Mage Cast

By Little Fella Media

Listen to a podcast, please open Podcast Republic app. Available on Google Play Store.


Category: Games & Hobbies

Open in iTunes


Open RSS feed


Open Website


Rate for this podcast

Subscribers: 7
Reviews: 0

Description

An ensemble podcast hosted by the Well-Red Mage and a rotating roster of guests casting their magical analyses on video games, one title at a time.

Episode Date
#048 - "The Man, The Mega, The Legends" (Mega Man Legends)
4999

Time for a legendary conversation with Patrick from Backlog Odyssey and our subject: Mega Man Legends! We'll also cover your favorite games starring the Blue Bomber and the injection of significant storytelling in the Mega Man universe, the N64 port, the energy drink that kept Legends off of PSN for years, the human tendency to make anything a game, personifying save points, transitioning from 2D to 3D, camera design and infamous tank controls, Legends 2, the canceled sequel, Misadventures of Tron Bonne, a colorful cast of characters, the best version of Roll (?), weapons, bosses, collateral damage, and hope for a Legends Legacy Collection.

Links: 

Patreon
Ko-fi
Merch
Guest: @BacklogOdyssey
Music: "The Flutter" by Makoto Tomozawa, & "'Little' Fugue in G minor" by Johann Sebastian Bach (arr. by Makoto Tomozawa)

Support the show (http://www.patreon.com/thewellredmage)

Apr 27, 2020
#047 - "The Lion, the Witch, and the War School" (Final Fantasy VIII)
7138

Is it at all fair to call Final Fantasy VIII the black sheep of the series? Either way, Matt aka Berkough joins me this episode and we talk about our personal impressions and the game's general reception, its divisiveness potentially centered around Squall as a character that strongly resonates with some people and strongly not with others, the peculiarities and clout of the Final Fantasy franchise, some fan theories (is Squall Laguna's son?), feeling threatened by Irvine, the experiment that is the draw system and a word on Triple Triad, a bit about VIII's sales, a bit about the remastered and PC versions, a bit about FFVII Remake... okay actually a lot about FFVII and VI and IX, even X and Tactics, as the context for VIII. This is a spoilers podcast.

Links: 
https://storymode.buzzsprout.com/
Patreon https://www.patreon.com/thewellredmage
https://ko-fi.com/thewellredmage
Merch https://www.teepublic.com/stores/thewellredmage?ref_id=10322
Guest: https://twitter.com/berkough / @berkough
Music: "Liberi Fatali" & "The Man with the Machine Gun" by Nobuo Uematsu

Support the show (http://www.patreon.com/thewellredmage)

Apr 14, 2020
#046 - "I Did It All For Tom Nook Inc." (Animal Crossing: New Horizons)
7382

MAGE CAST is back from the dead! On this episode, podcaster and VR pioneer Aaron aka SanityCrypto and I talk Animal Crossing: New Horizons, our new found addiction. We discuss why we were even interested in playing New Horizons in the first place, task-oriented gameplay, Tom Nook for president, Pocket Camp, genre and series context, review bombing and hyperbole, ACNH sales, what the game doesn't tell you, addressing the multiplayer and co-op, the worst, the best, and the missing features, pixel art: the real endgame, how to "evict" villagers, time-traveling, and farming monsters.

Links: 

Patreon
Ko-fi
Merch

Guest: @SanityCrypto
Music: "Welcome Horizons" & "Island Tour (Day - Rain)" composed by Yasuaki Iwata, Yumi Takahashi, Shinobu Nagata, Sayako Doi, Masato Ohashi

Support the show (http://www.patreon.com/thewellredmage)

Apr 07, 2020
#045 - "The Duck Knight Returns" (Darkwing Duck)
5624

Two experts meet in St. Canard: Nicole (RedAuxPDX) and Ryan (Retrogamebrews) discuss with me the terror that flaps in the 8-bit night: Darkwing Duck on NES! We'll unpack Darkwing's origins and inspirations, Disney+ and the full 91 episodes, RedAux's cosplay and meeting the creators, 2017 DuckTales and Darkwing, remembering the beloved cartoon, the heart of the show, its characters and villains and our favorite episodes, ranking cartoon theme songs, the TurboGrafx-16 game, the tragically canceled sequel, the mobile game, Capcom and Mega Man, the hanging mechanic, late NES games, licensed games and their many woes, and the Disney afternoon multiverse.

Links: 

Patreon
Merch
Guests: @RedAuxPDX and @Retrogamebrews
Music: "Darkwing Duck theme song" original lyrics by Steve Nelson and Thomas Sharp; "Title theme" by Yasuaki Fujita

Support the show (http://www.patreon.com/thewellredmage)

Feb 23, 2020
#044 - "Pie Chart" (Pac-Man)
5561

It's time to talk about something that's really old, because old things can be great, too! Pac-Man podcast with the Arcade Mage and the Slipstream Mage. We'll discuss the devs taking a risk with Pac-Man over Rally X, vandalizing "Puck-Man", world records and President Reagan, the killscreen, K.C. Munchkin, how the world of games development has changed, our earliest memories of Pac-Man, ye olde arcades, the infamous Atari 2600 Pac-Man, developers that once struggled to gain recognition and credit for their games, being inspired by pizza, the twin cherries strategy, purchasing arcade cabinets today, deterministic artificial intelligent and the ghosts, Pac-Man's firsts, Pac-Man at amusement parks, Pac-Man merch, Pac-Man spin-offs, Pac-Man pasta!! Everything Pac-Man, plus Ms. Pac-Man, Professor Pac-Man, and Baby Pac-Man, too. Oh and appealing to stereotypes vs inclusivity.

Links: 

  • https://thewellredmage.com/2017/02/01/pac-man/
  • https://thewellredmage.com/2020/01/17/psikyo-shooting-stars-alpha-2020-switch/
  • https://thewellredmage.com/2020/02/06/dawn-of-man-review-2020-ps4/
  • http://www.arcadecastle.com/
  • https://www.youtube.com/channel/UC6jnXEB5JT4VD3EOybG5LFA

Patreon
Merch
Guests: @TheArcadeCastle and @JTorto40
Music: "Pac-Man" by Dancing Bros. and "Pac-Man Fever (Club Version)" by Buckner & Garcia

Support the show (http://www.patreon.com/thewellredmage)

Feb 18, 2020
#043 - "Cirque du Soleil" (Nights Into Dreams)
5583

Dreams do come true! Time for a Nights Into Dreams podcast feat. Andy aka @ProducerBTW and Aaron aka @SanityCrypto, plus what the guys are up to: standing up to cancer and podcasting in VR. We'll talk about Steven Spielberg, the 3D Controller and the invention of the analog stick, Oneirology, Freud and Jung, collecting for the Sega Saturn, the retro gaming market, imports, not missing ultra-fragile jewel cases, playing Nights then and now, sequels and spin-offs, the game's reception, reviewing things from the perspective of modernity or contemporaneous eras, struggling to define Nights Into Dreams, being threatened by walking, the appearance of S-Rankings, over-designing background texture, similarities between Sonic and Nights, a bit about Jung and shadow archetype, the vibe of the 90s and the quality in this OST, revisiting old IPs, expectations, and some of y'alls insane dreams.

