Waypoint Radio


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James B
 Aug 6, 2018
This podcast is a more thoughtful and in-depth discussion of all things video game related than you will find anywhere else. They work hard to disect what kinds of messages video games are trying to tell in addition to tackling industry stories such as overtime, unionization, sexual harassment, etc. In a sea of video game podcasts this one really stands out. I definitely appreciate what they are bringing to this space. They have helped make me a more informed and thoughtful consumer.

A Podcast Republic user
 Jul 7, 2018


What's good, Internet? Join Waypoint's Austin Walker, Danielle Riendeau, Rob Zacny, and Patrick Klepek twice a week, as they break down the biggest stories in video games and unfairly compare everything to Dark Souls.

Episode Date
Episode 178: I'm Talking About His Presence

Content warning for discussion of misogyny in film towards the end of the episode.

On Waypoint Radio today, Patrick, Natalie, Rob and Danielle do a little show and tell on the games they've been digging into lately, including We Happy Few, The Final Station, Rome 2's latest expansion and Breath of the Wild. There's also a SECRET SURPRISE anime game from Natalie, and a whole bunch of excellent Waypoints,

We Happy Few, Sir, You Are Being Hunted, The Final Station, Rome 2: Rise of the republic, Breath of the Wild, Hollow Knight, Is it Wrong to Pick Up a Girl in a Dungeon, Imaginarium of Dr. Parnassus, The Exorcist (TV series), Gaslight, The Philadelphia Story, Mamma Mia, The Aviator 

Aug 13, 2018
Episode 177: Difficult Questions

Content warning for discussion of abuse.

In this transmission from Waypoint Radio, Natalie, Rob, Patrick, and Danielle discuss depictions of abuse in video games: starting with the recent Captain Spirit. They discuss the problems with "redemption arcs" in popular fiction and two major examples in The Witcher series, as well as pop culture characters and real-life figures who contended with abuse in their lives.

Discussed: The Awesome Adventures of Captain Spirit, The Witcher 3, The Witcher series, The Return of the Jedi, The Last Jedi, Lolita.

Aug 10, 2018
Episode 176: New York Rob

We're visited by New York Rob, aka Rob Zacny, to tell his tales of the city. Joining him are Natalie, Austin, and Danielle, all of whom have excellent games and Waypoints to share from the weekend, including Hollow Knight, WarioWare Gold, Dead Cells, and Evo 2018.

Discussed: Hollow Knight, WarioWare Gold, Dead Cells, Evo 2018, The New Museum, My Fair Lady.

Aug 06, 2018
Episode 175: Hideo Kojima's Indoctrination Theory

On today's episode of Waypoint Radio, Rob, Patrick, Austin and Danielle gather to discuss games that attempt the herculean task of ending a series on a satisfying note. There are many threes today: The Banner Sage 3, Mass Effect 3, Dark Souls 3, and more, and, of course, a discussion that encompasses fan labor.

Discussed: Banner Saga 3, Mass Effect 3, Dark Souls 3, BioShock, The Witcher 3, Animorphs, The Walking Dead (Telltale), Metal Gear Solid V, Sherlock Holmes, Half Life, The Leftovers, Herotodus, Fast Lane, Nightmare on Elm Street

Aug 03, 2018
Episode 174: Waypoint League

It's a New York crew episode today, as Austin, Natalie, Cado and Danielle huddle up in Lobby 1 to share our weekend adventures. Natalie and Cado went to the Overwatch League Finals, while Danielle and Austin hung out in space—on the many planets of No Man's Sky and it's big Next update. Then we talk Waypoints and make our way to the end of Monday afternoon!

Discussed: Overwatch League, No Man's Sky NEXT, Mission Impossible: Fallout, GLOW season 2, Destiny 2

Jul 30, 2018
Episode 173: Burnout Ain't Paradise

It's a whole new panel of Waypointers today, as Natalie Watson, Cado, Rob, and Danielle discuss games where difficulty made them make the ultimate decision: do we git gud, or git outta here? Then we dive in to a very meaty question from the bucket concerning work/life balance, school, career, and burnout. 

Discussed: Bloodborne, Hollow Knight, Xcom 2, Xcom: War of the chosen, Salt and Sanctuary, Stardew Valley, Into the Breach, Warhammer: Total War 2, Battletech, Destiny, labor in the games industry, mental health and burnout. 

Jul 27, 2018
Episode 172: Head in the Clouds

We're deep into our games of choice this week, as the summer swims along. Austin is deep into the clouds of No Man's Sky, Danielle is having a lot of fun with sound effects and new characters in Sonic Mania Plus. Rob is attending to his many wargaming duties. And Patrick, who had a tweet go viral in a rough way this weekend, sought solace in in Hollow Knight.

Discussed: No Man's Sky Next, Sonic Mania Plus, Twitter trolls, Hollow Knight, Fields of Despair, Paths of Glory, Twilight Struggle, King of Dragon Pass, Octopath Traveler, The Guns of August, Horror movies, Farscape, 0-8th MS Team, Sorry to Bother You, bad corporate movie theater drinks, The Rain, Dark, My Hero Academia,

Jul 23, 2018
Episode 171: No Man's Guy

In today's Waypoint Radio, we talk about our extensive interview with Sean Murray of Hellop Games (the creators of No Man's Sky), about the game, PR and hype, its politics, and the controversy that the team dealt with at launch.

Discussed: No Man's Sky, Space Jam on the Sega Saturn, Dream Daddy, Joe Bernstein's piece 'Alt-Right Troll To Father Killer: The Unraveling Of Lane Davis'

Jul 20, 2018
Episode 170: Captain Toad's Wild Ride

On today's Waypoint Radio, the crew of Austin, Danielle, Patrick and Rob is all here to discuss our Switch adventures with Octopath Traveler, Hollow Knight and Captain Toad, and the impressive RTS stylings of Homeworld: Deserts of Kharak. Then we take a dip in the question bucket and head home on Waypoints.

Discussed: Octopath Traveler, Captain Toad: Treasure Tracker, Homeworld: Deserts of Kharak, Hollow Knight, Sonic Mania, The Endless, Game Developers of Color Expo games: The Last Stop, Solace State, Becker Derby, Zarvot, Omino, Margin Call, Shadowrun: Dragonfall.

Jul 16, 2018
Episode 169: Goose-ifer

On today's Waypoint Radio, Austin, Patrick and Rob chat about recent news in the world and the world of games, including the Mueller investigation, goings on at ArenaNet, and the Reddit kerfuffle at KotakuInAction. We also talk about the Ancestors: Legacy developers and one amazing typo in the code of Aliens: Colonial Marines.

Discussed: KotakuInAction, ArenaNet, Galak-Z: Variant S, Ancestors Legacy, Aliens: Colonial Marines

Jul 14, 2018
Episode 168: ArenaNet

On Today's Waypoint Radio, we start out talking about games like Six Ages and Prey: Mooncrash, along with the true cinematic gem Skybound. But soon enough, we work our way towards the topic of last week's incident at ArenaNet, where two developers were fired for their comments on Twitter, and what that means (and could mean) in the current fraught state of the industry.

Discussed: Skybound, Hollow Knight, Prey: Mooncrash, Six Ages, Labor in the game industry, ArenaNet, PK Dick's Electric Dreams, Rian Johnson and The Last Jedi, Billions

Jul 09, 2018
Bonus Pod: Super Hot Mic Mornings

With much of the Waypoint crew out today, we have an extra special bonus episode of Waypoint Radio for you! We've compiled some of the best bits of Hot Mic Mornings: our new morning talk show where we discuss everything from snackfoods to Animorphs to... laptop stories, and wrapped it up for a holiday podcast episode. We'll be back Monday for your regularly scheduled Waypoint Radio!

Discussed: sauces, Disney Afternoon cartoons, Animorphs novels, Joel Fowler's musical education, Lays snack foods, laptops, Donkey Kong, and much, much more.

Jul 06, 2018
Episode 167: No Collusion, No Kahlúa

Rob and Danielle are off for the holiday weekend, and they've left Austin and Patrick behind to suffer in this bug-hot heatwave. Yet these insects who suffer in this muggy clime find cool solace in the melancholic ruins of Hollow Knight's abandoned bug kingdom, and in a quiet moment they turn to the dusty scrolls cataloging victors of contests long past in order to scrabble together some soothing conversation of more temperate times. Won't you join, and listen? Or does the heat not yet reach your bones? Heh heh heh HEH heh....

Oh, um, sorry. What I meant to say was, Austin and Patrick talk about Hollow Knight, the E3 Game Critic Awards, and answer a question about important media experiences sparking familial connections.

Games Discussed: Hollow Knight, Resident Evil 2, Sekiro: Shadows Die Twice, Anthem, Cyberpunk 2077, Marvel's Spider-Man, Wargroove, Witchmarsh, Fortnite, Tetris Effect, Dreams, Ori and the Will of the Wisps.

Jul 02, 2018
Waypoint 101: Mad Max

On this late-but-great edition of Waypoint 101, Austin and Rob are joined by regular Waypoint freelancers Cameron Kunzelman and Dante Douglas for a deep dive on Mad Max, Avalanche's 2015 open world game based on the post-apocalyptic, car-crazed world. They dig into the game's world, characters (including... character names) and politics, with a healthy dose of Waypoint forum discussion. Please note that there is a content warning for a brief discussion of violence and misogynistic content in the game.

Discussed: Mad Max, Mad Max: Fury Road

Jun 29, 2018
Episode 166: Sick of Civility

It's June, and the world is falling apart, but the games are good (mostly), and we all have new and ongoing games to chat about. Austin is playing Mario Tennis: Aces and Danielle held back completely from using a "Love" joke on the podcast. He also played the unfortunate New Gundam Breaker. Rob checks in with Manhattan Project and Ancestor’s Legacy. Patrick is deep into Vampyr lore and enjoying some Hollow Knight on Switch. Danielle has kind words for OnRush, Prey, and the very latest from DontNod, Captain Spirit. Then, we have a lot to say about a rather heavy bucket question about politics in games.

Discussed: Captain Spirit, Hollow Knight, Manhattan Project, Ancestor’s Legacy, New Gundam Breaker, OnRush, Prey: Mooncrash, Vampyr, The Division, Mario Tennis Aces, politics in AAA games.

Jun 25, 2018
Episode 165: Giving It 100%

Today on Waypoint Radio, we talk about completionism—playing games so much, you do EVERYTHING there is to do. Or find every single item or story bit. Or just generally... complete the whole thing. Stick around as well for a quick promo for Science Solved It—Motherboard's podcast about wild science stories.

Discussed: Into the Breach, Vampyr, Mass Effect, The Witcher series, Prey, Donkey Kong Country: Tropical Freeze, Tekken, Bloodborne, Dark Souls, Nier

Jun 22, 2018
Episode 164: E3 and the Cosmic Horror Mooncrash

Team Waypoint survived E3! Well, mostly. Austin is sick, but that doesn't stop us from casting a pod about several games we saw at E3—and a few we've been playing since. We check in on Spiderman, an entirely seperate Cthulu detective game from the one discussed during the show, Mario Tennis: Aces, and Prey: Mooncrash!

Jun 18, 2018
E3 2018 Day 3: StarLink, Pokemon Let's Go, and More Rage 2

Finally, E3 is over... But before we left the show floor for the final time, we got together to discuss our last day in LA (and video games).

Discussed: The Plague Tale: Innocence, Pokemon Let's Go, StarLink, Rage 2, Reggie, Greedfall

Jun 15, 2018
E3 2018 Day 2: The Last of Us 2, Metro Exodus, Dying Light 2

We got together to discuss our exciting day two (or... five) of E3, including highlights from The Last of Us Part II, Shadow of the Tomb Raider, Call of Duty, Dying Light 2, and way, way more!

Discussed: Dying Light 2, Galak-Z Variant S, Zone of the Enders Mars, Resident Evil 2, Rage 2, Metro Exodus, Total War: Three Kingdoms, Cyberpunk 2077, Captain Spirit (Life is strange), Shadow of the Tomb Raider, The Last of Us Part II, Call of Duty: Black Ops 4, Donut County, Wattam, Outer Wilds, Yakuza Kiwami 2

Jun 14, 2018
E3 2018 Day 1: Anthem, Cyberpunk 2077, and LA Rob

On the first official day of E3 we saw many, many games. Among them, Anthem, Cyberpunk 2077, Ooblets, Ori and the Will the Wisp, Battlefield V, and many, many more. We were also blessed by the appearance of one LA Rob, a man so badass we had to mention him in the podcast title.

Discussed: Kids, Ooblets, Knights and Bikes, Super Meat Boy Forever, Ori and the Will o The Wisp, Anthem, The Sinking City, Battlefield V, Destiny 2, Control, Ghosts of Tsushima, Cyberpunk 2077

Jun 13, 2018
E3 Day 1: Nintendo and Sekiro: Shadows Die Twice

Austin and Patrick recall their VICE Gaming's new podcast days and talk Nintendo Direct and their look at the new Fromsoft Samurai Soulslike, Sekiro: Shadows Die Twice.

Discussed: Daemon Ex Machina, Pokemon Let's Go Pikachu/Eevee, Super Smash Bros. Ultimate, Fire Emblem: The Three Houses, Fortnight, Chance the Rapper, A bunch of indies, Overcooked 2, Killer Queen Black, Hollow Knight, Octopath Traveler, The World Ends with You, Sekiro: Shadows Die Twice. 

Jun 12, 2018
E3 2018 Day 0: Ubisoft, Square Enix, and Sony's Press Events

Patrick, Rob, Austin and Danielle gather after a rousing day of press events and appointments to talk about Square Enix, Ubisoft, and Sony's big press events. We go in on labor issues and Beyond Good and Evil 2, romance in Assassin's Creed: Odyssey, THAT KISS in The Last of Us 2, the excitement over the Resident Evil 2 reveal, and hopes and fears about Death Stranding. Plus much, much more.

Discussed: Assassin's Creed Odyssey, Kingdom Hearts 3, The Division 2, The Crew 2, Beyond Good and Evil 2, Sable, Sinking City, Night Call, Overkill's The Walking Dead, Hitman 2, Sega games on PC, The Last of Us 2, Watch Dogs (series), Ghosts of Tsushima, Control, Resident Evil 2, Death Stranding, Marvel's Spiderman. 

Jun 12, 2018
E3 2018 Day -1: Microsoft and Bethesda's Press Events

We put on a monster pod tonight, with our impressions from the Xbox, Bethesda, and Devolver press events. We talk about Halo Infinite, Doom Eternal, Gears 5, Fallout 76, Prey (of course), and much, much more!

