents: Giant Spoiler Snakecast 9/18/2015
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Our long-running Giant Spoiler Snakecast series returns with a top-to-bottom discussion about every inch of Metal Gear Solid V: The Phantom Pain. Spoilers.
Sep 18, 2015
Giant Bomb Presents: Moving in the Blink of an Eye: A Chat with Denny Unger
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Austin talks with Cloudhead Games Denny Unger about The Gallery: Call of the Starseed, competing virtual reality platforms, and the challenges and potentials of exploration and storytelling in VR.
Sep 09, 2015
Giant Bomb Presents: Complex Teens and Bad Flirting: A Chat with Nina Freeman about the Semi-Autobiographical Cibele
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Game Designer Nina Freeman explains how Star Maid Games' Cibele uses a virtual desktop and a faux-MMO to tell a story about the complicated (and sometimes hasty) relationships of the internet generation.
Sep 02, 2015
Giant Bomb Presents: Scope and Intimacy: Talking Historical Accuracy, Grand Strategy, and Space Aliens with Henrik Fåhraeus
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Austin had a chance to chat with Henrik Fåhraeus (Game Director at Paradox Development Studio) about the success of Crusader Kings II, the studio's upcoming sci-fi strategy game Stellaris, and the many ways that game rules can build stories.
Aug 19, 2015
Giant Bomb Presents: Delving into the History of Roguelikes
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Austin recently interviewed David L. Craddock, author of Dungeon Hacks, a new book chronicling the history of the roguelike genre. Listen to them chat about everything from procedural generation to mods to Dark Souls 2.
Aug 11, 2015
Giant Bomb Presents: Talkin' Tacoma With Steve Gaynor
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Brad sits down with the Fullbright co-founder to chat about life after Gone Home's success, making games in order, putting together puzzles in zero-g, and turtles in space.
Aug 10, 2015
Giant Bomb Presents: Alex and Austin Talk About Pixels
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After seeing the Adam Sandler nostalgia bomb Pixels, Alex and Austin needed to sit down, sigh, and work through a few things together.
Jul 28, 2015
Giant Bomb Presents: True Crimes and Family Histories: The Story Behind Her Story
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Sam Barlow has developed a penchant for making games featuring intimate interviews about traumatic experiences. Austin sits down with Barlow to perform his own intimate interview, hoping to uncover some of the hidden influences on Barlow's latest game, He
Jun 26, 2015
Giant Bomb Presents: E3 2015: Let's Talk About Horizon: Zero Dawn
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Drew, Vinny, and Austin talk about robotic dinosaurs, post-post-apocalypses, and MYSTERIES.
Jun 19, 2015
Giant Bomb Presents: E3 2015: Austin and Vinny Chat About Just Cause 3, Hitman, and Deus Ex
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Austin and Vinny investigated the offerings from Square-Enix's Western developers. They found detailed environments, interlocking systems, and lots and lots of explosions.
Jun 17, 2015
Giant Bomb Presents: E3 2015: Chattin' About the Dark Souls 3 Demo
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Brad saw a demo of Dark Souls 3 with Miyazaki-san. Austin asks about it!
Jun 17, 2015
Giant Bomb Presents: E3 2015: Alex and Austin on Ubisoft's For Honor and AC: Syndicate
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Alex and Austin ascended a labyrinthine tower only to come face to face with a viking. Oh, also, they saw Assassin's Creed: Syndicate and For Honor.
Jun 16, 2015
Giant Bomb Presents: E3 2015: Brad and Jeff on Tom Clancy's The Division
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Brad and Jeff ran off to a dark, dark room in Los Angeles to see The Division running on an Xbox One.
Jun 16, 2015
Giant Bomb Presents: E3 2015: The Giant Bomb E3 2015 Attack Plan
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Where are we? When are we streaming? What's going on in Los Angeles next week? Get all the answers right here!
Jun 13, 2015
Giant Bomb Presents: Powerbombcast Extra: Jim Ross on Wrestling, Bay Area Sports, and BBQ
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Renowned pro wrestling commentator Jim Ross joins Jeff, Giancarlo, and Dan via phone to discuss his WrestleMania-week live show and answer a handful of our questions about the world of professional wrestling.
Mar 23, 2015
Giant Bomb Presents: Harmonix Talks Rock Band 4, Avoiding Another Plastic Instrument War, and Amplitude
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Alex Rigopulos, Greg LoPiccolo, Eric Pope, and Ryan Lesser sit down with us to discuss the return of Rock Band, DLC and hardware backward compatibility, and the process of creating a crowd-funded game.
Mar 05, 2015
Giant Bomb Presents: Interview Dumptruck: The Roman Reigns Interview
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Here's the full interview with WWE Superstar Roman Reigns, as heard in episode 13 of the Powerbombcast.
Nov 07, 2014
Giant Bomb Presents: Swindle Tries to Imagine Spelunky With Thieves
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The developer of celebrated adventure games Ben There, Dan That and Time Gentlemen, Please is building his own take on Spelunky. And living in the middle of nowhere.
Nov 07, 2014
Giant Bomb Presents: From the Ashes of Darksiders Comes Airship Syndicate
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Two co-founders of Vigil Games, including artist Joe Madureira, are starting from square one with a new studio.