Links: 

  • https://thewellredmage.com/2020/01/30/top-10-dreamcast-games/
  • https://www.twitch.tv/loveretrobtw
  • https://discord.gg/QtW3V65
  • https://tiltify.com/su2c/su2cstreamteam
  • https://twitter.com/ItsVRAPodcast
  • https://twitter.com/coinboyspodcast

Patreon
Merch
Guests: @ProducerBTW and @SanityCrypto

Music: "NiGHTS" and "Dreams Dreams (Instrumental)" composed by Naofumi Hataya, Tomoko Sasaki, Fumie Kumatani

Support the show (http://www.patreon.com/thewellredmage)

Feb 10, 2020
#042 - "The Ultimate Question of Life, the Universe, and Everything" (Xenogears)
6225

Presenting an original conversation from the Bookwarm Games podcast! I was invited to the discussion by Wesley Schantz, host of Bookwarm Games. We'll talk about the core principles of The Well-Red Mage, the value of open discussion and conversation free from ridicule, the necessity of communication to learn from each other, some words on systematic theology, agnosticism, impassibility and aseity, ancient individual rights, loving something to understand it, objectivity and subjectivity together in appreciation of video games, context for "best game ever" statements, the relationship between personal favorites and qualities in an object, the evolution of standards in art, the development of Xenogears and Yasunori Mitsuda, suffering artists and the definition of the word "art", the phrases "work of art" and "art form", Final Fantasy VII's rich mythological texture and how it might've introduced a lot of people to theological ideas, schools of thought on theology portrayed in fiction exemplified by C.S. Lewis and J.R.R. Tolkien, how video games handle religious ideas, critically and negatively or not, the difference between doing things "under the title of" and "in the spirit of", popular culture's simplifications vs reading the original material, questions about theodicy, the numinous, biogenesis, and manuscript studies being raised in video games, remakes vs remasters, and stories that take their time.


Links: 
https://newschoolnotes.blogspot.com/2019/05/bookwarm-games-xenogears.html
Patreon: https://www.patreon.com/thewellredmage
Merch: https://www.teepublic.com/stores/thewellredmage?ref_id=10322
Featuring Bookwarm Games podcast and its host Wesley Schantz
Music: "Light from the Netherworld" & "The Beginnng and the End"
Composed by Yasunori Mitsuda

Support the show (http://www.patreon.com/thewellredmage)

Feb 03, 2020
#041 - "Monsters Inc." (Monster Hunter World)
6716

Chiptune and rock musician Russell Gordon and I talk about a MONSTER of a game, HUNTING down the best discussions for a WORLD of fun... it's Capcom's best-selling game of all time! We also mention the development and reception of the Monster Hunter series, Monster Hunter Tri on Wii and the day the music died when they closed its online servers, the complexity of these games despite their simplistic premise, viewing Monster Hunter World as a boss rush game, being prepared, crossovers, some thoughts on subscription services as paywalls for online multiplayer, World's design decision to merge single-player and multiplayer gameplay, the awesome absurdity of the weapons, blending comedy and cartoonishness with realism, real-life hunting and how it's not at all like Monster Hunter, poop lovin' Deviljho, being disappointed by Zorah Magdaros, missing Lagiacrus, nostalgia for Jhen Mohran, a word on Iceborne and its scale, the endgame grind, and addressing the question of "animal cruelty" in Monster Hunter World.

Links: 

Patreon 

Merch

Guest: @rus_gordon

Support the show (http://www.patreon.com/thewellredmage)

Jan 26, 2020
#040 - "Galarian Omissions" (Pokemon Sword/Shield)
4495

Can you believe this is our first Pokemon episode ever? This time around, my guest is Cory the senior games editor of Popzara Press and we're talking about Sword and Shield, our first impressions, the game's pacing, version sales, differences, and exclusives, the greatness of the Wild Area, our favorite gym leaders, Pokemon, starters, and types, problems with the story and Pokemon as a utopian society balanced with nature, character development for rivals, formulas and Nintendo, quality-of-life changes, saying goodbye to HMs, fan outrage and "Dexit", missing Pokemon in Sword and Shield and whether it even matters, the boycott, thoughts on gigantamax and dynamax, aesthetic differences between Pokemon and Digimon, the accessibility of the series for all ages, and how that's a great thing and part of the global phenomenon that is Pokemon.

Links:
https://thewellredmage.com/2019/11/19/demo-disk-pokemon-sword-and-shield/
https://thewellredmage.com/2017/09/09/vagrant-story/
Patreon: https://www.patreon.com/thewellredmage
Merch: https://www.teepublic.com/stores/thewellredmage?ref_id=10322
Guest: https://www.popzara.com/

Support the show

Jan 20, 2020
#039 - "This Is The Sound A Hovercraft Makes" (VVVVVV)
5431

Welcome to the lost episode of MAGE CAST... All the way from the land where women glow and men plunder comes Patrick Arthur, my special guest for this episode. We'll talk about how VVVVVV took inspiration from the Commodore 64 and how to pronounce the title, as well as discuss limitations from big budgets, the indie scene and trends developing over time, our favorite indies, the problem of discoverability for games, what makes VVVVVV stand out, platforming without jumping, room names, the game's challenges, accessibility vs difficulty and how to avoid ad hominem when talking about tough games, the beauty of a simple premise, learning your colors and the sad elephant.