Discussed: Halo Infinite, Ori and the Will of the Wisps, Sekiro: Shadows Die Twice, Fallout 76, The Awesome Adventures of Captain Spirit, Crackdown 3, Metro: Exodus, Kingdom Hearts 3, Forza Horizon 4, The Division 2, Shadow of the Tomb Raider, Session, Devil May Cry 5, Cuphead, Jump Force, Dying Light 2, Just Cause 4, Gears of War 5, Cyberpunk 2077, Rage 2, Doom Eternal, Prey, Wolfenstein: Youngblood, Starfield

Jun 11, 2018
E3 2018 Day -2: EA PLay (Anthem, Battlefield V, Sea of Solitude)

On our first day of E3—or day negative two—we discuss EA's press event. We talk Anthem, Battlefield V, Sea of Solitude, and much more, as well as general E3 plans and wackiness. We'll be podcasting each day from E3, so stay tuned!

Discussed: Anthem, Battlefield V, Star Wars Battlefront 2, Unraveled Two, Sea of Solitude, Command and Conquer 

Jun 10, 2018
Episode 163: E3 Stands For...

In our pre-E3 extravaganza, Austin, Rob, Ptarick and Danielle discuss hopes and fears for E3, one of the biggest, loudest expos for games each year. They discuss nightmare scenarios, dream games, and the hilarity that ensues when this many people crowd a convention center with too many games!

Discussed: Metal Wolf Chaos, Prey, Bloodborne, Front Mission 5, our E3 hopes and fears

Jun 08, 2018
Waypoint Article Read and Discussion: Agony Review

Please note, this podcast carries a content warning for discussion of sexual violence and brutal misogyny. 

Patrick reads his review titled 'Agony,' a Game About Dehumanizing Women, Isn't Just Bad, It's Toxic, and he and Rob discuss the game. They detail the many ways in which the game isn't just poorly designed—a sort of first-person trip through hell—it also has real problems with women.

Jun 06, 2018
Episode 162: Red Dead Faction

Austin, Danielle, Patrick and Rob discuss such monuments of game culture as Space Asshole, the structure of We Happy Few, the new expansion for Battlestar Galactica: Deadlock, and the Vampiric era of London.

Discussed: We Happy Few, Fallout 4, Vampyr, Battlestar Galactica Deadlock: Broken Alliance, Remember Me, BioShock Flotilla Framed Collection, Yuku’s Island Express, Red Faction Guerilla, Game Night, O70 Shake, I,Tonya.

Jun 04, 2018
Episode 161: Labor Pains

Danielle, Austin, Rob, and Patrick tackle the heavily fraught issue of the game industry's talent exodus, where terrible labor practices have frustrated many talented developers and caused them to look elsewhere for their careers. They talk contract vs. full-time positions, pay, harassment issues, and the myths that keep young workers coming to the industry, despite a lack of protections.

Discussed: Simon Parkin's piece on Gamasutra titled The Great Video Game Exodus, the resources page on game workers unite: https://www.gameworkersunite.org/resources

Jun 01, 2018
Episode 160: State of The Decayed Union

Patrick returns from a week of “vacation” where he made appearances on video game podcasts to ask for advice on how to get rid of the squirrels in his attic. Elsewhere, Austin and Rob could not disagree more on State of Decay 2, Austin gives us his impressions on Days Gone and other games from his recent trip to LA, and Patrick praises Capcom’s approach to re-visiting old, difficult games in the latest Mega Man collection.

Discussed: PUBG, Fortnight, Vacation Simulator, Firewall Zero Hour, Days Gone, State of Decay 2, STALKER, Mega Man Collection, Skyrim, squirrels (not a movie, just the rodent), The Terror (AMC series), Wizard of Legend  

May 29, 2018
Episode 159: I, Android

In a sci-fi extravaganza, Austin, Rob, and Danielle discuss a host of questions around androids, AI, robots, and other forms of intelligence. We talk games, movies, and novels that tackle these with grace (and those that do it less so) and dip into some good, heavy question bucket offerings.

Discussed: Star Trek: The Next Generation, Neuromancer, Person of Interest, Moon, Destiny 2, Player of Games (novel), Mass Effect, Asimov's Foundation series, Ascentury (playable at ascentury.net), Soma (with spoilers!)Mass Effect 3 ending (spoilers for the series!), Farscape, Babylon 5, Stellaris, works of China Mieville 

May 25, 2018
Episode 158: Rabbit Holes

In a meaty 2-hour-long Waypoint Radio, Rob, Austin and Danielle get down to business talking about E3 Judges Week, slightly broken games that we love (like State of Decay 2 and STALKER), and the ARG Danielle fell all the way down last week. 

Discussed: Dreams, Call of Duty: Black Ops 4, Kingdom Hearts 3, STALKER, Battletech, State of Decay 2, Star Wars: Shadows of the Empire, Asemblance: Oversight, Michal Clayton, Jessica Jones Season Two, Sky Rogue

May 21, 2018
Episode 157: Sonic's Little Legs

On today's Waypoint Radio, Danielle and Rob talk about games that really capture the essence of activities they love. We've got grappling, swimming, and... flying up for grabs. Then they take some question bucket time and waypoints to close out the show. Note: we had some audio issues on Danielle's end this week, please bear with us!

May 18, 2018
Episode 156: Coffee Rage 2

On today's Waypoint Radio, Danielle, Rob, and Patrick continue some of the impassioned beverage discussion from last week, concerning coffee and water (this time, it's really about coffee), Rage 2's existence, and the disappointment of Total War: Britannia. We take a nice dip into the question bucket after that and close on some Waypoints!

May 14, 2018
Episode 155: Top Ten (Or Twenty)

Austin, Rob, and Danielle get together to discuss their personal top ten lists: their favorite games of all time, and look for trends and outliers. In the process, you'll understand that these are, without a shadow of a doubt, the most Austin, Rob, and Danielle lists you'll ever hear about. Thanks to Skyridge on the Waypoint forums for the thread that inspired the topic!

May 11, 2018
Episode 154: Coffee, Tea, Ennui

Today, Austin, Rob, Patrick and Danielle discuss a very serious matter, brought on by a reader's related query: coffee or water. Oh, they talk about other things too, including Donkey Kong Country: Tropical Freeze, Battletech, the TV show Barry, and much more. But the core question remains.

May 07, 2018
Episode 153: Donkey Humpf

With all the hyper-focussed pods we've been casting lately, we decided to go ahead and have a good, old-fashioned, Monday-style Waypoint Radio episode (on a Friday) and talk about what we've been playing. Austin, Patrick and Danielle chat about Donkey Kong Country: Tropical Freeze, Monster Prom, Into the Breach, Swords of Ditto, Far Cry 5 and much more!

May 04, 2018
Bonus Pod: God of War Spoilercast

Austin and Patrick dive deep into the furthest reaches of God of War, for a whopping spoilercast. There are questions asked and answered, observations about Norse mythology, and... not very many dad jokes. As this is a full spoilercast, beware: there are *many* spoilers ahead!

May 02, 2018
Waypoint 101: Fortnite

After a full fortnight of Fortnite, the Waypoint crew (Patrick, Danika, Austin, Rob and Danielle) discuss their adventures on the battlefield. The Battle Royale genre may just be getting started, and so are we.

May 01, 2018
Waypoint Article Read and Discussion: Battletech Review

After read of the piece, Austin and Rob discuss Rob's review of Battletech: a grueling, fast-paced tactics game based on the classic franchise. Just remember one thing: this game is all about attrition.

Apr 27, 2018
Waypoint Article Read: Frostpunk Review & Discussion

Join Waypoint Senior Editor Rob Zacny and Editor-in-Chief Austin Walker as they discuss Rob's review of Frostpunk, a post-apocalyptic city builder from 11-Bit Studios, makers of This War of Mine. Rob reads his piece, which interrogates the mechanics and politics of the icy, complex game, and how it reminds him, in surprising ways, of his own history.

Apr 26, 2018
Bonus Pod: A Conversation with BattleTech Composer Jon Everist

You may have noticed that we've been digging BattleTech around here. Between Rob Zacny's review earlier today and last Friday's livestream, giant robots have very clearly been very much on our minds. You'll be able to hear more of my thoughts on the game on Friday's episode of Waypoint Radio, which features Rob Zacny and I doing a huge deep dive into the game. Suffice to say, I love it.

Which is why I jumped at the chance to chat with the game's composer, Jon Everist, and to exclusively feature the above behind-the-scenes look at his process for composing and recording the game's incredible score. In the past, the games of the BattleTech universe (titles like MechAssault and MechWarrior 2) relied on wailing metal guitars to sell a the fantasy of the mech piloting. But in ​BattleTech​, Everist offers a breadth of musical language to communicate a sense of triumph, hardship, and adventure. The game sounds sparse in some moments, with analog synths and distorted strings providing nearly-ambient backing to your life as a mercenary. And in other moments, when the galactic politicking comes to a hard point, the orchestra swells to support the weight of the moment. 

When you're done listening, go read Rob's review right here, check out our exclusive behind-the-scenes video here, and check out the soundtrack over at Jon Everist's Bandcamp or on Spotify.

Apr 25, 2018
Episode 152: Avoid the Dud

After a massive 4/20 stream involving Spy Party, Battletech, and building various Nintendo Labo projects, Austin, Patrick and Danielle have plenty to talk about. But there's much more than that on this cast, which includes thoughts on Swords of Ditto, David Cage's latest controversy, and... 60s board games.

Apr 23, 2018
Episode 151: Hit by the Hype Train

With Austin at a work event, Danielle, Patrick and Rob discuss their own uneasy relationships with hype—say, around a game as big as the new God of War—and how they navigate the joys and sorrows of buzz around big games.

Apr 20, 2018
Episode 150: The God of War Minit

Austin, Patrick and Danielle got together to discuss the hulking behemoth of the moment: God of War. They stay away from spoilers, but get at the games themes, combat and sheer size. Then they chat up the Zelda-with-a-twist antics of Minit and get some quality question bucket time.

Apr 16, 2018
Episode 149: No Man's Ad Buy

Danielle, Patrick, Rob, and Austin gather to discuss the topic of game marketers occasionally telling a more interesting story than the game that's being sold. They touch on Far Cry 5, Dead Island, No Man's Sky, Bioshock Infinite and more, with a dash of stories about raves in empty Toys R' Us stores for flavor.

Apr 13, 2018
Waypoint Article Read: God of War Review & Discussion

Waypoint’s Patrick Klepek gives us his review of Sony’s latest entry in the long, bloody God of War series. Watch as he unpacks how a story about Kratos, a violent man who doesn’t deserve redemption, tries to reconcile his past.

Apr 12, 2018
Bonus Pod: Gordon Hayward at PAX East 2018

During PAX East 2018, Waypoint's own Joel and Rob sat down with Celtics forward Gordon Hayward: himself a competitive League of Legends player—to talk about esports, basketball, and using games as a healthy, competitive outlet while injured.

Apr 11, 2018
Episode 148: Live From PAX East 2018

Austin, Rob, Danika, and Patrick led a rousing discussion from the Waypoint Radio Live panel this PAX East, with talk of all the games from the show floor - including Phantom Doctrine and Due Process. They also ate some mysterious food, including the mythical McGoosta!

Apr 09, 2018
Waypoint Article Read: 'MLB The Show 18' Dreams of Escape from Politics, And Damn, It's Tempting

Rob Zacny tackles MLB The Show 18 and then talks to Austin about sports, politics, religion, and every other damn thing.

Read along right here: https://waypoint.vice.com/en_us/article/gym5yy/mlb-the-show-18-dreams-of-escape-from-politics-and-damn-its-tempting

Apr 05, 2018
Episode 147: 1970s Crimeboy Love

​Heads up: We get into spoiler territory for A Way Out from around 20:35 until 36:00. 

Everyone on the panel has finished A Way Out so it's time for some final thoughts on the game overall before we dive into a spoiler-rich discussion of the last act and different endings. The gang also digs into the Fortnite phenomenon, as Patrick unpacks the degree to which the game has taken over teenage and young adult culture. Speaking of feeling out of touch with the culture, why do streamers keep using that slur? Judging from the quality of the almost-daily public apologies we're getting, a lot of them still seem shaky on why they shouldn't.

Here's Patrick's piece​ on Fortnite​'s tremendous popularity in schools: https://waypoint.vice.com/en_us/article/59j9pk/teachers-and-parents-share-stories-from-inside-the-fortnite-phenomenon

Here's the Twitter thread​ Austin mentioned about how the FGC took steps to reform some attitudes and behaviors: https://twitter.com/HoldenShearer/status/980404490938482688

Apr 03, 2018
Episode 146: Making Your Own Fun Is Fun

Danielle, Austin, Rob and Patrick have been playing a whole bunch of games lately that are more fun to, well, make our own fun in. Like Sea of Thieves, and A Way Out—but also, in streaming Far Cry 5, Bloodborne, and Into the Breach. We talk improv, role play, and all the ways we like to make our own fun in games, and then, read a slew of listener stories about the way they play.

Mar 30, 2018
Waypoint Article Read: Far Cry 5 Review

Austin reads his review of Far Cry 5 and discusses the game with host Rob Zacny. New changes to the structure are welcomed, but Far Cry 5, Austin says, has no confidence and no heart.

Mar 28, 2018
Episode 145: The Poop Goes to Hope County

Austin, Patrick, Rob and Danielle gather around the proverbial campfire to discuss Far Cry 5, a game that does very little with its political ambitions (and fire mechanics), A Way Out, a prison break game that is a little broken, and more tales from Sea of Thieves. Then, we all get into endorsements (which we still need a more original term for.)

Mar 26, 2018
Episode 144: Waypoint's Guns and Games Week

Danielle, Austin, Rob and Patrick took some time today to discuss their week of writing stories about the relationship between guns and games. We interviewed game developers who never shoot in games, an academic who studies the relationship between games and violence (and lack of strong correlation), and wrote and edited critical pieces on games as cultural objects, customizable trophies, and much, much more. We also discuss Canadian pizza, because, of course we do.

Mar 23, 2018
Episode 143: Celebrity Pirate Adventures

Finally, Austin and Danika have a chance to process Drake’s recent takeover of Twitch, while Danielle and Patrick scratch their heads. We talk through our early hours with the surprisingly delightful Sea of Thieves, and introduce a new segment at the end: recommendations from the group. You’ve been, uh, warned.

Mar 21, 2018
Bonus Pod: We Know Games Don't Cause Real-Life Violence, But Why?