Oct 09, 2014
Giant Bomb Presents: Ex-Irrational Developers Slip on The Black Glove
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Joe Fielder, formerly of both Irrational and GameSpot, joins me to discuss the weird and wild new game from a group of BioShock veterans.
Oct 08, 2014
Giant Bomb Presents: The Group Who Conquered Destiny's First Raid
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It took more than 10 hours and 1,000 deaths for Primeguard to take down Bungie's Vault of Glass challenge. Here's how they did it.
Sep 17, 2014
Giant Bomb Presents: Couples Who Broforce Together, Stay Together
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Broforce developers Duncan and Shaz Greenwood traveled to PAX to show off their early access game. We chat about working on games with your significant other, figuring out what exactly is Broforce 1.0, and more.
Sep 10, 2014
Giant Bomb Presents: The Punishing Philosophy of Titan Souls
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Titan Souls designer Mark Foster explains how his project started as a demake of Shadow of the Colossus, and why players and bosses having one-hit deaths is so important.
Sep 09, 2014
Giant Bomb Presents: PAX Panel: We’ve Survived the Internet, And So Can You
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Cards Against Humanity's Trin Garritano, Sentris developer Samantha Kalman, and Treachery in Beatdown City designer Shawn Allen joined me at PAX Prime to share stories about how to be a good person on the Internet. This feels...appropriate.
Sep 08, 2014
Giant Bomb Presents: This Developer Has Already Used Gear VR
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Darknet is a cyberpunk-influenced VR puzzle game that's been in development for over a year. Designer E McNeill has been messing with Samsung's Gear VR device for months, and spoke with us about VR's transition to mobile.
Sep 04, 2014
Giant Bomb Presents: Oakland Just Recently Made Pinball Legal
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International Flipper Pinball Association president Josh Sharpe speaks with me about some crazy news from Oakland, California, and the state of pinball in 2014.
Aug 22, 2014
Giant Bomb Presents: Why One School Is Giving Out League of Legends Scholarships
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As competitive games become more popular, Chicago's Robert Morris University wants to attract the young talent dumping hundreds of hours into them.
Aug 20, 2014
Giant Bomb Presents: A Sobering Conversation About Mobile Gaming
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While making The Room, Fireproof learned how toxic the mobile world has become. Porting the game to PC gave it a chance to look back on that journey, and it's not pretty.
Aug 16, 2014
Giant Bomb Presents: Video Games: The Movie: The Interview
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Jeremy Snead, director of the documentary Video Games: The Movie, speaks with us about getting the chance to cover the history of his favorite medium.
Jul 14, 2014
Giant Bomb Presents: A Conversation With Wolfenstein: The New Order's Jens Matthies
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The creative director for one of 2014's most surprising games talks about how MachineGames made Wolfenstein relevant in the modern age.
Jun 30, 2014
Giant Bomb Presents: A Song for Viggo Explores a Parent's Worst Nightmare
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The Kickstarter project has just a few days to go, but designer Simon Karlsson finds time to chat about the reason he wants to tell the story about a father who accidentally runs over his son. Yes, you read that right.
Jun 26, 2014
Giant Bomb Presents: Meet the Man Behind Games Done Quick
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One of the most popular charity speedrunning events is getting ready to kick off its summer event on Sunday. We caught up with organizer (and speedrunner!) Andrew Schroeder to learn how such an event is put together.
Jun 21, 2014
Giant Bomb Presents: No Metroid? No Problem, We've Got Axiom Verge
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Tom Happ is developing the heavily Metroid-inspired Axiom Verge all by himself. It looks absolutely amazing, and tried to learn a bit more about it at E3 this year.
Jun 18, 2014
Giant Bomb Presents: Adam Orth Is Adrift
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The former Microsoft employee is channeling his recent experiences into a VR-enhanced space adventure called Adrift. We briefly caught up with Orth at E3.
Jun 17, 2014
Giant Bomb Presents: CHIKARA + A Side-Scrolling Beat-'Em-Up = Rudo Resurrection
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Some ex-38 Studios developers want to Kickstart a game based on popular indie wrestling league CHIKARA...but it's not a wrestling game. Alex sits down with Rotary Games' Jared Hall-Dugas and Jesse Smith to find out just what Rudo Resurrection is all about
May 30, 2014
Giant Bomb Presents: A Chat With Video Game Championship Wrestling's Baz McMahon
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With End Game 7 on the horizon, Alex talks to the chairman of VGCW about the history of the league, what's going down Tuesday night, and what it is that makes watching AI-controlled versions of popular video game characters duke it out in a wrestling ring
May 12, 2014
Giant Bomb Presents: Zoe Quinn Has Embraced Our Cybernetic Future
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Unlike Adam Jensen, Zoe Quinn asked for this. She's had both a chip and a magnet implanted in her hand that allows her to feel magnetic fields and interact with NFC devices. It's...crazy. So we hopped on Skype to talk about it, and some ideas she has for
May 08, 2014
Giant Bomb Presents: To Understand Cheaters, This Reporter Became One
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Emanuel Maiberg wanted to know if getting an edge in Counter-Strike and other games was as easy as cheating websites make it out to be, so he went undercover to find out.
