Sacred Symbols: A PlayStation Podcast

By Studio71

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Subscribers: 1210
Reviews: 35

 Jul 27, 2020
very enjoyable

 Jul 6, 2020
best gaming podcast.

 May 21, 2020

 May 10, 2020
Love this show. Best Playstation podcast hands down

 Mar 6, 2020
Best PlayStation podcast around. Collin and Chris are the best!


Sacred Symbols: A PlayStation Podcast is a weekly show all about PS5, PS4, PS Vita, and PSVR. Co-hosted by games industry veteran Colin Moriarty and comedian Chris "Ray Gun" Maldonado, Sacred Symbols aims to both inform and entertain, going through the news of the day, scouring the most recent games, and taking plenty of questions and comments from the audience. New episodes post each Monday. To get early access to each episode, support the show on Patreon at For advertising opportunities please email Link to survey:

Episode Date
#121: Gearing Up
When Kojima careened from Konami's cocoon (that's called alliteration!), he was left to his own devices for the first time in basically his entire career. The result was his unusual Sony-funded project Death Stranding, an interesting (if divisive) game that left us curious what he may pursue next. We don't yet know a specific answer, but thanks to a salvo of job listings out of Kojima Productions' Tokyo office, we know he and his team are revving up. And we're intrigued. So let's chat about it. We'll also touch on some other news, too, for KojiPro ain't the only ones hiring. Sucker Punch, too, is openly hiring for more Ghost of Tsushima, all but confirming the continuation of the franchise. And did you know Phil Spencer has spoken even more about the Bethesda situation, saying whatever anyone wants to hear? We'll get into all of that, and more, buttressed by your many inquiries. Will persistent gaming drag PlayStation 5's attach rate down? What's going on with PS5 launch titles The Pathless and Bugsnax? All of that and more on the other side of play. Learn more about your ad choices. Visit
Oct 26, 2020
#120: The Kenzo Conspiracy
We've all been dying to see PlayStation 5's UI, so it's awesome that -- finally! -- Sony has given us a little taste. In a roughly 12-minute video, we grabbed a prolonged glimpse at the basic user experience on PS5, and it looks great. Snappy. Utilitarian. Perhaps even a little crowded and busy. Yet, there was also an overt Killzone Easter Egg put before us that seems to indicate more than meets the eye. Or does it? We discuss. Plus: Miles Morales has gone gold, PS4's new firmware update is both mandatory and controversial, precisely 10 PlayStation 4 games won't work on PS5, and beloved developer Level-5 may be in trouble. Then: Listener inquiries! Is Colin too hard on Jak & Daxter? Should Sony keep its marketing powder dry until consoles are actually available to the public? Can "speaking with your wallet" spell doom for many developers? Will Chris tell us more about Stone Cold Steve 3:16? Learn more about your ad choices. Visit
Oct 19, 2020
#119: Seeking Power
A recent video out of Japan finally gave us our first look at PlayStation 5's innards, a nice change of pace from a mysteriously silent Sony as we approach Zero Hour. The teardown gave us a glimpse at the console's technical configurations and setups, though it also revealed the machine to be a bit of a beast, size-wise. Either way, for those in pursuit of power, the newest PlayStation should be a tantalizing product. Also: Sony revealed a surprise reconstruction of the Trophy landscape, Jim Ryan expects PS5 to sell big, Cyberpunk 2077 has gone gold amidst pseudo-controversy, internal mini-team PixelOpus is officially hiring for its third game, and more. Then: Is Cory Barlog teasing something non-God of War-related out of Santa Monica Studio? Could Level-5 be on a downward trend? Should consumers purchase extended warranties for consoles? Has depression and despair fully gripped Chris? Learn more about your ad choices. Visit
Oct 12, 2020
#118: Face-Off
PlayStation 4's smash-hit exclusive Spider-Man game was played by more than 15 million people, and when they jump into the PS5 port, they're going to receive something literally not one of them asked for: A brand-new Peter Parker. Sometimes, the intersection of art and business can be messy and confusing like that. We discuss. Plus: Is the most recent report of crunch at CD Projekt yet another reoccurrence of a troubling trend, or just more ado about nothing? Is JK Rowling's 'transphobia' controversy an anchor around Avalanche Software's neck? Is Capcom's possible intent to bring Resident Evil 8 to current-gen as well as next-gen a disappointing or welcome development? Then: Which PlayStation 5 launch game are we most excited about? Do we tend to overrate Xbox One's early failures? Is Horizon: Forbidden West closer than we think? What in god's name is "a fat piss"? Learn more about your ad choices. Visit
Oct 05, 2020
#117: Nuclear Winter
Things have been looking great for PlayStation 5, but a seismic event threatens to restructure the entire landscape of console gaming. With Microsoft's purchase of ZeniMax Media (and therefore Bethesda, all of its studios, and all of its IP), Xbox suddenly controls the fate not only of talented teams like id Software, Machinegames, Tango Gameworks, and others, but some of gaming's most iconic franchises, too, like The Elder Scrolls, Fallout, and Doom. It's a huge deal, and it could leave Sony in a tough spot with one of the industry's most-beloved brands. Let's talk about the sale, all of the recent developments over the last few days, and -- above all else -- what it means for the future of the PlayStation brand. Other news is a-brewin', too, though! Spider-Man is getting a PS5 remaster, and it's littered with some of that old-school Sony marketing confusion, while PS5's Godfall has gone gold, Cyberpunk 2077 is purportedly shorter than The Witcher 3, and legacy backwards compatibility is a dying dream. Then, we get to your inquiries. What PlayStation 5 game are we going to play first? Is Colin disappointed that Final Fantasy XVI isn't turn-based? What does the future hold for PS5's limited SSD storage? Will Chris ever return? Learn more about your ad choices. Visit
Sep 28, 2020
#116: This Means War
We've waited so long for concrete details concerning PlayStation 5's release date and price that it all feels a bit like a fever dream. But the spell has broken: The results, as Maury would say, are in. PlayStation 5 has a price and a release date; it all fits exactly where it should. But there are some complications, to be sure. For instance, did you know Miles Morales is also a PS4 game? Thanks to an afterthought paragraph in a PlayStation Blog post -- or this podcast! -- now you do! But there's a lot to be truly excited about, too. Final Fantasy XVI is real, Deathloop looks rad, and Miles Morales may be cross-gen, but it looks awesome. In addition to all of the PS5 news, there are some other items to get through, too, like the re-emergence of a possible Mass Effect Trilogy on PS4 and the intelligent VR-centric expansion of THQ Nordic. Then, listener thoughts! How do we control the dreaded Hype Machine? How awesome does BPM: Bullets Per Minute look? How do we convince skeptical adults that -- yes! -- video games are awesome?! How does Chris live with himself knowing he'll never receive another Splinter Cell game? Learn more about your ad choices. Visit
Sep 19, 2020
#115: Uprising
For months, we've been noting the shocking level of silence emanating out of both Sony and Microsoft. Eventually, something had to give, and it has: Xbox Series X has a release date, a price, a launch library, and even a cheaper companion, the long-rumored Xbox Series S. These two machines are interesting in that they're truly different from one another. They play the same games, but they don't have nearly the same power, and it's an approach that allows Microsoft to attack Sony from below. So let's spend time working through Xbox's big news, and whether it all cumulatively represents a marked changing of fortunes for PlayStation's comparatively-struggling competitor. Then, let's chat about Ubisoft's new announcements -- including a clever new sports-driven battle royale-like game -- and deal with some other, smaller happenings in the industry before we move onto your inquiries. What's the perfect release window for single-player DLC? How do we feel about Colin Kaepernick's return to Madden? Will we see a post-release surge in popularity for The Avengers? What's the specific amount of time a towel can be used before being washed? Learn more about your ad choices. Visit
Sep 14, 2020
#114: Don't Go Back
We're something like two months and change removed from PlayStation 5's presumed release window, but if you were expecting Sony itself to say anything about it, keep on hoping and dreaming. One of the upcoming console's deepest mysteries remains just how far in PlayStation history its backwards compatibility will allow us to delve; yet if a seemingly-innocuous FAQ from Ubisoft is any indication, you shouldn't expect to put your PSone, PS2, and PS3 discs into the machine. Does it really matter? Let's chat about it. Plus: New Sony financials paint a rosy picture for the PlayStation brand, first party games will continue to be ported to PC, Media Molecule loses a co-founder, Ubisoft renames Gods & Monsters, and more. Then: Listener inquiries! Will The Getaway ever make a return? How come no one's talking about 13 Sentinels: Aegis Rim? Could Insomniac be playing with our hearts when it comes to its incessant Resistance teases? Did you know Michael Jordan had a Hitler mustache for a little while? It's true! Learn more about your ad choices. Visit
Sep 07, 2020
#113: Sunset Suicide
It was just weeks ago that we were chatting about persistent rumors concerning WB Interactive, and the potential sale of its studios, projects, and licenses to outside interests. But suddenly, we're talking about the publisher in a different light, because not one -- but two! -- of its games have been revealed, in all their DC glory. Suicide Squad looks a bit like Sunset Overdrive, while Gotham Knights reminds us of the Arkham games of yore. With both, there's much to discuss. Plus: Sony has begun an obnoxious lottery for PS5 pre-orders, Activision talks much more about Call of Duty: Black Ops Cold War, the Karate Kid spin-off Cobra Kai is getting its own video game, and much more. Then! What's going on with Bethesda's Starfield? Should people be more excited about Kingdoms of Amalur: Rereckoning? What's with the dearth of American Civil War-related games? Is it socially acceptable to eat a lime by itself? As you can see, we've much to cover. Join us! Learn more about your ad choices. Visit
Aug 31, 2020
#112: Tantos For Two
You didn't expect it. You may not even want it. But you're going to get it: A free, multiplayer-centric update to Ghost of Tsushima called Legends is coming this fall, an update that allows you to play the game with up to four players, with missions, endless waves of enemies, and even raids. Does such an addition to Sucker Punch's most recent game make any sense? Or should we be skeptical? We discuss. Plus: Call of Duty is Cold War-bound, PS5's Deathloop has been delayed while Demon's Souls Remastered gets a release rating, Rocksteady is the newest studio plagued by tales of impropriety, Lazlow Jones has left Rockstar, and much more. Then: Listener inquiries, as always! Has Chris' opinion on Days Gone softened at all? Can one really separate the artist from the art? Is there still a place for fixed-camera action games? Why in the world does Chris wear his glasses in the shower? Let's delve in, shall we? Learn more about your ad choices. Visit
Aug 24, 2020
#111: Corporate Imperialism
You may not have heard of The Embracer Group... but they've heard of you. Okay, maybe it's not that serious, but Embracer -- the holding company that owns THQ Nordic, Deep Silver, Koch Media, and others -- has been steadily acquiring dev talent for years. And now? Well, now they have a first party family of studios bigger than PlayStation's and Xbox's combined. It's not all AAA talent, of course, but such empire-building suggests that the future of publishing is in owning the entities that make games instead of just their projects. Plus: The Last of Us 2 gets some cool (and free!) updates, Rocksteady is preparing to discuss it's new project (finally), Yoshinori Ono is leaving Capcom after nearly 30 years, G.I. Joe is getting an all-new game, and more. Then: Does anyone actually care about Godfall? Is Overwatch 2 a bridge too far? Should Sony delay PS5 to avoid launching in a potentially devastating economy? Could there be more than one way to properly eat a pizza? Learn more about your ad choices. Visit
Aug 17, 2020
#110: Gatekeeping
Next month, the long-in-development Avengers game comes to PlayStation 4 (it'll come to PS5 when the console launches, too), and there's a special sort of catch for Sony gamers: When Spider-Man arrives in Crystal Dynamics' long-awaited multiplayer adventure in 2021, he'll only be available within the ecosystem. That is to say, Xbox and PC players won't have access to arguably the biggest character in the entire experience. Is such a move a vestige of generations past? Or are the Big Three about to compete for every exclusive scrap like never before? We delve in. Then, in other news: PS4 continues to climb the historical sales charts, Street Fighter V is about to welcome four new challengers, 2020's Call of Duty is on the verge of being revealed, Ubisoft sheds more dead weight, and more. And in listener questions, we explore if visual novels are really video games per se, whether Wild is officially vaporware, if the so-called "Console War" between fans of the different consoles is getting better or worse, and if it's possible that Chris doesn't understand food. All of that -- and much more! -- on the other side of the play button. Learn more about your ad choices. Visit
Aug 10, 2020
#109: Popularity Contest
We may not have any idea when PlayStation 5 is coming out, what it'll cost, or even if many of us will be able to get our hands on one at launch. But what we do know -- thanks to a recent consumer survey conducted in the UK -- is that Sony's upcoming console is far, far more eagerly-anticipated than Microsoft's Xbox Series X. Does this spell good (or even great) news for PS5, or are any celebrations out of Tokyo premature? Let's sift through the details and figure it out. Then: Ghost of Tsushima sets a first party sales record, a spiritual successor to Suikoden is on the way, Ubisoft almost green-lit a medieval RPG, Cuphead has randomly arrived on PS4, and more. Plus: G4 is coming back... but why? Joe Rogan isn't a big video game fan... but so what? Crunch seems to be derided in games yet celebrated in other industries... but does it matter? Chris has probably never had baked beans in his life... but how is that possible? Learn more about your ad choices. Visit
Aug 03, 2020
#108: Peak Performance
We already know PlayStation 5 was primed to provide a technological quantum leap to AAA projects, but what it'll be capable of in its first round of games is fairly surprising. Sony-owned Insomniac has revealed that its launch game -- the kinetic Spider-Man: Miles Morales -- can run at 60 frames-per-second in 4K resolution, which is virtually unheard of on current-gen consoles. But nothing is free, so at what technical cost are such results achieved? Let's chat about it. Plus: Ubisoft escalates next-gen's pricing wars, Madden NFL 21 says goodbye to the Washington Redskins, NHL 21 is staying on PS4 (for now), Final Fantasy VII Remake: Part II's mysterious development situation remains as murky as ever, and much more. Then, listener inquiries! How do we balance gaming as a hobby with our real-life relationships? Will standalone expansions become more common as development costs rise? Do Sony's outspoken studio heads help or hurt their respective brands? If a person doesn't return a shopping cart after use, should they go to prison? Learn more about your ad choices. Visit
Jul 27, 2020
#107: Impropriety
It was a really big week for Ubisoft. They revealed (the admittedly leaked) Far Cry 6, stamped a couple of release dates on Watch Dogs: Legion and Assassin's Creed Valhalla, and gave us some more details on the upcoming battle royale Hyper Scape, too. But the company has also been persistently dogged by accusations of sexual impropriety and other illicit activities at its highest levels of management, and the purge of its ranks continues unabated. With the ignominious fall of both its Chief Creative Officer and the leader of all of its Canadian studios (not to mention its Head of HR), how should one of gaming's biggest publishers proceed in the wake of what can only be described as an internal reckoning? Let's chat about it. Also: Sony is ratcheting-up production of PlayStation 5, Destiny 2's upcoming DLC has been delayed, Konami's Pro Evolution Soccer is approaching this year a little differently, and more. Then: Listener inquiries galore! Is Xbox making a mistake by emphasizing cross-generation play? Should Sony pad its first party family with smaller devs? Does Sony's acquisition of a small share of Epic mean future Epic Games Store exclusivity for its PC releases? Is it normal to eat oranges in the shower? Our answers may surprise you. Learn more about your ad choices. Visit
Jul 20, 2020
#106: Epic Moves
Until Fortnite, the primary fuel that made Epic Games run was Unreal Engine, its ubiquitous and flexible framework on which hundreds of notable, successful, and popular titles have run for more than two decades. But these days, Epic's many initiatives have the North Carolina-based company accelerating at light speed, and now, Sony owns a sliver of 'em. We discuss what this modest acquisition means, and why owning just a little bit of Epic can go a very long way. Then: A tension is growing in the industry concerning next-gen game pricing, and we've gotta jump back into the fray. Also: Horizon's writer has left Guerrilla, Kingdoms of Amalur is getting new DLC 8+ years after launch, Mafia: Definitive Edition gets delayed, Infamous may be coming back, and more. Plus: Listener inquires! Could episodic releases help adjust rising game dev costs? Are some gamers being completely over-the-top in their reactions to The Last of Us: Part II? Should Sony attempt to acquire WB Interactive? Does Long Island have the world's best pizza? (The answer to the last question is a simple and emphatic "yes".) Learn more about your ad choices. Visit
Jul 13, 2020
#105: Dollars and Sense
Now that we've gotten a limited look at next-gen, a few major unknowns remain. Perhaps the biggest mystery -- apart from the cost of PlayStation 5 itself -- is how expensive AAA software running on the new hardware will be. Thanks to 2K, we may have an answer, marking the first price hike in well over a decade. Such a move may cause sticker shock at first, but rest assured: Gaming is still cheaper than ever. We explain. Plus: TLoU2 sells big, Sony is on the hunt for its next studio acquisition, Tencent comes to America, the Harry Potter RPG is real, PlayStation Plus turns 10, and more. Then, listener questions! Should difficulty Trophies hinder one's enjoyment of a game? When did the arcade racer (essentially) go extinct? How long do we have to wait for The Last of Us: Factions to return? Do birds get too little respect for being descended from dinosaurs? We have an answer we think you'll dig. Learn more about your ad choices. Visit
Jul 06, 2020
#104: Crashed
As you probably know, Chris has a very specific arcane power: He can seemingly wish games of his choosing into existence. So when Crash Bandicoot 4 was revealed, it appeared that the planets aligned for Ray Gun (it's one of his favorite series, after all), and so we have much to talk about with that topic alone. But there are other important pieces of news to get to, too, including a deep dive into the recent allegations of sexual impropriety that have engulfed the industry as of late. Plus: Ghost of Tsushima goes gold, Ready at Dawn gets bought, Rocksteady is making Justice League, and much more. Then: Listener inquiries! Does Mixer deserve a rousing eulogy? Should older games pack content disclaimers? What happened to gaming journalism, anyway? Does deodorant belong in your buttcrack? Once more unto the breach! (Pardon the pun.) Learn more about your ad choices. Visit