Links:
thewellredmage.com/2017/11/25/vvvvvv/
thewellredmage.com/2018/09/02/asking-big-questions-011-is-game-quality-improving/
thewellredmage.com/category/magipedia
normalhappenings.com/
rspodcast.net/
Patreon: patreon.com/thewellredmage
Merch: teepublic.com/stores/thewellredmage?ref_id=10322
Guest: @retpodcast

Support the show

Jan 13, 2020
#038 - "The Retchin' of Zelda" (Zelda: The Wand of Gamelon)
5870

MAGE CAST Season 2 is here!! We're putting our worst foot forward with what is considered to be one of the worst games ever made: the Wand of Gamelon, plus there's talk on the Nintendo PlayStation, some of the historical firsts accomplished by Wand of Gamelon, the Philips CD-i and how my guest was nearly talked into buying one instead of a SNES as a kid, why anyone should play Gamelon, games preservation, YouTube and meme culture, what to weigh in reviews and weighing in on reviews, judging a game by modern or vintage standards, objectivity in graphics, reviews at launch and allowing criticism time to function, what the game is about, its vices and virtues, and the evolution of a beloved franchise.

Links:
thewellredmage.com
thesixthaxis.com/2020/01/02/nintendo-playstation-rare-sale-console-snes-auction-2020/
Patreon: patreon.com/thewellredmage
Merch: teepublic.com/stores/thewellredmage?ref_id=10322
Guest: @TeacherBloke85

Support the show

Jan 06, 2020
#037 - "First Stage Halitosis" (Breath of Fire)
5564

I hope you came hungry! We'll devour another Super NES JRPG classic in Breath of Fire, this time with Hungry Goriya! We'll talk on Capcom's self-admitted first attempt at a traditional RPG, the passionate fandom of Breath of Fire and the middling experience of playing the first game, first impressions and expectations with vintage gaming, the roots of the BOF series, the first game's lack of refinement and its innovations, playing it blind, BOF's music, comparing versions and contemporaneous JRPGs, purely stats based RPGs and review scores, BOF's biggest emotional beats and the difference between drama vs melodrama, relating to characters, localization woes, "cause" and party members, our favorite and least favorite playable characters, villains and Capcom cameos, an overview of BOF's premise and a small word on how the games in the series connect, thematic elements, pros and cons, inventory management and hilarious abbreviations, and the future of the series.

Links:
thewellredmage.com/2017/03/20/breath-of-fire/
youtube.com/c/hungrygoriya
hungrygoriya.wordpress.com
twitch.tv/hungrygoriya
breathoffire.neoseeker.com/wiki/Chronology_of_the_Breath_of_Fire_Series
Patreon: patreon.com/thewellredmage
Merch: teepublic.com/stores/thewellredmage?ref_id=10322
Guest: @hungrygoriya



Support the show

Dec 05, 2019
#036 - "Super Turbo Hyper Ultra HD Challenger Remix Edition II" (Street Fighter II)
7570

It's time to return to the musty neon lairs of old with Rich the Deviot to talk about Street Fighter II's insane sales and its popularity in the competitive scene of the arcades then and the internet now, the console wars, arcade ports bringing classics home, the fighting game explosion, steep skill-based difficulty and therefore inaccessibility, our first experiences finding SFII, version differences and re-releases, the EGM April Fool's gag, balancing and simplicity in game design, comparisons with Mortal Kombat, SFII's massive influence on fighting games, updated editions vs DLC as release philosophies, favorite mains, movies, and music, controllers, endings, adaptations to film and animation, and the oddities of the first Street Fighter.

Links:
thewellredmage.com/
commaeightcommaone.wordpress.com/about/
twitter.com/shinbojack
youtube.com/channel/UCKUGzrE6_IA6CDGbEdutnnQ/featured
youtube.com/user/Miles923
twitch.tv/therenesance
youtube.com/user/Dongled
youtube.com/user/RussLyman
youtube.com/user/BestSpuds
Support: patreon.com/thewellredmage
Merch: teepublic.com/stores/thewellredmage?ref_id=10322
Guest: @TheDeviot



Support the show

Nov 27, 2019
#035 - "Star-dews and Star-don'ts" (Stardew Valley)
7100

Let's get back to nature with Matt from Normal Happenings on this Stardew Valley podcast episode, where we talk about our favorite eligible characters, the game's caricatures and stereotypes, marriage, specific games not being for everyone, glamorizing and idealizing real-life work, the relatable premise of this story, actual farming, connection to nature, making big life decisions, simplicity and escapism, why Stardew Valley is addicting, why we keep playing it and the value it offers, Harvest Moon, Rune Factory, Farming Simulator, and infamous Farmville, the "X-Factor", the Community Center vs Joja Mart, end game goals, how Stardew improves upon the Harvest Moon formula, the soundtrack and its greatest achievements, seasons, landscapes, pets, and other pleasantries about different ways to play the game.

Links:
thewellredmage.com
Patreon: patreon.com/thewellredmage
Merch: teepublic.com/stores/thewellredmage?ref_id=10322
Guest: @normalhappening



Support the show

Nov 22, 2019
#034 - "Sakaguchi's Last Stand" (Final Fantasy)
8200

On this Final Fantasy podcast, @AncientLitDude and I discuss what is arguably the most important game to The Well-Red Mage as a concept. Final Fantasy (One) unfolds its depths to us with talk on job classes, early proto-RPGs and learning to read, the speedrunner and randomizer communities, FF series context and overview, the sticky point of grinding, the development of Final Fantasy and the legendary status of its title, Uematsu's body of work, comparing Uematsu and Mitsuda, the premise and story of the game, role-playing with blank avatars, telling a tale without character development, precedent in classic and ancient text, the Warriors of Light compared to later heroes and heroines in the franchise, silent protagonists, Final Fantasy as both science fiction and high fantasy, the Hero's Journey, the value of myth and beliefs in light of rationality, learning unity without unanimity in civil conversation on controversial subjects, a word on science vs scientism, the ancient idea of 4 elements, battles, bugs, and the best that we could do with audience questions.

Links:
* thewellredmage.com/2018/02/16/final-fantasy-1987/
* webcitation.org/60hMl5q2z?url=http://www.develop-online.net/news/28960/Sakaguchi-discusses-the-development-of-Final-Fantasy
* wired.com/2009/07/final-fantasy/
Patreon: patreon.com/thewellredmage
Merch: teepublic.com/stores/thewellredmage?ref_id=10322
Guest: @AncientLitDude



Support the show

Nov 11, 2019
#033 - "Yars Truly" (Yars' Revenge)
5946

It's time to hop in a modded Dolorian back to the golden age of video games and talk about the Atari 2600 and Yars' Revenge. My guest, Atari enthusiast CJ aka CardiacDrop and I discuss 2600 cover art, dispensing with ageism, games that used to come with manuals, comic books, guidebooks, maps, and extras, bringing your own imagination to the game, "few rules and a tremendous play space" in design, the difference between action and adventure, the objective of an endless game, the story of the vengeance of Yars for Razak IV against the infamous Qotile, Howard Scott Warshaw and his Easter Egg, how Yars' Revenge got its name, plays Yars' at launch, the strength of retro games that were forced to design within specific limitations, E.T. infamy, the North American Video Game Crash, the VCS, the fate and future of Atari, the matter of exclusives, and why you should still play 2600 games for yourself.