May 01, 2014
Giant Bomb Presents: A Museum Just Acquired 22 Pallets of Atari History
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Video games are getting older, and institutions like The Strong are doing their best to preserve, archive, and exhibit its past.
Apr 30, 2014
Giant Bomb Presents: Music Powered By Samus Aran
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Writer, designer, and musician Maddy Myers recently published a three-track EP of Metroid-inspired tracks called "Peace in Space." We talk about her love of Metroid, and why Samus Aran has remained so popular.
Apr 16, 2014
Giant Bomb Presents: Devolver Digital Just Wants to Help
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Co-founder Mike Wilson has been around the gaming block a few times: id Software, Ion Storm, Gathering of Developers. With Devolver Digital, he wants to empower developers by helping them only where they need it.
Apr 11, 2014
Giant Bomb Presents: The State of Diversity in Games
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BioWare gameplay designer Manveer Heir's talk at GDC this year was "Misogyny, Racism and Homophobia: Where Do Video Games Stand?" We spent a few minutes chatting about why he gave this topic a closer look.
Apr 10, 2014
Giant Bomb Presents: Wait, SOMA Takes Place Underwater?
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My interview with Amnesia designer Thomas Grip from last year was apparently full of lies. I went to San Francisco for some damn answers.
Apr 09, 2014
Giant Bomb Presents: Even Derek Yu Still Plays Spelunky
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If you read my article on Spelunky last week, which was based on my conversation with creator Derek Yu, you'll want to hear everything that didn't make it into the article, too.
Apr 07, 2014
Giant Bomb Presents: So, Someone Cloned Your Game
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Greg Wohlwend is the co-creator of Threes, the much talked about "cloned" game. What's a clone in 2014, anyway? We explore this and other questions in a lengthy conversation.
Apr 07, 2014
Giant Bomb Presents: Danganronpa Was Translated Before It Was Translated
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Oren Ronen wanted to share the visual novel Danganronpa with people, so he started translating it on Something Awful, long before the game "officially" came out. He, uh, doesn't natively speak English or Japanese.
Apr 01, 2014
Giant Bomb Presents: Hyper Light Drifter's Old School Inspirations
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The Legend of Zelda, Secret of Mana, and others are a huge part of what the team behind the ridiculously good looking (and playing!) Hyper Light Drifter is aiming for.
Mar 27, 2014
Giant Bomb Presents: Making a Dating Sim for Everyone
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Home designer Benjamin Rivers is tackling something altogether different with Alone With You, a dating sim-inspired adventure with a gender ambiguous main character meant to attract a wider audience.
Mar 20, 2014
Giant Bomb Presents: Why Majesco's Heading to Midnight City
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The publisher you're surprised is still around hopes to help smaller developers make a bunch of cool stuff. You know, like Costume Quest 2. VP of publishing Casey Lynch laid out the company's vision to me this week at GDC.
Mar 20, 2014
Giant Bomb Presents: Lorne Lanning Isn't Giving Up on Oddworld
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A graphical overhaul of Oddworld: Abe's Odyssey is only the first step in the designer's big plans for the future of the beloved series. If people buy it, of course.
Mar 19, 2014
Giant Bomb Presents: The Surprising History of Frog Fractions
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The only thing stranger than Frog Fractions itself is the story of how the game came to be, as told by developer Jim Crawford.
Mar 19, 2014
Giant Bomb Presents: Learning the Language of Players
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Microsoft user researcher Deborah Hendersen explains how her team works with developers to make better games by talking to players early in the design process.
Mar 17, 2014
Giant Bomb Presents: Assassin's Creed's Developers Want to Go "Beyond Fun"
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GDC begins as mission designer Hugo Giard and director of narrative design Jill Murray discuss the challenges of making a game about slavery, and expanding the scope of game stories.
Mar 17, 2014
Giant Bomb Presents: Monday Mornin' Dark Souls II Chat
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Vinny, Brad, and Rorie chat off the cuff about their first weekend with From's new RPG. Warning! Contains tons of random info about the game's first dozen hours.
Mar 12, 2014
Giant Bomb Presents: It's Never Enough for Bananasaurus Rex
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The prolific Spelunky player keeps setting world records, and it just might be enough to let him quit his job.
Mar 06, 2014
Giant Bomb Presents: Tales of the Mundane in DayZ
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Christopher Livingston runs the DayZ blog "hey are you cool" (heyareyoucool.tumblr.com), in which he recounts hilarious, sad, and boring stories from the apocalyptic frontlines.
Feb 25, 2014
Giant Bomb Presents: The Ethics of Freedom Cry
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Kotaku writer Evan Narcisse, whose parents were actually born in Haiti, joins me to discuss the moral, ethical, and emotional reactions we experienced playing Assassin's Creed IV: Freedom Cry. WARNING: Spoilers ahead.
Feb 20, 2014
Giant Bomb Presents: The Man Who Stares at Plants
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Alex Swaim's interest in the technical side of video game art has prompted him to spend lots of time looking at the parts of virtual worlds we hardly ever think about.
Feb 19, 2014
Giant Bomb Presents: Giant Bomb Users Really, Really Like Dark Souls
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I've already explained why I fell in love with Dark Souls, but part of the reason I started playing was because of Giant Bomb's users loving it so much. So I asked them why. Warning: This podcast begins with colorful language.