As people who play games, we often take the notion that games don’t correlate to real-life violence for granted. But what’s the science behind that statement? How did we get there? To learn more, I spoke with Villanova University professor of psychology Patrick Markey, co-author of the 2017 book Mortal Kombat: Why the War on Violent Video Games Is Wrong.

Like most of the country, all of us at Waypoint spent the last month processing the horror of yet another school shooting, while simultaneously admiring the bravery of the student survivors from Parkland, Florida rising up, demanding change, and pushing back.

In the lead up to this weekend’s March for Our Lives event, Waypoint is publishing a series of stories this week about gaming’s relationship with guns. To be clear, we’re not suggesting playing games, even violent games, causes real-life violence, but as Austin said in a piece earlier from today, “that doesn’t mean that the way guns and violence are portrayed in our favorite hobby cannot test our consciousness or that we cannot be critical of their depiction.”

Mar 19, 2018
Episode 142: Geoffrey Giraffe Sleeps With the Fishes

Austin, Patrick, Rob and Danielle discuss the sad news that is the end of Toys R Us, the store that has always held a special place in our gaming childhoods. We also discuss recent news about Luigi's bulge. It's a very special Friday episode of Waypoint Radio!

Mar 16, 2018
Waypoint 101: Metro 2033

Sci-fi, Tarkovsky, gender politics, World War II, STALKER, centrism, subs vs. dubs... this Metro 2033-focused episode of Waypoint 101 has it all! Join Austin, Danielle, and Rob for a in-depth and wide-ranging discussion of 4A Games' 2010 adaptation of Sergei Glukhovsky's 2005 post-apocalyptic novel.

Mar 14, 2018
Episode 141: Live, Die, Breach, Repeat

Austin, Rob, Danielle, and Patrick are all about playing mecha tactics game Into the Breach lately, though some have caught the bug worse than others. Austin talks Far Cry 5, Patrick also played Florence, and Rob is all about the low-fi beauty of Command Ops 2. Then, we take a nice, refreshing dive into the question bucket.

Mar 12, 2018
Episode 140: Top 10 Toilets in Video Games

Waypoint published a piece this week about a professor who’s cataloged more than 2,000 soda machines in video games, which got Danielle, Rob, and Patrick thinking about the different ways games choose to represent the most innocuous parts of real-life. It’s always handy to have an excuse to get very nostalgic about flushing toilets in Duke Nukem 3D.

Mar 09, 2018
Episode 139: Call Me By Arkane

Austin, Danika, Patrick and Danielle recount their stories of weekend triumphs, fending off creatures in Hunt: Showdown, wrecking Anjanaths and dragons in Monster Hunter, playing BioShock again and eagerly awaiting Prey DLC. There's also some solid reality show talk and a shred of good advice (we hope!) for new writers.

Mar 05, 2018
Episode 138: I Love It, But I Hate it, But I love it.

Patrick, Austin and Danielle ponder games that have crossed the thin red line from beloved to hated, and how to define where that line actually gets drawn, after all. It's a slightly quicker, but still meaty pod for a stormy Friday!

Mar 02, 2018
Waypoint 101: Black Panther

Austin, Rob, Patrick and Danielle dig into the politics, performances, and problems of Marvel's latest film, Black Panther. During our spoiler-filled discussion, we cover everything from the disrobing of Michael B. Jordan to the frustrating (centrist?) answers the movie offers in response to some of its big questions. Wakanda forever? Wakanda forever.

Feb 28, 2018
'Into the Breach' Turns Mech Combat Into a Tactical Dance

The follow up to 'FTL' isn't the game you might have expected. But it's still a must play. Listen to Austin Walker read his review of the latest from Subset Games, and be sure to stick around for the conversation he and host Rob Zacny have afterwards!

Feb 27, 2018
Episode 137: Her Fit Was Fire

It's an especially monday Monday, but that didn't stop Patrick, Austin, and Danielle from discussing their latest adventures. Patrick's playing Moss, a very cute VR game about the adventures of a mouse named Quill. Austin is all about Into the Breach, a mecha strategy game from the FTL developers. And Danielle is all about Where the Water Tastes Like Wine, but with a few disclaimers (like the fact that Austin did contract work on it). Then they dip into a serious, forward-looking question bucket.

Feb 26, 2018
Episode 136: Will The Real Neocon Please Stand Up?

Most games let you be a “good” person because that’s just how things usually go, but what if more games pushed players outside moral and ethical comfort zones? This week, Rob wrote about how games can uncomfortably reflect who we are as people, which Rob, Patrick, Austin, and Danielle used to more broadly discuss why games don’t ask more from players.

Feb 23, 2018
Episode 135: We Haven't Covered 'Kingdom Come: Deliverance.' Let's Talk About Why

Kingdom Come: Deliverance, an open world medieval RPG set during the Holy Roman Empire, launched earlier this week, and it's already an enormous hit. Waypoint hasn't covered the game yet, partially because we've struggled over how to over a game whose creative director has both publicly and forcefully supported GamerGate and made highly questionable statements about the game's "historical" accuracy regarding representing people of color. Maybe we shouldn't cover it all? On the podcast, Austin, Patrick, and Danielle decided it was time to have a public conversation about all this.

Feb 16, 2018
Episode 134: It's Mediocre, I Like It A Lot

It's a rousing pod today as Austin, Rob, Patrick and Danielle talk about Monster Hunter, "theatrical" minigolf, Dynasty Warriors 9, Civilization 6, All our Asias, and the PS1 aesthetic, and enjoy a refreshing dip in the question bucket.

Feb 12, 2018
Bonus Pod: Austin's NYU Game Center Guest Lecture

Things have been rough lately. The last couple of years have made it incredibly clear that aspects of American culture that many convinced themselves were latent or diminished were only lurking quietly in the background. We've also seen new forces mobilized, driven by fear and nihilism, to dehumanize others—especially those in the margins.

So, uh, where do video games fit into this?

Well, that's the question I was asked by the NYU Game Center, who invited me to give a guest lecture titled "Making and Playing Games in a Time of Political Struggle."

Thanks again for the NYU Game Center for hosting me, Frank Lantz for the post-talk interview, and to everyone who came out, asked questions, and offered their support and interest!

Feb 12, 2018
Episode 133: I Love it, I Love it

Austin, Danika, Patrick and Danielle discuss a whole slew of interconnected stream celebrity issues, first, looking at Twitch and Mixer's new rules. We also look into the curious cases of Dr DisRespect and Logan Paul.

Feb 09, 2018
Episode 132: Fiver Bro and Yakuza Dads

​In today's episode of Waypoint Radio, Danika, Austin, Patrick and Danielle discuss Superbowl antics, Monster Hunter, and the excellent pixellated platformers we're playing—including Celeste and Dandara, a Metroid-y Soulslike—before shifting over to Yakuza chat. There will be dads, and especially dads in white pants.

Feb 05, 2018
Episode 131: The Subtle Plotting of Turok Evolution

A lot of video game villains are cartoonish and over-the-top, but as Danika Harrod argued in a piece on Waypoint this week, sometimes games go too far in trying to make the point that evil people are evil. Danielle, Rob, and myself huddled around some microphones to use Danika’s piece as a launching pad for a broader discussion about how games use villains, prompting us to discuss everything from BioShock Infinite to Resident Evil: Code Veronica.

Feb 02, 2018
Waypoint 101: Zombi

In our latest Waypoint 101 excursion, Patrick, Rob, and Austin tackle the grim London of Zombi. Originally ZombiU, an early Wii U game later adapted to other platforms, the game impressed the panel with its tension, early digital video aesthetic, and fresh, high-stakes take on surviving one of video games' most tired settings: the zombie apocalypse.

Jan 31, 2018
Episode 130: Morality 'n Monster (Hunters)

Monster Hunter: World is a very good game, but as Austin pointed out in his review last week, it’s a game that “offers intricate environments, lively creatures, kinetic combat... and a dash of colonialist fantasy." Austin, Patrick, and Rob talk about what to do with complicated (and often contradictory) feelings regarding a video game you’re enjoying, while checking in on Rob’s attempts to survive the zombie hordes in the strategy game We Are Billions.

Jan 30, 2018
Battling the Beasts of 'Monster Hunter: World' Feels Dynamic and Desperate

This new world offers intricate environments, lively creatures, kinetic combat... and a dash of colonialist fantasy. Waypoint's Austin Walker shares his thoughts. You can read (and watch!) the full review at https://tinyurl.com/waypointmonhun

Jan 26, 2018
Episode 129: Detroit: Become Sun King

​On Waypoint's day off last week, a series of investigations into Detroit: Become Human developer Quantic Dream broke out of France, outlining allegations of a deeply toxic studio culture. (There are good write-ups on both Kotaku​ and Eurogamer​.) Austin, Danielle, Rob, and Patrick consider this means for one of 2018's more high-profile games, and what we're supposed to with this information when eventually playing Detroit: Become Human. Elsewhere, we discuss our time with The Red Strings Club, Celeste, and They Are Billions.

Jan 22, 2018
Episode 128: MoHun Is Only For Big Boys

With Monster Hunter: World on the horizon, it seemed like the perfect time to discuss the reasons why some games—or game series—have proven tough for us to wrap our heads around. Sometimes, it’s design. Other times, it’s the community around the game. Austin, Danielle, and Patrick hopped on microphones to use Monster Hunter as a starting point for this larger question, which dragged in everything from Dark Souls to Darkest Dungeon. (The embargo is up on World next week. Stay tuned for more!).

Jan 19, 2018
Episode 127: The Long Game

We had a special treat this week at Waypoint HQ, with the whole team in town for meetings, streams, and this very podcast. So Patrick, Austin, Rob and Danielle talked about “forever” games, thanks to two pieces Patrick wrote this week, on a Mario Maker Creator who has spent close to 2000 hours playing his almost-impossible creation, and on a Die Hard Desert Golf fan who found the elusive ending to his favorite game. We chat about our very own “forever” games, from the endless appeal of immersive sims to the promise of near-infinite space in No Man’s Sky, and Patrick gets a very special surprise at the end!

Jan 12, 2018
Episode 126: The Anime Hour

Waypoint loves video games, which is why Austin, Rob, Danielle, and Patrick spend the first 20 minutes of this podcast talking about The Thing and the 80s anime Legend of the Galactic Heroes. Of course. Later, we discuss the defense-oriented brawler Way of the Passive Fist, re-visiting Breath of the Wild and Horizon: Zero Dawn through DLC, the good boys of Yakuza 0, and more.

Jan 09, 2018
Episode 125: Knee-Deep in the Mythos

With a few different Waypoint editors taking some time off this week, Danielle and Patrick are joined by one of our more regular writers, Cameron Kunzelman, to break down my piece arguing Assassin’s Creed should ditch its sci-fi trappings. Somehow, we end up talking about the Hellraiser movie that takes place in space, a bizarre D&D campaign called Spelljammers, and why we get hung up on the notion of “it’s good for a video game.”

Jan 05, 2018
Episode 124: Happy New Year! (feat: QB [question bucket])

2018 is here! At least, it should be. This podcast description was written in 2017, so if something happens between now and then, apologies. Maybe it was the alien alloys? In any case, before everyone returns to the office and begins formulating another year of hot takes, Austin, Rob, and Patrick returned to The Question Bucket. Yes, we still have questions from more than a year ago. No, we didn't get to all of them. Sorry.

Jan 02, 2018
Holiday Pod #5: The Video Games We're Most Looking Forward to in 2018

There are so many games we've yet to finish from 2017, but in a few days, 2018 will be here. Though we've spent much of this week taking stock of the year that was, now's a chance to think about what we'll be playing and talking about in the months ahead. Austin, Danielle, Rob, and Patrick looked through the calendar and came up with four games we'll be hot taking in 2018. (Yes, we're aware one of the games we discussed, Psychonauts 2, has already been delayed out of 2018. Oops.)

Dec 29, 2017
Holiday Pod: #4 Gaming's Most Controversial Trend in 2017: Loot Boxes

Everyone knows video games have to make money somehow, but the question over how games make money became one of the central arguments in 2017, as various big name publishers brought one of the most popular ways to monetize mobile and free-to-play games—loot boxes—into the mainstream. Now, governments around the world are looking into whether loot boxes should stick around. Austin, Rob, and Patrick got together to break down the past, present, and future of loot boxes.

Dec 28, 2017
Holiday Pod #3: Games That Only Appeared on Our GOTY List, Not Anyone Else's

Because there were so many games to love in 2017, there was a pretty good chance our individual top 10 lists were going to include games no one else featured. In an effort to give every possible game its due, Austin, Danielle, Rob, and Patrick decided to huddle around some microphones and propose and champion a game that came exclusively from one of our own lists.

Dec 27, 2017
Holiday Pod #2: Gaming and Politics Went Hand-in-Hand in 2017

One of the big reasons Waypoint exists was to create a space where it was not only accepted to talk about games and politics, but encouraged. That we stumbled into a year where politics dominated every conversation, sometimes to the point of exhaustion, only underscored our point. To take a closer look at the intersection of gaming and politics in 2017, Austin, Rob, Danielle, and Patrick gathered around their microphones.

Dec 26, 2017
Holiday Pod #1: Games That Narrowly Missed Our GOTY Lists

There's no reason a game of the year list can't be filled with 15 or 20 games, but by constraining the list to only 10 games, you're forced into making interesting decisions about what you truly valued in the past year. Of course, that means leaving some games behind, especially in 2017! For today's podcast, Austin, Danielle, Rob, and myself picked one game that didn't make the list, and made the case for why it's great.

Dec 25, 2017
Episode 123: Someone Explain To Me The Alien Alloys Before I F'ing Explode

In-between preparing for next week's holiday break and organizing our game of the year lists, the Waypoint staff has been unable to shake this weird story from The New York Times that, seriously and soberly, suggests aliens are, uh, real?? With the rest of the Fake News mainstream media ignoring this extremely important story, it was time for Austin, Danielle, Rob, and Patrick to weigh in. Also, machine elves. MACHINE ELVES.

Dec 22, 2017
Episode 122: Gravity Rush 2 Really Did Come Out This Year

There are only a few more days before the Waypoint staff has to finalize their game of the year lists, which means everyone is hurrying through various games, trying to figure out if there's a game they missed (or forgot about). This prompts myself, Austin, Rob, and Danielle to talk about everything from the subtle genius of Resident Evil 7, characters being jerks in Night in the Woods, the bad opening hours of Gravity Rush 2, and more.

Dec 19, 2017
Episode 121: Star Wars: The Last Hot Take

Few movie franchises inspire as many hot takes as Star Wars, and with the latest film dropping, you can already feel the Internet shaking. There are zero The Last Jedi spoilers in this podcast, but the movie's release prompted Patrick, Danielle, and Austin to consider why people so compelled to deliver their opinions ASAP, how hot takes relate to spoiler culture, and more.