Links:
thewellredmage.com/
atariage.com/comics/comic_page.php?MagazineID=48&CurrentPage=1
Patreon: patreon.com/thewellredmage
Guest: @CardiacDrop



Support the show

Nov 04, 2019
#032 - "This Game Is Out Of This World!" (Another World)
6508

Time to discuss the science of scary with my guest Mike from The Controller Throwers and the game Another World. We break down this title as horror and look at the premise of the unfortunate tale of Lester Knight Chaykin, not being an action hero, development by Eric Chahi and old indies, why the name was changed to "Out of this World", the science of cover art design, Mike finding his long lost cart after decades, why some love the game and why some hate it, the many ways to die and death animations, similar contemporary games, rotoscoping, Max Fleischer and Don Bluth, lacking gaminess, early cinematic and atmospheric storytelling, the question of a boundary between film and game, exposition vs pacing a narrative, re-releases, Heart of the Alien and Heart of Darkness, the idea of needing sequels, influential games and what Another World has inspired, experiencing as playing vs watching, oversaturation, and the definition of a classic.

Links:
medium.com/@thaisweiller/games-are-not-art-9a7e540e4bf1
twitch.tv/tcthrowers
thewellredmage.wordpress.com/2016/03/06/another-world/
thewellredmage.com/2018/10/23/another-world-20th-anniversary-edition-2018-switch/
Patreon: patreon.com/thewellredmage
Guest: @TCThrowers



Support the show

Oct 28, 2019
#031 - "A Miserable Little Podcast Of Secrets" (Castlevania: Symphony of the Night)
8815

Sing with us the bittersweet Symphony of the Night on this Castlevania episode starring SanityCrypto and Aros Elric. We discuss video game voice acting, both then and now, voice actors and union rights, character impressions, 2D platforming in the 3D era, enjoying the criticism of the things we enjoy, blemishes and flaws giving things beauty, memes and their purpose, familiarity vs popularity and intrinsic quality, the soundtrack and classical music, religious imagery and architecture, putting the -vania in Metroidvania, playing as Alucard, literature and classic art, our favorite bosses, Symphony's new artwork style, Bloodstained and modern Metroidvanias, monsters from other mythologies, the Inverted Castle, our favorite Castlevania games, the Netflix Castlevania series and issues with television entertainment, and our favorite chairs (???).

Links:
teepublic.com/stores/thewellredmage?ref_id=10322
extra-life.org/index.cfm?fuseaction=donorDrive.team&teamID=45204
thecoinboys.com/
twitter.com/theWellRedMage/status/1173809719170854912
thewellredmage.com/2019/07/25/castlevania-anniversary-collection-2019-pc/
thewellredmage.com/2016/10/31/castlevania-symphony-of-the-night/
thewellredmage.com/2019/10/19/sponsor-a-monster-a-halloween-collab-coming-to-get-you/
Patreon: patreon.com/thewellredmage
Guests: @SanityCrypto
@ArosElric



Support the show

Oct 21, 2019
#030 - "Explain It To Me Like I'm Forza" (Forza Horizon 4)
6170

It's time to put the Slipstream Mage in the driver's seat and talk about Forza Horizon 4! We're discussing juggling multiple games and forgetting where you've left off, how to pronounce "Forza" and what the word means in Italian, the TWRM GOTY Forza vs Journey controversy, the appeal of racing games, immersion, the sense of speed, and wish fulfillment, the importance of finely tuned mechanics, controls, and physics for racing game quality, the question of transferrable skills between real driving and game driving, differences between the Forza Horizon games and their settings, the open-world racing game structure, arcade and simulation gameplay, comparing Forza Horizon with other racing franchises, mixing Forza and Crazy Taxi, what Forza could learn from its peers, innovation and the future of the franchise, multiplayer woes, skill-based rankings, a sportsmanship grade, the Regalia and flying cars, and why you should try Forza for yourself: spoilers, it's about freedom.

Links: https://thewellredmage.com/author/jtorto/
https://thewellredmage.com/2019/07/22/twrmgoty2012-nominees-and-voting/
Patreon: patreon.com/thewellredmage
Guest: @JTorto40



Support the show

Oct 16, 2019
#029 - "I, Error" (Zelda II: The Adventure of Link)
5586

The eyes of Ganon are everywhere and we're going to talk about The Adventure of Link anyway! Featuring Ryan from Gameswithcoffee and Katy aka Absolutekaty, we talk about bragging rights and the first time we played Zelda II, and how that affected our perspective on the game, no shame and save states, why Zelda II is Ryan and Katy's favorite, the enjoyable action of the combat, the most unique traits in the game and what caught on in the rest of the series, some tawdry tart, the Peter Pan origins of Dark Link, the worst Zelda (by popular vote), a word for people wanting to play Zelda II for the first time, fair and unfair game design, Zelda II's difficulty difference from other NES hard games, patience and RPG elements, fan expectations and criticism, The Battle of Olympus and Faxanadu, what we would fix in Zelda II, and the abuse of the term "black sheep".

Website: thewellredmage.com/2019/09/07/zelda-ii-the-adventure-of-link-1987-nes/
Patreon: patreon.com/thewellredmage
Guests: @AbsoluteKaty @GameswCoffee



Support the show

Oct 08, 2019
#028 - "Perpendicular Perspectives" (Chrono Cross)
6684

The epic conclusion of our Chrono mini-series is finally here, featuring Gareth from 16-Bit Dad Blog and a discussion on Chrono Cross, which is NOT a sequel to Chrono Trigger (according to its developers). Together, we unpack such ideas as how to set yourself up for disappointment in a follow-up game, comparisons with Trigger and the effects of meddling with the timeline, the handling of time and dimensions, eras and worlds, a new layer of strategy and tactics required to master this battle system, what happened to the cast of the previous game, the unresolved but retconned tale of Magus/Guile, tendencies toward backloading and frontloading exposition, Cross's handling and dismissal of central themes and message, less straightforward storytelling and tonal shifts, differences in development between Trigger and Cross, the pros and cons of such a large cast of recruitable characters, our favorite characters and settings, elements and summons, and a word on the difference between preference and intrinsic quality, psychology, favoritism, definitive reality, our senses, a theory on function, purpose, and intent, and how civilization cultivates critical methodology for analyzing merits and flaws in works of art and entertainment.