Feb 13, 2014
Giant Bomb Presents: How F2P Ruined Tales of Phantasia on iOS
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Dungeon Keeper isn't the only game getting warped by new business models. Touch Arcade's writer Shaun Musgrave breaks down how the SNES JRPG has been "modified" for 2014.
Feb 06, 2014
Giant Bomb Presents: The Loser of EVE Online's Bloody B-R5RB Conflict
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Manfred “Manny” Sideous is the player who wasn't able to pay a bill...and paid the price. His group, Pandemic Legion, was marching forward until disaster struck.
Feb 05, 2014
Giant Bomb Presents: The Winner of EVE Online's Bloody B-R5RB Conflict
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Alex "The Mittani" Gianturco is one of EVE Online's most notorious players, the leader of Something Awful's Goonswarm Alliance. He was also victorious at B-R5RB.
Feb 05, 2014
Giant Bomb Presents: It's a Dark Souls II Interview
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Bandai Namco's Brian Hong tells us whatever it is he knows about the new RPG from From.
Jan 30, 2014
Giant Bomb Presents: The Slippery Slope of Video Game Sales
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Passage and The Castle Doctrine designer Jason Rohrer believes our newfound culture of video game sales is hurting players and developers at the same time.
Jan 23, 2014
Giant Bomb Presents: Giant Bomb's Readers Predict 2014
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It is no longer the year of Luigi. We're lost. So we asked some "experts" for help.
Jan 15, 2014
Giant Bomb Presents: One Month With a Steam Machine
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Christopher Kinniburgh was one of 300 people chosen to receive a Steam Machine from Valve. We chatted about how he was picked, and what it's been like to live in the future.
Jan 09, 2014
Giant Bomb Presents: Why Silicon Knights Vs. Epic Games Is Probably Over
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The latest court ruling was handed down earlier this week, and Law 360 reporter Michael Lipkin's here to explain why it's likely the end of the road.
Jan 08, 2014
Giant Bomb Presents: This Fitness Developer's Secret Sauce Is Story
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Zombies, Run! and The Walk have been big successes for Six to Start, even as some in the fitness world are still scratching their heads.
Jan 07, 2014
Giant Bomb Presents: Paul Barnett's Top 10 Gaming Moments of 2013
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Mythic Entertainment GM Paul Barnett can't be bothered to listen to things like "rules," so instead of 10 games, he's got 10 moments. And instead of a text list, he came into San Francisco to sit down and chat.
Dec 23, 2013
Giant Bomb Presents: Paul Barnett's Golden Rule
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Mythic Entertainment General Manager Paul Barnett swings by to talk to Jeff Gerstmann about his concept of a "golden era," what it means to run a studio, why you'll probably never see a new Road Rash, and the weird, almost-exclusively British love of Para
Dec 19, 2013
Giant Bomb Presents: The Smithsonian Embraces Video Games
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Flower and Halo 2600 (?!) have entered the museum's permanent collection. Film and media art curator Michael Mansfield explains how the museum picked these games, and explains why the time is now for the medium.
Dec 18, 2013
Giant Bomb Presents: Thou Shalt Not Stream (The Competition)
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Last week, Riot Games declared its paid players could not stream everything from DOTA 2 to...Fat Princess? It eventually backed down, and I called up OnGamers senior eSports editor Rod Breslau to learn more.
Dec 09, 2013
Giant Bomb Presents: The Players You Don't Know About
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FREEQ is an audio-focused radio drama set in the future, but it was never designed for players who couldn't see. Until they asked.
Dec 05, 2013
Giant Bomb Presents: How Typing of the Dead: Overkill Almost Never Lived
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When a studio goes under, that's usually the end of it. But after Blitz Games imploded, the UK developers tasked with resurrecting Sega's quirky series didn't give up.
Dec 04, 2013
Giant Bomb Presents: Chronicling the Creation of Diablo
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Author David Craddock is piecing together the history of Blizzard North and the Diablo series across three books, starting with Stay Awhile and Listen. We chat about the process of writing the book, and the best stories he heard.
Dec 03, 2013
Giant Bomb Presents: The Side of Cosplay You Don't Hear About
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Most of us just look at photo galleries. But what motivates people to wear these elaborate costumes? With years of cosplay under her belt, writer and cosplayer Maddy Myers sheds light on this passionate craft.
Nov 28, 2013
Giant Bomb Presents: Kojima on Ground Zeroes
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Ten minutes and fewer questions with the man behind the Metal.
Nov 15, 2013
Giant Bomb Presents: PS4: The Canadian Perspective
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Sony's Adam Boyes discusses the PlayStation 4's ability to hold its liquor and other pertinent topics.
Nov 14, 2013
Giant Bomb Presents: A Chat With Shuhei Yoshida
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Sony's President of Worldwide Studios weighs in on all sorts of topics with just days to go till the PS4 launch.
Nov 12, 2013
Giant Bomb Presents: Let's Spoil Beyond: Two Souls
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Polygon's oldest brother, Justin McElroy, and Kotaku's resident musician, Kirk Hamilton, join us to ponder David Cage's latest.
