Gameology

By Mathew Falvai and Attila Branyiczky

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Category: Video Games

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Episodes: 66

Description

Let's talk Game Design! Unique perspectives and discussions between a Gamer and a Game Developer. Featuring Indie developer Attila "Gabriel" Branyiczky of Bluish-Green Productions and Mathew Falvai

Episode Date
Make it or Break it 6 - BAXY Guns, Gravity Giver, Drop Pod Wars, Bomb Bot
May 20, 2018
Gameology 54 - Game Review Solutions
May 06, 2018
Make it or Break it 5 - End of Friendships
Apr 22, 2018
Gameology 53 - The Good, the Bad: Zelda II
Apr 08, 2018
Make it or Break it 4 - Don't Open the Box
Mar 25, 2018
Gameology 52 - Game Reviews
Mar 11, 2018
B1TS 0F W1SD0M 3 - Orbit: Tower Defense Redefined
Feb 25, 2018
Make it or Break it 3 - Cave Explorer, Center Tetris & Collapse
Feb 11, 2018
Gameology 51 - Psychology of Aesthetics
Jan 28, 2018
B1TS 0F W1SD0M 2: Trimming Zarnok Fortress Features
Jan 14, 2018
Make it or Break it 2 - Bisector, Boolean Bash, Bribery Race
Dec 31, 2017
Gameology 50 - Experience and Leveling
Dec 17, 2017
Make it or Break 1 it - Arrow Key Trap Maze and RGB
Dec 03, 2017
Gameology 49 - Super Mario Odyssey
Nov 19, 2017
B1TS 0F W1SD0M 1 - Reused Levels and Procedural Generation
Nov 05, 2017
Gameology 48 RTS SOS with Chris Feres
Oct 22, 2017
Gameology 47 Early RTS Days with Chris Feres
Oct 08, 2017
Gameology 46 Modding with Chris Feres
Sep 24, 2017
Gameology 45 - Super Mario World
Sep 10, 2017
Gameology 44 - Cutscenes
Aug 27, 2017
Gameology 43 - The Good, The Bad: Super Mario Bros. 3
Aug 13, 2017
Gameology 42 - Traversal
Jul 30, 2017
Gameology 41 - The Good, The Bad: Super Mario Bros 2
Jul 16, 2017
Gameology 40 - Companion AI
Jul 02, 2017
Gameology 39 - The Good, The Bad: Super Mario Bros.
Jun 18, 2017
Gameology 38 - Legislation
Jun 04, 2017
Gameology 37 - The Good, The Bad: Mario 64
May 21, 2017
Gameology 36 - Console Generations
May 07, 2017
Gameology 35 - The Good, The Bad: Super Mario 3D World
Apr 23, 2017
Gameology 34 - The Good, The Bad - Mario Galaxy
Apr 09, 2017
Gameology 33 - Rock Paper Scissors
Mar 26, 2017
Gameology 32 - Game Feel
Mar 12, 2017
Gameology 31 - Breath of the Wild - Zelda Evolved
Mar 02, 2017
Gameology 30 - Where do I go, what do I do?
Feb 26, 2017
Gameology 29 - Behind the Scenes on Speedrunning
Feb 12, 2017
Gameology 28 - Crunch Time
Jan 29, 2017
Gameology 27 - Palette Swaps
Jan 16, 2017
Gameology 26 - Checkpoints
Jan 01, 2017
Gameology 25 - Side Quests
Dec 18, 2016
Gameology 24 - Progression Systems
Dec 04, 2016
Gameology 23 - Trading / Collectable Card Games
Nov 20, 2016
Gameology 22 - Building Accessible Board Games
Nov 13, 2016
Gameology 21 - Luck vs Skill
Oct 30, 2016
Gameology 20 - Hearthstone's Microtransactions
Oct 16, 2016
Gameology 19 - Microtransactions
Oct 02, 2016
Gameology 18 - Meaningful Choice
Aug 14, 2016
Gameology 17 - Narrative
Aug 07, 2016
Gameology 16 - Case Study: Shovel Knight
Jul 31, 2016
Gameology 15.5 - Pokemon GO
Jul 24, 2016
Gameology 15 - Death
Jul 17, 2016
Gameology 14 - Session Length
Jul 10, 2016
Gameology 13 - Game Length
Jul 03, 2016
Gameology 12 - Case Study: Paper Mario: Sticker Star
Jun 26, 2016
Gameology 11 - Case Study: Shadowrun
Jun 19, 2016
Gameology 10 - Case Study: The World Ends With You
Jun 12, 2016
Gameology 9 - Difficulty
Jun 05, 2016
Gameology 8 - Game Jams
May 29, 2016
Gameology 7 - Tutorials and First Levels
May 22, 2016
Gameology 6 - Boss Battles
May 15, 2016
Gameology 5 - Remakes and Remasters
May 08, 2016
Gameology 4 - Evolution of AAA Games
May 01, 2016
Gameology 3 - The Vicious Cycle of Rebranding
Apr 24, 2016
Gameology 2 - Procedural Generation
Apr 24, 2016
Gameology 1 - Environment Reuse
Apr 24, 2016
New Steam Greenlight Campaign
Nov 30, 2015
Make Games, Play Games
Oct 10, 2015