Website: thewellredmage.com
Patreon: patreon.com/thewellredmage
Guest: @16bitdadblog



Support the show

Sep 30, 2019
#027 - "It's About Time" (Chrono Trigger, pt.3)
7035

The 3rd and final episode in our Chrono Trigger podcast trilogy features Chris the Sometimes Vaguely Philosophical Mage, and this time around we discuss the announcement of the new Philosophiraga show, the beauty of convenience for the consumer, playing Chrono Trigger on mobile iOS, Chris finishing the game for the first time just recently. First impressions, expectations, and recent overall thoughts combat dismissing opinions on the basis of nostalgia, plus talk on gaming as a newer form of entertainment and what that means for discourse about it, the phrase "it hasn't aged well", developing a standard of criticism and discussion for gaming, how to avoid disregarding groups and start looking at people individually, the theme of consequences to your actions in time travel, the importance of ideals over substance in this story, postulating why the Entity can't be the player, the equality of significance between visuals AND mechanics, the utility of graphics and sparing use of 3D elements, the techs, double techs, and triple techs, our favorite boss battles, balanced and streamlined game design, the beauty of ATB and the development of action RPGs, the value of leanness in storytelling, and the etymology and morality of nostalgia.

Website: thewellredmage.com/2017/11/17/chrono-trigger/
Patreon: patreon.com/thewellredmage
Guest: @overthinkery

Sep 22, 2019
#026 - "Trigger Warning" (Chrono Trigger, pt.2)
5963

Our 2nd Chrono Trigger episode commences with Ryan from RetroGameBrews! It's time to talk storyline, the balanced seamlessness of Chrono Trigger and the lack of "the grind", the importance of player choice, rehashing the premise of the game, what we would do if we discovered an apocalyptic alien, primeval Twitch, if Chrono Trigger is really the GOAT, the most emotional scenes for us, time travel as both a story theme and a gameplay mechanic, the value of the NPC, the Chrono series as a whole, a word on Radical Dreamers and the beautiful world of Chrono Cross, the broken dreams of Chrono Resurrection and Chrono Break, the question of another Chrono game and whether we even want to see a sequel or remaster/remake, character etymology and making sense of their elemental affinities, the Entity mystery, why video games open with sleeping characters, schools of thought on what evil is, the sundry endings and New Game Plus.

Website: thewellredmage.com/2017/11/17/chrono-trigger/
Patreon: patreon.com/thewellredmage
Guest: @Retrogamebrews

Sep 09, 2019
#025 - "Corridors of Rhyme" (Chrono Trigger, pt.1)
6655

It is time to talk about the best: Chrono Trigger, in this first episode in a CT trilogy! The ABXY Mage I and discuss the re-launch of Side Quests podcast and a new focus on video game music, the happenin' 1990s, questioning if accurate criticism is possible near launch, my first mancave, "Just let me get to the first save point!", what Chrono Trigger IS and what makes it so special, "time" as a theme in both narrative and game design, multiple endings, the necessity for stories to breathe, seamlessness and polish, the Dream Team, the unprecedented length of tracks in this soundtrack, our favorite music from Chrono Trigger, Nobuo Uematsu, Yasunori Mitsuda's experience composing his first soundtrack, his list of works, his failing health, the mystery of "the Entity", music inspired by dreams, the scope of the soundtrack with its various time period themes, Gato karaoke, the Guardia justice system, singing along with the soundtrack, and of course, the matter of objective quality. We also take your questions!

Website: thewellredmage.com/2017/11/17/chrono-trigger/
Patreon: patreon.com/thewellredmage
Guest: @ABXY_Reviews

Aug 19, 2019
#024 - "Boom! Tetris For You" (NES Tetris)
6535

Zdrastvooyte! In this episode, I'm focusing on NES Tetris with streamer and competition host Retro Game Brews aka the Beer Mage and Tetris champion Mega Retro Man asking what Tetris is, describing Tetris in one word, the puzzle that changes with your skill level, the comforting, relaxing nature of fitting the tetrominoes together, why Tetris isn't an anachronism by now and what makes the game so appealing, the dopamine response and addiction to its gameplay, the pure balance of challenge with simplicity, kinder game design in modern Tetris, wading into the cultural discussion of games being too hard with the idea of practice, the hardest thing about playing Tetris (according to a pro competitor), DAS and the kill screen, having to think on your feet, the fascinating history of Tetris, the rare Tengen Tetris cart, comparing some different versions and how to ruin Tetris, tackling the question of whether Tetris is the perfect game or not, irreducible complexity, the World Championships, visiting the Soviet Union, and Tetris as an analogy for life.

Website: https://thewellredmage.com
Patreon: https://patreon.com/thewellredmage
Guests: @Retrogamebrews and @MegaRetroMan

Jul 29, 2019
#023 - "Casual Discourse on Somniloquy" (Shadow Hearts)
6796

This episode we dive headfirst into the horrors of a cult classic: Shadow Hearts, discussing how to win a game of hangman, our take on Lovecraft's works and Lovecraftian themes present in Shadow Hearts, purple prose and classic literature, anti-anthropocentrism and cosmic horror, the technical word for fear of dolls (never use it, please), what the greatest scene in video game history is (hint: it involves a train), voice acting performances and how to measure their quality, actors treating their lines like they're in toy commercials, the distinction between loving something for what it is and critiquing a performance, good vs bad dialogue, the unique difficulties which translation presents in attempting to preserve original intent, the context of horror RPGs, favorite characters and their motivations, the harmony of ideas in the Shadow Hearts soundtrack plus Yasunori Mitsuda (!), sensible nostalgia for the 90s and what that decade accomplished in games vs crappy things that can be abolished to history books, the Judgment Ring and mechanical innovations in Shadow Hearts, and finally, why this game didn't do so great upon release.