Dec 15, 2017
Episode 120: More Like Ready Player None!@!!!!!

A new trailer for Steven Spielberg's adaptation of Ready Player One dropped this weekend, which prompts Austin, myself, and Rob into a longer discussion about Ready Player One as a work, the kinds of films Spielberg is making these days, and more. We also dig into the new desert map in PlayerUnknown's Battlegrounds, and why Rob is playing so much Dead Rising 3.

Dec 12, 2017
Episode 119: Bunghole Drip

Earlier this week, the popular crowdfunding service Patreon announced some controversial changes to the way it handles processing payments, and basically nobody's happy about it? To wrap our heads around the rocky future of media and react to 2017's Keighleys, CNET editor editor at large (and frequent guest of Giant Bomb's Beastcast podcast) Jeff Bakalar joined Patrick, Rob, and Austin. We also spend way too much time speculating about a 30 second teaser for FromSoftware's new game.

Dec 09, 2017
Episode 118: Game of the Year 2008

​Austin is playing the extremely long and anime Xenoblade Chronicles X. Danielle is finishing up Wolfenstein II: The New Colossus. Patrick is working his way through the back half of The Evil Within 2. Rob? Rob's playing Dead Space. If you're wondering why Rob's game of the year list sounds like it came distinctly from 2008, you have your answer. Elsewhere, we turn to the mailbag to discuss conflicts between established games writers and YouTube culture, what genres we've had to leave behind as we got older, and more.

Dec 05, 2017
Episode 117: AKA The Trap Trebek

In this episode of Waypoint Radio Live, we're joined by none other than Scott Rogowsky from trivia app sensation, HQ.

Austin and Danika talk to Scott about his beginnings in stand-up comedy, the transient bliss of HQ, grappling with new found fame, what exactly counts as cheating (no googling!), and the development of the HQ community.

Dec 01, 2017
Watching History Fade Away in 'Call of Duty: WWII'

Waypoint Senior Editor Rob Zacny reads his latest, which tackles Call of Duty: World War II, a game that sends the series back to its roots, and casts a modern warfare gaze on a past that suddenly seems mythic. Find the full article at: https://waypoint.vice.com/en_us/article/pa37bn/watching-history-fade-away-in-call-of-duty-wwii

Nov 30, 2017
Episode 116: ZombiUGottaPlayThisGame

Though the holidays can be stressful, time off from work means there's way more time for games! So, there's that. Danika, Austin, Rob, and Patrick reconvened after Thanksgiving to discuss what everyone played over the brief break, ranging from Battle Chef Brigade to Animal Crossing: Pocket Camp to ZombiU (yes, ZombiU!) to Yakuza 0. Because Patrick didn't play any games, however, he was forced to express my ongoing anxiety about having purchased a robot cleaner. Rob didn't make Patrick feel any better.

Nov 28, 2017
Wolfenstein: The New Order (Part 2)

First up, an apology. Though we’ve tried to find a way to make Waypoint 101 run on a schedule, the bandwidth of Waypoint’s staff makes that really tough. That said, we’re happy to present this three-hour (!!!) podcast in which myself, Danielle, Austin, and Rob talk through the second half of Wolfenstein: The New Order and make sense of the sequel, The New Colossus. We tried to keep things short, but managed to talk for nearly four hours, anyway.

Nov 23, 2017
Episode 115: A Mailbag Turducken

Video games have been especially busy lately, which means we’ve only had time for one or two questions at the end of most podcasts. With the Thanksgiving holiday coming up for many, including everyone at Waypoint, we figured it was a good time to get our hands dirty in The Question Bucket. This helps explain why Danielle, Rob, and myself went on an extremely long tangent about garage culture, and how people lose their minds after moving to the suburbs. We talk about video games sometimes, too.

Nov 20, 2017
Episode 114: Make Star Wars Weird Again

A new Star Wars video game launched this week, but Battlefront II isn’t on our minds right now. Instead, Rob, Danielle, and Patrick used the launch of Electronic Arts’ loot box simulator to look back at their individual histories with Star Wars video games. If you want to hear about Danielle’s special “flight pants” while playing Shadows of the Empire, or how Dark Forces forced Patrick to understand how computers work, this is the podcast for you.

Nov 17, 2017
The New 'Need for Speed' Sees a Future Where Loot Boxes Are in Control

Austin has recorded a bonus podcast for those of you who don't have time to swing by the site to read his latest article, "The New 'Need for Speed' Sees a Future Where Loot Boxes Are in Control." You can find that story (and many others) at waypoint.vice.com, and read it here: https://waypoint.vice.com/en_us/article/9kqvzp/the-new-need-for-speed-sees-a-future-where-loot-boxes-are-in-control

We'll be back as usual this Friday with more Waypoint Radio! Enjoy!

Nov 15, 2017
Episode 113: Comrades, He Does Not Know Anime

Because it’s 2017, it’s impossible to go a day without something big, which is why Patrick, Austin, Danika, and Rob spend a big chunk of the podcast discussing why some people end up harassing developers when they’re upset about a game. Later, Danika discusses her time with Horizon: Zero Dawn’s big DLC, The Frozen Wilds, Rob relays the confusion of entering the world of 4K with the Xbox One X, and Austin accidentally becomes a speedrunner.

Nov 14, 2017
Episode 112 Adam Ruins Dark Souls

We welcome special guest Adam Conover from Adam Ruins Everything for a chat about Dark souls, fairness in games, and how much fun it is to ruin common misconceptions. We also talk seriously about comedy, Louis C.K., and sexual harassment.

Nov 10, 2017
Episode 111: Make a Wish (For A Podcast)

With half the team missing or wounded, Austin and Rob have to conduct an after-hours stealth podcast. Austin's been playing some Need for Speed: Payback and the Longshot narrative campaign from Madden 18, while Rob is really surprised by how much War of the Chosen turned him around on X-COM 2.

Nov 07, 2017
Waypoint Radio Episode 110: Mighty Souls

11-time UFC Flyweight champion (and prolific game streamer) Demetrious Johnson joins Danielle and Austin today for a chat about Battlegrounds, fighting games, and MMA. “Mighty Mouse” came prepared, with plenty to say about streaming platforms, esports casting, and the business of putting on a good show.

Nov 03, 2017
Waypoint 101: Blade Runner 2049 Spoilercast

In an epic spoilercast that lasts almost—but not quite—as long as the film itself, Austin, Rob, and Danielle dig deep into the world of Blade Runner 2049. There are no holds barred here, as they go into the cinematography, politics, race and gender issues and deeply individual reads of the movie, along with a little dose of everyone’s history with the series.

So strap into your spinner (or, uh, audio device) and prepare for a long, spoiler-y journey into Los Angeles, 2049.

Nov 01, 2017
109: The Greatest Time to be a Gamer

This morning, Sony held an event in Paris to make a bunch of surprising (and not-so-surprising) announcements about video games. While we won't be able to play most of them until next year, there was plenty to talk about, especially when it came to some "interesting" trailers for The Last of Us Part II and Detroit: Become Human. Austin, Patrick, and Danielle talk through Sony's news before touching on how much fun we've having with Super Mario Odyssey.

Oct 30, 2017
Episode 108: Intro (feat. Video Games)

Between Super Mario Odyssey, Wolfenstein II: The New Colossus, and Assassin’s Creed: Origins, it’s one of the biggest weeks for video games in a long time. What connects all three of them is that once you start a new game, they have to introduce themselves. Patrick, Danielle, and Austin use the powerfully dark introduction from Wolfenstein II, the botched introduction from Assassin’s Creed: Origins, and the trope-y introduction from Super Mario Odyssey as a launching pad for a larger discussion about each game, and what it means to design a video game's first impression.​

Oct 27, 2017
Review: Super Mario Odyssey is a Fever Dream of Creativity and Pure Joy

272 moons later, I've "beaten" Super Mario Odyssey, but it feels like I've only scratched the surface of Mario's latest, a breathlessly creative adventure equal parts surprising and bewildering—in a good way.

Oct 26, 2017
Episode 107: What Happened To NeoGaf

Over the weekend, allegations of sexual misconduct by the owner of the popular gaming forum NeoGAF surfaced. Patrick spent the weekend looking into the story,which turned into a lengthy examination about the last 48 hours at NeoGAF, including comments from NeoGAF's owner, the woman who raised the original allegations, and the moderators who helped run the site. Austin, Danielle, and Patrick have complicated feelings about NeoGAF, so a podcast seemed the best way to work them out.

Oct 23, 2017
Episode 106: Urban White

Earlier this week EA shut down Visceral Studios, leaving many to wonder about the future of linear, AAA single player games. It’s a complex topic, which is why we’re grateful that we got to sit down and talk about it with Manveer Heir, a 12 year veteran of the industry who worked on games including Mass Effect 3, Andromeda, and Wolfenstein (2009). We also dig into issues of representation, toxic work cultures, harassment, and talk about how to make the games industry a better place. We’re optimistic, we swear—it’s just gonna be a lot of work!

Oct 20, 2017
Episode 105: The Father, The Son, and the Holy Ghoke

Following a weekend where an ex-Naughty Dog employee alleged they were sexual harassed, Austin, Danika, Rob, and myself took stock of the various (and often inappropriate) ways different actors responded to the situation. Elsewhere, we discussed a bizarre but extremely good trivia app called HQ, and after telling a great joke, I shared some initial impressions of South Park: The Fractured But Whole, a game that's likely to be disappointing, even to South Park fans.

Oct 17, 2017
Episode 104: Is the Immersive Sim Dead?

We’re trying something different with the Friday episodes of Waypoint Radio. One, Danielle is the host! Two, the discussion is framed around a single topic. That doesn’t mean we won’t talk about games we’ve been playing (or big news), but generally, this is the new format. In the future, we’ll be announcing topics in advance, so you can weigh in with questions. On today’s episode, the future of the immersive sim genre (aka Deus Ex, Dishonored, Prey) is explored by Danielle, Rob, Austin, and Patrick.

