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Apr 13, 2019
A game Dev interviewing game Devs about making games. He asks good question and gets guests to tell us in detail how their game was made. Even when interviewing people from his own studio he still begins with asking all the basic questions.
Industry legend Amy Hennig (Uncharted, Legacy of Kain) sits down with Ted to talk about coaching young developers, giving proper feedback, marrying narrative and design, and the evolution of development culture.
Hennig is a Creative Director & Writer. She is best known for her work on the Uncharted series.
|May 17, 2019|
Lucas Pope's Return of the Obra Dinn
Robin Hunicke returns as guest host and sits down with Lucas Pope (Return of the Obra Dinn, Papers, Please). They discuss their start in games, formulating Papers, Please, the urge to continue learning, and how important relationships are when telling a story.
Pope is an American-born developer. He is best known for Papers, Please and Return of the Obra Dinn.
|May 02, 2019|
Shuhei Yoshida of Sony Interactive Entertainment
Shuhei Yoshida joins Ted to talk about Sony's approach to new IP, his thoughts on VR, where the industry is heading, how players are evolving and what it means for developers.
Shuhei Yoshida is the President of Sony's Worldwide Studios for Sony Interactive Entertainment. The Worldwide Studios operation includes over a dozen studios globally, across US, Europe, and Japan.
|Apr 18, 2019|
Into the Breach with Justin Ma
At D.I.C.E. 2019, Robin Hunicke chats with Justin Ma (FTL: Faster Than Light, Into the Breach) about following up on a successful game, development hurdles, finding strength in uncertainty, and discovering success by creating the games they want to play.
Ma is a co-founder, artist, & designer at Subset Games. He is best known for his work on FTL: Faster Than Light.
|Apr 04, 2019|
Bryan Intihar of Marvel's Spider-Man
To kick off season 2 of GMN, Ted sits down with Bryan Intihar (Spider-Man PS4) to talk about his journey from journalist to game developer, the challenges of working on an existing IP, and his perspective on what it takes to be a successful creative director.
Intihar is the Creative Director on Marvel's Spider-Man at Insomniac Games.
|Mar 14, 2019|
Vince Zampella of Respawn Entertainment
Vince Zampella (Call of Duty, Titanfall) stops by to chat with Ted about building successful companies, growing multiple teams, and making tough decisions in AAA development.
Zampella is the Founder and CEO of Respawn Entertainment. He is best known for creating the Call of Duty series.
|Dec 20, 2018|
Mike Bithell of Bithell Games
Mike Bithell (Thomas Was Alone, Volume) joins guest host Robin Hunicke (Journey, Luna) to talk about team dynamics, developer career transitions, guide rails for young developers, and maintaining an online presence.
Bithell is the CEO and Founder of Bithell Games. He is best known for his work on Thomas Was Alone.
|Nov 28, 2018|
Kelly Wallick of Indie MEGABOOTH
Kelly Wallick sits down with guest host Robin Hunicke (Journey, Luna) to chat about curating online marketplaces to attract new consumers, designing humane software, and their lasting friendship.
Wallick is the CEO and Founder of Indie MEGABOOTH, dedicated to the display and promotion of indie games.
|Oct 24, 2018|
Jenova Chen from thatgamecompany
Jenova Chen (Journey, Flower) joins Ted on the show to talk about balancing creative risks, building a universally accepted game, interpreting test data like a doctor, and how thatgamecompany is just like a pirate ship.
Chen is the President & Creative Director at thatgamecompany. He is best known for his work on Journey.
|Oct 03, 2018|
Jason Rubin of Oculus
Jason Rubin (Crash Bandicoot, Jak and Daxter) stops by to chat with Ted about founding Naughty Dog, leaving and returning to the industry, and the current state of VR.
Rubin is the VP of Content at Oculus. He is best known for the Crash Bandicoot and Jak and Daxter series.
|Sep 19, 2018|
Ashraf Ismail of Assassin's Creed
Ashraf Ismail (Assassin's Creed IV: Black Flag, Assassin's Creed Origins) sits down with Ted to talk about building large scale game systems, respecting cultures and history, the challenges of quest creation, and why it's important that games are worth their price.
Ismail is a game director at Ubisoft. He is best known for his work on Assassin's Creed Origins and Assassin's Creed IV: Black Flag.
|Aug 14, 2018|
Tim Schafer of Double Fine Productions
Industry veteren Tim Schafer (Psychonauts, Grim Fandango) stops by to chat with Ted about creating new IP, humor in games, celebrity culture, crowdfunding games, and Double Fine's publishing efforts.
Schafer is a game designer and the founder of Double Fine Productions. He is best known for games like Full Throttle, Grim Fandango, Psychonauts, and Brütal Legend.
|Jul 18, 2018|
Ghost of Tsushima Artist Romain Jouandeau
A special episode with Artist and Into the Pixel winner, Romain Jouandeau of Sucker Punch Productions for his winning piece “Cove” from upcoming game Ghost of Tsushima. Bob Rafei of Big Red Button Entertainment chats with Jouandeau about his process as a concept artist, the impact of growing up by the sea, and their greatest artistic inspirations.
|Jul 11, 2018|
Media Molecule's Siobhan Reddy
Siobhan Reddy (LittleBigPlanet) sits down with Ted to talk about the upcoming game Dreams, the importance of community support, user-generated content, and the "glitter and doom" that comes with being a game developer.
