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Ashraf Ismail of Assassin's Creed
Ashraf Ismail (Assassin's Creed IV: Black Flag, Assassin's Creed Origins) sits down with Ted to talk about building large scale game systems, respecting cultures and history, the challenges of quest creation, and why it's important that games are worth their price.
Ismail is a game director at Ubisoft. He is best known for his work on Assassin's Creed Origins and Assassin's Creed IV: Black Flag.
|Aug 14, 2018|
Tim Schafer of Double Fine Productions
Industry veteren Tim Schafer (Psychonauts, Grim Fandango) stops by to chat with Ted about creating new IP, humor in games, celebrity culture, crowdfunding games, and Double Fine's publishing efforts.
Schafer is a game designer and the founder of Double Fine Productions. He is best known for games like Full Throttle, Grim Fandango, Psychonauts, and Brütal Legend.
|Jul 18, 2018|
Ghost of Tsushima Artist Romain Jouandeau
A special episode with Artist and Into the Pixel winner, Romain Jouandeau of Sucker Punch Productions for his winning piece “Cove” from upcoming game Ghost of Tsushima. Bob Rafei of Big Red Button Entertainment chats with Jouandeau about his process as a concept artist, the impact of growing up by the sea, and their greatest artistic inspirations.
|Jul 11, 2018|
Media Molecule's Siobhan Reddy
Siobhan Reddy (LittleBigPlanet) sits down with Ted to talk about the upcoming game Dreams, the importance of community support, user-generated content, and the "glitter and doom" that comes with being a game developer.
Reddy is the co-founder and studio director of Media Molecule. The studio is best known for their title LittleBigPlanet.
|Jul 03, 2018|
Ready at Dawn's Ru Weerasuriya
Ru Weerasuriya (Lone Echo) chats with Ted about his experience starting a company, building his team's culture, the common thread in their respective games, and the world of virtual reality.
Weerasuriya is the Founder/CEO & Creative Director of Ready At Dawn Studios.
|Jun 06, 2018|
God of War's Cory Barlog
Cory Barlog (God of War) stops by to share with Ted stories from God of War's development, the impact of social media on games, the experience gained through failures, and the expectations of present-day gamers.
Barlog is the creative director at Santa Monica Studio. He is best known for his work on the God of War series.
|May 25, 2018|
Jeff Kaplan of Blizzard Entertainment
Jeff Kaplan (Overwatch, World of Warcraft) chats with Ted about Overwatch, quest design in MMOs, the differences between company and team culture, and how playing hours of EverQuest eventually led him to Blizzard Entertainment.
**NOTE: In the episode, Jeff mentions how he believes Reaper is currently the oldest hero in Overwatch. He now correctly remembers it is Reinhardt at 61. :)
Kaplan is the Vice President at Blizzard and Game Director on Overwatch.
|May 16, 2018|
Mortal Kombat Creator, Ed Boon
Ed Boon (Mortal Kombat) joins Ted to talk about their origins as game developers, the history of Mortal Kombat, video game movies, his place in pop culture, and the challenges of leading a studio.
Boon is the founder and creative director at NetherRealm Studios. He is also the co-creator of the Mortal Kombat series.
|May 02, 2018|
Ian Dallas (The Unfinished Swan, What Remains of Edith Finch) sits down with Greg Rice (Broken Age, Grim Fandango: Remastered) to talk about his journey into games, their thoughts on What Remains of Edith Finch (SPOILERS), maintaining a studio size of one, and publisher transitions in the middle of development.
Dallas is the Creative Director at Giant Sparrow. Rice is the VP of Business Development at Double Fine Productions.
|Apr 18, 2018|
Sean Vanaman & Amir Rao
In this special episode, Sean Vanaman (Firewatch) and Amir Rao (Bastion, Transistor) meet up to talk about leadership challenges, the importance of team chemistry, job interview rejection stories, and how many more games they will make before they die.
Vanaman is the founder and studio director at Campo Santo. Rao is the founder and studio director at Supergiant Games.
|Apr 04, 2018|
Todd Howard of Bethesda Game Studios chats with Ted Price about the history, decisions, production challenges behind The Elder Scrolls and Fallout series, the relationship between games and their own family lives, and the games they play vs the games they create.
Howard joined Bethesda Softworks in 1994. He currently serves as the director and executive producer at Bethesda Game Studios.
|Mar 14, 2018|
Capy's Nathan Vella stops by to chat with Ted Price of Insomniac Games about his journey from film into game development, leading a multi-project studio, comedy in games, and the future of indie development.
Nathan Vella is the Co-Founder & President at Capybara Games. He is also a founding member of Indie Fund, an organization that helps fund budding indie video game development.
|Jan 31, 2018|
Christina Norman of Riot Games joins Insomniac Games' Ted Price to talk about League of Legends, game design, and how to foster a unique studio culture.
Christina is a lead designer at Riot Games. In the past, she worked on the Mass Effect series as a senior programmer and lead gameplay designer.
|Jan 17, 2018|
Neil Druckmann from Naughty Dog sits down with Insomniac Games' Ted Price to discuss trailer reactions, The Last of Us, narrative vs gameplay, and the drive to create something meaningful.
Neil Druckmann is the creative director for The Last of Us, Uncharted 4, and the upcoming sequel, The Last of Us Part II.
|Dec 20, 2017|
Guerrilla's Hermen Hulst joins Ted Price of Insomniac Games to discuss learning from other studios, going with your gut, maintaining team passion and morale, and how their roles have changed over the years at their respective studios.
Hermen Hulst is the Managing Director and Co-Founder of Guerrilla Games, developer of the Killzone Series and Horizon: Zero Dawn
|Dec 13, 2017|
Robin Hunicke sits down with Insomniac Games' Ted Price to talk about building Journey, representing yourself and your game on stage, staying genuine, and amplifying new voices in the industry.
Robin Hunicke is the Co-Founder of the independent game studio Funomena. She also serves as Associate Professor of the Arts Division at UC Santa Cruz.
|Nov 29, 2017|
Brendan Greene AKA PlayerUnknown
Brendan Greene, aka PLAYERUNKNOWN, talks about being on welfare before PUBG, traveling the world and meeting fans, the importance of having a team you can trust, and the power of game mods.
Greene is the creative director and lead designer for PlayerUnknown's Battlegrounds. Before PUBG, Greene worked on the ARMA 2 mod DayZ: Battle Royale and H1Z1.
|Nov 13, 2017|