Website: https://thewellredmage.com
Patreon: https://patreon.com/thewellredmage
Guests: @ArosElric and @TeacherBloke85

Jul 15, 2019
#022 - "R3turnJ0k3r" (DC Universe Online)
5107

It's time to get dark and gritty talking about DC Universe Online with fellow DC Comics fan, the Black Humor Mage!

In this episode we'll discuss the game that I played at the cusp of fatherhood, the superpowers of the game, swearing off MMOs, turning the Skype camera on accidentally when you have no clothes on, what to do when your wife becomes a pregnant narcoleptic, the endless pastime of the endless grind, video games as a former addiction and the bottomless pit of character creation, great voice acting and crap voice acting (plus impressions, unfortunately!), resisting guild tyranny, saving evidence on your phone, thoughts on a sequel, voice actors Kevin Conroy and Mark Hamill, dealing with roleplayers, Prof. Zoom and the worst person I've ever met online. Also, a bonus question at the end!

Website: https://thewellredmage.com/2016/03/05/dc-universe-online/
Patreon: https://patreon.com/thewellredmage
Guest: @blackhumormage

Jul 02, 2019
#021 - "Midichlorians" (Parasite Eve)
4579

I got to chat with my dad, the 16-bit one (@16bitdadblog), about Parasite Eve! We get into the differences in horror between the West and East and how Parasite Eve blends the two, how the story connects to the incident in Japan in the novel, and where the film, manga, and sequels figure in, theorizing why the game never came to Europe, combining survival and RPG elements, the weapons upgrading system and how to blow your hands off with a rocket-launcher-handgun, horrible, horrible body horror and John Carpenter's The Thing, mitochondria and real science, thoughts on remakes and remasters, the importance of preserving tonality, what Madonna has to do with this game, and the chances of P.E. popping up at E3. It's "ekshepshtional".

Website: https://thewellredmage.com/
Guest: @16bitdadblog

Jun 11, 2019
#020 - "Super Poemcast Special!"
2532

For our 20th episode special, we the mages are here to share 17 original poems of all shapes and sizes and styles, each one based on a single game of our choice from the 1000 Games list! The 1000 Games collab may be over now, but there's no reason we can't keep milking it. Enjoy this chill Mage Cast entry, a pantheon of poets for your peaceful perusal. Let us know which one was your favorite!

Guests:
The ABXY Mage - EarthBound (@ABXY_Reviews)
The Purple Prose Mage - Driver (@AlexSigsworth)
The Thunder Mage - Super Metroid (@BillTuckerTSP)
The Arcade Mage - Ms. Pac-Man (@TheArcadeCastle)
The Badly Backlogged Mage - Pong (@MrBacklog)
The Hyperactive Coffee Mage - Persona 3 Portable (@GameswCoffee)
The Sometimes Vaguely Philosophical Mage - Shadow of the Colossus (@overthinkery1)
The Mail Order Ninja Mage - Breath of the Wild (@mailorderninja)
The New Age Retro Mage - Mega Man 2 (@chrisbg99)
The Slipstream Mage - Titanfall 2 (@JTorto40)
The Valiant Vision Mage - Xenoblade Chronicles (@Lodestar_Valor)
The Regional Exclusive Mage - Resident Evil 4 (@TeacherBloke85)
The Bizzaro Mage - Persona 5 (@winstolf)
The One-Winged Mage - Link's Awakening (@GConsolers)
The Teal Time Mage - Suikoden III (@ArosElric)
The Blue Moon Mage - Hollow Knight (@wrytersview)
and The Well-Red Mage - Chrono Trigger (@theWellRedMage)

May 25, 2019
#019 - "A Mist Opportunity" (Final Fantasy IX)
5915

SPOILERS, y'all. The last of the PlayStation One Final Fantasy games, I sat down to talk Final Fantasy IX with my own real laifu waifu! There are two kinds of people in this world: Vivi and Kuja. Hear us discuss this game's major themes, its placement in the context of the PS1 numerical trilogy, its wonderful treatment of miniature stories for its non-playable characters, our favorite musical tracks, the in-game places where we'd most want to live, the notorious evil that was PlayOnline.com, making sense of Necron, the brevity of life, passing on your memories, how to make living life valuable, death as a natural part of life, you could say this podcast is about... the melodies of life.

Website: https://thewellredmage.com/2016/09/07/final-fantasy-ix/
Patreon: https://patreon.com/thewellredmage
Guest: https://twitter.com/OutMage

May 06, 2019
#018 - "Clever Girl" (Horizon Zero Dawn)
7364

We're looking toward the Horizon for a new Dawn with Zero regrets! Episode "Clever Girl" wrestles with options and an over-abundance of choice, conceptual science fiction and mystery driving a story, Asimov's Foundation novels, the difficulty of maintaining narrative pace in open-world games full of side quests, meaningless vs meaningful missions, other PS4 exclusives and ranking Horizon Zero Dawn, inventory management *yawn* and how to minimize it, whether games will get too big or not, unitaskers vs multitaskers in in-game tools, that sweet weasel meat, Aloy as other than a player avatar, feminism and the matriarchs, if Aloy is a Mary Sue and her development through the game, ideas and wishes for a sequel, ways to ramp up the tension when wandering the wilds, smashing together HZD and BotW into a single game, machine designs, and why Ted Faro is a jerk.

Website: https://thewellredmage.com/2018/09/05/horizon-zero-dawn-complete-edition/
Patreon: www.patreon.com/thewellredmage
Guests: 
https://twitter.com/ProtoAvi
https://twitter.com/BillTuckerTSP


Apr 24, 2019
#017 - "Go The Way of the Dinosaur Land - Yosh in the Shell, or: How I Learned to Love the Star Road Warrior" (Super Mario World)
6821

I can show you a Super Mario World, shining, shimmering, splendid. In this detour into Dinosaur Land, featuring the inscrutable ABXY Mage and the ineffable Blue Moon Mage, we dig deep into this SNES launch title, its official story out of the original instruction booklet, our first time playing the game, challenge and incentivization, the benefits of competition in the industry (the Console Wars), whether Super Mario is really for children or not, why Mario is so enduring and the history of the character as the history of video games, the consistency of Mario's tonality, the underestimated significance of fun-factor, if Mario risks becoming an anachronism, the issue of timelessness and the question of immutable properties in games, methods to investigate game quality while circumnavigating nostalgia, innovations in Super Mario World, the origins of the names of the Koopalings, Tanuki anatomy, and all the best secrets!