Nov 06, 2013
Giant Bomb Presents: The Great Escape of 30,000 Steam Keys
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How an attempt to give away free copies of Wadjet Eye's Blackwell Deception went haywire, and tens of thousands of keys disappeared into the night.
Nov 05, 2013
Giant Bomb Presents: Write What You Know, Learn What You Don't
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Shawn Allen explains how his upcoming game, Treachery in Beatdown City, channels personal experience for its slate of diverse characters, and what other creators can learn from his approach.
Nov 04, 2013
Giant Bomb Presents: What Makes Good Horror Games Tick
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Robot Invader founder and horror fanboy Chris Pruett breaks down the genre's DNA, and name-drops a bunch of games you've never heard of.
Oct 28, 2013
Giant Bomb Presents: The Blair Witch Project Interview
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A conversation with the co-director of the movie that destroyed an entire summer for me.
Oct 21, 2013
Giant Bomb Presents: The Next Dark Descent Is Space
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Thomas Grip is the co-founder of Frictional Games, who brought us the terrifying Amnesia: The Dark Descent. Their next project? SOMA, a sci-fi horror looking to explore the idea of the human soul.
Oct 11, 2013
Giant Bomb Presents: Raising Mental Illness Awareness Via Games
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Asylum Jam, taking place this upcoming weekend, is gathering developers to widen the scope of horror.
Oct 10, 2013
Giant Bomb Presents: Aaron Foster Doesn't Want to Show You His Game
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Routine wants to explore the terror of a very familiar object in the sky, and its developers want to show as little as possible before the game's done.
Oct 09, 2013
Giant Bomb Presents: The Horror of Making Horror
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Outlast creative director David Châteauneuf recounts the development of his first horror game, his obsession with Evil Dead, and how his parents used to terrify him.
Oct 03, 2013
Giant Bomb Presents: Mario's Misunderstood Theatrical Debut
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Steven Applebaum and his partner, Ryan Hoss, are obsessed with the Super Mario Bros. live action film. Not only do they run a fan site, but they've partnered with one of the screenwriters to produce a sequel in comic form.
Sep 25, 2013
Giant Bomb Presents: The Future Is Voxels
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Voxels are everywhere in EverQuest Next, thanks to Miguel Cepero's Voxel Farm technology. The man is betting big on a technology most associate with Outcast, and he explained to me why we shouldn't dismiss it.
Sep 24, 2013
Giant Bomb Presents: Checking Your Blind Spots
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Narrative designer Anna Megill was part of a panel at PAX that gathered game writers together to discuss building stories for wider audiences and the missteps along the way.
Sep 16, 2013
Giant Bomb Presents: Maybe Addiction Isn't Worth Bragging About
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Ryan Black is a lawyer. Dr. Tyler Black is psychiatrist. They're twin brothers, and they have some very interesting theories about where the law and video games might intersect in the not-too-distant future.
Sep 10, 2013
Giant Bomb Presents: How Keiji Inafune Became Kickstarter's Latest Success Story
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The creator of Mega Man is busy refreshing his Kickstarter page for Mighty No. 9, a spiritual successor that's already passed $1.5 million. At PAX, we talked about how this game came to be, and Japan's awareness of Kickstarter.
Sep 05, 2013
Giant Bomb Presents: The Bumpy Road Towards Games for Everyone
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Designer Samantha Kalman was on a PAX panel called "Queers in Gaming: Gamer vs. Gaymer," in which the panelists tried to explore the challenges of making more inclusionary games. Before that panel, we chatted about the current state of the dialogue.
Sep 04, 2013
Giant Bomb Presents: Matt Gilgenbach's Neverending Nightmares
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An all-too-short conversation with 24 Caret Games designer Matt Gilgenbach about making a game that channels his real-life issues.
Sep 03, 2013
Giant Bomb Presents: The Enduring Legacy of EarthBound's Writing
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To Marcus Lindblom, translating EarthBound was just one of many projects. It was a special one, but the game was a flop. Years later, he's finally learning just how much people love that series.
Sep 01, 2013
Giant Bomb Presents: Hideki Kamiya Doesn't Yell So Much in Real-Life
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One of gaming's most outspoken designers on Twitter, Hideki Kamiya needs little introduction. Resident Evil, Devil May Cry, Okami--the list goes on and on. Next up is The Wonderful 101, which became our starting point for a conversation on his past, prese
Aug 31, 2013
Giant Bomb Presents: Facebook Wants to Get Serious About Games
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A recent partnership with Unity should allow a wider variety of games to show up on Facebook. I chatted with product manager for games George Lee about how it's trying to change Facebook's image.
Aug 29, 2013
Giant Bomb Presents: Dragging the Shmup Into 2013 With Galak-Z
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17-Bit creative director Jake Kazdal talks about life after the frustrating release of Skulls of the Shogun, his goals for the future, and his new baby, Galak-Z.
Aug 29, 2013
Giant Bomb Presents: Are Competitive Players Also Athletes?
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A conversation with fighting game commentator (and lawyer!) David "UltraDavid" Graham about the government recognizing competitive gaming, the tensions around the term eSports, and much more.
Aug 27, 2013
Giant Bomb Presents: The BioForge Interview
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We tracked down BioForge director, programmer, and producer Ken Demarest to discuss the origins, development, and legacy of his 1995 game.
