Listen to a podcast, please open Podcast Republic app. Available on Google Play Store and Apple App Store.
| Episode | Date |
|---|---|
|
DFG 015: Tips for Creating Believable 3D animations for Video Games
|
Sep 18, 2017 |
|
DFG 014: Dead by Daylight: One Year Later
|
Aug 10, 2017 |
|
DFG 013: Diegetic, Non-Diegetic and everything in between: the audio stories of Destiny, Civilization 6 and Watch Dogs 2
|
Feb 21, 2017 |
|
DFG 012: How Sound is Your Story
|
Aug 10, 2016 |
|
DFG 011: What Made Dead by Daylight a Success
|
Aug 03, 2016 |
|
DFG 010: Soundplay/Gameplay
|
Jul 19, 2016 |
|
DFG 009: The Final Days of Shipping Your Game: Fans and Trade Shows
|
May 20, 2016 |
|
DFG 008: Foley, SFX and Music - Case Studies in Far Cry, Star Wars Battlefront, and Assassin's Creed
|
Apr 29, 2016 |
|
DFG 007: The Impact of Twitch on Game Design
|
Apr 22, 2016 |
|
DFG 006: Marketing your Game
|
Apr 07, 2016 |
|
DFG 005: Designing Difficulty
|
Mar 31, 2016 |
|
DFG 004: Designing Sound for Some of AAA's Biggest Brands
|
Mar 24, 2016 |
|
DFG 003: Planning - Extremely Important, Wildly Useless
|
Mar 17, 2016 |
|
DFG 002: Conversation with Mathieu Cote - Becoming a Producer
|
Mar 07, 2016 |
|
DFG 001: Who is Regular Kevin?
|
Mar 06, 2016 |
|
DFG 000: Origin Story
|
Mar 06, 2016 |