Oct 13, 2017
Episode 103: Children Are Not Whales
Though the beta for Star Wars: Battlefront II just started, it's only added fuel to the fire for a conversation that's dominated the last few weeks of games: loot boxes. Rob, Danielle, and myself weigh in on whether some players are being overdramatic, or if the industry is overreaching in a way that'll quickly backfire. In The Question Bucket, we mull over how boring it can be to play a "bad" character in a video game, the ongoing debate over whether you can like a game when its creators are shitty, and more.
Oct 10, 2017
Wolfenstein: The New Order (Part 1)
It's taken too long, but the second installment in Waypoint 101, where we revisit old games and have a community discussion about them, is here. Austin, Rob, Danielle, and Patrick have played through the first six chapters of Wolfenstein: The New Order, in anticipation of the game's sequel, The New Colossus, arriving later this month. (And also because the real world is, weirdly, full of Nazis again?) There are abundant spoilers, obviously, as we discuss how The New Order was perceived when it arrived in 2014, catching most by surprise, and how 2017's political context has changed perceptions of the game. We'll be back with a second, final episode in two weeks.
Oct 07, 2017
Episode 102: R.I.P. A.I.M.
If you're the kind of person who gets a nostalgia hit listening to the sign-on sound from old AIM clients—yes, the one where the door opens—you're going to enjoy our long conversation about the recent announcement AIM will shut down later this year. Austin, Rob, and Patrick discuss the awkward teenage crushes that played out over the messaging service, before using BuzzFeed's recent piece about the origins of the alt-right website Breitbart as a means of re-examining GamerGate, three years after it all started. (Since this podcast was recorded, the VICE employee mentioned in BuzzFeed's story has been fired. Also, Austin's Internet magically turned back on.)
Oct 07, 2017
Episode 101: All Hail the Algorithm
If games are the furthest thing from your mind right now, no one could blame you. It's why Austin, Danielle, Rob, and Patrick couldn't start Waypoint Radio without reflecting on the (still unfolding) events in Las Vegas, where a mass shooter killed at least 58 people and wounded 500 others on Sunday night. There aren't words for a moment like this, but we try to find them. Elsewhere, we discuss Golf Story, Forza Motorsport 7, Danielle's love of a visual novel about gay baseball players, and answer a Question Bucket email about games based on our favorite albums.
Oct 02, 2017
Episode 100: What if Suddenly the Ground Was Gone?
Does it really count as the 100th episode when we publish two episodes a week? Is that cheating? Whatever, we’re going with it. Danielle, Danika, Austin, Rob, and Patrick all jumped on microphones today to discuss the nuances of the unreleased film Skybound, a movie where (wait for it) the ground disappears, for an uncomfortably long time. After that, we reminisce about Vice Gaming’s New Podcast, before opening up The Question Bucket.
Sep 29, 2017
Episode 99: www.centrism.nfl
With Danielle still on vacation, Rob, Austin, and Patrick huddled together for a quiet, easy episode of the podcast, where Austin would tell us about the surprisingly smart sci-fi Hitman-like game, Echo, and Rob would update on his terrible drinking habits. Instead, both happened, and a question about how to effectively protest took us down a long and winding road about the politics of golf courses, Trump's tweets about the NFL, the exploitation of black athletes, and more. It's a doozy.
Sep 25, 2017
Episode 98: PlayerUnknown's Rob Zacny
We discuss the odd threat against Epic Games about PlayerUnknown's Battlegrounds vs Fortnite, the crappy humor of South Park, and more.
Sep 25, 2017
Episode 97: A Town Hall With My Liver
​With Austin back from vacation, he joins Patrick and Rob to discuss his experience accidentally playing a fog game of PlayerUnknown's Battlegrounds with a complete stranger, resulting in Austin chasing down another player, ala Jason Voorhees. Elsewhere, Rob recounts this weekend's botched attempt to play a board game, thanks to a woeful misreading of a bottle's label, and what motivated Patrick to murder an entire bar in Dishonored 2: Death of the Outsider.
Sep 18, 2017
Episode 96: The Legend of Asher Mir
With Austin and Danielle both on vacation, the ol’ Waypoint Radio microphones are only pointed at Patrick and Rob today. Fortunately, there’s plenty to talk about, as we work through our feelings on the campaign in Destiny 2, and whether Bungie should seriously consider ditching a “campaign” for Destiny 3, or whatever they call the next one. Elsewhere, we gush over the new Dishonored 2 add-on, Death of the Outsider, and answer a reader question about the best kinds of games to play when you don’t have much time to game.
Sep 15, 2017
Episode 95: So, PewDiePie Said the N-Word
It's a full crew on Waypoint Radio today, with Austin, Patrick, Danielle, and Rob huddling around a microphone to discuss our thoughts on the weekend's big, crappy event: while streaming PlayerUnknown's Battlegrounds, the most popular YouTube personality, PewDiePie, used the N-word. Heads up: Several times during the whole podcast, Austin says the word in full.
Sep 11, 2017
Episode 94: The Ol' Bahama Mama
It seems like Destiny 2 is the game Bungie had originally promised with Destiny in 2014, but hey, better late than never, right? The state of Destiny is slightly more complicated than that, of course, and to break down our initial reactions, Austin, Rob, and Patrick are joined by Giant Bomb’s Abby Russell. There’s also some discussion of a place called “Buffalo Wild Wings.” (Some people recommend you get the honey BBQ wings there.) (Also, there are some mild Destiny 2 story spoilers, but they are vague.)
Sep 08, 2017
Episode 93: A Baka Situation
Welcome to episode 93, recorded live from Seattle during PAX West 2017! Danika, Austin, Danielle, and Patrick recount their donuts and grievances, chat about cool games from the PAX show floor, and attend to not one, but TWO question buckets straight from the audience. Forgive us, father, for we are about to sin.
Sep 06, 2017
Episode 92 - Swift Strats
Austin and Patrick hold down the fort with discussion of two strategy games: Mario + Rabbids Kingdom Battle and Xcom 2's new content. Then, there's a beautiful dive into the question bucket with an unpacking of our previous takes on Taylor Swift's new single.
Aug 29, 2017
Episode 91: The Orange Casket
You know it's a good episode when, right out of the gate, we're talking about pop singles, the political platforms of the pop singers behind them, and questions about why Carly Rae Jepsen isn't more popular. Elsewhere, Austin and Patrick have been playing Mario + Rabbids: Kingdom Battle (it's good), and Rob and Danielle join us for a long discussion about how Valve's handled the non-existence of Half-Life 3, in the wake of a Half-Life 2: Episode Three synopsis emerging from a former Valve writer.
Aug 25, 2017
Episode 90: Skeletons Don't Need Hearts. (Or Do They?)
​As the fall gaming season approaches, and games like Mario + Rabbids: Kingdom Battle and Destiny 2 loom, we take a deep breath and talk about...No Man's Sky. Look, there's a new update out, and Austin needs to get some things off his chest. Elsewhere, Patrick's finished Uncharted: The Lost Legacy and Has Some Thoughts on Puzzles (Danielle is halfway done), and Rob recounts a losing battle in Warhammer.
Aug 22, 2017
Episode 89: Friday Night Cyberpunk
Austin is out on a Summer Friday, so Patrick, Rob, and Danielle get down to business to talk about good August games. They touch on Madden's very Friday Night Lights-esque story mode, new content (including ghost trolls!) for Total War: Warhammer, and the pleasures of Uncharted: Lost Legacy as well as the very dark cyberpunk of Observer. Then, they take a dive into the question bucket and get ready for the weekend.
Aug 18, 2017
Big Announcements: New Waypoint 101 and... A TV SHOW?
Not a full episode today, just a couple of quick announcements: 1. Waypoint 101 is coming back and (unsurprisingly?) we're going to be diving headfirst into Wolfenstein: The New Order over the next month or so! 2. Waypoint is going to be on your television. Seriously. Tonight at 9PM ET—and every Wednesday night for the next eight weeks—tune into Disney XD to watch Waypoint Presents, a documentary series that takes you into some of the most interesting stories in the world of gaming. Spread the word about both, and as always, hit us up on Twitter @waypoint!
Aug 16, 2017
Episode 88: Agents of (Sonic) Mania
Austin, Patrick, and Danielle gather to discuss their weekends: starting with the new patch for No Man's Sky and the tragic events in Charlottesville this weekend. Then, they pivot to some lighter fare: the first few hours of Volition's open world in Agents of Mayhem and Danielle's newfound case of Sonic Mania.
Aug 14, 2017
Episode 87: Goodbye Natalie
Austin and Patrick are off getting jersed and on assignment, so Danielle, Rob, and intern Natalie held court—on Natalie's final day as our intern. We chat about PUBG, TitanFall 2, and Tacoma, before dipping into the bucket for a serious dip.
Aug 11, 2017
Episode 86: Nick Robinson
Polygon video producer Nick Robinson was suspended last Friday, “pending a thorough Vox Media inquiry” regarding allegations of serial sexual harassment. You might not be surprised we Have Some Thoughts. Patrick, Austin, Danielle, and Rob used this moment to discuss the confusing world of power dynamics in the social media age, what it’s like to have a favorite creator accused of something grotesque, and why we should avoid demanding “receipts” from people who come forward with stories of harassment. Elsewhere, we celebrate our recent chicken dinner in PlayerUnknown’s Battlegrounds, Danielle gushes over Atomic Blonde, and Rob tells us why Battle Brothers is giving him pause.
Aug 07, 2017
Episode 85: Magical Legos
We talk Titanfall, Prey, Battlegrounds and Magic Legos on Waypoint Radio
Aug 04, 2017
Episode 84: Not Every Daddy Is A Dream
In a throwback to VICE Gaming's New Podcast, aka the old version of Waypoint Radio, it's just Patrick and Austin on the podcast today. After running through the major games coming out this month, starting with Tacoma later this week, Patrick confesses to having my heart broken in Dream Daddy, which leads to a discussion about how we should judge content cut from a game. In The Question Bucket forces us to examine why people, like Austin, are wrong about Super Mario Sunshine.
Jul 31, 2017
Episode 83: Sword of Trumpocles
Apologies in advance to all residents of Los Angeles who are fans of the city they live in, but the opening moments of this podcast are not kind. As it turns out, Austin has some thoughts on cities, yours included. Elsewhere, Austin discusses his opening hours with the latest from Epic Games, Fortnite, Rob catches us up on his time with Darkest Dungeon, Patrick reminisces about getting everyone killed in PlayerUnknown's Battlegrounds, and Danielle tells us what #ResistJam is all about.
Jul 28, 2017
Episode 82: Pump-Action Patrick
Today's podcast begins on a somber note, as we say goodbye to Waypoint's UK editor, Mike Diver. Mike was, unfortunately, let go as part of a recent VICE internal reorganization, but Waypoint wouldn't exist without all the hard work he's put in over the years. We wish Mike nothing but the best. ​Elsewhere, Patrick shares his confusion and joy over the the new dad-focused visual novel, Dream Daddy, while Rob, Danielle, and Austin discuss their hours with the newest game from Supergiant, Pyre.
Jul 24, 2017
Episode 81: Mustard vs. Ketchup vs. Mayo
As Rob Zacny's Subterfuge campaign finally comes to an end, we discover what depths a group of humans will go to stab one another in the back. Elsewhere, Rob, Austin, and Patrick discuss our hours with the fun (but limited) Destiny 2 beta, and what it doesn't tell us about the finished game. Things get heated towards the end, when a debate over mustard, ketchup, and mayo breaks out, with Danielle "Susan Collins" Riendeau casting a decisive vote.
Jul 21, 2017
Episode 80: The Spirit of Marvel
With Austin busy being a "boss" who has "responsibilities," it's left to Danielle, Patrick, and Rob to discuss the latest developments in the game that's slowly killing Rob's life, Subterfuge, before we talk about some of the events at EVO 2017 this weekend, including the way Capcom's botched rolling out its surefire hit, Marvel vs. Capcom: Infinite. Elsewhere, Patrick continues to wonder why so many people are obsessed with Kingdom Hearts, and discuss some early hours with Splatoon 2.
Jul 17, 2017
Episode 79: GOOP Presents: Boost Juice
It's like the saying goes: if there's a long running wrestling franchise with deep customization options that leads to people making deformed Kirbys, Austin will be there. Patrick, Danielle, and and Rob are there to help him through this, as we discuss Edmund McMillen's new platformer, The End is Nigh, and Rob's latest scheming in Subterfuge.
Jul 16, 2017
Episode 78: The War on Game Criticism (Part 15)

Over the weekend, popular YouTube creator VideoGameDunkey, known for his funny and biting videos about games, published a 9-minute critique about games criticism. Dunkey pointed his criticism at huge websites like IGN and Kotaku, lamenting review scores, the race to be first, a disconnect between a website's voice and an individual reviewer's opinion, and more. This prompted a lengthy discussion between Austin, Patrick, Rob, and Danielle, before we touched upon Rob's revenge fantasies in Subterfuge and Danielle's time with Hollow Knight.

Jul 10, 2017
Episode 77: Tootin' With Putin

Though gaming might not be moving at the same pace ​as earlier in the year, there's plenty to talk about. After Austin and Patrick provide an update on our (lack of) chicken dinner in PlayerUnknown's Battlegrounds, he discusses his time with the updated Final Fantasy XII: The Zodiac Age, while Patrick laments his inability to jump properly in the Crash Bandicoot remaster. Plus, Rob reveals the fascinating subtlety of pitching in MLB The Show 17, and Danielle updates us on Breath of the Wild's DLC.

Jul 07, 2017
Waypoint 101: Binary Domain [Part 02]

Welcome to the second episode of Waypoint 101, our semi-regular podcast where we, as a group, play through an older game, something we've always wanted to get around to or something worth another visit. Our first series has tackled Sega's Binary Domain, an underrated sci-fi shooter with a story that takes some surprisingly dark turns. We talked about the game's first three chapter last month, and we've returned to discuss the game's conclusion. ​Join Patrick, Austin, and Rob as we discuss our favorite topic: sad robots.

Jul 03, 2017
Episode 76: Breath of the Battlegrounds

Austin, Patrick and Danielle convene to talk about new Breath of the Wild DLC, PlayerUnknown's Battlegrounds, and high-level play in the games we just can't quit. Then, they take a dip in the question bucket and get ready for the weekend.

Jul 01, 2017
Episode 75: Dude, Where's Rob's Car?

After a few days off, Patrick has returned to Waypoint Radio with Rob and Austin. (Danielle is taking some well-earned rest.) Naturally, the conversation turns to "accidental" fraud, the secret motivations to play golf, and, eventually, video games. We muse over Forza Motorsport 7's 100GB download, games reinventing themselves after release, and more.

Jun 26, 2017
Episode 74 - Purloin Your Pokemon

Rob, Austin, and Danielle sat down to take on indie horror games, the many incarnations of Sherlock Holmes, and... imaginary Pokemon. Then, we take a question bucket inquiry from long ago—all the way back in December 2016.

Jun 23, 2017
Episode 73 - Devils Don’t Need No Advocates

Austin and Patrick are out recovering from E3, so Rob and myself were joined by our excellent summer intern, Natalie Watson to dissect the most memorable aspects of E3 2017. We touched on the difficult politics of The Last Night and Far Cry 5, the excitement and energy of Ubisoft and Bethesda’s press events, and the most off-the-rails parts of the Coliseum, and we took a nice dip into the question bucket.

Jun 19, 2017
Waypoint @E3 2017 - The Last Day

We made it to the final night of E3, and we all survived! Join Patrick, Danika, Rob, and Austin for a discussion of Nintendo, our interview with Reggie Fils-Aime and the company’s treatment of fan work, Monster Hunter, Marvel Vs. Capcom: Infinite, Middle Earth: Shadow of War, and much, much more.


We did it, folks! We made it through Waypoint’s very first E3, and we couldn’t have done it without you.

Jun 17, 2017
Waypoint @E3 2017 - Day Two, Which Is Also Day Five

For day two (or five?) of E3—ok, let’s just call it Wednesday night—Austin, Danika, Rob, and Patrick sat down to talk about all the games they saw, played, or got pitched on during a wild and woolly day on the show floor. They take on the wild scale of Beyond Good and Evil 2, the difficulties of The Last Night, the sheer iciness of Frostpunk, and much, much more.


Also, there is a mysterious Red Door. It’s scary.

Jun 17, 2017
Waypoint @ E3 2017 - Fullbright's Steve Gaynor Goes to the Moon

Danika welcomes Steve Gaynor of Fullbright—the studio behind Gone Home and the upcoming Tacoma—onto the show to talk E3 excitement, fans, and setting games in space.

Jun 14, 2017
Waypoint @ E3 2017 - Sony In the Dark

Austin and Patrick discuss their adventures in Sony's E3 booth, with talk of Knack, Detroit: Become Human, Spider-Man, and much more. 

Jun 14, 2017
Waypoint @ E3 2017 - Devolver Digital Martial Artists

Patrick and Austin report from the show floor/parking lot, with tales of Devolver Digital's finest wares at the show. They talk Absolver, Minute and more as they attempt to keep all glasses on faces for the duration of the show.

Jun 14, 2017
Waypoint Radio at E3: Day One on the Show Floor

Austin, Danika, Rob and Patrick have survived the first "official" day of E3, and they have a 2-hour episode to show for it! They talked about the E3 show floor (and how it's overflowing with people this year), Call of Duty: WWII, Talos Principle VR, Absolver, and few other things!

Jun 14, 2017
Waypoint @ E3 2017 - Nintendo - Patrick Loves Rabbids
Mario Odyssey is real, it's coming in August, and Danika and Austin have played it. Patrick interrogates them for important hat-based information, and declares his eternal love for Rabbids. Rob wonders what he's gotten himself into now—and imagines a world where Mario commits to doing terrible violence.  
Jun 13, 2017
Waypoint @ E3 2017 - Microsoft Showcase & Sony Press Conference - The Knackening

As proof that E3 2017 is in full swing, Austin, Rob, and Patrick have gotten hands on time with Assassin’s Creed: Origins, Crackdown 3, Sea of Thieves—and they’re here to let you know what games will make you say “Yo.” Also: impressions from the Sony press briefing, theories about Keyser Soze and the templars, and an angry rant about an unfortunate encounter with bright lights.

Jun 13, 2017
Waypoint @ E3 2017 - Bethesda - Drinking Milkshakes, Punching Nazis

Patrick, Rob, and Austin are burning the midnight oil so that they can dish out their thoughts on Bethesda's E3 2017 press conference. They chat about Doom VFR, Fallout 4 (VR), Dishonored: Death of the Outsider, Wolfenstein: The New Colossus, The Evil Within and more!​


Jun 12, 2017
Waypoint @ E3 2017 - EA and Microsoft - Make 'Em Say YO

Danika, Patrick, Rob, and Austin have gathered in beautiful Los Angeles, California to drop hot takes and turn cold shoulders to the best and worst of E3. Today, they tackle the EA and Microsoft press conferences. Come for the excitement about exosuits & actually good zombie games, stay for the bad shoutcasting and milkshake ducks.