Reddy is the co-founder and studio director of Media Molecule. The studio is best known for their title LittleBigPlanet.
|Jul 03, 2018|
Ready at Dawn's Ru Weerasuriya
Ru Weerasuriya (Lone Echo) chats with Ted about his experience starting a company, building his team's culture, the common thread in their respective games, and the world of virtual reality.
Weerasuriya is the Founder/CEO & Creative Director of Ready At Dawn Studios.
|Jun 06, 2018|
God of War's Cory Barlog
Cory Barlog (God of War) stops by to share with Ted stories from God of War's development, the impact of social media on games, the experience gained through failures, and the expectations of present-day gamers.
Barlog is the creative director at Santa Monica Studio. He is best known for his work on the God of War series.
|May 25, 2018|
Jeff Kaplan of Blizzard Entertainment
Jeff Kaplan (Overwatch, World of Warcraft) chats with Ted about Overwatch, quest design in MMOs, the differences between company and team culture, and how playing hours of EverQuest eventually led him to Blizzard Entertainment.
**NOTE: In the episode, Jeff mentions how he believes Reaper is currently the oldest hero in Overwatch. He now correctly remembers it is Reinhardt at 61. :)
Kaplan is the Vice President at Blizzard and Game Director on Overwatch.
|May 16, 2018|
Mortal Kombat Creator, Ed Boon
Ed Boon (Mortal Kombat) joins Ted to talk about their origins as game developers, the history of Mortal Kombat, video game movies, his place in pop culture, and the challenges of leading a studio.
Boon is the founder and creative director at NetherRealm Studios. He is also the co-creator of the Mortal Kombat series.
|May 02, 2018|
Ian Dallas (The Unfinished Swan, What Remains of Edith Finch) sits down with Greg Rice (Broken Age, Grim Fandango: Remastered) to talk about his journey into games, their thoughts on What Remains of Edith Finch (SPOILERS), maintaining a studio size of one, and publisher transitions in the middle of development.
Dallas is the Creative Director at Giant Sparrow. Rice is the VP of Business Development at Double Fine Productions.
|Apr 18, 2018|
Sean Vanaman & Amir Rao
In this special episode, Sean Vanaman (Firewatch) and Amir Rao (Bastion, Transistor) meet up to talk about leadership challenges, the importance of team chemistry, job interview rejection stories, and how many more games they will make before they die.
Vanaman is the founder and studio director at Campo Santo. Rao is the founder and studio director at Supergiant Games.
|Apr 04, 2018|
Todd Howard of Bethesda Game Studios chats with Ted Price about the history, decisions, production challenges behind The Elder Scrolls and Fallout series, the relationship between games and their own family lives, and the games they play vs the games they create.
Howard joined Bethesda Softworks in 1994. He currently serves as the director and executive producer at Bethesda Game Studios.
|Mar 14, 2018|
Capy's Nathan Vella stops by to chat with Ted Price of Insomniac Games about his journey from film into game development, leading a multi-project studio, comedy in games, and the future of indie development.
Nathan Vella is the Co-Founder & President at Capybara Games. He is also a founding member of Indie Fund, an organization that helps fund budding indie video game development.
|Jan 31, 2018|
Christina Norman of Riot Games joins Insomniac Games' Ted Price to talk about League of Legends, game design, and how to foster a unique studio culture.
Christina is a lead designer at Riot Games. In the past, she worked on the Mass Effect series as a senior programmer and lead gameplay designer.
|Jan 17, 2018|
Neil Druckmann from Naughty Dog sits down with Insomniac Games' Ted Price to discuss trailer reactions, The Last of Us, narrative vs gameplay, and the drive to create something meaningful.
Neil Druckmann is the creative director for The Last of Us, Uncharted 4, and the upcoming sequel, The Last of Us Part II.
|Dec 20, 2017|
Guerrilla's Hermen Hulst joins Ted Price of Insomniac Games to discuss learning from other studios, going with your gut, maintaining team passion and morale, and how their roles have changed over the years at their respective studios.
Hermen Hulst is the Managing Director and Co-Founder of Guerrilla Games, developer of the Killzone Series and Horizon: Zero Dawn
|Dec 13, 2017|
Robin Hunicke sits down with Insomniac Games' Ted Price to talk about building Journey, representing yourself and your game on stage, staying genuine, and amplifying new voices in the industry.
Robin Hunicke is the Co-Founder of the independent game studio Funomena. She also serves as Associate Professor of the Arts Division at UC Santa Cruz.
|Nov 29, 2017|
Brendan Greene AKA PlayerUnknown
Brendan Greene, aka PLAYERUNKNOWN, talks about being on welfare before PUBG, traveling the world and meeting fans, the importance of having a team you can trust, and the power of game mods.
Greene is the creative director and lead designer for PlayerUnknown's Battlegrounds. Before PUBG, Greene worked on the ARMA 2 mod DayZ: Battle Royale and H1Z1.
|Nov 13, 2017|