Aug 26, 2013
Giant Bomb Presents: From Games Press to Game Developer
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Gunpoint is a hell of a debut from designer and ex-PC Gamer writer Tom Francis. We talk about why he's thought about making games for years but never took the chance.
Aug 22, 2013
Giant Bomb Presents: Alex Asks Some Wrestlers About Some Stuff
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Mick Foley talks Wrestlemania moments, Daniel Bryan talks predictive beard technology, and Steve Austin crafts a pretty spectacular analogy for wrestling fame.
Aug 21, 2013
Giant Bomb Presents: Cory Ledesma Talks WWE 2K14, His Favorite Wrestlemania Moments, and More
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Yes, VGCW fans, I asked him about the story editor. I'll leave it to you to decide if you're satisfied with the answer.
Aug 21, 2013
Giant Bomb Presents: So, What's XCOM: Enemy Within?
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XCOM: Enemy Unknown senior designer Ananda Gupta teases what's in store for the game's upcoming expansion.
Aug 21, 2013
Giant Bomb Presents: Xbox's Chris Charla Breaks Down ID@Xbox
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Microsoft used Gamescom to reveal its Independent Developers @ Xbox program, and I had a chance to talk with the director of the program about what the company hopes to accomplish.
Aug 20, 2013
Giant Bomb Presents: EVO's Founder Explains the Scene's New Collusion Rule
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Tom "Inkblot" Cannon is teaming up with tournament organizers to help make watching fighting games more competitive and more fun.
Aug 14, 2013
Giant Bomb Presents: Irrational Games' Ken Levine and Forrest Dowling Talk BioShock Infinite DLC
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From the clouds to the sea, we get the scoop on what's going on with Infinite's downloadable content.
Jul 30, 2013
Giant Bomb Presents: Microsoft's Marc Whitten Explains Self-Publishing on Xbox One
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Another set of policy changes for Microsoft's next console, another interview trying to figure out as much as we can.
Jul 24, 2013
Giant Bomb Presents: Kent Hudson Wants You to Care About the Kaplans
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The former designer on games like Deus Ex and BioShock 2 is getting up close and personal for his debut independent effort, The Novelist.
Jul 18, 2013
Giant Bomb Presents: Alex Tried to Interview the Ultimate Warrior
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It was, uh, interesting.
Jul 16, 2013
Giant Bomb Presents: 2K Sports' Bryan Williams Talks WWE 2K14, Publisher Changes, and King of Colosseum
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I did not expect to have a WWE designer name drop one of my favorite Japanese PS2 wrestling games. Not that I'm complaining.
Jul 16, 2013
Giant Bomb Presents: Listen to Microsoft's Marc Whitten Explain Yesterday's Xbox One News
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Patrick was given just a few minutes to learn a little bit more about Microsoft's huge moves in the last 24 hours.
Jun 20, 2013
Giant Bomb Presents: Dear E3 Diary: Part 02
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The rest of E3 remains a blur, but to keep it real, Patrick spoke into a microphone the whole time. Listen for knee-jerk reactions to games, news, and the show, while taking in the many interviews he conducted during E3 2013.
Jun 17, 2013
Giant Bomb Presents: Cloudberry Kingdom Promises Infinite Levels, Infinite Screaming
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Finally, a game for the platforming masochist who doesn't think games are hard enough. Cloudberry Kingdom's developers have spent four years perfecting an algorithm that develops brand-new levels on the fly--and it works.
Jun 17, 2013
Giant Bomb Presents: Shinji Mikami Returns to the Throne
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The Evil Within marks the father of modern survival horror's return to the genre. A man of few words, designer Shinji Mikami explains why he's back, what it's like to work with an American publisher, and what scares him.
Jun 17, 2013
Giant Bomb Presents: I Asked Nintendo Some Questions, But Didn't Get Many Answers
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The future of Virtual Console? Metroid? Other Retro games? The status of Earthbound? These are things I wanted to know. Sadly, Nintendo's senior communications director, Charlie Scibetta, wasn't budging.
Jun 14, 2013
Giant Bomb Presents: A Loud Show Floor Is No Place for a Horror Game
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Alexandere Sabourin is a senior artist on Outlast, an Amnesia-inspired horror game where a photojournalist decides investigating an insane asylum is a smart idea. What scares a developer of scary games? Find out.
Jun 13, 2013
Giant Bomb Presents: We Talked to Denis Dyack
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The usually loud and brash game designer has adopted a softer, more apologetic tone when pitching his spiritual successor to Eternal Darkness, Shadow of the Eternals. WARNING: some Eternal Darkness and Game of Thrones spoilers!
Jun 12, 2013
Giant Bomb Presents: E3 2013: The Bethesda Report
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Patrick and Brad talk The Evil Within, Wolfenstein: The New Order, and Elder Scrolls Online.
Jun 12, 2013
Giant Bomb Presents: This Dude Holds the Future of Darksiders in His Hands
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Nordic Games acquired a bunch of THQ franchises earlier this year, including Darksiders, MX vs. ATV, and Titan Quest. The company's head of business and product development, Reinhard Pollice, breaks down what it's like to participate in the auction of a d
Jun 12, 2013
Giant Bomb Presents: Another Day, Another Cab
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Let's chat in a taxi about what we're doing today.
