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Episode | Date |
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Stefano Accossato | How TutoTOONS is using brand partnerships to drive growth for their biggest games
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Feb 26, 2025 |
Yi Gong | How Tilting Point is unlocking the value of D2C webstores
|
Jan 07, 2025 |
Božo Janković | The new TCF 2.2 and CMPs: what you need to know
|
Nov 13, 2023 |
Phillip Black | Roblox properly understood: lessons for virtual economies
|
Oct 16, 2023 |
The Unity Gaming Report | Diving in with the team behind it
|
May 22, 2023 |
Sophie Vo | Leadership in games: solving the human puzzle genre
|
May 04, 2023 |
Lisa Brunette | Narrative in mobile games: why the story matters
|
Apr 17, 2023 |
Om Tandon | UX in games: User-centered vs human-centered design
|
Apr 03, 2023 |
Anna Popereko | User motivations: Where game design and monetization meet
|
Mar 28, 2023 |
Josh Burns | Mastering the world of IPs
|
Mar 21, 2023 |
Danny Moy | Building a mobile gaming business strategy
|
Feb 22, 2023 |
Dan Greenberg | AI and creatives: Now, later, and the far-future
|
Feb 09, 2023 |
Matej Lanacaric | Going off autopilot: Creating a culture of experimentation in UA teams
|
Jan 10, 2023 |
AppQuantum | Outsource vs In-house: The best way to build creatives in 2023
|
Dec 07, 2022 |
HypGames | The evolution of mobile sports games
|
Nov 21, 2022 |
UserWise | The psychology of in-game personalization
|
Oct 13, 2022 |
Deconstructor of Fun | Blockchain Gaming, Pt 5: What the industry needs to do to make Blockchain Games mainstream
|
Sep 19, 2022 |
Business Evolution | Blockchain Gaming, Pt 4: Blockchain and the Metaverse
|
Mar 10, 2022 |
Playmint | Blockchain Gaming, Pt 3: Life as a CEO
|
Mar 05, 2022 |
Playmint | Blockchain Gaming, Pt 2: Community Building
|
Mar 03, 2022 |
Play Ventures | Blockchain Gaming, Part 1: The Fundamentals
|
Feb 22, 2022 |
Double Loop Games | Indie Series, Part 5: Founding a Mobile Game Studio
|
Mar 18, 2021 |
GamesBiz | Indie Series, Part 3: Getting Started with Mobile Game Monetization
|
Feb 11, 2021 |
Unity | Gametech, Part 3: The Insider's Perspective
|
Dec 28, 2020 |
Mighty Bear Games | Indie Series, Part 3: Identifying Million Dollar Game Concepts
|
Nov 05, 2020 |
Facebook Audience Network | The Innovations of In-Game Advertising
|
Oct 29, 2020 |
Hiro Capital, Barclays | Gametech, Part 2: The Investor Perspective
|
Oct 22, 2020 |
Starberry Games | Indie Series, Part 2: What I Wish I Knew When Pitching to Investors
|
Oct 13, 2020 |
Lockwood Publishing | Avakin Life, the Metaverse, and Games as Social Media
|
Oct 08, 2020 |
CNN, PocketGamer | Gametech, Part 2: The Journalist Perspective
|
Oct 01, 2020 |
VGames | Unearthing the Next Generation of Gaming Unicorns
|
Aug 26, 2020 |
Seenax | Indie Series, Part 1: What I Wish I Knew When Choosing a Game Publisher
|
Jul 28, 2020 |
Newzoo | Gametech, Part 1: How Gametech is Fueling the Industry's Growth
|
Jul 21, 2020 |
ironSource | Creative Operations, Part 3: How to Make High Impact Ad Creatives
|
Jul 14, 2020 |
ironSource | Creative Operations, Part 2: How to be a Creative Sponge
|
Jul 09, 2020 |
ironSource | Creative Operations, Part 1: How to Build a World Class Creative Team
|
Jul 02, 2020 |
LudiqueWorks | Emerging Markets with Newzoo, Part 4: Sub-Saharan Africa
