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Episode | Date |
---|---|
#64 - Helpful Advice with Tim Armstrong
|
Jul 11, 2025 |
#63 - A Week in the Life of a Game Designer
|
Jul 04, 2025 |
#62 - Audience Sell-Sheets 3
|
Jun 28, 2025 |
#61 - Amazing Board Game Hooks
|
Jun 13, 2025 |
#60 - An Entire Episode About Drawing Cards
|
Jun 09, 2025 |
#59 - The Best Design Advice on the Internet – Part 5
|
May 31, 2025 |
#58 - Audience Sell-Sheets 2
|
May 23, 2025 |
#57 - How to Balance your Board Game Part 2
|
May 17, 2025 |
#56 - How to Balance your Board Game Part 1
|
May 09, 2025 |
#55 - Catch-Up Mechanisms and Hooks
|
May 09, 2025 |
#54 - Would CMYK Publish This?
|
May 03, 2025 |
#53 - Critter Kitchen Design Diary
|
Apr 30, 2025 |
#52 - Would AEG Publish This?
|
Apr 18, 2025 |
#51 - Audience Sell-Sheets
|
Apr 11, 2025 |
#50 - Board Game Industry Predictions
|
Apr 06, 2025 |
#49 - Would Allplay Publish This?
|
Mar 28, 2025 |
#48 - Grab Bag Minisode
|
Mar 14, 2025 |
#47 - Why Your (GOOD) Game Won't Sell – Part 2
|
Feb 28, 2025 |
#46 - Why Your (GOOD) Game Won't Sell – Part 1
|
Feb 12, 2025 |
#45 - The Best Design Advice on the Internet – Part 4
|
Feb 03, 2025 |
#44 - Peter's 2024 Finances (Industry Talk)
|
Jan 25, 2025 |
#43 Co-designing
|
Jan 13, 2025 |
#42 BONUS Holiday Special
|
Dec 25, 2024 |
#41 - The Best Design Advice on the Internet – Part 3
|
Dec 24, 2024 |
#40 - The Best Design Advice on the Internet – Part 2
|
Dec 09, 2024 |
#39 - The Best Design Advice on the Internet – Part 1
|
Dec 02, 2024 |
#38 - Sell Sheets (Industry Talk)
|
Nov 14, 2024 |
#37 - Fidelity
|
Nov 10, 2024 |
#36 - Rethinking Rethinking Genres
|
Oct 24, 2024 |
#35 - The Third Type of Coop Games
|
Sep 27, 2024 |
#34 - Unhelpful Advice
|
Sep 20, 2024 |
#33 - Play Patterns
|
Aug 16, 2024 |
#32 - Fundamentals of Game Design and the Magic Circle
|
Jul 20, 2024 |
#31 - Foundational Games
|
Jun 18, 2024 |
#30 - Minimum Viable Prototype
|
May 31, 2024 |
#29 - The absolute best way to Prototype
|
May 02, 2024 |
Intuitive Rules – Peter solo episode!
|
Jan 26, 2024 |
#28 - Cutting Rules and Rules Exceptions
|
Aug 18, 2023 |
#27 - Game State
|
Jul 29, 2023 |
RIP (Zebras and Horses)
|
Jul 09, 2023 |
#26 Kids Games and Kid Friendly Games
|
Jul 09, 2022 |
#25 That Time You Killed Me Design Diary
|
Jun 20, 2022 |
#24 Alex Horne Interview! The Design of Taskmaster
|
Apr 17, 2022 |
#23 Brain Chemistry Part 2
|
Feb 07, 2022 |
#22 BONUS Inhuman Conditions
|
Dec 17, 2021 |
#21 Robotopia Design and Development Lessons
|
Dec 07, 2021 |
#20 Brain Chemistry, The Bedrock of Fun (Part 1)
|
Nov 15, 2021 |
#19 Structure VS Content
|
Nov 02, 2021 |
#18 Hook, Craft, Spirit (Part 2)
|
Oct 18, 2021 |
#17 Hook, Craft, Spirit (Part 1)
|
Oct 01, 2021 |
#16 Interview with Shannon McDowell (Puzzle and Escape Room Design)
|
Sep 16, 2021 |
#15 Interview with John Brieger (Developing and solo modes)
|
Sep 02, 2021 |
#14 Board Game Strengths and Weaknesses (of the medium)
|
Aug 16, 2021 |
#13 Jeff Fraser Interview (Cartouche, Codesigning and more!)
|
Aug 01, 2021 |
#12 Fixing BGG (Rethinking Genres)
|
Jul 16, 2021 |
# 11 Elegance and Cognitive Load
|
Jul 06, 2021 |
#10 - BONUS Game Names
|
Jul 01, 2021 |
#9 - Onramping (Designing for the first play)
|
Jun 15, 2021 |
#8 - Board Game Terminology (Part 3)
|
Jun 02, 2021 |
#7 - Board Game Terminology (Part 2)
|
May 15, 2021 |
#6 - Board Game Terminology (Part 1)
|
Apr 25, 2021 |
#5 - Community Submitted Pitches/Hooks
|
Mar 15, 2021 |
#4 - Design Space
|
Feb 25, 2021 |
#3 - Common Mistakes New Designers Make (Part 2)
|
Feb 02, 2021 |
#2 - Common Mistakes New Designers Make (Part 1)
|
Dec 12, 2020 |
#1 - Ideas
|
Oct 22, 2020 |