Jun 28, 2020
#103: Vanguard Squadron
Publisher Electronic Arts gets a lot of grief -- much of it earned -- but it also announces something truly exciting and different on occasion. Star Wars Squadrons is one such game, a dogfighter in the same spiritual vein as beloved Star Wars-related franchises of the past like Rogue Squadron and X-Wing (vs. TIE Fighter). It sounds pretty awesome, and we go deep into why we think so. Plus: We talk about all of the rest of the news EA announced (including the unexpected reveal of Skate 4), we go over plenty of clarifications and new morsels from the recent PS5 event (touching on the likes of Spider-Man: Miles Morales and Horizon: Forbidden West), we talk about Cyberpunk 2077's newest delay, and much more. As always, your listener inquiries round things out, as we ponder the sheer meanness of games media, the tantalizing possibilities of Silent Hills, the "racism" scandal hitting Little Devil Inside, and much more . We even dedicate time to confirming the proper pronunciation of the word "caramel," because this is indeed a PlayStation podcast. Learn more about your ad choices. Visit
Jun 22, 2020
#102: Play Has No Limits
It's hard to believe, but the time has finally come, for Sony hasn't only shown PlayStation 5 games galore, but PlayStation 5 itself. That's right: The box. Now that we know what the console actually looks like, it's time to discuss its aesthetic. But more importantly, it's time to discuss the titles that will run on the machine. From first party to second party to third party, Sony brought out some of big guns, and there's much to chat about. A new Horizon? A new Gran Turismo? A new Ratchet & Clank? Yes, yes, yes... and even that Demon's Souls remake that's been long-rumored? That's also real. We've got a ton of games to sort through, so let's get into it. (Plus, we parse through all of the week's other news, too, so fear not.) These are exciting times! Let's embrace 'em. Learn more about your ad choices. Visit
Jun 15, 2020
#101: Unrest
Here in America, a cop's murder of an unarmed black man has temporarily torn our society asunder. It's caused peaceful mass protests around the country, and the situation has occasionally fallen into outright rioting and looting as well. In other words, we're experiencing a period of substantial unrest. That unrest has naturally transferred its way into the World of PlayStation, where Sony's much-awaited reveal event for some first (and second and third) party PS5 games was delayed out of respect for the moment. With that, we're left to speculate about what Sony's plan is, and when this event might take place in the (hopefully) near future. It hasn't stopped PlayStation CEO Jim Ryan from talking extensively about his company's plans for the console, though, and so we've much to discuss. Plus: More news! Konami is silently creeping back into the publishing game, Paradox Interactive is now officially a union shop, Kingdoms of Amalur: Reckoning is making a welcome comeback, Hideo Kojima vaguely talks about his next project, and more. Then: Listener inquiries! Should Sony attempt to bring EA's BioWare into its own first party fold? Is it time for Twisted Metal to make a comeback? How much better can sport sims become? Is it psychotic to buy the Pop-Tarts without frosting? Well... Learn more about your ad choices. Visit
Jun 08, 2020
#100: The Century Mark
We've somehow made it 100 episodes, and it's all thanks to you, our precious listeners. To celebrate our auspicious milestone, we thought we'd do something a little different: Answer 100 minutes worth of listener questions, comments, concerns, thoughts, and ideas. You can find that at the end of the normal show. In the meantime, though, there's a ton of news to get through, and we discuss it all. We cover Naughty Dog's impressive 30+ minute State of Play for The Last of Us: Part II, discuss the NFL's renewed exclusive license with Electronic Arts, chat about Sony's strong PlayStation Plus lineup for June, consider the future of Silent Hill upon the reveal of some random SH-related content for a completely different game, opine about the new Dragon Quest action-RPG, and much, much more. Oh, and that aforementioned 100 minutes of listener Q&A? We cover our favorite demos, the future paths of Final Fantasy VII Remake, the new high water mark set by The Witcher on Netflix, the dearth of dinosaur games, Insomniac's possible direction with Sunset Overdrive, and so on and so forth. Thanks again for making Sacred Symbols a smash hit. We couldn't do it without you. Learn more about your ad choices. Visit
Jun 01, 2020
#99: The Approach
We're getting close now. Really close. Compelling rumors are now circulating (along with some vague words from Sony's CEO himself) that PlayStation 5's official reveal is close on the horizon, and may happen in just a few weeks, along with the first showcase of Sony's first party, next-gen offerings. So let's chat about the rumors, what we think will happen, and when we can expect everything to go down. Plus: Let's delve deeper into Ghost of Tsushima, talk about that bizarre (and very real) Gears of War 3 PS3 port making the rounds, consider Call of Duty's pivot back to the Cold War, assess the newly-revealed PS4 and PSVR bundles, opine over PlayStation Now's impressive new numbers, and much more. Then, user inquiries! Is the industry becoming to reliant on remasters and re-releases? What cultures could be better represented in upcoming titles? Could historically inaccurate games injure the real-life study of history? Which of the Seven Dwarfs would we want to be in a relationship with? It's go-time. Learn more about your ad choices. Visit
May 25, 2020
#98: An Apparition No More
When it comes to Ghost of Tsushima, Sony-owned Sucker Punch has the distinct honor of delivering PlayStation 4's very last first party AAA exclusive. Yet, there's no doubt that both the publisher and developer of the 13th century samurai adventure have been pretty quiet about it, which raised some doubts about whether it'd be any good. The silence has been broken, though, with an 18 minute-long presentation shining some much needed light on the open world action game. Were we impressed? Well... Plus: There's a lot of other news to get through, too! PlayStation 4 has surpassed 110 million units sold, Sony is rebranding its family of exclusive devs, Epic has unveiled Unreal Engine 5 running on PS5, and both Tony Hawk's Pro Skater and Mafia are making big-time comebacks. To round things out, we go to the audience, with inquiries concerning the future of Crysis, Naughty Dog's misbehavior on YouTube, Ken Levine's inexplicable silence, and -- yes indeed -- nachos. Because for some reason, we can't stop talking about wonderful, glorious nachos. Learn more about your ad choices. Visit
May 18, 2020
#97: X Misses the Spot
The hunger for next-gen information is palpable, and with this week's Xbox event, it seemed like Microsoft was keen on going first in some sort of substantive way. Instead, most fans were left confused by their showing. But there's good news for us here in PlayStation Land, because concentrating on third parties simply means that what's coming to Xbox Series X is coming to PlayStation 5, too. We discuss. Plus: Sony reveals more details about TLoU2's catastrophic leak (as the game goes gold), rumor has it The Mass Effect Trilogy is finally (finally!) coming to PlayStation 4, two AA publishers randomly (and we mean randomly) trade IP with one another, and Techland refutes rumors of Dying Light 2's reported development difficulties (though we remain skeptical). As always, we sprinkle your inquiries throughout the show. What's going on with Doom Eternal's soundtrack drama? Cyberpunk 2077 is letting you do WHAT with your genitals? Should Sony pursue From Software and make them first party? When given the choice between French fries and onion rings, in which direction does one go? Let's do this thing. Learn more about your ad choices. Visit
May 11, 2020
#96: The Leaks of Us
Our shifting podcast schedule couldn't have possibly come at a better time, because it just so happens that the last seven days (or so) in the gaming industry have been among the most news-packed in recent memory. For starters, The Last of Us: Part II has a new release date, but such a revelation comes on the back of something truly traumatic for Naughty Dog, Sony, and TLoU fans: Catastrophic story leaks that threaten to ruin the game for everyone. (Don't worry: We don't discuss ANY spoilers in this show.) Ghost of Tsushima also got a new release date, but is Sony quietly burying Sucker Punch's long-anticipated adventure? Meanwhile, the Assassin's Creed rumors are true, and the series is going Nordic and turning to 9th century England for its next entry, and Square Enix doesn't know quite how it's going to finish Final Fantasy VII Remake, or even how many games will be required to do so. Amongst other news are plenty of listener inquiries, as always. Why don't games seemingly ever visit the Korean and Vietnam Wars? Could video games treat religion more positively? What's with awful difficulty spikes? Are nachos an appetizer or an entree? Let's go! Learn more about your ad choices. Visit
May 04, 2020
#95: Be Afraid
That face in the thumbnail? That's the face of your doom. It's also the face of a bizarre patent Sony filed for a robot that can experience PlayStation games right alongside you. What does it mean? We don't exactly know, but we're definitely afraid of it. Also: A new Bloomberg article talks much more about PlayStation 5 and when we can expect it, and even how much it'll likely cost, giving us much to discuss. Meanwhile, Crytek is bringing Crysis back (kinda), Grand Theft Auto VI is in development (but be patient), and Cooking Mama is in trouble (for real). As always, we wrap up with listener questions, this time regarding The Last of Us: Part II's religious villains, Ghost of Tsushima's lack of waypoints, the endless PS5 backwards compatibility saga, and much, much more. Hit play and take a listen... and look under your bed and in your closet for that scary face, while you're at it. Learn more about your ad choices. Visit
Apr 24, 2020
#94: Cloud Nine
Final Fantasy VII Remake has finally arrived, and with it a bevy of high expectations. Have they been met? Well, for one of us, anyway, expectations have been far exceeded. We're excited to gush about Square Enix's fresh tour-de-force, and dedicate tons of time to Cloud's new-old adventure. Of course, we won't forget about the news! DualSense is PS5's new controller, Resident Evil 4 Remake and Silent Hill Remake both get new rumors, Sony is automatically refunding people's digital pre-orders for The Last of Us: Part II, CD Projekt is feeling confident it's going to get Cyberpunk 2077 out on time, and much more. And then, naturally, there are listener inquiries! Is the Gearbox/Borderlands 3 bonus situation as bad as it seems? Can we expect more special editions toting digital games? Are people getting too uppity about PS+'s "free" games? Chicken nuggets may not be meatballs... but how about popcorn chicken? All that and more on this Very Special Episode of Sacred Symbols. Learn more about your ad choices. Visit
Apr 17, 2020
#93: Indefinitely Quarantined
When it comes to gaming, anyway, Coronavirus has officially claimed its greatest victim yet: The Last of Us Part II. As predicted on this show more than a month ago, COVID-19 has forced Sony's and Naughty Dog's hand, and the most anticipated PS4 exclusive of them all hasn't only been delayed, but delayed indefinitely. We don't know when it's coming out, now, and it's a huge deal, which we discuss in-depth. There's lots of other news to get through, too! Resident Evil 8 is rumored to be PS5-bound in 2021, Minecraft Dungeons and Wasteland 3 both have fresh release dates, Sony is furthering its XDEV initiative in Japan, and much more. Plus -- as always! -- listener inquiries. Did Microsoft reveal too much too soon about Xbox Series X? Why do devs and pubs insist on spoiling their own games in trailers? Is innovation in a rapid decline around the industry? Is a chicken nugget a meatball? Learn more about your ad choices. Visit
Apr 10, 2020
#92: Staying Indoors
Are you losing your mind yet? Hopefully not, for while Coronavirus is running roughshod over societies around Earth, imagine how bored you'd be if you were isolating yourself and surviving a pandemic in, say, 1900. With the Internet, video games, streaming TV, and much more, we can stay entertained and connected even through these trying and historic times, but it doesn't mean it's not taking a toll on many of us. And, not surprisingly, COVID-19 is taking a toll on the gaming industry, too. Speculation continues to rage about the likelihood of PlayStation 5 launching this year, while even Sony admits that first and second party delays are possible, and imminent third party releases -- like Resident Evil 3 and Final Fantasy VII Remake -- may have problems getting to you in physical format. Business moves are being made during the crisis, though: Both Avalanche Studios and Epic Games have announced reorgs and publishing deals, and tons of titles continue to come to PSN. We talk about all of that and much more (with plenty of listener inquiries) this week on Sacred Symbols. Stay safe out there. Learn more about your ad choices. Visit
Apr 03, 2020
#91: Go to Hell
Here on Sacred Symbols, we like to make fun of Chris Ray Gun for all sorts of reasons, but it's his undying love of Doom that's perhaps easiest to target. After all, he brings it up nonstop. But this week is Chris' week, friends, because Doom Eternal has finally arrived, and our young Puerto Rican friend is hyped up and ready to talk all about it. Let's give him the floor, shall we? Then, let's jump into the news! Sony's bizarre PS5 tech reveal was so confusing and ill-conceived that they had to release some clarifications, GameStop is closing its doors (temporarily?), Final Fantasy VII Remake's release will be kinda-sorta uninterrupted, and much more. Then, listener inquiries! Does Microsoft have to pay Sony for Xbox's use of Blu-ray? What could a Castlevania game on PlayStation 5 look like? Is Ghost Recon about to ruin Splinter Cell? Is Colin really an anime dork, after all? Learn more about your ad choices. Visit
Mar 27, 2020
#90: Crisis
This episode of Sacred Symbols -- like every one before it -- will become a time capsule. It's just that, in these seemingly historic days, this time capsule might be a little more real than the rest. The world is going through a tumultuous period, and in our little corner called The Gaming Industry, we certainly aren't immune. E3 is cancelled, for starters, but that's no surprise. And word of distress is emerging from Naughty Dog about harsh working conditions, too. But perhaps the biggest news of all is about PlayStation 5's seemingly inevitable delay into 2021, something not yet confirmed, but something being widely speculated about. It's big news not only because it pushes next-gen into the distance, but because its delay would come because of the Coronavirus that's currently giving us a run for our money. So let's talk candidly about the troubles facing our hobby and ourselves, and spice in some humor, listener inquiries, and other pieces of news, too. No, this certainly isn't the apocalypse. But who can blame you for feeling like it is? Learn more about your ad choices. Visit
Mar 20, 2020
#89: Cordyceps and Katanas
While we await news of PlayStation 5 from Sony (seriously... what the hell are they doing?), news has emerged from two important -- and very different -- projects. First, Ghost of Tsushima, arguably the last of the big PlayStation 4 first party exclusives, finally has a release date, and it's a lot sooner than any of us expected. Then, a more unexpected nugget: The Last of Us is getting an HBO series! But is that a wise risk to take with arguably the brand's most beloved IP? We discuss. Lots of other news is circulating this week, too. Sony Santa Monica loses its longtime leader, Call of Duty's free-to-play battle royale has arrived, E3's slow death continues, and the existence of a Star Wars game called Project Maverick leaks on PSN. Also, listener questions! Why did Ubisoft make such significant changes to The Division 2? Does stress and worry ever stop us from enjoying gaming? Should Sony buy Arc System Works? Is Chris dying of a deadly virus? Learn more about your ad choices. Visit
Mar 13, 2020
#88: Maintaining Its Luster
Back in 2007, Platinum Games was founded by some of (at the time) Capcom's heaviest hitters, including Shinji Mikami and Hideki Kamiya. Some 13 years later, the team is one of the most respected independent development studios in the world, and it's finally ready to shed its shackles from publishers like SEGA, Activision, and Nintendo, and strike out on its own. So let's chat about it! Plus: The creator of the famous Konami Code has passed away, GDC gets postponed in fear of the Coronavirus, Supermassive's Dark Pictures Anthology is on track to continue this summer, you'll be able to try Predator: Hunting Grounds for free very soon, and more. Then: Listener inquiries! Could there be an XFL video game? Is Xbox Series X's "Smart Delivery" really that big of a deal? What's with WB Montreal's weird, drawn-out Batman teases? Is the Kool-Aid Man the jar or the liquid inside the jar? Learn more about your ad choices. Visit
Mar 06, 2020
#87: Beefy Trendsetter
Persona 5 Royal comes to western PS4s soon, but an interesting controversy has overtaken the hype. Buried within the massive JRPG's original release are a couple of scenes that a small group of players found homophobic, and in response, Atlus is making some key edits to lessen the blow. The question is, should the publisher be making these changes? Are the scenes even offensive at all? Let's chat about it, and see how we feel. Then, more news! Sony, Kojima Productions, and others are bailing out of upcoming trade shows in fear of Coronavirus, EA cancels yet another Star Wars game, Call of Duty's upcoming battle royale mode may just surprise you, THQ Nordic just can't stop buying companies, and more! Following that: Listener inquiries! Would we play a game with the American military as the antagonists? How important of a factor should inflation be in the cost of gaming hardware? What happened to Ubisoft's Skull and Bones? Is Chris a communist? Let's go! Learn more about your ad choices. Visit
Feb 28, 2020
#86: The Means of Production
The American publication Bloomberg is typically a reliable source of information, and a recent story within its pages tells an interesting tale. It appears Sony is having a hard time keeping production costs of PlayStation 5 down, so much so that it's delaying the Japanese corporation's ability to determine what it should charge for the console, or if it can even turn a profit selling it. There's even reportedly a little civil war going on internally, with some powers-that-be convinced profit should be extracted no matter what, even if it affects demand. Should we be worried? Well, maybe. We discuss. Then again, other news flows this week, too! After four Need For Speeds, EA is taking the series away from Ghost Games and giving it back to Criterion, Quantic Dream leaps forward into the great self-publishing unknown, People Can Fly's Destiny-like Outriders is PS5-bound, Ubisoft wants The Division 2 to live again, and much more. Plus: Listener inquiries! Was the Sonic movie any good? Should Untitled Goose Game really be DICE's Game of the Year? Is E3 in an uncontrollable death spiral? Can we please -- for the love of all that is holy in this world -- stop talking about Kingdom Hearts? Learn more about your ad choices. Visit