Jun 12, 2017
Episode 72: On The Eve of E3

It's just about E3 time! And that means that the usual Waypoint crew of Austin, Patrick, Rob and Danielle are filled with hope, excitement, and just a touch of terror for the upcoming mega-show. We talk about what we're hoping to see from the big publishers, what we will probably see, and what would get us to do a standing ovation in the middle of the show floor, then we go to a special, E3-shaped Question Bucket to answer your burning queries.

Jun 10, 2017
Episode 71: Wrath of the Goatse

Gotta admit, this episode might have gotten away from us a little bit. You've been warned, as Patrick, Austin, Rob, and Danielle have a long discussion about Goatsegate (don't ask), the surprisingly neat shooter Tormenter X Punisher, our thoughts on the state of independent developers' relationship with E3, and a trip into The Question Bucket to discuss best writing practices.

Jun 05, 2017
Episode 70: Jim Belushi's BattleTech

The moment Rob started talking about his experience with BattleTech, a new strategy game from the folks behind the recent excellent Shadowrun games, it was all over. Get ready for robot talk. Over in The Question Bucket, a listener asks about our various experiences with being a critic, and how we draw the line on when criticism gets too personal.

Jun 02, 2017
Waypoint 101: Binary Domain [Part 01]

Waypoint 101 is our new, semi-regular podcast where Waypoint editors play through an old game, maybe one we've always wanted to get around to, and discuss it. Unlike Waypoint Radio, this is meant to be a deep dive, with everyone participating having spent time with the game. To kick things off, we're playing through Binary Domain, a Gears of War-style sci-fi shooter from Sega in 2012.

The first podcast covers the game's first three chapters. The second will cover the remaining three. (E3 planning is throwing off our schedule. We'll figure out the kinks for the second installment. And, yes, you'll help us pick the next game!)

May 30, 2017
Episode 69: Another Drop in the Bucket

​For Episode 69 of Waypoint Radio, Senior Editor Rob Zacny and Managing Editor Danielle Riendeau invited special guest Tim Barnes (our intrepid producer!) to come from behind the mics and sit center stage with us. Patrick is off at a wedding and Austin was ill, so, we decided to do a special, all bucket episode, pouring into your deepest inquiries.

May 29, 2017
Episode 68: Project PEGI

Patrick is off in Montreal, but nothing can stop the sick-but-persevering Editor in Chief Austin Walker from talking about Far Cry 5, coinciding with the game's big reveal today. He's joined by Managing Editor Danielle Riendeau and her Rime-talk, and Senior Editor Rob Zacny, who had wild stories of Endless Space 2 and the Horatio, a species of people with an excellent backstory.

May 26, 2017
Episode 67: Project D.A.N.I.E.L.L.E.

You're going to be shocked that Austin and Patrick found a way to talk about Spelunky again, but it's for a good cause: we're in love with the Castlevania-inspired roguelike Dead Cells. Elsewhere, Danielle explains how she spent 48 hours finishing Prey, and Rob introduces us to the complicated galactic politics of Endless Space 2. Our brief dip into The Question Bucket has us musing about how playing games in a similar genre can help us understand what makes them tick.

May 23, 2017
Episode 66: The Search for Peter Dinklage Continues

Austin hasn't been in the office all week because, well, E3 is almost here. While spending a week in LA checking out various games, he hooked up with Rob to attend the big Destiny 2 event. After playing the game, the two of them huddled around some microphones, talked about their impressions, and answered reader questions about the game. The full crew will be back in rotation next week.

May 19, 2017
Episode 65: Never Double Down on Anime

With Austin in Los Angeles for some pre-E3 events and Rob on vacation, we went looking for a familiar face to join us on the podcast today. Fortunately, we found friend of the pod Pat Baer, a New York-based comedian, wrestling aficionado, watcher of anime, and player of video games. (He's finished Person 4 five times. Five times!) Besides talking about anime for a surprising length of time, we checked in on Prey and Flinthook. In The Question Bucket, we're asked about how game publishers handle when (and if) to make new franchises, instead of sequels.

May 15, 2017
Episode 64: A Lil' Murder Never Hurt Nobody

The game that everyone is playing is now the game that Waypoint is playing, as Patrick and Austin have decided to figure out what the heck is up with the shooting game with the super weird name, PlayerUnknown's Battlegrounds. As it turns out, it's really damn good. Elsewhere, Danielle updates us her adventures in lesbian space, aka she's still super into Prey. Oh, and Patrick spent a few hours with the new Souls-like The Surge, which drags the genre into sci-fi. It's hard.

May 13, 2017
Episode 63: Please Contact Weyland-Yutani HR

It's not very often that everyone at Waypoint is playing the same game simultaneously, but Prey has been scratching a lot of different itches for Austin, Danielle, Rob, and Patrick. Besides an update on our adventures in space horror, Rob provides an update on his raiding in Expeditions: Vikings, including whether or not it's a good fit for casual strategy fans. Over in The Question Bucket, we're asked whether we've ever accepted a job knowing we weren't fully prepared for it.

May 08, 2017
Episode 62: The 0451 Doctrine

It’s a good time to be a fan of games like Deus Ex. Between Mankind Divided, Dishonored 2, and this week’s Prey, we’re awash in immersive sims. Danielle, Austin, and Patrick have all put a few hours into the latest from Arkane Studios, while Rob probes us about the experience. Though most of our time was taken up by Prey, we still dip into The Question Bucket.

May 05, 2017
Episode 61: Don't Kinkshame Grandma

Though this latest episode of Waypoint Radio features a surprisingly long tangent about golf courses, we promise you that Austin, Rob, Danielle, and Patrick eventually get to video games. With Nintendo giving everyone a new reason to play their Switch—provided you, unlike Danielle, have already finished Breath of the Wild—we sent Austin to the local “cafe” (aka Dunkin’ Donuts) to research Mario Kart players in the wild. We also answer your questions, though not as many as we wanted to…because we talked about golf courses for a while?

May 01, 2017
Bonus Pod: Nier Automata Spoilercast

In the sea of excellent video games that 2017 has brought us, Nier: Automata still managed to stand out. Designer Yoko Taro’s latest slice of emotional weirdness struck several us at Waypoint, and by the time the credits were rolling for the fifth time, the only thing on our mind was finding a place to spoil the shit out of the game. Thankfully, our former colleague at Giant Bomb, Alex Navarro, was also looking for a place to spoil the shit out of Nier: Automata. It should go without saying that if you haven’t played the game yet, don’t listen to this podcast.

Apr 30, 2017
Episode 60: Teens & Taxes

It's a packed episode of Waypoint Radio this week, as Austin, Patrick, Rob, and Danielle embrace the warming weather to spend the hour talking about storytelling in games. Both Austin and Patrick wrote stories this week in response to an essay by academic Ian Bogost in The Atlantic titled "Video Games Are Better Without Stories," and used our time with the latest walking simulator, What Remains of Edith Finch, to speak more broadly.

Apr 28, 2017
Episode 59: Happy Jimmy McNulty Day!

Since the world of video games is (finally!) slowing down a little, Austin, Danika, and Rob talk about what they've been playing with their newly discovered free time... and, of course, they dip into the question bucket for a couple of doozies. There is Minecraft talk (including inspirational Minecraft rap), a discussion of Unexplored, and a look at various Waypointers' life paths, with a side helping of life advice. Remember, you too can submit questions to the crew by sending an email with the subject QUESTION to gaming@vice.com!

Apr 24, 2017
Episode 58: Yo! Noid Was Ahead of Its Time

No one’s looking forward to the weekend more than the staff of Waypoint, who’ve slogged through colds and the flu all week long. But before a few days off arrive, it’s time for another episode of Waypoint Radio, wherein Rob, Danielle, and Patrick discuss Patrick's article about Telltale’s ongoing technical problems, the tiny details in video games that make us happy, and Danielle’s love for Capcom’s Disney Afternoon Collection, a wonderful tribute to the company’s NES games.

Apr 21, 2017
Episode 57: #DeathSquad

For the vast majority of people who cannot stand that it's Monday, we have something for you: a new episode of Waypoint Radio. Austin, Danielle, Rob, and Patrick huddled around some microphones to discuss the tension between explicit and systematic storytelling in games (as evidenced by games like Stellaris and Breath of the Wild), Patrick's inability to cope with Persona 5's social stresses, and more. During our tour of The Question Bucket, we grapple with the prospect of friends in your regular gaming group acting bad—the sexist, racist kind of bad.


Apr 17, 2017
Episode 56: Lord of the Algorithm

Rob Zacny is no longer with is—don't worry, he only flew back home to California—but we couldn't resist bringing in another guest. Polygon's Phil Kollar is visiting New York, and despite worries that he'd get thrown in Internet jail for getting too close to us, he joined Austin, Danielle, and Patrick to discuss the state of Hearthstone, what the heck is going on with that PlayerUnknown's Battlegrounds game, and find out what's inside The Question Bucket. (And because we couldn't resist, there's some light discussion of the Star Wars: The Last Jedi trailer.)

Apr 14, 2017
Episode 55: The New York Witcher

It's a big week for Waypoint Radio: Rob Zacny's in town! It's an extra special (and extra big) podcast today, as Rob huddled in the New York studio with Danielle and Austin, while Patrick joined from a not-quite-safe-from-nuclear-fallout home in Illinois. (It'll make sense, promise.) We touch on Austin finishing up Nier: Automata, reveal we'll be doing a spoilercast soon with a special guest, and discuss group impressions of an early version of the sci-fi Souls-like, The Surge. Our dip into The Question Bucket brings ruminations on the virtues of the mundane.

Apr 10, 2017
Episode 54: Are You a Bird Truther?

There aren’t as many “big” games coming out this month, but there’s still plenty to talk about, especially since April brings the release of Playtonic’s Yooka-Laylee, their long-anticipated riff on Banjo-Kazooie. Patrick has been playing the game, as has Danielle, and the results are...not great. We use Yooka-Laylee as a reason to dive deeper into the merits of modernizing nostalgia, while Austin tries to provide some clarification on his bird opinions. Of course, we also dive into The Question Bucket, wherein we try to figure out who is The Velvet Underground of games.

Apr 07, 2017
Episode 53: Space Justice Warriors

Austin Walker decided to return to Stellaris this weekend, hoping to lead his bird society to the heights of galactic civilization, but when a space anomaly shows up, things go bad, leading to Danielle Riendeau and Patrick Klepek to nod, sigh, and wonder how things might have been different. Elsewhere, I talk about my fear of sea spiders in the underwater horror game Narcosis, and we return to The Question Bucket to ruminate on why some games have a backlash after they're released.

Apr 03, 2017
Episode 52: Knee-Deep in the Grimoire

The people of Waypoint have Strong Feelings about Destiny, so we convened Editor-in-Chief Austin Walker, Managing Editor Danielle Riendeau, Senior Editor Rob Zacny, and Senior Reporter Patrick Klepek to work through them. If you're a fan of hearing people talk about lore, do we have the podcast for you! We spend most of the time talking about Destiny 2, but worry not, The Question Bucket will return next week.

Mar 31, 2017
Episode 51: The Gang Gets Racist

You’ve already finished The Legend of Zelda: Breath of the Wild, right? And completed the main quest for Mass Effect: Andromeda? You know that Persona 5 is next week, right?

With Editor-in-Chief Austin Walker coughing up a lung, Senior Reporter Patrick Klepek, and Managing Editor Danielle Riendeau picked up the slack on the podcast today. After spending 40 hours finishing up Nier, Patrick is unwilling to let the podcast move on before he makes the case for why it’s one of the best games this year, Danielle updates us on her Zelda adventures, we touch on the recent YouTube controversy involving JonTron, and see how far we can dip in The Question Bucket.

Mar 27, 2017
Episode 50: Your Favorite Game Is Bad, Actually

After a series of technical hiccups, we finally managed to record a podcast today—albeit one that's shorter than usual—for our celebratory 50th episode.

Prompted by a letter from a listener who couldn't get into The Witcher 3...wait, there are people who can't get into The Witcher 3? Editor-in-Chief Austin Walker, Senior Reporter Patrick Klepek, and Managing Editor Danielle Riendeau, all avid fans of The Witcher 3, instead came up with games we couldn't get into, despite the rest of the world telling insisting they were terrific. 

Mar 24, 2017
Episode 49: MIA Culpa

After a weekend where people proved, once again, that they can't be trusted with the Internet, a podcast was the only way for us to make sense of what happened.

Though Editor-in-Chief Austin Walker ran down his initial thoughts on Mass Effect: Andromeda on Friday, he was restricted from talking beyond the first few hours. That's no longer true! While giving us an update on his note-quite-enthusiast adventures in space, Managing Editor Danielle Riendeau and Senior Reporter Patrick Klepek spent a long time geeking out over Nier: Automata, a truly weird and special game. And, of course, no podcast would be complete without a tour of The Question Bucket.

Mar 20, 2017
Episode 48: Oh Boy, Oh Gosh, We Gonna Need a Sequel for This

There are few franchises that made as much impact last generation as Mass Effect, which may help explain why there's so much anxiety over Mass Effect: Andromeda.

Both Editor-in-Chief Austin Walker and Managing Editor Danielle Riendeau have been playing (or watching someone play) Andromeda, while Senior Reporter Patrick Klepek has been watching, with some horror, as the Internet tear the game to shreds. Beyond impressions of Andromeda, we discussed our long history with the series, why there's so much pressure on the new game, and reach deep into The Question Bucket.

Mar 17, 2017
Episode 47: Calm Before the (Snow) Storm

There’s never been a more perfect time to have too many games, given that part of the country may very well be buried under several feet of snow tomorrow.

It’s our fullest cast yet, with Social Editor Danika Harrod, Editor-in-Chief Austin Walker, Managing Editor Danielle Riendeau together to talk about their time at PAX East, while Senior Reporter Patrick Klepek and Senior Editor Rob Zacny hop on to chat Breath of the Wild, Nier Automata, tabletop war games, and pluck from The Question Bucket.

Mar 13, 2017
Episode 46: Meet the Zacnys

As thousands descend on Boston for PAX East, including a number of folks from Waypoint, don’t think that means we’d leave you hanging without a new podcast.

Managing Editor Danielle Riendeau, Editor-in-Chief Austin Wallker, and Waypoint’s latest band member, Senior Editor Rob Zacny, managed to huddle around the mics. On today’s episode, they enrolled in Rob Zacny 101 to learn more about him, discussed what other games might learn from Breath of the Wild, and got a little dirty with The Question Bucket.