Jun 12, 2013
Giant Bomb Presents: Dear E3 Diary: Part 01
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Patrick's been at E3 2013 for a few days now. But ever since he left for the airport in San Francisco, he's been rambling into a microphone about what he's seen, what he's played, and when he's tired. What a terrible idea.
Jun 12, 2013
Giant Bomb Presents: Having Your Game in a Press Conference Is Terrifying
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Tribute Games co-founder Jean-François Major explains why Mercenary Kings is now coming to PS4, and life after WIZZZZZZZZOOOORRRBBBBBBB.
Jun 12, 2013
Giant Bomb Presents: Sony's Scott Rohde Answers Your Burning PS4 Questions
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Patrick spends 30 minutes talking PS4 policies with Scott Rohde, SVP of product development at Sony's worldwide studios division. Online passes? Charging for multiplayer? External hard drives? We cover it all.
Jun 12, 2013
Giant Bomb Presents: Yappin' About Quantum Break and Infamous: Second Son
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Alex and Brad chat about two respective Xbox One and PS4 exclusives.
Jun 11, 2013
Giant Bomb Presents: Alex and Brad, in a Cab
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Talkin' about E3 on the way to E3!
Jun 11, 2013
Giant Bomb Presents: How to Make a Living on Someone Else's Game
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For some people, making add-ons for popular games is a hobby. For Ben "Bronto ϟ Thunder" Retter, it's his livelihood. What are the ins and outs of creating your own commercial content for a game made by people you don't even know?
Jun 08, 2013
Giant Bomb Presents: Talking Xbox One With Microsoft's Albert Penello
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While Microsoft might not be ready to nail down specifics on some of the most incendiary topics surrounding the Xbox One, Jeff still covers friends lists, achievements, apps, and a handful of other topics in this 20-minute talk recorded shortly after the
May 22, 2013
Giant Bomb Presents: This Designer Wants You to Hide in the Woods
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Benjamin Rivers is the creator of the choose-your-own-horror game Home, coming soon to iOS. Patrick called him up, and they wouldn't stop talking about horror games, movies, and everything in-between.
May 15, 2013
Giant Bomb Presents: Some Men Just Want to Watch the Universe Burn
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Eyjolfur Gudmundsson is EVE Online's chief economist. Like real-life, its economy goes up, down, and has recessions. CCP even has an Internal Affairs department to regulate those with too much information.
May 07, 2013
Giant Bomb Presents: Gimme FTL Drives, Asteroid Mining, and Space Elevators
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So...when? Three experts flew to Iceland to provide us with some answers. EVE Online Fanfest 2013 was host to three "Make EVE Real" panels, in which leading scientists broke down how some of EVE Online's technology may show up sooner than you think. Techn
May 02, 2013
Giant Bomb Presents: Every Vote Counts in EVE Online
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Mark "Seleene" Heard is not only a former CCP designer, he's part of EVE Online's Council of Stellar Management. Members are chosen through a player-driven election, and are charged with communicating the will of the people to the developers. It's just as
May 01, 2013
Giant Bomb Presents: What Drives a Man to Travel Thousands of Miles for a Game
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Zakn is just one of the many EVE Online players who traveled to Iceland for its annual gathering. More than 1,400 from around the world come to spend only a few days together. We traveled to the source for answers.
Apr 30, 2013
Giant Bomb Presents: When Hollywood Isn't Enough
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Lionel Gallat was an animation director at DreamWorks, and helped craft blockbuster films like Despicable Me and The Lorax. Secretly, though, he wanted to make video games. With the help of crowdfunding, he hopes to tell the story of a tiny mouse on a big
Apr 23, 2013
Giant Bomb Presents: Why This Insane Designer Ported His Game About Linux to DOS
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Two years ago, Bryan Lunduke made a game about creating the most popular Linux distro. It was a joke, but became oddly popular. Then, he decided porting it to MS-DOS was the funniest thing in the world. He's got a point.
Apr 19, 2013
Giant Bomb Presents: Dean Evans Really Loves RoboCop
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Far Cry 3: Blood Dragon revels in its influences in a way most games only do through easter eggs, and feels like the personification of its creative director, Dean Evans. Dean's an exceptionally smart, funny guy who has zero problem liking crappy things.
Apr 11, 2013
Giant Bomb Presents: Vander Caballero Just Wanted to Tell His Story
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Patrick had a chance to speak with Papo & Yo designer Vander Caballero last September. They discuss the inspirations behind Papo & Yo, the huge emotional response it generated, and what it's like to say goodbye.
Apr 05, 2013
Giant Bomb Presents: The Most Affable Man in Video Games Is Now an Academic
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Richard Lemarchand was a lead designer at Naughty Dog, where he worked on the Uncharted series and other games. Now, he's a visiting associate professor of the interactive media division at the University of Southern California's school of cinematic arts.
Apr 01, 2013
Giant Bomb Presents: Scoops vs. Hot Scoops
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The battle for whose voice is more rattled on Friday morning rages on. The Fullbright Company designer Steve Gaynor talks about showing Gone Home, a game best suited for a quiet place, at a stupidly loud venue like GDC.