Feb 21, 2020
#85: Going Viral
By now, you've undoubtedly heard of the Coronavirus, a lethal illness originating in mainland China that has so far claimed the lives of more than a thousand people. What you may not have considered, however, is how this might affect PlayStation 5. No: We're not kidding. Game consoles are manufactured in Chinese factories, and it's entirely possible that Coronavirus could delay PS5's launch, a possibility so real that even a mainstream investment firm is warning its clients of such an eventuality. Should we really fear such a delay? Would Sony launch a supply-constrained console instead of being late to market? Do people really need to be eating bats to begin with? We discuss. This episode is chock-full of other news, too! Long-time Rockstar creative lead Dan Houser is leaving the studio he helped create, Sony shut down a first party studio that never so much as released a game, BioWare and EA simply won't stop trying to make Anthem happen, and much more. Also: Let's hear from you, dear listener! Has Chris been unexpectedly teaching Colin a thing or two about video games? How come Ninja Theory stopped working with Sony? Will we ever give Yakuza a chance? Should one listener return his old roommate's forgotten PlayStation 2 games, even if he hated that roommate? Let's go deep. Learn more about your ad choices. Visit
Feb 14, 2020
#84: Enraptured
PlayStation Plus' free game offerings have always been a little hit or miss, but this month, an essential compilation comes to the service: The BioShock Collection. BioShock, BioShock Infinite, and even BioShock 2 are some of the best games last-gen has to offer, and the original title in particular is an absolute must-play. If you haven't enjoyed these gems yet, you should, and we tell you why now's the time, since they're free-of-charge and all. But how about some news, too?! Sony is sending out random surveys asking some mighty interesting questions about Remote Play, Platinum Games is bringing Wii U-exclusive The Wonderful 101 to PS4 via Kickstarter, Respawn's Star Wars Jedi: Fallen Order exceeds EA's sales expectations, Cyberpunk 2077's delay might not be so dire after all, and much more. Plus: Listener questions! Is the PS3 a retro console? How many AAA exclusives should come to PlayStation 5 each calendar year? Why aren't there more games with destructible environments? Is it time we accept that you can't capture a human being in a Pokéball? Learn more about your ad choices. Visit
Feb 07, 2020
#83: Mao Money, Mao Problems
When money flows from companies that call communist dictatorships home, those funds typically come with strings attached. Activision-Blizzard learned this the hard way just months ago, but it hasn't stopped western teams from accepting this cash with reckless abandon. The next business about to get gobbled up by Chinese conglomerate Tencent is the Norwegian MMO dev-slash-pub Funcom, and Tencent is even willing to pay a staggering 30% over market value for the honor. The big question is: Why? When bizarre corporate cultures and diverging governments collide, it can make for some choppy waters. So let's chat about this recent acquisition-to-be, and what it might mean. Also: Housemarque makes another sharp left turn, the Uncharted movie no one wants gets delayed again, Daybreak is splitting into three separate teams, and much more. Plus: Could Xbox ever win Colin over? Should Sony purchase Kojima Productions? Is our new cross-gen reality about to create some unexpected problems? Can you capture a person in a Pokéball? Learn more about your ad choices. Visit
Jan 31, 2020
#82: Better Late Than Never
The year started out quietly enough... that is until all of the delays began and started ruining our lives. Final Fantasy VII Remake. Cyberpunk 2077. Dying Light 2. The Avengers. Even that completely random Iron Man VR game wasn't immune! But should we be concerned about the reworked schedule? Or has the shifting calendar serendipitously bought us precious time to catch up on our backlogs? We discuss. Plus: It looks like Horizon is coming to PC, Call of Duty absolutely dominated last decade's sales charts, Monster Hunter: World continues to crush it for Capcom, and much more. Then, listener questions! Does E3's decline signal the end of The ESA? What's with all of the tiny text in games? Could DualShock 5 have a small screen on it? Was Chris riding a bicycle through the streets of London last week? All of that (and much more) right after you press the play button. Learn more about your ad choices. Visit
Jan 24, 2020
#81: Arkham Assumption
For nearly a decade, WB Montreal has existed in the shadow of its better-known and more-beloved sister studio Rocksteady. But finally, it appears the Quebecois dev is poised to break out. Yet again, the team has teased a vague image on its social media channels that almost certainly points towards a new Batman game, something WB Montreal has dabbled in in the past with 2013's Arkham Origins. But with Rocksteady's Arkham Trilogy getting all of the respect and Origins getting precious little, is WB Montreal walking into a trap? We talk it through. Then: Media Molecule's Dreams finally goes gold, Platinum Games confusingly accepts substantial Chinese investment, Capcom is emphasizing the Remake in Resident Evil 3 Remake, and Nioh 2 is so friggin' hard that Team Ninja is toning it down. Plus: Will Beyond Good & Evil 2 ever come out? How do we define "hardcore" gaming? Is Tetris Effect dropping the ball when it comes to DLC? Should a man be murdered for thinking Friends is better than Seinfeld? There's much to discuss! Learn more about your ad choices. Visit
Jan 17, 2020
#80: A Roll of the DICE
Most of you know EA-owned DICE as the Scandinavian creators of the Battlefield series (and the resuscitators of Star Wars Battlefront, too), but tucked quietly away in Los Angeles is a DICE support studio aptly called DICE LA. DICE LA is essentially the remnants of the old Medal of Honor team Danger Close that's since been relegated to secondary status, but it appears all of that's about to change. Electronic Arts has opted to dispatch the creative might of Respawn co-founder Vince Zampella to revitalize and rebrand the dev, with a new game promised for the coming years. Is this a wise move, or is EA getting distracted by shiny objects to the detriment of perhaps its most reliable talent? Let's chat about it. Then: Sony talks PlayStation 5 at CES (kinda), Dragon Quest XII is officially in development, Final Fantasy VII Remake is getting a demo, and much more. Plus: Listener questions galore, and Colin tells Chris he's getting drafted and going to Iran to fight on our behalf. How unfortunate for him. Learn more about your ad choices. Visit
Jan 10, 2020
#79: Game of the Year Awards 2019
2019 was an interesting year for games. While we eagerly await The Next Generation (no, not the Star Trek show, you godforsaken nerds), a litany of good, great, and even fantastic games hit our precious PlayStation 4 in recent months, and now that the last year is in the books, it's time to look back on some of the best titles '19 had to offer. Without further ado, here are our favorite games of the past 365 days or so, with a special Sacred Symbols twist: A bunch of completely made-up awards, some of which no developer would actually want to win. Alas! We simply couldn't help ourselves. Learn more about your ad choices. Visit
Jan 03, 2020
#78: The Witching Hour
It wasn't even a year ago that prolific Polish developer CD Projekt and The Witcher's creator Andrzej Sapkowski found themselves in a legal battle over the beloved fantasy IP. But times certainly do change. Both sides of the dispute have announced that, in the wake of their dispute, they'll now be working more closely together than ever. Go figure. But what does it all mean?! We discuss. Plus: What's with this new DualShock 4 peripheral? Should we be excited about these fresh Capcom trademarks coming out of Japan? Who will buy the Nintendo PlayStation prototype going up for auction next year? Plus, listener questions! Does Sony San Diego have Xbox Series X dev kits? Will Colin get Twin Breaker's Platinum Trophies before anyone else? Why do PlayStation gamers love PornHub so much? How does "Peggy" come from "Margaret"? Learn more about your ad choices. Visit
Dec 27, 2019
#77: Summer Samurai
As PlayStation 5 lumbers toward us like an AT-AT stomping across Hoth (but in a good way), the calendar has left us with precious few PS4 exclusives of consequence. The Last of Us: Part II is obviously the King of the Unreleased, and Dreams is a commercial long-shot, but Ghost of Tsushima might just be the most intriguing of the bunch. One part third-person action game and another part historical fiction, Sucker Punch's eagerly-anticipated PlayStation 4 swan song finally has a release date. Well, window. So let's chat about it. Oh, and have we mentioned we're making a PS4/Vita game of our own? It's true! It's called Twin Breaker, and we're super excited to tell you more. Along with other announcements out of The Game Awards and news from parts elsewhere, we fit in some of your inquiries, too. Does Final Fantasy VII Remake's lack of PS4 exclusivity matter? Does Capcom risk going overboard with the remakes? Is Death Stranding getting critically short-changed? Why is Dick a nickname for Richard? Mysteries abound! Learn more about your ad choices. Visit
Dec 20, 2019
#76: It's Outta Here
Since 1997, Sony has published an annual baseball game -- once eponymously called MLB and more recently dubbed The Show -- that has lived exclusively in its ecosystem. Indeed, for the last 15 years or so, PlayStation has dedicated a first party studio to essentially (and obsessively) focusing on America's pastime. So recent news that MLB: The Show would begin publishing outside of PlayStation platforms beginning in 2021 came as a bit of a shock. It's a first for Sony, and it's a story that requires some study and analysis. So let's dance. Of course, other news occurred since we last met, too, particularly surrounding 2019's final State of Play stream. Dreams is ready to emerge, Resident Evil 3 is real (and spectacular), and Ghost of Tsushima is quietly creeping up. Naturally, dear listener, we could never forget about you. Ever! So let's take some of your questions, comments, concerns, thoughts, and ideas as we do each week, on topics ranging from political ads in games and the return of Resistance to the future of SOCOM and the power of Jesus Christ. In gaming form, anyway. Learn more about your ad choices. Visit
Dec 13, 2019
#75: 25 to Life
In December of 1994, the original PlayStation launched in Japan, and the rest (as they say) is history. Fast-forward 25 years, and the PlayStation brand is an absolute powerhouse. PSone, PS2, and PS4 have all surpassed 100 million sold (only one other home video game console has ever done the same), and even those that fell short -- PS3, PSP, and even Vita -- have all left an indelible mark on our industry. So let's celebrate, shall we? Then, let's get into some news! Hideo Kojima's longtime producer has officially left his side after nearly two decades, more PS5 dev kits have popped up in the wild, Codemasters made a new studio purchase, and Titanfall 2 dramatically returns as a free PS+ game. Also, listener inquiries! What does the increasing prevalence of digital marketplaces mean for game sharing? Is PS4 Remote Play on iOS and Android viable? How do games with broken Trophies make it through certification? Does anyone in this world like Long John Silver's? Let's talk it through. Learn more about your ad choices. Visit
Dec 06, 2019
#74: R3make
Beloved publisher-slash-developer Capcom has been experiencing a renaissance of sorts over the last few years, fueled not only by new games like Monster Hunter: World, but by a litany of re-releases and remakes, too. At the top of the pile is Resident Evil 2, an astounding revisiting of a '90s survival horror classic that sold millions. So it should come as no surprise that a remake of Resident Evil 3: Nemesis is right behind it, at least if recent rumors are any indication. How excited are we? Very! Plus: Amy Hennig finally returns to gaming, Final Fantasy VII Remake's Part II is in development, Activision's CEO says his company isn't interested in making any political statements, and Shenmue IV might be en route (even if Shenmue III is in the midst of bombing). And how about some listener questions?! Will Half-Life: Alyx come to PSVR? Could Rockstar ever revisit Bully, Manhunt, or Midnight Club? When will Sony finally show us PlayStation 5? Is it okay to rip farts in public bathrooms? Let's go! Learn more about your ad choices. Visit
Nov 29, 2019
#73: Try, Try Again
Did you know that -- in the United States -- Anthem is the eighth best-selling game of the year? This little factoid tells us a whole lot. It indicates that our instincts as enthusiasts don't always speak for the wider market. It suggests a void in our understanding of meaningful metrics in the world of games-as-a-service. And it confirms perhaps the most unfortunate fact of all, at least for EA and BioWare: Lots of people paid good money to play their game, and few people cared to stick around. Yet, in a bold move, the publisher-developer combo are secretly planning to revive their beleaguered shooter with a slate of reported updates, tweaks, and overhauls, begging the question: Is such a move wise? We discuss. Then: DualShock 5's patents suddenly appear from out of Japan, it looks like Dreams may be hitting retail sooner than we thought possible, Microsoft's X019 event serendipitously reveals new PS4 games, and Deep Silver reaches out to the hardcore. Plus: Listener questions, comments, concerns, thoughts, and ideas! Could Sony engineer a PS4 buyback program to help sell PS5? Is Remedy running damage control over Control's sluggish sales? Does Shenmue III stand a chance? If vegans hate meat so much, how come they're so eager for food that tastes like meat? Learn more about your ad choices. Visit
Nov 22, 2019
#72: Timefall
Death Stranding is finally here, and we use the word "finally" lightly. Conceived and developed at light speed compared to many of its AAA contemporaries, Hideo Kojima's new game came to fruition relatively quickly, and with lots of expectations in tow. What it delivers is one of the most unusual experiences we've ever played. And we mean that in the best way possible. So join us as we gush about Death Stranding for a while, and stay with us as we work through the PlayStation news of the week, from a corporate reshuffle at Sony HQ to an all-new first party studio working on PS5 games from Southeast Asia. Then, listener questions round-out the episode, per usual, with a requiem for PlayStation Vue, a lesson on how the Trophy system works, the possibility of Ghost of Tsushima preempting The Last of Us: Part II, and an unfortunate (albeit necessary) revisiting of last week's show, in which a listener pooped his pants on a date. (Turns out there's more to say about that, for some reason.) Learn more about your ad choices. Visit
Nov 15, 2019
#71: The King
Nary a decade ago, many an industry analyst wondered if console gaming was dying. Would mobile take over? Could Facebook become the new dominant platform? With PlayStation 4 now securely occupying the spot of second best-selling home console of all-time (behind PlayStation 2), questions like those sure do seem quaint, don't they? Let's discuss PS4's new sales figures, what they mean for the brand, and how great PlayStation 4 performance may just harm PS5. Plus: Blizzard announces two new eagerly-anticipated games, fresh PlayStation Plus games are coming to a PS4 Nioh you (sorry), Modern Warfare earns its keep for Activision, and Ubisoft takes aim squarely at next-gen. Also: How does Sony make money on PlayStation Now? Why are credits so friggin' long? Does anyone care about Shenmue III? If cereal is a soup, does that make oatmeal stew? We apologize for entertaining these hypotheticals, but we just can't help ourselves. Learn more about your ad choices. Visit
Nov 08, 2019
#70: Halcyon Days
Obsidian's all-new open world RPG The Outer Worlds is a blatant (and in some ways even shameless) ode to its 2010 cult hit Fallout: New Vegas... and it should come as no surprise that it's pretty damn good. So let's spend some time talking about why, and celebrate the many things it does so very right. But let's also not neglect the news! The Last of Us: Part II has been delayed, Ubisoft admits its recent critical and commercial reception has been tepid, Fallout 76 gets perhaps the most unpopular subscription service ever concocted, and WWE 2K20 is an unmitigated disaster. Plus: Audience questions! What's the specific definition of Metroidvania? Is 3D audio here to stay? Is anyone else experiencing inconsistent performance on PS4 Pro? Has Chris really never eaten corn-on-the-cob? All of that and more on the other side of the play button. Learn more about your ad choices. Visit
Nov 01, 2019
#69: Rumor and Innuendo
As we settle into the fall months, rumors abound. A new photograph seems to confirm the v-shaped PS5 dev kit design that was earlier making the rounds, much to our chagrin. But does it actually matter? Guerrilla Games is mo-capping, while Sony Bend is pre-producing. But should we be surprised? The US Congress has officially put Activision-Blizzard on notice over its behavior regarding Hong Kong and China. But will it be enough to bring change? Plus: Fallen Order goes gold, League of Legends is PlayStation-bound, Fallout 76 DLC gets delayed, and THQ Nordic goes to Japan. Then, listener questions! Could AI become sophisticated enough to make games without human intervention? Should Sony be willing to take significant financial losses to ensure PlayStation 5's proliferation? What should Square Enix do with Final Fantasy after VII Remake? Why do British people pay for goods with squid instead of money? Learn more about your ad choices. Visit
Oct 25, 2019
#68: Visions of the Future
We were spoiled last week, what with lots of new PlayStation 5 details to obsess over. But Sony has another piece of PS-themed hardware that's worthy of next-gen attention, and no, we're not talking about a third handheld (which is surprising, since we talk about Vita constantly). PlayStation VR was launched just about three years ago, and some five million units later, it has quietly found its way into the living rooms of one-in-twenty PS4 owners. Now, thanks to some patent leaks and tech analysis, we may just have a glimpse at the next iteration of what PSVR looks like, from its purported new controller to its apparent wirelessness (!). Let's talk about what we know, what we think we know, and what the future just might look like (literally). Also: Layoffs quietly hit PlayStation Europe at the exact time PS5 is revealed in Wired (weird!), IO Interactive gets to work on something that isn't Hitman (mysterious!), Ubisoft invests in cartoons galore (bold!), and Donald Trump is the next major political figure to join Twitch (...JYNA). Plus: Listener inquiries on what happens to first party studios when they die, the far-flung fate of our digital libraries, the ruthless mediocrity of the PlayStation Store, and much more. Let's podcast, old friends! Learn more about your ad choices. Visit
Oct 18, 2019
#67: PlayStation 5 Is Alive
We've been calling Sony's next-gen console PlayStation 5 for quite some time now, but we weren't sure that's what it would actually be named. Now, we know PS5 is indeed PS5, and along with that news comes lots of fresh details straight from the horse's mouth. From the console's release window to the nature of DualShock 5, there's a whole lot to talk about, and we do just that. Also: Activision-Blizzard appeases communists, Doom Eternal has been delayed, PS4's firmware livens-up the party, and SEGA's House of the Dead is being revived. Finally: Listener inquiries! Is Madden really just a turn-based RPG? Why does such a liberal industry like gaming glorify gun use? Can a bad boss fight ruin an entire game? Is Earth a ravioli...?   