Mar 10, 2017
Episode 45: Link N' Build

Last week was particularly exciting in video game land, with the Game Developer's Conference and the launch of Nintendo's brand new Switch console. Social Editor Danika Harrod joins Editor in Chief Austin Walker, Senior Reporter Patrick Klepek, and myself for a discussion of Tacoma and other indie delights Danika saw on the show floor. There were snakes!

The discussion turns towards Breath of the Wild, which every non-Danika person on staff is currently playing, loving, and sweating over control-mapping. Then we take a quick dip in the question bucket and get ready for another big week at Waypoint.


Mar 06, 2017
Episode 44: Austin Shrugged

As thousands of Nintendo fans nervously smash F5 on their Amazon order windows, hoping their machines show up, Waypoint Radio squeezed in a podcast.

At this point, both Editor-in-Chief Austin Walker and Managing Editor Danielle Riendeau have managed to put some time into The Legend of Zelda: Breath of the Wild, while Senior Reporter Patrick Klepek is left to wonder when there will be a knock at the door. (There was, thankfully.) Besides Zelda, we share general Switch impressions, and use The Question Bucket to talk about fandom and Internet discourse.

Mar 03, 2017
Bonus Pod: ‘Breath of the Wild’ is the Zelda Adventure I've Always Wanted

Today's the day that critics get to weigh in on the Nintendo Switch's biggest launch title, The Legend of Zelda: Breath of the Wild. Because we know that a lot of our listeners primarily get their Waypoint #content via this podcast, we decided to offer an audio version of Austin Walker's take on the game! 

If you'd like to read along or share this with a friend, you can head to waypoint.vice.com and find the full story there. As always, interaction with you is a big part of this new podcast, so make sure to send any questions you have for us to gaming@vice.com with the header "Questions." (Without the quotes!) We can't guarantee we'll answer all of your questions, but rest assured, we'll be taking a look at them.


Mar 02, 2017
Episode 43: Don't Link and Drive

We're just days away from Nintendo launching their new console, but the rest of video games haven't gotten out of the way; instead, we're still drowning.

Editor-in-Chief Austin Walker is back, as is Managing Editor Danielle Riendeau and Senior Reporter Patrick Klepek. We kick things off with Get Out, the breakout horror debut from Jordan Peele—yes, of Key and Peele. There aren't any spoilers; it's a discussion about tone. Elsewhere, we all spent a few hours with Night in the Woods, a trip to America's rust belt by way of cat people. With the time left, we tapped The Question Bucket.

Feb 27, 2017
Episode 42: Thirst of the Wild

A week from now, Nintendo will not only launch a new console, but a brand-new Zelda game, one that’s promised big changes for a franchise that’s been looking for new directions.

Though Editor-in-Chief Austin Walker is technically still on vacation, he’s returned to taunt Senior Reporter Patrick Klepek with a copy of Breath of the Wild, and impressions of his hours with the game—at least, as much as Nintendo’s strict embargo will let him. We also dive deeper into our impressions of Horizon: Zero Dawn, another ambitious open world game that’s finally arriving next week.

Feb 24, 2017
Episode 41: Dark Joels

Even though we're taking the day off, that can't stop the podcast, especially since we're finally allowed to talk about our time with Horizon: Zero Dawn.

Editor-in-Chief Austin Walker is still on vacation, but Senior Reporter Patrick Klepek is holding down the fort with Managing Editor Danielle Riendeau and Group Publisher Joel Fowler. (Group Publisher means he helps manage the site and deal with boring stuff like money.) Besides discussing Horizon: Zero Dawn, we celebrate Joel finally beating Dark Souls 3, and dip into The Question Bucket.

Feb 20, 2017
Episode 40: A Big Round Wet McMuffin

Since many of the games we're playing right now can't be talked about until embargoes lift, we had to look for different topics of conversation.

With Editor-in-Chief Austin Walker on vacation (if you're reading this, Austin, that's not what people do on vacation), Social Editor Danika "Definitely Knows How to Write a Poem" Harrod joined Senior Reporter Patrick Klepek and Managing Editor Danielle Riendeau to discuss recent events with YouTube personality PewDiePie, why I'm interviewing folks who made sexual mods for Stardew Valley, and the games we've been playing. Like I said, we're all over the place on this episode. Hold tight.

Feb 17, 2017
Episode 39: Windy City Politics

Not every video game comes together the way you'd want, and the best of intentions can end up being exactly that: intentions. That feeling drove a lot of conversation today on the podcast.

Over the weekend, Editor-in-Chief Austin Walker and Senior Reporter Patrick Klepek spent time with We Are Chicago, a narrative-driven game hoping to illustrate the racial and socioeconomic struggles of African-Americans living in the South Side of Chicago, an area tragically known for its violence and crime. It, uh, doesn't really work, to say the least. Managing Editor Danielle Riendeau joined us for that, alongside new thoughts on what defines a Souls-like, and more from The Question Bucket.

Feb 14, 2017
Episode 38: Pagolda Industries

If you get Senior Reporter Patrick Kelpek and Editor-in-Chief Austin Walker in a room, Souls talk is gonna happen. We might end up fighting over the merits of Dark Souls 2 longer than one should, but that's the way it is.

All this Souls talk was spurred by Managing Editor Danielle Riendeau discussing her time with Nioh, which prompted a much longer breakdown and analysis of the core DNA behind a Souls game, and whether we can come up with a collective definition for the genre. We also dip into The Question Bucket, and Austin reveals the three-part young adult novel series that he's been working on.

Feb 11, 2017
Episode 37: Mobile Suit Gamer

The Super Bowl was this weekend, and while a just universe would have allowed a team other than the New England Patriots to win for once, 2017 has shown that world is not ours. Congrats, Patriots fans. You won another one. 

Back in the world of podcasts, Managing Editor Danielle Riendeau was battling sickness this morning, so Social Editor Danika Harrod joined Senior Reporter Patrick Klepek and Editor-in-Chief Austin Walker to give an update on the search for Donnel in Fire Emblem: Heroes, react to the beta for Ghost Recon Wildlands, discuss how Nioh seems to be separating itself from Dark Souls, and dip into The Question Bucket.

Feb 06, 2017
Episode 36: Deep Horny Subworld

We made it through January, y’all. That might seem like much, but we’ve gotta start somewhere. Fortunately, your reward is an avalanche of new games to play.

Editor-in-Chief Austin Walker returns  to the podcast, after playing several hours of ​​Horizon: Zero Dawn earlier this week. We talked about entering the land of robot dinosaurs with Senior Reporter Patrick Klepek and Managing Editor Danielle Riendeau, before breaking down initial impressions of the Dark Souls-inspired Nioh, breaking down our (read: Austin's) Fire Emblem: Heroes gambling habits. And no episode of Waypoint Radio would be complete without a thorough trip to The Question Bucket.

Feb 03, 2017
Episode 35: Hot Masked Robot-on-Robot Action

After a politically tumultuous weekend, one must find solace elsewhere. You know, like talking about how Senior Reporter Patrick Klepek was able to help a dominatrix find the will to punish her clients in Yakuza 0. And that's not even the weirdest thing...

Editor-in-Chief Austin Walker is not with us today—he should be back on Friday—but we didn't skip a beat; we found a great replacement to join Patrick and Managing Editor Danielle Riendeau: game critic and Overwatch fanatic Nico Deyo. (She wrote some fan fiction for us over the holidays!) Besides discussing my #1 dad coffee cup and early hours with Yakuza 0, we have Nico walk us through the latest developments in Overwatch fandom, and dip into The Question Bucket.

Jan 30, 2017
Episode 34: Punching the Gator

It's been a soggy, gray week here in Brooklyn, but all those clouds mean that it's been a fantastic time stay in and to play video games. 

Waypoint managing editor Danielle Riendeau has been boxing her way up the rankings in Punch Club​, Editor-in-Chief Austin Walker's has dug into the difficult police work of ​Swat 4​, and Patrick Klepek—well, Patrick is playing the best game of them all: vacation. In his stead is Waypoint Radio's producer, Tim Barnes, who hasn't played a game since Jedi Power Battles ​on the Dreamcast​. Can you blame him for putting the controller down?


Jan 27, 2017
Episode 33: The Worst First Impression

If real-life news is bumming you out, it's a good time to be a video game fan; what's usually a slow period has quickly turned into an avalanche of great releases.

After spending the last week diving into Resident Evil 7 in VR, senior reporter Patrick Klepek hopped on the microphones with Editor-in-Chief Austin Walker and Managing Editor Danielle Riendeau to discuss Capcom's successful return to survival horror's roots. Later, we examined the surprising ways Gravity Rush 2 uses class to tell an interesting story in a world of floating cities. Sadly, there wasn't time The Question Bucket today, but don't worry, we'll strap on our gloves later this week.

Jan 23, 2017
Episode 32: Dawn of the Final Day

Today, Donald Trump was sworn in as President. For the time being, at least, this is the new reality. Because of that, it felt fitting to podcast about politics again.

On Monday's podcast, we couldn't get through the swampy bucket of questions people had submitted, so we're getting dirty again. After watching Trump take the oath, Editor-in-Chief Austin Walker, Managing Editor Danielle Riendeau, and myself decided to strap on some microphones to dive back in. And though Trump is on our minds, our hourlong discussion is not merely about our new President, it's about how today's new political realities will change the culture of games.

Jan 20, 2017
Episode 31: The Political One

This is not where many of us expected to be in early 2017, but here we are. In just a few days, a man who openly questioned the legitimacy of our nation’s first black President, Donald Trump, will take the oath of office. As you can imagine, this has weighed on us at Waypoint.

Rather than keep those thoughts and anxieties private, we decided to open up. Last week, we asked you so submit questions for the podcast, questions that examined our relationship with politics. This doesn’t just mean our reaction to Trump, but how our politics influences the way we play, cover, and discuss games, the kind of media we consume—we cover a lot of bases.

Jan 16, 2017
Episode 30: New Donk City

The slow start to 2017 is coming an end, with Nintendo unveiling price, release date, and other super important details for its new home console, Switch. You can catch up on everything over here. Plus, Managing Editor Danielle Riendeau and Editor-in-Chief Austin Walker had a chance to go hands-on with the machine!

On the podcast, we talk through our reactions to everything Nintendo's announced, and I try to hold back my jealousy that other people have played Switch. I'll just have to watch that Super Mario Odyssey footage again and puzzle over New Donk City. Plus, we take a dip into The Question Bucket.

Jan 14, 2017
Bonus Episode: Chatting About 'Mafia 3' with Fullbright's Steve Gaynor

With its clever narrative framing device, a collection of fantastic acting performances, and a deeply expressive combat model, Hanger 13's Mafia 3 wound up being one of the biggest surprises of 2016. At least that's what I, Waypoint Editor-in-Chief Austin Walker, and Fullbright co-founder Steve Gaynor believe.

Since we we hadn't yet had our fill of talking about the game, we decided to record a little bonus podcast where we could talk to our heart's content about the game. And uh, spoiler warning, because we go all in on this one.

We chat about everything from the game's dynamic gunfights and cinematic car chases to its handling of race and history. We talk about the continuity of open world games that Mafia 3 exists in—yes, including Far Cry 2. We consider the impact the game will have on future designers—including on Gaynor, himself. We even dig into the secret post-credits ending, and talk about what implications about the future of the series that stinger...

Jan 11, 2017
Episode 29: Witcher Wednesdays

Yes, yes, it’s Monday, but hey—podcast! Unfortunately, Managing Editor Danielle Riendeau is sick, which means it’s just me and Editor-in-Chief Austin Walker holding down the podcast fort.

We check in with Austin about how he’s 35 hours into The Witcher 3 but not anywhere near the end, discuss how CD Projekt RED does world building in subtle ways, tease our upcoming impressions of Gravity Rush 2, dig into the surprising approach to developing Frog Fractions 2, and dig back into The Question Bucket to mull the way we make arguments on the Internet.

Jan 09, 2017
Episode 28: That's Mr. Regal to You

It's official: Managing Editor Danielle Riendeau and Editor-in-Chief Austin Walker have until the release of Cyberpunk 2077 to finish The Witcher 3. That still may not be enough time. Yep, we're still talking about a game from 2015! (One that I managed to finish that year, mind you.) But that's just how Waypoint rolls.

As we stretch our legs into 2017, I talk about my time with Let It Die, Danielle gives us the low down on "real" wrestling, we all mull how to tackle finishing lengthy games like The Witcher 3, and we dip into The Question Bucket to discuss when it's okay to stop playing games you aren't enjoying.

Jan 07, 2017
Episode 27: Occasionally the Dragon Gives Back

Happy New Year, from your friends at Waypoint Radio! Today, Waypoint Editor-in-Chief Austin Walker and Social Editor Danika Harrod join me in a discussion of games that just barely slipped our top ten lists this year, along with Danika's top picks of 2016.

We all have strong opinions about The Last Guardian, games that hit us right there, and the value of fanfiction, with a nice dip into the question bucket for our first taste of reader mail in 2017.


Jan 02, 2017
Episode 26: Go Home, 2016

It's time to say goodbye to 2016, and to do that,  Managing Editor Danielle Riendeau, Editor-in-Chief Austin Walker, Senior Editor Mike Diver, and myself grabbed our microphones to talk about the past year in games. Turns out there were a lot of good ones released in 2016!

This isn't a traditional game of the year podcast. Waypoint, as a site, isn't coming up with an overall top 10 list. Instead, each writer has their own list of games, better reflecting the different stuff we all played this year. On the podcast, we run through some of the awards we came up with, and use that as a vehicle to talk about most of the games that made a personal impact.

Dec 30, 2016
Episode 25: Merry Question Bucketmas

When you're reading this, I'll hopefully be slumped over on the couch, a holiday drink in hand, doing something productive, like trying to beat Area X in Rez. That's because we're technically off this week, but since we love you, we recorded two podcasts before departing for break.

Today's podcast features Managing Editor Danielle Riendeau, Editor-in-Chief Austin Walker, and myself doing what needs to be done: cleaning up The Question Bucket. It's sloppy in there, you know? We don't usually get a chance to answer more than a question or two during a regular podcast, but that's over.

Dec 26, 2016
Episode 24: All The D (ft. Lu Bu)

The year is almost over, folks. And while the crew at Waypoint is scrambling to finish up all of their work, especially for our upcoming game of the year features, we managed to podcast.

Managing Editor Danielle Riendeau returned for this episode, who once again joins me and Editor-in-Chief Austin Walker. Beyond giving an update on my ongoing frozen outlet crisis, Austin talks about his hours with Dragon Quest Builders, I explain what a USPS shipment page has to do with the reveal of Frog Fractions 2, we discuss Blizzard’s reveal that Tracer is canonically gay in Overwatch, and we get surprisingly serious during The Question Bucket.