Website: https://thewellredmage.com/2016/03/31/super-mario-world/
Patreon: www.patreon.com/thewellredmage
Guests: 
https://twitter.com/ABXY_Reviews
https://twitter.com/wrytersview

Apr 05, 2019
#016 - "Cowabunga Chronology" (TMNT IV: Turtles In Time)
5815

Pizza time! Hey, dudes, check out to our biggest episode ever in terms of guest presence, featuring the Beer Mage, the ABXY Mage, and the Hyperactive Coffee Mage. Listen as we chat about Teenage Mutant Ninja Turtles IV: Turtles in Time and go on about psychoanalyzing Twitter, which of us is Leo, Don, Raph, and dying on the hill of Michelangelo, the game's pros and cons, its expression of the differences between the turtles, how to get the most points for a high score, our favorite villains and time periods, voice acting in the original 1987 cartoon (Liquid Snake?!), nostalgia-talk about the 80's, what kind of game we would make if we could create our own TMNT game, finally laying the Turtle Van to rest, Teenage Mutant "Hero" Turtles, and asking how much a Teenage Mutant Ninja Turtle weighs.

Website: https://thewellredmage.com/2016/09/24/teenage-mutant-ninja-turtles-iv-turtles-in-time/
Patreon: www.patreon.com/thewellredmage
Guests: https://twitter.com/Retrogamebrews
https://twitter.com/GameswCoffee
https://twitter.com/ABXY_Reviews

Mar 20, 2019
#015 - "Original Sin" (Final Fantasy X)
7822

February is the month of love so for this episode, I brought on as a guest my very own real-lifu waifu, Blythe the White Out Mage! We talked on a game that impacted the both of us: Final Fantasy X, its firsts and lasts, its uniquely South Pacific influences, its characters, their themes and their development, coping with pain, overcoming prejudice, free spirits vs responsibility, voice acting in its infancy and the troubles of English localization, storytelling band-aids, outsider archetypes, falsifying religious concepts and the triumph of reason, and… voice impressions! We also take listener questions, address the sequel, FFX-2, briefly, and figure out exactly what Tidus really is.

Website: https://thewellredmage.com/2016/02/23/final-fantasy-x/
Patreon: www.patreon.com/thewellredmage
Guest: https://twitter.com/OutMage

Feb 25, 2019
#014 - "Keyblade Runner" (Kingdom Hearts)
5696

When you walk away you don’t hear me say pleeeeease listen to this episode! Featuring the verbose Chris of Overthinker Y (aka the Sometimes Vaguely Philosophical Mage), we dig deep into the labyrinth that is Kingdom Hearts, trying to untangle the maze that is the KH series while focusing on the first game. We also discuss the problems of online communication, Squaresoft and Square Enix, how Disney repelled or pulled us in, game rental stores, the similarities and differences between “heart” and “soul”, KH’s fusion of Western and Eastern philosophy, our favorite Disney worlds and films, the incredible compositions by Shimomura, and exactly why you need subtitles for Donald Duck.

Website: https://thewellredmage.com/
Patreon: www.patreon.com/thewellredmage
Guest: https://twitter.com/overthinkery1
Cited articles:
https://overthinkeryblog.com/2019/01/24/kingdom-hearts-is-light-the-under-the-radar-humanist-tale-part-one-humanism/
https://normalhappenings.com/2018/11/21/kingdom-hearts-the-game-that-defines-overthinkery/

Feb 05, 2019
#013 - "Sweet As Mango" (Grim Fandango Remastered)
6005

Hear us dance this Grim Fandango featuring Brent Mead the ABXY Mage and myself, the stuffy nose mage, talking this game's unique combination of influences, its concept of the afterlife, its interesting visual design, whether games as art is really the same thing as music as art, the difference between artistic and art form, the nature of jazz, death puns, championing memorable NPCs, personality world building vs exposition, our personal histories with adventure games, floppy disks, how adventure games lost their footing in the internet age and how to keep puzzles challenging, and that satisfying feeling of accomplishment when you complete one, the state of humor in games, and the false need for relief in the form of comedy.

Website: https://thewellredmage.com/2016/10/10/grim-fandango-remastered/
Patreon: www.patreon.com/thewellredmage
Guest: https://twitter.com/ABXY_Reviews

Jan 24, 2019
#012 - "Great Apespectations" (Donkey Kong Country)
5083

Ape puns coagulate in this Donkey Kong Country episode, featuring the dudes at The Pixel Meditations podcast! We discuss how to help games be accepted as an art form, showing people that there’s something to learn from video games, DKC’s quality of physics and weight, its sense of rhythm, the immediacy of its two player co-op, the variations between Donkey and Diddy, its place as the first title in the SNES trilogy, those dreaded mine cart levels, the Cranky Kong Run, and that great, great David Wise music, as well as which game most people prefer out of the original trio.

Website: https://thewellredmage.com/2018/03/10/donkey-kong-country/
Patreon: www.patreon.com/thewellredmage
Guest: https://twitter.com/pixelmeditation
https://thepixelmeditations.podbean.com/

Jan 07, 2019
#011 - "!" (Metal Gear Solid)
6259

Gravelly voices abound in this Metal Gear Solid episode on the origins of TWRM and the pun name, the PS1 Classic, a Metal Gear franchise overview, what’s canon and what’s not, the unique pitfalls of cinematic storytelling, stealth as a genre vs a mechanic, messing with people after getting optical camouflage, our favorite scenes and characters in MGS1, the importance of ESRB ratings as a parent, the embarrassing story of "the music room", Solid Snake’s ethics of killing and justification of murder, sympathetic villains and the legacy of a father, auteur theory, the growing chasm between critics and fans, Batman vs Solid Snake, and recording myself watching a trailer for the first time.

Website: https://thewellredmage.com/2016/03/02/metal-gear-solid/
Patreon: www.patreon.com/thewellredmage
Guest: twitter.com/BlackHumorMage

Dec 21, 2018
#010 - "The King of Second Fiddles"
1495

It's the MAGE CAST 10th episode mini-anniversary special featuring my biological anti-twin and second banana, Nathaniel Norton! Listen with rapture to the most melodious musical episode ever as we sing and belt our way through a Night on Bald Mountain, Zombies Ate My Neighbors, Sim City 2000, Storm Eagle, Monument Valley, Armored Core, Alabama Shakes, Olomana, and... a new MAGE CAST theme song??? Things get a little weird and laughter abounds, but hopefully this decennial makes you chortle at least once. Hey, 'tis the season to spend with family, right? Mahalo~

Website: thewellredmage.com
Patreon: www.patreon.com/thewellredmage
Guest: Nate Dog

Dec 08, 2018
#009 - "See You, Space Cowgirl..." (Cosmic Star Heroine)
6179

Co-founders Red and Timely sit down to chat about Cosmic Star Heroine, buzzwords in the gaming industry, true substance to retro throwback games, doing more than pandering, consciousness toward length and lean game design, old versus modern JRPGs, the shift away from strategy to button mashing, sincerity and genuineness in indie games evoking the classics, the place for traditional good vs evil storytelling, pure virtue characters and archetypes, the non-necessity of cynicism, the GOTY picks for 2018, and where we were in the golden age of the 90's.