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Oct 11, 2019
#66: See Ya Layder
We recorded this week's podcast, flipped off the microphones, and went on Twitter, where we discovered a surprise piece of late-breaking news: Shawn Layden is leaving Sony. Layden used to be CEO of the American branch of PlayStation, and most recently held the position as Head Honcho of PlayStation's fully-owned, first party studios. So let's discuss his departure (albeit briefly, because we don't have all the answers yet). Beyond all of that, though, is our usual run of show, an episode littered with news. Sony is starting to cut the middleman out of its retail sales, there are lots of fresh details concerning The Last of Us: Part II, Call of Duty is absolutely dominating the historic PS4 sales charts, and Death Stranding is apparently finished and primed for publishing, whether you're ready or not. Plus: When will we learn more about Ghost of Tsushima? What's the actual definition of "Adventure Game"? What are the best places to buy and sell used hardware and games? Why are Colin and Chris so confused about the difference between sheep and a lamb?     


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Oct 04, 2019
#65: We Just Survive
The silence surrounding The Last of Us: Part II has been somewhat deafening, what with PlayStation 5 hurtling toward us on the horizon and PS4's most important and anticipated exclusive still unreleased. Our patience has been rewarded with precious new information, however, including the game's release date, and there's a whole lot to discuss, including for all you Joel fanboys and fangirls out there. Then: Borderlands 3 sells big (with seven out of ten copies purchased digitally), Sony promises a green PS5 (though not literally), and WB Montreal's Twitter account comes out of a long and dark slumber to tease a new Batman game (or so it appears). Listener questions on issues ranging from the lackluster state of the physical games market to the perilous finances of subscription services round out this week's offering, including tons of non-TLoU information from Sony's State of Play event concerning both PS4 and PSVR . Let's trek forward, friends! It can't be for nothing.

