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The video game design and culture podcast from Indie By Design's John Robertson and Stace Harman. Every Tuesday.
Your hosts are John Robertson and Stace Harman, long-time game design and narrative consultants and authors of books that celebrate the design, culture and greatness of videogames.
Visit IndieByDesign.net to find out more about their books.
You can follow on Twitter @IndieByDesign and join them on Discord to chat and mingle with other people like you who are interested in games and the culture around them.
https://www.indiebydesign.net/podcast
Theme music by Ben Prunty.
Hosted on Acast. See acast.com/privacy for more information.
Episode | Date |
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Neon White's sweet spot, a review
|
Jun 22, 2022 |
After 200 hours, our Elden Ring review
|
May 10, 2022 |
Are you playing as yourself when you play video games?
|
Apr 26, 2022 |
Remaking Legacy of Kain: Soul Reaver
|
Apr 20, 2022 |
What getting the Platinum Trophy has taught me about Returnal
|
Apr 12, 2022 |
Late to the party w/ Star Wars: Knights of the Old Republic
|
Apr 05, 2022 |
Let's talk about Doki Doki Literature Club...
|
Mar 29, 2022 |
Finding the joy in trashy games...
|
Mar 22, 2022 |
Is Elden Ring better for being easier?
|
Mar 16, 2022 |
On Elden Ring's first 50 levels
|
Mar 08, 2022 |
How do you play Elden Ring?
|
Mar 03, 2022 |
Is Horizon Forbidden West better than the original?
|
Feb 22, 2022 |
Lost Ark and Sifu
|
Feb 15, 2022 |
Where are we with roguelikes and lites?
|
Jan 25, 2022 |
Repetition in Video Games is Great
|
Jan 18, 2022 |
Why does Demon's Souls' opening work so well?
|
Jan 11, 2022 |
Video Game Resolutions 2022
|
Jan 05, 2022 |
Game of the Year 2021
|
Dec 21, 2021 |
5 Essential Gaming Questions
|
Dec 14, 2021 |
The Making of 20 Double Fine Years
|
Dec 07, 2021 |
Death's Door: Peace Through Combat & Exploration
|
Nov 16, 2021 |
Metal Gear Solid 2's Tanker: The quintessential MGS sequence?
|
Nov 09, 2021 |
Why do we love Metal Gear Solid's Shadow Moses facility?
|
Nov 02, 2021 |
The Genius of Metal Gear Solid's Opening
|
Oct 26, 2021 |
What's the best weapon in gaming?
|
Oct 20, 2021 |
Back 4 Blood
|
Oct 12, 2021 |
What We've Been Playing - September 2021
|
Oct 05, 2021 |
Diablo 2 Resurrected - Is it relevant for new players?
|
Sep 28, 2021 |
Deathloop: How has Arkane improved on Dishonored?
|
Sep 21, 2021 |
Best video game settings & locations
|
Sep 14, 2021 |
What makes a great RPG?
|
Sep 07, 2021 |
What We've Been Playing - August 2021
|
Aug 31, 2021 |
Psychonauts 2: Behind the Brains
|
Aug 24, 2021 |
Humankind: Should games be historically accurate?
|
Aug 17, 2021 |
Tim Schafer on Psychonauts 2, creativity and writing for games
|
Aug 10, 2021 |
Returnal is a different kind of Triple-A. Is it fair?
|
May 20, 2021 |
Resident Evil Village is an action game. Does it work?
|
May 13, 2021 |
Video game remake, remaster or re-imagining?
|
Apr 29, 2021 |
Why is Oddworld: Soulstorm's world so special?
|
Apr 08, 2021 |
Why is Capcom so good at franchises?
|
Apr 01, 2021 |
Why are games so good at implied narrative?
|
Mar 25, 2021 |
What makes Resident Evil great?
|
Mar 18, 2021 |
Why is Resident Evil's mansion so great?
|
Mar 11, 2021 |
Do you have to like sports to like sports games?
|
Mar 04, 2021 |
Why and how do videogame safe rooms work?
|
Feb 25, 2021 |
What makes Catherine great?
|
Feb 18, 2021 |
How does Hades play after 400 hours?
|
Feb 11, 2021 |
How is Dungeons & Dragons different to videogames?
|
Feb 04, 2021 |
Is Hitman III about repetition or freedom?
|
Jan 28, 2021 |
Why is Hideo Kojima so important?
|
Jan 21, 2021 |
What is environmental storytelling?
|
Jan 14, 2021 |
What makes Portal so great?
|
Jan 07, 2021 |
What is the best game of 2020?
|
Dec 31, 2020 |
Wishing you a very Happy Christmas!
|
Dec 24, 2020 |
Where are the Christmas games?
|
Dec 17, 2020 |
How important are character backstories?
|
Dec 10, 2020 |
What makes it great? Final Fantasy VII
|
Dec 03, 2020 |
When is death in a game about more than dying?
|
Nov 26, 2020 |
Tim Schafer on creativity, culture, Covid and NOT crunching
|
Nov 19, 2020 |
What is the best console launch game of all time?
|
Nov 12, 2020 |
How will the PS5 and Xbox Series X/S change gaming?
|
Nov 05, 2020 |
How do horror games scare us?
|
Oct 29, 2020 |
What are the best games of the generation?
|
Oct 22, 2020 |
What makes Hades so good?
|
Oct 15, 2020 |
Which games do you love but wouldn't play again?
|
Oct 08, 2020 |
Gaming: The Podcast - Trailer
|
Sep 30, 2020 |
IBD #23 - Games that made us (Monkey Island)
|
Nov 12, 2018 |
IBD #22 - What is the role of a game critic?
|
Nov 05, 2018 |
IBD #21 - What makes a multiplayer game?
|
Oct 29, 2018 |
IBD #20 - How and why do you play games?
|
Oct 22, 2018 |
IBD #19 - What's happening in Life is Strange 2: Episode 1?
|
Oct 15, 2018 |
IBD #18 - YoYo Games on GameMaker Studio, creating tools that create games
|
Jul 26, 2017 |
IBD #17 - Tim Conkling on Antihero, tabletop games & video game design
|
Jul 19, 2017 |
IBD #16 - Old Man's Journey and the interpretation of games with Broken Rules
|
Jul 12, 2017 |
IBD #15 - Stoic's Alex Thomas on The Banner Saga, Killers & Thieves and Creative Pressure
|
Jul 05, 2017 |
IBD #14 - Steve Gaynor on Gone Home, Tacoma & games in culture
|
Jun 27, 2017 |
IBD #13 - Housemarque and Mastering the Twin-Stick Shooter
|
Jun 21, 2017 |
IBD Special - The Best Indie Games of E3 2017
|
Jun 14, 2017 |
IBD #12 - Virginia and its creators, Variable State
|
Jun 14, 2017 |
IBD #11 - Giant Sparrow / What Remains of Edith Finch Interview
|
Jun 07, 2017 |
IBD #10 - Tequila Works / Rime
|
May 24, 2017 |
IBD #09 - Jason Rohrer Interview
|
May 17, 2017 |
IBD #08 - The Chinese Room interview
|
May 10, 2017 |
IBD #07 - Ghost Town Games Interview
|
May 03, 2017 |
IBD #06 - Dean Hall
|
Apr 26, 2017 |
IBD #05 - Freejam Games
|
Apr 19, 2017 |
IBD #04 - Mode 7 Games
|
Apr 12, 2017 |
IBD #03 - Roll7
|
Apr 05, 2017 |
IBD #02 - Introversion Software
|
Mar 29, 2017 |
IBD #01 - Devolver Digital
|
Mar 22, 2017 |