And... announcing a launch date for MAGE CAST: Side Quests!

Website: thewellredmage.com/2018/08/18/cosm…ne-2018-switch/
Patreon: www.patreon.com/thewellredmage
Guest: twitter.com/ProtoAvi

Dec 08, 2018
#008 - "Breath Of Fresh Air" (The Legend of Zelda: Breath of the Wild)
6887

So a red mage, a ninja, and a coffee guru walk into a podcast... On this episode, a tri-force of mages discuss The Legend of Zelda: Breath of the Wild, its place within the context of the franchise, both its 2017 GOTY and controversial status, its unprecedented focus on the princess, its treatment of the open world structure, the place of fans in defining a series by expectations, demanding ingenuity and lateral thinking from the player, weapon durability and survival mechanics, talk of a sequel, and Zelda's legs.

It's not what you think.

Website: thewellredmage.com/2017/03/26/the-…th-of-the-wild/
Patreon: www.patreon.com/thewellredmage
Guests: homebuttongaming.wordpress.com/
gameswithcoffee.com/

Nov 22, 2018
#004 - "Fuzzy Pickles" (EarthBound)
4991

In this EarthBound episode, I jumped last minute in front of the mic with Ryan the Hyperactive Coffee Mage and Brent the ABXY Mage to talk about a real SNES cult classic. Our discussion circulated around the idyllic vision of America, the death of innocence, the lost art of memorable NPCs, disturbing 16bit imagery, the meaning of the series title "Mother", successful video game humor, and lots of Poo.

Website: thewellredmage.com/2018/03/05/eart…gs-mother-1989/
Patreon: www.patreon.com/thewellredmage
Guests: gameswithcoffee.com/
twitter.com/ABXY_Reviews

Nov 22, 2018
#005 - "What Nintendidn't" (Sonic the Hedgehog)
5283

Traveling back in time at high speeds to the first Sonic the Hedgehog game, Matthew from Normal Happenings and myself talk the blue blur's concept, design, and execution, Sonic's development history and future, Project Defeat Mario, the epic console wars, Sonic Tuesday, and Sega's legacy. This is our first episode ever to feature a 1 vs 1 discussion from two very different perspectives. Do sparks fly? Idk, but Tails does. Too bad he's not in this game.

Website: thewellredmage.com/2017/05/20/sonic-the-hedgehog/
Patreon: www.patreon.com/thewellredmage
Guest: normalhappenings.com/

Nov 22, 2018
#006 - "Do Reploids Dream of Electric Guitar?" (Mega Man X)
4616

What ever happened to the Blue Bomber? In this episode, I chat about Mega Man X with Ryan from Retro Game Brews Podcast and Brent aka the ABXY Mage and we unpack our thoughts on the chronology of X and the classic Mega Man series, the distinguishing features of the X series, which robots get free will, literal verticality in level design, what kind of voice Mega Man should have, and our appreciation for the incredible soundtrack (I also make my guests sing their favorite songs from this game!). Also, listen for a SPECIAL ANNOUNCEMENT from the ABXY Mage!

Website: thewellredmage.com/2016/08/14/mega-man-x/
Patreon: www.patreon.com/thewellredmage
Guests: twitter.com/Retrogamebrews
twitter.com/ABXY_Reviews

Nov 22, 2018
#007 - "It's A Madhouse!" (Batman: Arkham Asylum)
7073

I am the night! This time, I got to sit down this time with the comics experts at Opinioneering to chat about Batman: Arkham Asylum. Our conversation turned to the literary and animated influences behind the game, Batman's humanity and vulnerabilities, the enduring versatility of the Dark Knight across media, remembering who the World’s Greatest Detective really is, the value in the focus of smaller games, Asylum as more than a cash-in or an adaptation of some movie, an exploration of the Bat as an inspiration, Batman vs the Punisher methodologies, how to become a Batman fan, heroism as doing the hard things, and the sad untold tale of bald Batman, plus, future Rocksteady DC video games (Superman?!)!

Website: thewellredmage.com/2016/03/24/batm…-arkham-asylum/
Patreon: www.patreon.com/thewellredmage
Guests: twitter.com/opinioneering

Nov 22, 2018
#003 - "Perfect Organism" (Alien: Isolation)
4802

In this episode, the founding members of TWRM shiver in fear before Alien: Isolation by Creative Assembly and Sega, discussing the game in the context of the Alien film franchise and other Alien video games, the addictiveness of horror, the value of good lighting, AI that's smarter than you, lo-fi tech, and just why the Xenomorph is so terrifying (hint: pregnancy and childbirth).

Read more: thewellredmage.com/2016/05/12/alien-isolation/
Patreon: www.patreon.com/thewellredmage

Nov 22, 2018
#001 - "Sand People" (Journey)
4517

In this primal episode, the founding members of thewellredmage.com discuss Journey by thatgamecompany, the meaning of minimalism and the risk of superficiality, spirituality and video games, the journey(s) of life and Journey as a mirror, the human need for friendship, and Journey's place in the gaming industry!

Read more:
https://thewellredmage.com/2016/02/22/journey/

Nov 17, 2018
#002 - "The Zodiac Killer" (Final Fantasy Tactics)
5417

In this episode you can enjoy our Final Fantasy Tactics talk with the Timely Mage and Nick-the-Employee-of-the-Month, wherein we discuss the Final Fantasy series and Tactics' uniqueness, Final Fantasy spin-offs, historical facts and the nature of truth, grounded dark Frenchiness, the Dead Sea Scrolls, themes of equality and corruption, and how the heck you are supposed to pronounce "Beoulve", anyway.

Read more: www.thewellredmage.com/2016/03/20/final-fantasy-tactics/
Patreon: www.patreon.com/thewellredmage

Nov 17, 2018