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Sep 27, 2019
#64: Boredomlands
It may be hard to believe, but it's been nearly seven years since Borderlands 2 launched, and so with Borderlands 3's recent arrival, you may expect fans to be delighted. Some are, no doubt, but many others aren't, and such a situation calls much into question: Are there too many loot-based shooters? Can a game like this compete on the modern market? Is Borderlands 3 simply too late? Chris and Colin don't see eye-to-eye on this much at all, which makes for an interesting conversation. Then, how 'bout some news?! GameStop keeps tanking, Final Fantasy VII Remake appeals to the old-schoolers, Control's sales are soft, and Ubisoft promises massive open-world games galore in its future. Finally, to round things out, we take some listener questions. Are publishers and developers releasing DLC too far after a game's launch? What do we think of Katamari Damacy? How do we carve out time to game? If you get a DiGiorno Pizza delivered via Amazon, does it rip a hole in space and time?   


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Sep 20, 2019
#63: Ghosted
A rather interesting piece of industry news went largely unreported last week. It seems the Creative Director of Bethesda-owned Tango Gameworks' Ghostwire: Tokyo has randomly left the studio mere months after introducing and showcasing her game at E3. This was clearly unplanned and obviously spur-of-the-moment, so what gives? We speculate. Also: Thriving publisher Capcom has revealed an all-new Resident Evil spin-off with serious L4D vibes, a couple of Xbox and PC-centric Star Wars games are coming to PlayStation for the very first time, a leak suggests Remedy's strange action game Control is getting story DLC, and a Fairy Tail game is coming to PS4 next year, which is no doubt exciting news for all you weebs out there. Then, listener questions! Is PlayStation 2 Classic a non-starter? Are we being robbed of our gaming abilities by Father Time? Is Sony losing the Indie Battle to Nintendo? All of that and more in another stunning episode of Sacred Symbols: A PlayStation Podcast!  


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Sep 13, 2019
#62: Incoming Biohazard
Capcom's recent resurgence hasn't only been fueled by Street Fighter, Monster Hunter, Devil May Cry, and slick retro collections. Resident Evil -- known as Biohazard in Japan -- has itself been a lynchpin since RE7 shocked us the gaming world early 2017 (not to mention RE2's wonderful remake earlier this year). Now, the Japanese publisher is teasing a new Resident Evil, but it's unclear just what it could be. A mainline entry? Another remake? Or perhaps something else entirely? Let's talk about our hopes and dreams for what's next for Raccoon City and beyond. After that, we delve into the apparent return of Telltale Games, September's surprisingly strong PS+ free games offering, the relaunch of some classic 16-bit Disney platformers, and much more. We then round out our weekly offering, as always, with questions, comments, concerns, thoughts, and ideas from the audience. Will game prices really go up next generation? Does Sony have any intention of playing nice with Stadia? Has 2K gone too far with NBA 2K20's gambling features? Is a Pizza Roll just an Italian Gusher? (That last one made Chris really angry.)   


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Sep 06, 2019
#61: Assuming Control
Every once in a while, a game comes along that you think is one thing, but ends up being something entirely different. (This is especially true for those of us who do our best to avoid preview coverage for titles we're excited about.) Sometimes, this is a good thing. Other times, it isn't. With Remedy's newest game Control -- the dev's first adventure on a PlayStation platform in 16 years -- it's a little bit of both. Frenetic to play and puzzling to understanding, Control has all the makings of an MGS-like political thriller with a supernatural twist, and there's a lot to say about it. Then: We discuss GameStop's most recent round of layoffs, Final Fantasy VIII Remaster's imminent release date, Persona's big sales milestone, and much more, back-loading our fresh-out-of-the-oven episode with listener inquiries. Where's Mafia 4? Can Sony make a portable PS4 on the cheap? Could mandatory demos increase game sales? Do Shrek and Han Solo have the same stylist? Turns out, it's more complicated than you think. (Not really.) 


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Aug 30, 2019
#60: Welcome to the Family
Today's episode was already shaping up to be a sizable one. After all, there's THQ Nordic-related news galore to get through, not to mention the conspicuous exit of two prolific producers from BioWare, new NPD sales data, and much more to discuss. But then a meteor struck: Insomniac Games has been purchased by Sony, the first acquisition PlayStation's first party has made in more than eight years! This news comes unexpectedly, but also represents a seemingly necessary move, particularly in light of Microsoft's recent splashes in the exclusive studio space. So let's chat about the biggest news in the PlayStation universe in quite some time, and then wrap things up with delightful listener questions on topics like retro game collecting, couch co-op, loading up on sales, and generation-defining experiences. 

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Aug 23, 2019
#59: Tantalizing Possibilities
While they share some commonalities, Microsoft and Sony are chasing next-gen victory in fundamentally different ways. Sony's doubling-down on everything that made it a resounding winner this go-around -- including a full embrace of its proprietary ecosystem -- while Microsoft seems more eager to lower barriers and spread the love. In a recent interview, the head of Xbox's first party studios candidly admitted that Microsoft sees some of its games migrating to other consoles. Such an admission draws a line in the sand and makes a bet on reach as next-gen's most valuable currency. So let's talk about it. Plus: Quantic Dream jumps head-first into independent waters, Death Stranding's PS4 exclusivity causes confusion anew, another game gets whisked away by the digital storefront grim reaper, and Shenmue III and Destroy All Humans Remake up the ante on collector editions. Inquiries from the audience round things out this week, as always. Thanks to you, we chat about our expectations for Remedy's Control, Infamous and Infamous 2's conspicuous absence from PS4, the persistent high cost of Vita memory cards, and much more. Like Microsoft and Sony of the future, let's be friends and have fun together (or die trying). 

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Aug 16, 2019
#58: The Unpersoning
The popular gaming convention PAX West chose to host the first-ever live show in Sacred Symbols' history. We were excited, and so were many of you. Oh, but wait, never mind! Weeks after confirming our panel, the powers-that-be at PAX uninvited us from the show without explanation and with no recourse for fans. It's completely unacceptable, and we dedicate the beginning portion of our show to what went down. And yeah, fine, things happened in the video game world that had nothing to do with this, too. PS4 passed a staggering sales milestone, August's free PlayStation Plus games are a step in the right direction, Borderlands 3 is just about ready for primetime, and GameStop inches one step closer to death. Listener inquiries round out our show as always, touching on topics like Ninja's lucrative jump to Mixer, the future of game-sharing, the limits of retro appreciation, and the erosion of the console generation. And, of course, there are topics aplenty unmentioned in this meager write-up. So come aboard, friends. We still love you, even if PAX doesn't. 

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Aug 09, 2019
#57: Dreamstate
Sony-owned Media Molecule is hiring for a most unusual task: The studio is seeking small dev teams to create experiences inside the Early Access version of its PS4 exclusive Dreams. And they're willing to pay. The question, of course, is what that says about the state of Sony's absurdly long-in-development sandbox, and if we're now officially entering Insane Territory. Is there something here we simply cannot see? We discuss. Plus: PS4's next firmware update is officially in beta, Dying Light 2 is crossing generations, Remedy's Control has gone gold, and Ready at Dawn's recent office move suggests some interesting behind-the-scenes happenings. And yes... yes! Of course we let you, the listener, in on the action, with inquiries about the popularity of Mario Maker 2 (and how Sony can replicate its success), Tokyo RPG Factory's quiet existence, the possible physical size of the PlayStation 5, and the likelihood of Red Dead Redemption 2 single player DLC. So wake up, sit up straight, and listen up closely. You can sleep once we're done. 

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Aug 02, 2019
#56: The Sinking Ship
Resistance is futile: The future of video game distribution is digital whether you like it or not. But we're an agile sect of consumers, and even the most stubborn among us can change our buying habits. Corporations entrenched in the ever-stagnant status quo, on the other hand, will inevitably be less fortunate. GameStop in particular seems destined to be consumed by creative destruction, but can the American mega-games-retailer stop the inexorable march of progress? We discuss. Also: PS4's Spider-Man sets sales history, current-gen consoles sales slow to a crawl, Sony's slow censorship march continues, and Plants vs. Zombies is mounting a quiet comeback. As always, listener questions round-out this week's episode, touching on subjects like the future of Konami, Rainbow Six Siege's changing Trophies, the next step for Capcom's Breath of Fire, and much more. Oh, and Sacred Symbols is coming to PAX West 2019! Details within. 

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Jul 26, 2019
#55: Game of the Year 2019 (So Far)
Our beloved industry has a decades-long tradition of declaring a Game of the Year, which usually occurs in December or January. But such decisions can be quite overwhelming, especially with 12 months' worth of content to go over. So we thought we'd do things just a little bit differently. While you can count on a "proper" Game of the Year episode when you'd usually expect it, we thought we'd throw a six month checkup into the mix, giving us the time and space to discuss the titles we love most now that 2019 is halfway finished. Of course, such an endeavor requires a lot of feedback from you, too, which we've included in this episode. So let's chat about what's impressed us the most as we move into the back half of what can easily be described as one of gaming's strongest years in recent memories. At least so far. 

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Jul 19, 2019
#54: eGirl Arms Race
The free market is a splendid thing. And sometimes, it's even a little scary. Today -- unplanned and at the tail end of our episode -- we discuss the eGirl Phenomenon on the back of the Gamer Girl Bathwater controversy. Just what in the actual hell is going on out there? We discuss (and we don't even judge anyone that much). If you're not into perverted stuff, though, that's okay, because most of this week's episode is of a more normal fare. The Batman Arkham Trilogy is coming to PlayStation 4 (again?), Sony pulled 'the ol' switcheroo' with July's free PlayStation Plus offerings, the weeb games are still coming in hot, Dragon's Dogma Online is about to quietly fade away, and an obscure FromSoft game is on the brink of its first western release. Plus, listener inquiries! About what, you might ask?! Possible console tariffs, the upside of censorship, the future of Skate, and Guerrilla's mysterious multiplayer game, of course! C'mon, you godforsaken nerd. Let's do this thing. 

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Jul 12, 2019
#53: The Plot Thickens
 Until recently, we've been left to wildly speculate about PlayStation 5. And boy, have we speculated! But since spring, Sony has been more than willing to talk about its next-gen machine, though it still declines to name it publicly. In a wide-ranging Wall Street Journal article, sources both at Sony and familiar with their internal happenings describe a gaming machine with great capabilities, one being aimed at a specific, hardcore market in mind. But does Sony's approach to hardware, games, and player satisfaction in turn satisfy us? We opine. Then: July's PS+ games are lackluster (to say the least), Remedy has reacquired the rights to Alan Wake, a third Ni No Kuni game is incoming, Bernie Sanders gets crazy with the kids on Twitch, and much more. And, to close, listener questions about GI Joe video games, Colin's obsession with in-game clocks, the plague of terrible PSVR games, and one Sacred Symbols fan's quest for everlasting love. 

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Jul 05, 2019
#52: Lost in Translation
Did you know words are important and have specific meanings? The gaming industry learned these essential lessons this past week, when a mistranslated and misunderstood Japanese interview concerning Final Fantasy VII Remake made it seem like the dev team was ordered to make one of the character's breasts smaller. And so we spiraled into madness... except... that's not what was said at all. Oh well! Also: Ape Escape may be making a comeback, EA failed to let everyone know Star Wars Jedi: Fallen Order is a Metroidvania for some reason, Disaster Report 4 is finally finding its way to the west nine years late, and Platinum Games is none-too-impressed with PlayStation 5. As is tradition, we rounded our episode with some listener mail, on topics like the ever-rarer third party exclusive, the return of Dead Space, and Konami's lack of love for Suikoden. Fear not! We'll speak clearly so there's no confusion.

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Jun 28, 2019
#51: Uncanny Valley
E3 2019 is behind us, but -- like the persistent radiation of Chernobyl -- its effects still linger. Indeed, there's much to discuss in the afterglow of the show, and we do just that, revisiting The Avengers, Final Fantasy VII Remake, and Cyberpunk 2077. We also touch on Square Enix's plans for its own subscription service, the future of Amazon Game Studios, Konami's surprise new Contra game, and more, and take listener questions on Crash Team Racing, PlayStation 5 backwards compatibility, Assassin's Creed, and what our Game of the Year is thus far. As usual, though, all of that merely skims the surface of this episode of The Internet's Most Beloved PlayStation Podcast. So strap in, Little Billy, or whatever your name is. Let's talk about video games. 

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Jun 21, 2019
#50: E3 2019 Bonanza!
It's early June, which can mean only one thing: The NHL playoffs are nearly over, and it's time to hunker down for several long, lonely months without hockey. But something else happens in early June each year that's especially pertinent to this podcast's audience: E3! And isn't it so strange -- serendipitous, even -- that our very first E3 show would also be our fiftieth core episode? Fate's funny like that, sometimes. To celebrate both E3 and Episode 50, let's talk about the biggest, brightest, and most promising games showcased during the various publisher press conferences, the miscellaneous news items that always accompany such a busy time of year, and even hazard a guess as to E3's longterm future. Not surprisingly, there's a whole lot to get through. Could you imagine if Sony actually showed up? The podcast would never actually end. But perhaps that's what some of you wanted all along. You're not fooling anyone.