Mar 29, 2013
Giant Bomb Presents: Robin Arnott's Transition From Terrifying Players to Chilling You the 'Eff Out
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SoundSelf, which is currently raising money on Kickstarter, is all about going WHAAAAAAAAAAAA into a microphone. Sort of. Literally. Kind of. Look, just listen.
Mar 29, 2013
Giant Bomb Presents: XCOM: Enemy Unknown's Jake Solomon Really Loves Ultima V
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Firaxis is bringing XCOM: Enemy Unknown to iOS, and it works better than you might expect. Lead designer Jake Solomon ruminates on the porting process, and watching his daughter play touch-based games.
Mar 29, 2013
Giant Bomb Presents: The Developer of Papers, Please Tells Us His Thoughts, Please
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Lucas Pope spends his time traveling, and it got him thinking about the life of the men and women who work at immigration checkpoints. Pope reflects on his design process, and how players react to his empathetic games.
Mar 28, 2013
Giant Bomb Presents: The Frantic, Mile-a-Minute Mind Behind The Stanley Parable
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The Stanley Parable is a phenomenally interesting and thoughful mod for Half-Life 2. Now, creator Davey Wreden is remaking it. Why? How? Maybe Steve "I'll just butt into this interview, Patrick" Gaynor can help us figure it out.
Mar 28, 2013
Giant Bomb Presents: Trying to Unify Indie Game Developers in Japan Isn't Easy
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La Mulana's creators are reaching out to other Japanese developers at GDC, and the PLAYISM service hopes to unify them. Asterizm VP of game production Takumi Naramura and Active Gaming Media content acquisition director Joshua Weatherford talk about their
Mar 27, 2013
Giant Bomb Presents: This Guy Wrote a Whole Book on Spec Ops: The Line
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Game critic Brendan Keogh was struck by the messages embedded in Spec Ops: The Line, so he started writing about it. 50,000 words later, he had the book "Killing is Harmless: A Critical Reading of Spec Ops: The Line."
Mar 26, 2013
Giant Bomb Presents: Hey, Brad Muir, Let's Talk About Monster Hunter
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Patrick managed to grab Double Fine designer Brad Muir in-between GDC panels to talk a little MoHun, and the process of setting up two different systems to play one game.
Mar 26, 2013
Giant Bomb Presents: 8-4 Explains How It's Making Translations Better at GDC
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John, Mark, and Hiroko aren't just at GDC to hang out and drink beer (though that happens). They're also helping Japanese game designers explain their vision. Here's how.
Mar 26, 2013
Giant Bomb Presents: How to Do In-App Purchases Without Pissing Everyone Off
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Ninja Robot Dinosaur's Shane Neville knows how to balance a game, having worked on Company of Heroes. Learn how his studio implemented in-app purchases for Shellrazer without feeling horrible about it.
Mar 26, 2013
Giant Bomb Presents: Kill Screen Co-Founder Chris Dahlen on Games, Stories, and Why They're Hard
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Chris Dahlen wrote the script for Mark of the Ninja, which gave him the unique opportunity to have first-hand experience with the challenges of stories in video games.
Mar 23, 2013
Giant Bomb Presents: From Halo to BioShock Infinite to...Third Eye Crime
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The lead AI programmer on Halo 2 and 3, Damian Isla, has taken years of experience to his own game, a thrilling puzzler about a telepathic art thief.
Mar 23, 2013
Giant Bomb Presents: Mommy's Best Games' Nathan Fouts on Making More Accessible Games
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Former Insomniac Games programmer Nathan Fouts has been doing it indie on his own for years. He's also been going out his way to make his games more accessible to the disabled.
Mar 22, 2013
Giant Bomb Presents: Hacking Brendon Chung and His Quadrilateral Cowboy
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A few minutes with the designer of Gravity Bone, 30 Flights of Loving, and the upcoming hacker-centric Quadrilateral Cowboy.
Mar 22, 2013
Giant Bomb Presents: 20 Minutes With Metro 2033 Author Dmitry Glukhovsky
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The Interview Dumptruck travels to PAX East 2013! Metro 2033 and Metro Last Light are based on the universe created by Russian author Dmitry Glukhovsky. We chat about the difficulties getting published in America, the origins of Metro, and why his work is
Mar 22, 2013
Giant Bomb Presents: Giant Bomb's Interview Dumptruck: Nels Anderson 03/20/2013
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Lead designer Nels Anderson explains Klei's decision to pull the trigger on Mark of the Ninja: Special Edition, and what it means for fans of ninjas 'n stabbing.
Mar 21, 2013
Giant Bomb Presents: Giant Bomb's Interview Dumptruck: Peter Bartholow 03/15/2013
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The huge response to our recent feature on the developers of Skullgirls asking for $100,000 to implement a new character surprised even us. Learn more by listening to our interview with Lab Zero Games CEO Peter Bartholow.
Mar 15, 2013
Giant Bomb Presents: Giant Bomb's Interview Dumptruck: Christopher Williamson 02/27/2013
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A conversation with DreamQuest Games founder Christopher Williamson, whose Kickstarter project for Alpha Colony was $28 short of its $50,000 goal. The problem? He needed more than $50,000 to make it.
Feb 28, 2013