Dec 23, 2016
Episode 23: Game of the Year 2017, Starring Mario

It’s our last week in the office—or in my case, a room in my house with a desk—which means it’s time to start figuring out what our favorite games of the year are. That involves using every spare minute to spend time with games we loved and games we might have missed out on.

Managing Editor Danielle Riendeau isn’t with us for this episode, so it’s back to basics with Waypoint Radio: me and Editor-in-Chief Austin Walker. We try and figure out what happened in Final Fantasy XV, whether Austin needs to finish The Last Guardian, what it would even mean to bring back Duke Nukem in 2016, and get down ‘n dirty with The Question Bucket.

Dec 19, 2016
Episode 22: Avatar: The Mobile Game

As chilly temperatures descend on much of the United States, it's a good time to sit inside and just listen to a podcast. Thankfully, we've got what you need. We've got that podcast for you.

Though Managing Editor Danielle Riendeau has left us for a brief vacation, social editor Danika Harrad joins me and Editor-in-Chief Austin Walker to, yes, talk about Avatar: The Mobile Game, our first impressions of Super Mario Run, the release of Nintendo Switch patents, and dip into The Question Bucket.

Dec 16, 2016
Episode 21: There Are Other Shotguns

Is it possible that we're finally getting a week without the release of a major game? Though some on staff might argue the release of Nitroplus Blasterz: Heroines Infinite Duel has been the reason to slog through the rest of 2016, most of us can probably take a breather here.

To kick off the week, Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau huddled around the warmth of microphones to discuss my closing hours with Final Fantasy XV, gaming franchises that we've always wanted to play but have somehow missed, and a series of excellent queries from the depths of from our true friend, The Question Bucket.

Dec 12, 2016
Episode 20: People-Sized People, Robot-Sized Robots

Look, take a breath. It's Friday. I know, it took a long time for Friday to arrive, and it'd be nice if Friday just gave you a heads up that it was going to be late, but look: Friday's here, and Friday means it's time for another episode of Waypoint Radio, too. See? Everything's great, everything's fine.

As always, Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau got together to discuss the week's news (Danielle got to interview Shigeru Miyamoto!), what we've been playing (Final Fantasy XV! Super Mario Run!), and take a dip into The Question Bucket.


Dec 09, 2016
Episode 19: Uncle Death

Warning: This episode's audio is a little messed up. We'll be good to go next episode! Thanks for your patience.

Even though our video game backlogs are already intense, 2016 does not give a damn; as of this week, the latest game from Ico and Shadow of the Colossus designer Fumito Ueda, The Last Guardian, has arrived. I’m sure you’ve all beaten Final Fantasy XV by now, right?! (I'm only 10 hours in...oops.)

To discuss Ueda’s latest (and more), Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau managed to stream our first live podcast on Twitch. (The archive is here​.) That’s right! Keep an eye on Twitter (@waypoint​) on Monday and Friday morning, if you want to watch us chat it up live.

In addition to The Last Guardian, we talked about the weirdness of Cindy’s...

Dec 05, 2016
Episode 18: The Keighleys

Love 'em or hate 'em, there's a reason so many of us watch Geoff Keighley's awards show every year. In addition to the trailers for some of the biggest games, you can never be quite sure what you're in for. Sometimes it's a trainwreck, and other times it's genuinely moving!

This year's watchers included Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau. After reacting to Nolan North's decision to get passive aggressive about the voice actors strike and Hideo Kojima's latest Death Stranding trailer, we talk about our time with Final Fantasy XV, Dishonored 2, and make a quick trip to The Question Bucket.

Dec 02, 2016
Episode 17: Austin Walker XV

Chances are your 2016 backlog is getting a little intense, but it's about to get even longer, with Square Enix preparing to release their long-anticipated Final Fantasy sequel, Watch Dogs 2 hitting PC, and The Last Guardian hitting next week. Feel free to slow down, video games.

We're in this together, though, and that includes Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau. On this episode, we discuss experiences with JRPGs, Austin's first hours with Final Fantasy XV, and see what The Question Bucket has in store.

Nov 28, 2016
Episode 16: Deep In That Question Bucket

Surviving Thanksgiving is no easy feat. If you’re reading this, you did it! (Hopefully that awkward conversation with the uncle who voted for Trump went okay. Good job.) Give yourself a pat on the back, and know that a reward is on the way: another edition of Waypoint Radio.

Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau recorded this in advance, so we decided to slap on some gloves and reach into The Question Bucket. If you sent a questions months ago, don’t fret; we start digging into our backlog on today’s episode.

Nov 25, 2016
Bonus Pod: Breaking Down Our Sleeping Dogs 2 Story

Though our regular Monday episode of Waypoint Radio went live last night, we recorded a special bonus podcast, as well, where we break down today’s big investigation into Sleeping Dogs 2. If you missed our story on the now-abandoned plans for a sequel to one of gaming’s cult classics, read up on it before listening to a discussion between myself, Editor-In-Chief Austin Walker, and Managing Editor Danielle Riendeau.

Nov 22, 2016
Episode 15: WaypointPlus Blasterz

As we prepare for having a few days off later this week, you'll have to forgive us for delivering the podcast later than usual! Thankfully, though, it means you'll have access to an hour of the group dipping into The Question Bucket on Friday, as everyone nurses their food hangovers.

But on today's episode, Editor-In-Chief Austin Walker, myself, and Managing Editor Danielle Riendeau discussed our experiences as Emily Kaldwin in Dishonored 2, why two Nintendo fan games have disappeared from the nominations for this year's The Game Awards, and use The Question Bucket to talk about how the three of us ended up being full-time games writers.

Nov 22, 2016
Episode 14: The Sigil Master

The world still turns, the sun still rises, and we’re still podcasting. In fact, games are so busy right now that we’re having to push discussions back because there’s just so much going on.

If you’re looking for us to dig into Dishonored 2, that’ll have to wait until Monday (sorry!), but on this week’s podcast, editor-in-chief Austin Walker, myself, and Managing Editor Danielle Riendeau​ discuss how we became active participants in the Frog Fractions 2 ARG (we think, anyway), using Pokémon​ Sun and Moon to relax, and, of course, something brand-new from The Question Bucket.

Nov 18, 2016
Episode 13: #JustArchivalThings

With gaming’s fall season in full swing, the Waypoint crew has more than enough to play (and talk about). And though Waypoint’s tastes usually skew towards smaller, more personal games, we’re pleasantly surprised by how interesting some of gaming’s biggest releases are.

In addition to myself, Waypoint Editor-in-Chief Austin Walker and managing editor Danielle Riendeau huddled around the warm of a microphone to discuss Call of Duty: Infinite Warfare, Watch Dogs 2, a tiny bit of Dishonored 2, and the politically-aware platformer Even the Ocean.

Nov 14, 2016
Episode 12: Tropical Freeze in the Sheets

Though the election of Donald Trump doesn’t have an immediate effect on what we’re doing here at Waypoint, it got us thinking about our mission statement. Editor-in-chief Austin Walker, myself, and managing editor Danielle Riendeau hopped in the podcast bunker to discuss this and more. 

​In addition to Trump, we talk about Dishonored 2, Call of Duty: Infinite Warfare, and Nintendo's recently released NES Classic.

Oh, right! We also have a podcast name: Waypoint Radio. It took us a while to settle on a name, but after several weeks of podcasting, we’re finally there. You don’t have to worry about the podcast feed changing with the new name—it’ll download in the same place it always has.

Nov 11, 2016
Special Episode: A Note on Trump, Waypoint, and Why We Play

Hey everyone.

Editor-in-chief Austin Walker, here. Just wanted to share with you an editorial I wrote in the wake of last night's US general election. This isn't a full episode, but I'd appreciate a listen, regardless. Looking forward to talking to y'all as part of our normal schedule on Friday.

Nov 09, 2016
Episode 11: Snake Vs. Iguana

​Take a deep breath, everyone. One way or another, this election is almost over, which is why myself, Waypoint EIC Austin Walker, and Managing Editor Danielle Riendeau​ spent the opening minutes of this week’s Monday podcast breathlessly talking about this…




...before we avoided talking about any of the “real” announcements at this weekend’s BlizzCon—a Diablo remake coming to Diablo 3, the formal announcement of hacker character Sombra for Overwatch—and mulled what Blizzard’s decision to embrace regional eSports teams, ala the NFL or NBA, for Overwatch means. (You can read more details over here.)

Nov 07, 2016
Episode 10: 72 Podcasts In 72 Hours

The podcast has been silent for the past week, thanks to the launch of Waypoint, but we're back! We're resuming our twice weekly episodes starting today, and that means I'm joined by both EIC Austin Walker and managing editor Danielle Riendeau to kickstart your weekend.

On today's episode, Austin and Patrick embrace Titanfall 2's campaign with a warm hug and lament how many people probably won't play it, while Danielle eulogizes the Wii U. (It had been reported the Wii U was ending production soon, but that might not be the case yet.) We also dive into Bethesda's recent decision to limit early access to games for the press, and, of course, put our hands into The Question Bucket.

Nov 04, 2016
Episode 09: The Riendeau Effect

In less than a week, Waypoint will be kicking off a ridiculous 72-hour livestream to celebrate the launch of our new website. Before we get there, though, it’s time for a podcast, this time with the added bonus of managing editor (and talented writer) Danielle Riendeau.

On today’s podcast, Danielle explains why she’s fallen hard for Mafia III, Austin dives deep into board gaming’s past, and I celebrated being able to beat a boss in Dark Souls 3. Go me! We also ventured into The Question Bucket to mull gaming’s relationship with the writing process.

Oct 24, 2016
Episode 08: Bazinga!

VICE Gaming became Waypoint in a week of huge gaming news, with Rockstar dropping the first trailer for their long-anticipated Red Dead Redemption sequel, Nintendo providing details on their next piece of hardware, and voice actors officially going on strike. What a week!


To break it all down, we invited other members of the Waypoint crew into the podcast bunker, including publisher Joel Fowler and social editor Danika Harrod. Besides the news, we  explain why it’s so hard to build a website. Fonts? Logos? Bad ideas for names? Bazinga?

Oct 21, 2016
Episode 07: King of the Segue

It’s not often that video game news breaks over the weekend, but with Rockstar teasing a new Red Dead Redemption game and reports some of the most high-profile voice actors in games may be going on strike in the future, there’s plenty to discuss in VICE Gaming’s New Podcast.


Over the course of an hour, Austin and I go over the missed storytelling opportunities in Gears of War 4, wonder what tempted Austin into playing The Elder Scrolls Online for several hours this weekend, and answer a listener question about the constant delays for big-budget games.

Oct 17, 2016
Episode 06: Have You Seen Palmer Luckey? Call This Number!

With the VICE Gaming team hurriedly working behind-the-scenes on a bunch of secret stuff, stuff you’ll learn about soon, we still found time to record another Friday podcast. And in a surprise twist, someone found a table Austin Walker to record on this week. When you’ve got a nice table to put your laptop and microphone on, you know it’s gonna be a good podcast.

This week, Austin and Patrick consider what Gears of War 4 might suggest about the future of Xbox hardware, use Mafia III to consider how open worlds can help (and hurt) storytelling, wonder why Oculus has put Palmer Luckey into hiding, and turn to The Question Bucket to discuss whether gaming fans (and media) spend too much time on topics like representation.

Oct 14, 2016
Episode 05: Slamming The Beetle

It's Monday, which means that VICE Gaming's Patrick Klepek and Austin Walker are back in the bunker and ready to talk about video games. While Austin dives headfirst into the (unfortunately shaky) virtual worlds of PlayStation VR, Patrick finds himself trapped in the violent void of Thumper, where driving rhythm and cosmic horror collide. Their only means of escape is a reader question: How should developers tackle race and identity in games? 

Games discussed: Batman Arkham VR, Job Simulator, Wayward Sky, Thumper, Mafia III, Watch Dogs


Oct 10, 2016
Episode 04: Guestcast feat. Dishonored 2’s Harvey Smith

From Deus Ex to Dishonored, Harvey Smith has worked on some deeply influential video games. As he jets across the world to promote Dishonored 2’s release on November 11, Smith stopped by VICE Gaming’s New Podcast to chat with us.

With October in full swing, we kick things off by discussing how horror has influenced his approach to game design, before drilling down into the process of making a sequel. Smith hasn’t worked on back-to-back sequels since Deus Ex: Invisible War, a game that wasn’t exactly well-received back in 2003. Fortunately, Dishonored 2’s looking really promising.

Oct 07, 2016
Episode 03: The MySpace of Streaming

Another Monday, another podcast. Austin Walker hunkered into the bunker for an hour of conversation about the perils of tweeting at brands, my decision to cancel a PlayStation VR pre-order, and if Twitch is the MySpace or Facebook of streaming. We also reached out into the The Question Bucket, which had us thinking about why people give you weird looks for using handhelds in public, and if VR could cause another "violent game" scare with the public.

You can listen to the new podcast through the embedded player below:

Alternatively, you can also subscribe on iTunes, Google Play, and

Oct 03, 2016
Episode 02: The Question Bucket

We promised another episode of VICE Gaming’s still-untitled new gaming podcast, and here it is! As the weekend approaches, we spent an hour discussing Austin Walker’s interview with the senior writer on Mafia III about race, reports that No Man’s Sky has been reported to a European advertising authority for misleading marketing, and introduce The Question Bucket.

Interaction with you is a big part of this new podcast, so make sure to send any questions you have for us to gaming@vice.com with the header “Questions.” (Without the quotes!) We can’t guarantee we’ll answer all of your questions, but rest assured, we’ll be taking a look at them.

See you on Monday!

Sep 30, 2016
Episode 01: Live From The Bunker

Welcome to the newest podcast by VICE Gaming, co-hosted by Austin Walker and Patrick Klepek!

The plan is to record on Monday and Friday mornings, so we can track and discuss the full week of gaming, without worry that we’re going to miss a major story. We’d love to stream each episode, allowing people to tune in and submit questions, but we’re still working out the tech to make that happen. Stay tuned! Podcast gods willing, that could happen this Friday.

What we don’t have is reader questions, but you can solve that right now. Each episode, we’ll choose one excellent, insightful question to be the focus of an episode-ending segment. You can submit potential topics to gaming@vice.com with the email header “Questions.”

But wait, doesn’t VICE Gaming already have a podcast? That’s true! Our UK editor, Mike Diver, has been hosting a monthly podcast for a while, but as VICE Gaming grows, so will our library of podcasts....

Sep 27, 2016