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Jun 14, 2019
Special IV: Opposition Research
E3 2019 is Sony-less, which doesn't exactly benefit The World's Most Beloved PlayStation Podcast. Or does it? Because we're as wily and unpredictable as the day is long, such a situation absolutely begged us to make an unusual detour into Xbox Land... fresh off of a 90 minute press conference, no less! Microsoft's showing unleashed a barrage of interesting announcements, including new games (both exclusive and third party), a cool controller, and further details on some neat and not-so-neat things to come. At the end of the day, though, everything was framed around Project Scarlett, PlayStation 5's arch rival-to-be. We now know this much: Next Generation officially begins in the Fall of 2020. Consider this the opening salvo of our focused, methodical, and some might even say unnecessarily long countdown to What's Next.  

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Jun 13, 2019
#49: Reimagining Warfare
It's the week before E3, and all through LA, games keep on leaking much to publishers' dismay. A third Watch Dogs is coming. New Destiny DLC, too. And Modern Warfare's being rebooted, though that one didn't leak, it's true. So to welcome E3, we thought we'd cook up a game. One that replaces 'Predictions,' which have become stale and lame. "Fill in the blank!" Colin loudly declared. "Tell me your thoughts, Ray Gun, and your life will be spared!" With all he could muster, Chris gathered his might: "Doom Eternal will win E3, or your soul I shall smite!" Colin looked puzzled, and meekly added, "I can't control that, Chris, like those Nintendo scores that are padded." And so Sacred Symbols preps for gaming's big week, with all of the info and news that you seek. We suppose that's no different than your normal week, though. So enough of all of that: Let's get on with the show.

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Jun 07, 2019
#48: Stealing Thunder
E3 2019 is right around the corner, and Sony ain't gonna be there. But that doesn't mean the company is being quiet. Quite the opposite! Likely in anticipation of big Xbox-related moves and announcements at the annual convention, PlayStation has loosened its spigot even more than it already had in recent weeks, talking PlayStation 5 (or whatever the hell it's going to be called), not to mention PlayStation 4, which it anticipates will be the brand's primary driver until 2022. We discuss. Plus: Mortal Kombat 11 and Days Gone sell big, the new Call of Duty is causing title confusion, Twisted Metal is coming to a TV near you, and The World Health Organization thinks gaming will kill us all. To wrap things up, we take some listener questions, including on Supermassive's upcoming horror game anthology, Sony's possible exclusive return to the FPS genre, and how Oculus Quest may just help PSVR. Oh, and did you know Chris is creamy? More details within!

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May 31, 2019
#47: Strange Bedfellows
In recent days, word emerged of a most unusual alliance: It seems Sony is teaming up with longtime arch-rival Microsoft across a series of initiatives that could have significant impact on both entities' future gaming success. Indeed, the announcement was such a surprise -- and seemed to have so much impact for both companies -- that Sony employees were internally fretting that plans for PlayStation 5 might have been altered. But, of course, there's nothing to worry about. Right? We discuss. Plus: Call of Duty's unannounced 2020 entry is in serious production turmoil, Square Enix closed its Tales-like studio just as quickly as it opened it, the PlayStation brand is eyeing the film industry, and THQ Nordic may just be tantalizing Chris at his innermost core. Also, let's delve into some listener inquiries too, on topics ranging from the philosophy behind menu screens and Final Fantasy VII Remake's possible Trophy conundrum

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May 24, 2019
#46: All the Rage
This week, the seemingly endless march of open world something-or-the-others continues with the release of Bethesda's and Avalanche's Rage 2. How have we been enjoying the FPSRPG's opening hours? We go into all the highs and the lows. The last seven days have also provided fertile soil for news, especially on the back of Sony's second State of Play stream. PS4's Medievil remake finally has a release date, while a new second-party Predator-themed asymmetric multiplayer game is also en route to the console. Meanwhile, Capcom's mega-popular Monster Hunter: World is finally getting a major expansion, John Wick is now a video game, EA Access is coming to PS4 five years too late, and much, much more. Listener questions also bring us on a wild journey, touching on topics ranging from Final Fantasy VII Remake's episodic nature to the mysterious design philosophy of too-long button prompts. Also: Is Chris' shirt red or crimson? This is a podcast, so perhaps you'll never know. 

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May 17, 2019
#45: Not So Fast!
SEGA never stops trying to make Sonic the Hedgehog relevant again. Indeed, the storied games publisher even announced a foray into feature films some months ago. But now, that mere announcement has been given life and motion, and... well... the results are highly disturbing. But with the filmmakers' decision to heed fans' calls for design changes, have we reached Peak Entitlement? Let's chat about it. Plus: Sony reveals perhaps the most disappointing lineup of free PlayStation Plus games yet, Dreams is getting its first big update, Rage 2 is ready for launch, and Bloodstained finally has a release date. And what's that, you say? You have some input, too?! Why, of course you do, listener! So let's take your inquiries, per usual, touching on topics like the publisher-developer relationship, how to (maybe?) not support crunch in game dev, and the reinvigoration of the single-player FPS genre. 

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May 10, 2019
Special III: Days Gone Spoilercast
It feels like we've been waiting forever (and we kinda have), but our long national nightmare is finally over: Sony Bend's PS4 exclusive Days Gone has arrived. Now that it's on store shelves and in folks' hands, we thought we'd do a special episode of the show all about the game, giving our in-depth opinions about all it has to offer, and delving headlong into the plot with reckless abandon. (This podcast contains substantial and consistent spoilers, as the title suggests.) We also corralled a ton of your questions, comments, concerns, thoughts, and ideas about the game, which we've sprinkled throughout our program. So top off your gas, load your shotgun, and ride off with us to Central Oregon. There are zombies... we mean, Freakers... to kill.

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May 06, 2019
#44: Don't You Forget About Me
PlayStation 4 is getting kinda jealous. After all, we've been heaping all this attention on its successor over the last couple of weeks, and it thinks we've forgotten about it. So let's prove it wrong with a heaping helping of PS4 news and info! For starters, new PlayStation 4 sales figures have been announced, and with PS4's all-new exclusive Days Gone now released, you'll be pleased to know that (free!) DLC is on the way. Plus: Bloodborne is now a board game, Kingdom Hearts III is getting new content, a Persona 5 Musou is en route, Square Enix will announce new games at E3, and much more! Then, to wrap things up, let's talk to the audience (that's you!) about topics ranging from playing Sekiro the really hard way and if DualShock 5 should have more buttons to Horizon's sequel and the reality of 8K gaming.  

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May 03, 2019
#43: Analyzing PS5
Sure, we talked about PlayStation 5 extensively last week, but we just can't get it off our minds. This is especially true considering an extra morsel of information we weren't aware of until recent days, a morsel all about price. We jump into the new info, plus take a bunch of PS5-related questions from the audience, 'cause it turns out you want to talk about it a whole bunch. Then again, we still need to dwell in this generation, and so there's plenty of news to cover there,  too, including Mortal Kombat 11's leaked DLC roster, The Last of Us: Part II passing a key production milestone, and all the juicy (and nerdy) details about Konami's upcoming Castlevania compilation, plus more. Then, we put a bow on everything by considering the possibilities of more Xbox-Nintendo collaborations, the future of outrage-driven games journalism, and the possibility of upgrading your PS4 games to PS5 games... for free! 

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Apr 26, 2019
#42: Sony Talks PlayStation 5
This week was already going to be zany here on Sacred Symbols. That's 'cause there's a ton of news to get through, including the roll-out of the long-awaited, vaunted PSN name change functionality, new tidbits relating to Ghost of Tsushima and The Last of Us: Part II, kinda-sorta-maybe confirmations concerning new entries in the Horizon and Killzone franchises, and much more. Hell, we even learned more about Respawn's upcoming (entirely single-player?!) Star Wars game. But then something quite unusual occurred: An interview with Sony's Mark Cerny was released, like mana from heaven, and within it was a shocking amount of information about PlayStation 5 (though they won't yet call it that). For the first time, we have actual answers to common PS5-related questions (like backwards compatibility, various confirmations on components, PSVR integration, and more). So it's only right that the World's Most Beloved PlayStation Podcast jumped into the details with all the gusto you'd expect from such a mighty show. Thereafter, we round things out with listener questions, including one that presents a puzzling inquiry: Is there an unsolvable tension between art and play?  

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Apr 19, 2019
#41: The Great Accessibility Debate
Over the last couple of weeks, a debate has raged within the gaming industry: Should games be easier? Should they be more accessible? And are those two things actually the same, or in some way, shape, or form different? On this episode, we take the time to drill down deep and get to the bottom of some lingering questions about game difficulty, disabled players, and the Games Are For Everyone philosophy. But no episode of Sacred Symbols would be complete without copious news and plenty of letters from the listeners. Borderlands 3 has a release date and couch co-op, the UK's Prince Harry thinks parents are helpless against their Fortnite-playing children, GameStop is hemorrhaging money, and much more, while fan inquires range on topics from Mega Man Battle Network and The Elder Scrolls VI to PlayStation Plus, PlayStation Now, and the dreaded PlayStation Store. Oh, and we gush about Phoenix Wright for a bit, too. Objection?! We think not.

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Apr 12, 2019
#40: Kaz Hirai Says Goodbye
Like virtually any gigantic multinational corporation, Sony has seen its share of ups and downs. Its most recent upswing, however, was overseen by Kaz Hirai, who -- from 2012 to 2018 -- served as Sony's CEO after nearly two decades cutting his teeth on the PlayStation brand. Now, he's on the verge of retirement, and so it's time for us to say goodbye. But fear not, for there's plenty of video game news this week, too. Borderlands 3 is real (shocking, we know), Dreams' Early Access is right around the corner, DriveClub is driving off a cliff, and a prominent Japanese developer left his studio over concerns of censorship. As always, we round out things with your queries, touching on topics ranging from Trophies on other hardware and remastered soundtracks to the status of Ready at Dawn and our lack of Mortal Kombat 11 coverage. Oh, and one listener makes a bet with Chris, and PlayStation 5 is involved. How intriguing!   

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Apr 05, 2019
#39: Shadows Die Constantly
We're barely through the first quarter of the year, but the new releases keep piling up. This week, Sekiro: Shadows Die Twice joins the fray (and many others' backlogs), and we have a word or two to say about it. But after catching up on what we've been playing, we take a sharp turn into the news. Sony's new Nintendo Direct-like State of Play initiative debuted, with a few announcements and release dates worth noting, particularly when it comes to PSVR. Persona 5 is also back in the news with a mysterious announcement of an announcement, Konami piles on the classic compilations (Castlevania!), and a new Lord of the Rings game appears to be PlayStation 5-bound (yes, 5). Then, with your encouragement via listener mail, we leave the Sony ecosystem for a bit, diving deep into Google's Stadia announcement, the controversies surrounding Epic's new digital game store, the nature of game pricing, and much more. After all, we may be a PlayStation podcast... but it's good to venture outside every now and again.

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Mar 29, 2019
#38: Long Division
The Division 2 has finally arrived, and players around the world are having a blast. So too are we here at Sacred Symbols, and so we delve deep into our experiences so far, while also pondering the obvious: Does this game have the long tail its competitor, Anthem, so severely lacks? There's lots of news to get through this week, too. Borderlands 3's announcement is imminent, Turtle Rock's Left 4 Dead spiritual successor is in the works, a new Sonic the Hedgehog game is a-comin', the Uncharted movie's ex-screenwriter apparently loathes Neil Druckmann, and much more. And what would Sacred Symbols be without letters from the listener, letters ranging on topics from Ghost of Tsushima's release window and Capcom's meteoric upswing to the pros and cons of turn-based combat and the glory of the South Park RPGs. There's much to get through, agent. Let's do it.

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Mar 22, 2019
#37: Games As A Disservice
When it comes to the gaming industry, the war for your time and money is a relentless slog. It almost makes you wonder if -- in trying to give you more -- you're actually getting less, not only in content, but in creativity and wonder, too. A listener question sparks a conversation surrounding just such a topic, and we naturally delve head first into it. But before we get there, there's some news to attend to. One upcoming PS4 exclusive (Days Gone) has gone gold, while another (Death Stranding) seems to be falling behind. New firmware brings PS4 Remote Play to iOS devices. PlayStation is breaking the Chinese gaming industry wide open. And did you know NIS is bringing a new Vita game out... in 2020?! We discuss all of that, plus much more, rounded out by even more listener questions, like: Where's Killzone? Will Legend of Dragoon ever come back? And does Colin really hate gum more than anything else on Earth? The answers may just surprise you.

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Mar 15, 2019
#36: Goodnight, Sweet Prince
The longest slow death in world history is about to finally conclude. After more than seven wonderful, memorable, and possibly even unnecessary years, Sony has finally pulled the plug on the production of new PlayStation Vita units, signaling the end of the handheld's tortured life. But are we really, truly in its final chapter? We discuss. Plus: The news! Respawn is readying the reveal of Star Wars Jedi: Fallen Order, Horizon: Zero Dawn passed a huge sales milestone, The Division 2's puzzling season pass has finally been explained, Phoenix Wright has been dated for PS4, and more. Oh, and how about some questions, comments, and concerns from the audience, like: Why does EA refuse to publish the Mass Effect Trilogy on PS4? Should great game studios be held to a higher standard than their mediocre peers? Will BioShock 4 ever materialize? Is "moist" a worse word than "damp?" Listen, and find out... 