|
Jun 06, 2020 |
ironSource | Growth Loop, Step 3: Optimizing Monetization
|
May 26, 2020 |
Gazeus Games | Emerging Markets with Newzoo, Part 4: Latin America
|
May 06, 2020 |
Alictus | Emerging Markets with Newzoo, Part 3: Turkey
|
May 01, 2020 |
Games2Win | Emerging Markets with Newzoo, Part 2: India
|
Apr 21, 2020 |
Amanotes | Emerging Markets with Newzoo, Part 1: Southeast Asian Gaming Market
|
Apr 15, 2020 |
Simpool | How to Balance and Design Your Game Economy
|
Mar 26, 2020 |
ironSource | Growth Loop, Step 2: Monetizing F2P Games
|
Feb 25, 2020 |
App Annie | Discoverability is Just Half the ASO Battle
|
Feb 12, 2020 |
ironSource | Growth Loop, Step 1: Starting with UA, Not Monetization
|
Feb 06, 2020 |
Mammoth Media | Creating Mobile Content and Games for Gen Z
|
Dec 23, 2019 |
Playtika | How a Single Games Company Monetizes Multiple Genres
|
Dec 05, 2019 |
Ketchapp, Mobilityware, Jam City, Kwalee | Merging Monetization and Marketing
|
Nov 21, 2019 |
Gameloft, Halfbrick, Social Point, Random Logic | In-App Bidding and the Future of App Monetization
|
Nov 21, 2019 |
Neon Play, Playrix, Madbox | Trends for Mobile Game Creatives
|
Nov 21, 2019 |
NBCU | Game Analysis and Building the Right Data Infrastructure for F2P Games
|
Oct 30, 2019 |
Quantic Foundry | Analyzing Gamer Behavior, Psychology, and Motivations
|
Oct 10, 2019 |
Square Enix | Behavioral Economics in Games: Monetizing Tightwads, Spendthrifts, and the Unconflicted
|
Oct 02, 2019 |
Voodoo | Creating a Culture Code for Winning Game Teams
|
Sep 18, 2019 |
Uken | How to Identify and Evaluate New Game Projects
|
Sep 11, 2019 |
N3twork, Smule | How Game Product and UA Teams Can Work Better Together
|
Sep 04, 2019 |
ironSource | Why Game Growth is a Loop and not a Funnel
|
Aug 29, 2019 |
Lucky Kat Studios | How an Indie Developer Reached #1 with Nothing but Bootstraps
|
Aug 07, 2019 |
GameMakers | How Root Cause Analysis Optimizes Game Design
|
Aug 06, 2019 |
Homa Games | How to Make Hyper-Casual Games, Part 4: Checking In
|
Jun 23, 2019 |
Social Point | Transitioning to an In-App Bidding World
|
Jun 06, 2019 |
Jam City | How to Secure an IP for Your Mobile Game
|
Jun 02, 2019 |
Tactile Games | The Evolution of Puzzle Games
|
Mar 14, 2019 |
Random Logic | How to Monetize and Advertise Word Games
|
Jan 30, 2019 |
Kwalee | How to Make Hyper-Casual Games, Part 3: Marketing
|
Jan 13, 2019 |
Miniclip | The Future of Programmatic Mediation
|
Jan 01, 2019 |
Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights
|
Dec 18, 2018 |
MAG Interactive | How to Make Hyper-Casual Games, Part 1: Hyper-Casual Game Design
|
Dec 11, 2018 |
ironSource | The Next Generation of Designing Interactive Mobile Ads
|
Oct 17, 2018 |
Gram Games | User Acquisition for Mobile Games
|
Oct 02, 2018 |
Zeptolab | Balancing Ad Monetization with User Experience
|
Sep 03, 2018 |
Kolibri Games | How To Make An Idle Game: Idle Game Design
|
Aug 19, 2018 |
Pixelberry | The Social Impact of Gaming
|
Jun 11, 2018 |
Gram Games | Setting Company Culture as a Business Imperative
|
May 17, 2018 |
GameIS | Building Great Game Communities
|
May 15, 2018 |
Nexon | Bridging East and West in Gaming
|
Apr 10, 2018 |
Deconstructor of Fun | The Rise of Hyper-Casual and Other 2018 Gaming Trends
|
Mar 06, 2018 |
Kongregate | The Monetization and Marketing Loop
|
Feb 07, 2018 |