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Mar 08, 2019
#35: Throw All Your Hands Up
Anthem is finally out in the wild, and it's arrived with a noticeable commercial and critical thud. But is it as thoroughly mediocre as it seems? We go in-depth into BioWare's newest online loot grind, and give you our candid thoughts. Then -- per usual -- we delve into the news. Media Molecule's Dreams is finally coming out (sorta), Bethesda has outlined Fallout 76's year-long content plan, The Outer Worlds may be closer than you think, Square Enix goes on a Mana-related trademarking binge, and more. Rounding things out are listener questions on topics ranging from the future of Mega Man Legends 3, the symmetric vs. asymmetric analog stick debate, Nintendo and Microsoft's increasingly cozy relationship, and the best JRPGs to enjoy for a player new to the genre. Enjoy this week's episode. Just please don't use the term "Looter Shooter." We beg you.   

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Mar 01, 2019
#34: The Game of Capitalism
At the center of any enterprise is money, and the gaming industry is no different. But with the recent layoff of a staggering 800 people at gigantic (and profitable) publisher Activision Blizzard, questions are starting to be raised about the financial viability of game development as-is, and the treatment of the thousands of talented men and women that make the games we love. Se, we dive head-first into the subject. There's also plenty of news to get through. A high-ranking Sony executive has spoken openly and candidly about PlayStation 3's struggles. Is that a good sign for PlayStation 5? Also: Hollow Knight's getting a sequel, Tokyo RPG Factory's next game has been revealed, The Division 2's open beta is inbound, and both Catherine: Full Body and Bloodstained: Ritual of the Night have much more release clarity for we, the western gamer. As usual, we round things out with your letters, including a chat about hunting games, the longterm viability of the Battle Royale market, the future of EA's NCAA Football series, and violent video games' relationship to real world violence.

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Feb 22, 2019
#33: Old, Irrelevant E3
Late last year, we learned that Sony would skip E3 in 2019, an unprecedented exit from the world famous trade show that began way back in the mid-'90s. But with the recent words of a top PlayStation executive, we now know for sure what we earlier suspected: The company feels June's annual gathering has grown increasingly irrelevant. Is their stance forward-thinking? We discuss. Plus: We open up to you about our relationship with gaming PR, wish the very best towards those likely facing layoffs at Activision Blizzard, recount January's best-selling PSN games, commiserate over Disney's relationship with EA, and more. Your questions, comments, and concerns round things out, as always, on topics ranging from subtitles in games and the ethics of using walkthroughs to Japanese voice acting and the old 3D fad we all hated.

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Feb 15, 2019
#32: The Apex Theory
Ready or not, a brand new battle royale adventure has joined the fray. It's called Apex Legends, and it's a free-to-play Titanfall spinoff from EA's Respawn Entertainment, launched on PS4 as a complete surprise to everyone. That's all well and good, but can the market sustain another one of these types of games? And why does it seem like Electronic Arts is competing with itself? We sort through it all. Then: Sony's recent financial report shows a healthy company and a very healthy PlayStation 4, but what does the future hold for the Japanese behemoth, what with a serious threat from Microsoft's Xbox brand on the horizon? Plus: Quantic Dream officially leaves Sony's second party family, GameStop could be in serious financial jeopardy, 2K announces a brand new studio, and more. And for dessert, your inquiries and thoughts, including on PlayStation 5's hypothetical launch library, the wisdom behind buying a PS4 late in its lifecycle, and the possibility of a new middle market emerging for A (not AAA!) games.

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Feb 08, 2019
#31: Horror Returns
For some strange reason, rock solid survival horror is somewhat scarce these days. (Indeed, if you think about it, that's kinda always been the case.) But with Resident Evil 2's long-awaited remake finally out, it's fair to say that our hunger for the undead is satiated, in the best way possible. After chatting about RE2, though, we get into the news. The NPD Group has released the best-selling games in America for the year of 2018, and the results may surprise you. Meanwhile, Ubisoft has added "Light RPG Elements" to Far Cry: New Dawn, making us even more excited for the game. Oh, and did you hear those rumors about Fallout 76 going free-to-play? Well, they're not true, and we'll tell you why. We cover all of that, plus more, rounded out with listener questions, comments, and concerns on topics ranging from Anthem's lack of PvP and its unimpressive demo performance to fixing the broken Trophy ecosystem and willing into existence a brand new modern shooter... if the market could even support one.

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Feb 01, 2019
#30: A Failed Empire
In 2013, Electronic Arts signed a promising (and lucrative) deal with Disney to be the exclusive developer and publisher of Star Wars video games. Fast forward nearly six years to 2019, and EA has very little to show for it. With the most recent cancellation of yet another EA-developed Star Wars game, is it time for Disney to work with other publishers? We discuss. Additionally, we tackle other news items from the past week, including Guerrilla Games getting an extended peek at Death Stranding, Bungie remaining committed to Destiny's long-term future, Ubisoft bungling in-game relationships in Assassin's Creed: Odyssey's DLC, and much more. Plus, we tackle plenty of listener inquiries, including where Resident Evil should go in the future, the wisdom of revitalizing PlayStation Home, THQ Nordic's possible "Moneyball" tactics, and perhaps the most important question of all: Is a corndog a popsicle?

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Jan 25, 2019
#29: Bungie Jumps
This past week, something seemingly unthinkable happened: Developer Bungie and publisher Activision parted ways when it comes to the mega-popular Destiny IP, and weirder yet, the measure seems completely amicable. So let's spend some time dissecting this significant business move from all the angles. Also: PlayStation 4 continues to set the world on fire with both hardware and software sales, as it eyes 100 million sold. But does that milestone truly matter? Plus: GearBox Software's co-founder and CEO is being sued, Sony makes a covert corporate purchase, Catherine abandons Vita, and Ninja Gaiden might be making a comeback, and we answer listener questions concerning speedrunning, game narrative versus design, future retail and digital pricing, and the perfect DualShock 5 controller, in addition to much, much more. (Oh, and we render a final verdict on sour cream and onion potato chips, too.)

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Jan 18, 2019
#28: Game of the Year Awards 2018
We like to do things just a little differently here on Sacred Symbols, even with tried and true industry-wide traditions like Game of the Year. For our First Annual Prestigious Sacred Symbols Game of the Year Awards, we opted to dole out 20 accolades, but not in the way you'd probably expect. What's the best action game? Best RPG? Best exclusive? No, no, and no. Instead, we dole out our high honors like The What Could Possibly Go Wrong Award, The Best Unintentional PlayStation-Related Entertainment Award,  The Game I Forgot I Played And Couldn’t Tell You Anything About Award, and much more. Of course, we also cover the news! The return of Telltale's The Walking Dead has a release date, From Software both apologizes to and teases its audience in the same interview, EA and BioWare are prepping two Anthem demos, et cetera, with your questions, comments, concerns, thoughts, and ideas sprinkled in, as always.

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Jan 11, 2019
#27: PlayStation 5 Intrigue
It's a new year, and it's time to get down to brass tacks. 2019 will almost certainly bring with it the first concrete details -- official or otherwise -- concerning Sony's PlayStation 5, and it's high time we start speculating. But while much of today's episode of Sacred Symbols is indeed dedicated to PS5, not all of it is. Rather, today's show is totally structured around your questions, comments, concerns, thoughts, and ideas, not only about what's next in the World of PlayStation, but about what has been, and what is right now. We'll get back to normal order next week. For now, let's gather 'round the digital fire and chat, shall we?

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Jan 04, 2019
#26: 2018's Best (and Worst) PlayStation Moments
Before we get into our Game of the Year awards in a couple of weeks, we wanted to clear our plates (so to speak) by touching on some of the greatest (and worst!) PlayStation-related moments of the last calendar year. For instance, God of War, Detroit: Become Human, and Spider-Man gave us a trio of amazing PS4 exclusives that lifted our spirits, but the likes of the PlayStation Classic and Sony's initial attitude towards cross-platform play left us a bit sour. Then there's the nebulous stuff -- such as Sony exiting next year's E3, the company acknowledging PlayStation 5 for the first time, and the like -- that have left us excited, but also nervous. Let's work through it all, with a ton of listener memories and thoughts complementing our own. We also get into some recent news, too, including the long-awaited Dreams beta finally arriving on the scene, Sony's inability to manufacture the Vita carts publishers ordered, and much more.

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Dec 28, 2018
#25: The Kingdom of Leaks
Colin is just about near death with some sort of winterborne illness, but he and Chris gather for their weekly ritual -- bestowing upon you some PlayStation goodness -- nonetheless. Kingdom Hearts III doesn't come out until late January; yet, the game has leaked, and spoilers are abound. We discuss the fiasco in spoiler-free fashion. Also: Metro Exodus has gone gold and gotten a bumped-up release date, Detroit: Become Human hits a sale milestone, Uncharted guru Amy Hennig is set to receive prestigious honors, the Game Awards have us rethinking our most-anticipated games of 2019 podcast from last week, and much more. We also integrate plenty of your questions, comments, and concerns (as always), including on if in-game ads have gone too far, if games media needs to fundamentally rethink how it reviews games, and if developers are perhaps too focused on quality over quantity. Have at you!

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Dec 21, 2018
#24: Our Most Anticipated Games of 2019
2018 is just about behind us, and 2019 lies just around the corner. To celebrate the coming year, we sat down and sifted through our most anticipated games of the next 12 months. Chris came packing 10 games; so did Colin. Through some very complicated mathematics (not really), we made a solid list of 16 games, cobbled together to represent our collective excitement. The rules? The games in question have to be playable on a piece of PlayStation hardware, and have to be aiming (at least somewhat) for a 2019 release date. That's it. So enough talk! Let's do this.

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Dec 14, 2018
#23: The Censorship Conundrum
Should video games be censored, or should anything go? The PlayStation ecosystem has recently found itself having to answer this important question, one framed around a peculiar (and often distasteful) grouping of fan service-heavy games. Some niche devs are claiming that they're being stymied, the consumers of those games aren't happy about it, and Sony itself has admitted that the rules are shifting. So, let's chat about where to go from here. Plus: December's PS+ games have arrived, GameStop posts a major financial loss, the FTC has its eyes on lootboxes, Fallout 76's drama continues, Rocksteady isn't making a Superman game, WayForward joins the Bloodstained team, and much more, enveloped -- as always -- by your questions, comments, and concerns. Oh, and it's Chris' birthday, so Colin got him a very appropriate gift. More details within.

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Dec 07, 2018
#22: Bethesda's Big Bomb
The holiday gaming season arrived with a massive dud with the launch of Fallout 76, the online-centric Fallout game that's being poorly received both critically and commercially. What does it all mean for Bethesda as a publisher, its world-famous Bethesda Games Studios dev team, and fans alike? We delve in with our thoughts, and plenty of listener questions, too. Plus: PS4 continues its sales domination, Media Molecule's Dreams is getting a beta before year's end, Rockstar has abandoned its PS3-exclusive vaporware Agent, Kingdom Hearts III has gone gold, and Square Enix filed a new Parasite Eve trademark. Also: One listener asks what PS5's launch library could look like, and much, much more. Let's go!

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Nov 30, 2018
#21: Sony Ditches E3
E3 began way back in 1995, and each and every year since, Sony has shown up with its PlayStation brand, often in a major way. But in 2019, that all changes. Sony has announced that it won't be at E3. At all. No press conference. No show floor offerings. Nada. This is a huge deal, and it gives us an enormous amount to chat about. Plus: PlayStation 4 turns five, Square Enix is toiling away on a PS5 title, THQ Nordic has an astounding 55 games in development, and much more. Listeners also chime in with questions about dormant franchises like Jet Moto and Parasite Eve, and one fan inquires about our respective audio setups, too. So let's get going, shall we?

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Nov 23, 2018
Special II: Red Dead Redemption 2 Spoilercast
Red Dead Redemption 2 is -- beyond a shadow of a doubt -- one of 2018's very best video games. Indeed, you could rather easily make the case that it's 2018's Game of the Year, period. To celebrate Rockstar's brilliant new Wild West experience, we decided to do an episode dedicated entirely to RDR2, in Spoilercast form. You know what that means: We're going to spoil the heck out of the game, so don't listen if you haven't beaten it yet! We talk about the characters, the setting, the story, the gameplay, and much more, and integrate plenty of your questions, comments, and concerns into the mix, too. So go gather the fellers, light the campfire, and get-ta listening.

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Nov 19, 2018
#20: Final Fantasy Fiasco
Just when things seemed to be going swimmingly for Square Enix, bad news strikes: Not only has most of Final Fantasy XV's DLC been cancelled, but the game's director -- one of their most vital employees -- has left the company. Combined with a $33 million loss over the past six months, the famous Japanese publisher may not be in fighting shape. We discuss. Plus: Red Dead Redemption 2 keeps selling huge, Activision is disappointed with Destiny 2's performance, Supermassive Games is still in the PlayStation exclusive fold, and Colin wonders aloud if he's going senile. Oh, and should Twisted Metal go Battle Royale? That's just one of the many listener questions we answer, too. So come one, come all! Let's get nerdy.

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Nov 16, 2018
#19: An Unexpected Blizzard
The PlayStation news never stops rolling in, and with new PS4 global sales figures, random NPD releases concerning lifetime Vita and PSone software numbers, and fresh information about both the Medievil remake and the recently announced MLB 19: The Show, we have plenty to keep us busy. But we also wanted to take time to focus on the non-PlayStation fiasco surrounding Blizzard, Activision, the Diablo franchise, and... well... many gamers, including many of you. Why is the gaming industry becoming so increasingly toxic, and how can we repair the many rifts that exist around us? Did Blizzard commit a rare faux pas, are gamers expecting too much, or is the truth (as usual) somewhere in the middle? Plus: We remember Monster Rancher, discuss innovations from the multiplayer realm, give a fair shake to Fallout 76 and Kingdom Hearts, and gush over Netflix's Castlevania series. (And much more, of course.)

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Nov 09, 2018
#18: PlayStation Classic Blues
Sony has finally revealed the 20 games that are set to come loaded onto each and every PlayStation Classic. The lineup has pleased some, but has left many others disappointed (and dare we say aghast). Not surprisingly, we jump into the ongoing conversation. Plus, Shawn Layden finally talks specifics when it comes to PS4's Medievil remake, Spider-Man sets sales records, Bethesda continues to pay for the trap it set for itself with Starfield and The Elder Scrolls VI, there are problems galore with the PSN name change beta... and one intrepid listener asks what Sony thinks when its hardware appears in porn, which is a surprisingly great question. Speaking of questions, we wade through many other listener inquiries, too, including ones about review scores, midnight launches, and much, much more.

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Nov 02, 2018
#17: Days Further Gone
Just when you thought Sony Bend was actually going to release a game this generation, you were wrong. Well, kinda. The studio's eagerly-anticipated third-person open world game Days Gone has been delayed, and we discuss what that means for PlayStation 4's 2019 calendar year. Plus, the saga surrounding Rockstar's phantom 100-hour work weeks continues, and we sound off with some candid and honest thoughts. Also: News about Medievil Remastered on PS4 is imminent, CoD: Black Ops 4's online functionality is leaving people unimpressed, Jade Raymond has officially left Electronic Arts... and one wily listener had the audacity to ask Chris if a Pop-Tart is indeed a ravioli. So let's jump into a heaping helping of Sacred Symbols, where the news are noodles, and your many questions, comments, and concerns make for a savory sauce.

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Oct 26, 2018
#16: Sound the Alarms?!
In an interview, Rockstar's co-founder seemed to indicate that the massive team working on Red Dead Redemption 2 is pulling 100-hour work weeks to finish the game. But is that actually true, or have his words been completely misconstrued? Is all well, or is it time to sound the alarms? We discuss. Plus: Sony finally confirms PS5 is coming (duh), PlayStation Network names will be a-changin' starting in early 2019, some naughty bits are being removed from the upcoming Senran Kagura game, and Sony Santa Monica appears to be working on two separate, unannounced titles. You can look forward to all of that -- and much more -- on this week's Sacred Symbols, with plenty of your questions, comments, and concerns peppered in. Y'know. For flavor.

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Oct 19, 2018
#15: Harry Potter and the PSN Name Change
A few days ago, cell phone footage of a new, triple-A Harry Potter game (purportedly an open world RPG) was leaked, giving us a glimpse into what the popular franchise could look like on current-gen (and possibly even next-gen) consoles. But this week's news doesn't stop there. All signs are pointing to PSN name changing possibly happening very soon, Skybound Entertainment swooped in to save the Telltale Walking Dead franchise, Killzone's revival is looking mighty likely, The Witcher's author is suing CD Projekt Red, Symphony of the Night's PS4 release may disappoint Castlevania purists, and much, much more. Of course, we sprinkle a couple dozen of your questions, comments, and concerns in there, too. So keep it locked: We've much to discuss. Much to discuss, indeed.

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Oct 12, 2018
#14: Mega Meh
The fall rush is just about here, and there's much to discuss. For starters, Mega Man 11 has arrived, and Colin -- The World's Biggest Mega Man Nerd™ -- has some feelings about it. News concerning the recent (and very surprising) Telltale closure has also been flooding out, including word of a class action lawsuit, which we discuss. Plus: Our long PS4 cross-platform play national nightmare is over, new PlayStation Plus games have been revealed, Bungie trademarked a new video game title, and you better damn well buy Dragon Quest XI, or else. You have all of that (plus much more) to look forward to, rounded out, as we do each week, with your questions, comments, and concerns.

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Oct 05, 2018
#13: RIP Telltale (and Vita, too?)
The last few days have been dire. Beloved adventure game dev Telltale has been suddenly shuttered, leaving some 250 people unemployed. It's incredibly sad, and we take the time to go through the whats, whys, and hows. Sony also revealed that PlayStation Vita manufacturing will officially conclude in the coming months, indicating that, after dodging death for years, Vita's end is nigh. And Capcom's Canadian studio, Capcom Vancouver, has been shuttered as well. But even with all of the blood, there's good news, too. Insomniac's Spider-Man has broken sales records, Castlevania: Symphony of the Night is coming to PS4... oh, and did you hear about the PlayStation Classic? Where do we begin?!

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Sep 28, 2018
#12: Colin Hates Himself
It's the calm before the storm, and we're looking to keep ourselves busy in the wake of Shadow of the Tomb Raider and Spider-Man. Colin made the unusual step of starting up Mass Effect Andromeda to pass the time. Did he make such a decision because he hates himself? We discuss. But beyond that, of course, there's news to discuss. Spider-Man is getting New Game+, PS4 firmware 6.0 is in the wild, Assassin's Creed ports are PS4-bound... and we apparently scarred someone by discussing the Human Centipede last week. All of that news (plus much more) is accompanied by your questions, comments, and concerns. Let's enjoy the lull while we can, shall we?

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Sep 21, 2018
Special I: Spider-Man Spoilercast
We're conducting an experiment. Instead of jamming Spider-Man into a regular episode of Sacred Symbols, thus inevitably making a three hour-plus show, we decided to spin-out an episode exclusively dedicated to our favorite Web Slinger, and his PS4-exclusive adventure in particular. We structured the entire show around audience questions and comments, and we'd love your feedback on if this format works for you or not. Either way, though, we hope you enjoy an extra episode of Sacred Symbols this week. And rest assured, we'll be back to do another next time a big, meaty experience comes out that we have a ton to say about (especially if it's exclusive to PlayStation).

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Sep 16, 2018
#11: Lara Croft's Mean Streak
Shadow of the Tomb Raider's launch is imminent, and we've been playing it, so we decided to dedicate a portion of this week's episode to Eidos Montreal's latest. Our conversation focuses not only on the finer points of the game, though, but on Lara Croft herself. Does her selfishness and callousness make her an unlikable protagonist? We discuss. We also go into the copious news that's emerged over the last seven days. Rocksteady is openly hiring for a next-gen game. THQ Nordic's buying streak continues unabated, this time with the Kingdoms of Amalur IP. Henry Cavill has been cast in the upcoming Netflix Witcher series. And that's just the beginning of a heavy news week.

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Sep 14, 2018
#10: Is The Last of Us 2 Overhyped?
Next year (presumably), we'll finally get our hands on Naughty Dog's highly-anticipated sequel to The Last of Us, the aptly-named The Last of Us: Part II. But one Sacred Symbols listener has a concern: Is it even possible for it to live up to the hype? We discuss. We also delve deep into news from the past week. Spider-Man's DLC has already been announced, PS2's Onimusha is finally coming to PS4, Battlefield V has been delayed, Anthem is getting a demo... and did you know Sekiro was originally going to be a Tenchu game? We talk about all of that, plus much more, with plenty of your questions peppered into the mix.

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Sep 07, 2018
#9: Cyberpunk 2077 and the Gamescom Afterglow
Gamescom came and went with a whimper this year, but thankfully, we don't need to rely on the show for news to discuss. After all, CD Projekt finally publicly released its Cyberpunk 2077 demo, giving us much to discuss. But our show doesn't nearly stop there. Supermassive Games announced an Until Dawn-like anthology of horror games, NPD numbers for last month illustrate how PS4 games are selling in the US, Assassin's Creed is taking another much-needed break, and Shenmue III finally has a release date. We chat about all of that, plus much more, wrapped up with plenty of your questions, and information about our coverage plans for Insomniac's Spider-Man, which is just around the corner.

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Aug 31, 2018
#8: PlayStation VR Purgatory
Sony recently announced updated sales figures for PlayStation VR -- 3 million and counting -- which raises an interesting question: Is that actually good? After all, only one in 27 PS4s sold have a PSVR unit hooked up to it. We discuss what that means. Meanwhile, there's news galore to cover, including DICE's long-abandoned Genesis game coming to PS4 and Vita, Until Dawn developer Supermassive's all-new IP trademark, the cancellation of Bloodstained on Vita, Bethesda's aggressive attitude towards Sony, and much more. Colin also gives a preview of Dragon Quest XI, the boys discuss the newly-released Metroidvania Guacamelee! 2, and we round things out, as always, with your questions. Oh, and there's a debate about the pronunciation of "GIF" as well.

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Aug 24, 2018
#7: Red Dead Doom
In just the last few days, we were treated with the first gameplay footage ever for both Red Dead Redemption 2 and Doom Eternal. So naturally, we take the time to discuss what we thought of both demonstrations. Meanwhile, Chris is worried that Insomniac's Spider-man is being shown way too much, and so we dive deeper into his concerns. IGN's plagiarism scandal also keeps us busy, with a nearly half hour conversation about that alone. News ranging from a new PS4 Pro and God of War's New Game+ to Bethesda's newest in-house studio and Child of Light II rumors keep us busy otherwise, rounded out -- as always -- by your questions. Oh, and we sacrifice a baby during the show, too, in the name of the Dark Arts. Sorry about that.

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Aug 17, 2018
#6: PS4's March to 100 Million Sold
At 82+ million sold, PlayStation 4 is still lighting the gaming world on fire, and will sell in fewer than five years what PlayStation 3 sold in nine. Indeed, it's all but assured -- barring a mega meltdown at Sony, or within the gaming industry itself -- that PS4 will sell 100 million units, a number only three other home gaming consoles (two of them PlayStation-branded) ever reached. So naturally, we discuss what that means. We also take the time to chat about the Metroidvanias that are currently occupying all our gaming time, the newest NPD sales numbers, BioWare's strange insistence that it's still working on Mass Effect and Dragon Age, a possible (but unlikely) comeback for Resistance, FIFA 19's all-new survival mode, and much, much more, rounded out per usual with your questions.

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Aug 10, 2018
#5: Ruining PlayStation Trophies
Developers are getting less and less stingy with their games' Trophies, almost to a comical -- and dare we say destructive -- degree. So this week, we discuss the Trophy ecosystem in-depth, and reflect on how Sony can better protect and nurture the ecosystem. But of course, we also get nitty-gritty with the games themselves. Chasm is out, and Chris has played it extensively, so we chat about the newest entrant to the Metroidvania genre. Old video game website The Escapist is returning, but is its apolitical slant too little, too late? Plus, Spider-man and Shadow of the Tomb Raider have gone gold, Quantic Dream lost an important court case, Capcom is making tons of money, and much much more. Get ready for a jam-packed episode, rounded out as always with your questions.

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Aug 03, 2018
#4: Expanding the House of Killzone
Sony-owned studio Guerrilla Games, the minds behind Killzone and Horizon: Zero Dawn, recently announced that it's expanding its roster from 250 employees to 400. This is huge news, indicating that Guerrilla is going to start releasing games at a far greater clip. So naturally, we discuss. Of course, there's other pertinent news to chat about, too, including expectations that the battle royale genre is set to gross $20 billion next year, Fallout 76's newly announced beta, Spider-man's exclusive PS4 Pro console, the fate of Telltale's The Walking Dead, tons of Bethesda-related chatter, an update on the upcoming Sly Cooper cartoon, and much, much more. All capped off, as always, with your questions.

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Jul 27, 2018
#3: The Kinda-Sorta Uncharted Movie
Nathan Fillion, an actor beloved in nerd culture from his Firefly days, released a movie-quality Uncharted short film, and it has the Internet abuzz. So we chat a bit about it. But in reality, news is pretty light this week, so we rely on a ton of awesome listener inquiries to fill our 100+ minute run-time. Should Sony's studios have Nintendo-level clout? Will we ever get a sequel to The Order: 1886? Is games journalism failing? How can Sony make PSN better? Will we ever do Sacred Symbols Spoilercasts? The questions are many. Many more than this. So, thankfully, are our answers.

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Jul 20, 2018
#2: Media Molecule and the Phantom Game
It's been seven years since Sony-owned studio Media Molecule released a full-fledged triple-A game, which is ridiculous. So today, we figured we'd answer a listener inquiry about Dreams, Media Molecule's perpetually-upcoming game first rumored in 2012, shown in 2013, properly revealed in 2014, and... *looks at watch*... well, it's 2018, and it's still not here. We also take the time to chat about Nathan Drake's astounding luck, sales expectations for Red Dead Redemption 2, the status of the long-in-development Dead Island 2, possible release dates for Ghost of Tsushima and The Last of Us: Part II, the future of EA's Star Wars games, the recent God of War movie rumors, and much, much more.

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Jul 13, 2018
#1: The Maiden Voyage
Welcome to Sacred Symbols, a hardcore PlayStation podcast for hardcore PlayStation fans! In our inaugural episode, we keep it simple: What are we aiming to do with our show? What is the podcast going to be like? And how can you be involved? Of course, once we get through all that housekeeping, the lion's share of Episode 1 is full of PlayStation chatter. Will Sony ever allow cross-platform play? Is Sucker Punch preparing to be raked over the coals for its representation of 13th century Japanese society in Ghost of Tsushima? Will Final Fantasy VII Remake ever come out? Do we really need Jim Carrey playing Dr. Robotnik in a Sonic the Hedgehog movie? In our maiden voyage, we answer those questions, and many, many more.

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Jul 03, 2018
Sacred Symbols: A PlayStation Podcast Intro Song
We hope you hum along to Sacred Symbols' intro song every week. Thank you to Ramon Narvaez for putting this track together.

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Jul 01, 2018