Fun Problems

By AJ Brandon and Peter C. Hayward

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Category: Games

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Subscribers: 9
Reviews: 0
Episodes: 66

Description

Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.

Episode Date
#64 - Helpful Advice with Tim Armstrong
Jul 11, 2025
#63 - A Week in the Life of a Game Designer
Jul 04, 2025
#62 - Audience Sell-Sheets 3
Jun 28, 2025
#61 - Amazing Board Game Hooks
Jun 13, 2025
#60 - An Entire Episode About Drawing Cards
Jun 09, 2025
#59 - The Best Design Advice on the Internet – Part 5
May 31, 2025
#58 - Audience Sell-Sheets 2
May 23, 2025
#57 - How to Balance your Board Game Part 2
May 17, 2025
#56 - How to Balance your Board Game Part 1
May 09, 2025
#55 - Catch-Up Mechanisms and Hooks
May 09, 2025
#54 - Would CMYK Publish This?
May 03, 2025
#53 - Critter Kitchen Design Diary
Apr 30, 2025
#52 - Would AEG Publish This?
Apr 18, 2025
#51 - Audience Sell-Sheets
Apr 11, 2025
#50 - Board Game Industry Predictions
Apr 06, 2025
#49 - Would Allplay Publish This?
Mar 28, 2025
#48 - Grab Bag Minisode
Mar 14, 2025
#47 - Why Your (GOOD) Game Won't Sell – Part 2
Feb 28, 2025
#46 - Why Your (GOOD) Game Won't Sell – Part 1
Feb 12, 2025
#45 - The Best Design Advice on the Internet – Part 4
Feb 03, 2025
#44 - Peter's 2024 Finances (Industry Talk)
Jan 25, 2025
#43 Co-designing
Jan 13, 2025
#42 BONUS Holiday Special
Dec 25, 2024
#41 - The Best Design Advice on the Internet – Part 3
Dec 24, 2024
#40 - The Best Design Advice on the Internet – Part 2
Dec 09, 2024
#39 - The Best Design Advice on the Internet – Part 1
Dec 02, 2024
#38 - Sell Sheets (Industry Talk)
Nov 14, 2024
#37 - Fidelity
Nov 10, 2024
#36 - Rethinking Rethinking Genres
Oct 24, 2024
#35 - The Third Type of Coop Games
Sep 27, 2024
#34 - Unhelpful Advice
Sep 20, 2024
#33 - Play Patterns
Aug 16, 2024
#32 - Fundamentals of Game Design and the Magic Circle
Jul 20, 2024
#31 - Foundational Games
Jun 18, 2024
#30 - Minimum Viable Prototype
May 31, 2024
#29 - The absolute best way to Prototype
May 02, 2024
Intuitive Rules – Peter solo episode!
Jan 26, 2024
#28 - Cutting Rules and Rules Exceptions
Aug 18, 2023
#27 - Game State
Jul 29, 2023
RIP (Zebras and Horses)
Jul 09, 2023
#26 Kids Games and Kid Friendly Games
Jul 09, 2022
#25 That Time You Killed Me Design Diary
Jun 20, 2022
#24 Alex Horne Interview! The Design of Taskmaster
Apr 17, 2022
#23 Brain Chemistry Part 2
Feb 07, 2022
#22 BONUS Inhuman Conditions
Dec 17, 2021
#21 Robotopia Design and Development Lessons
Dec 07, 2021
#20 Brain Chemistry, The Bedrock of Fun (Part 1)
Nov 15, 2021
#19 Structure VS Content
Nov 02, 2021
#18 Hook, Craft, Spirit (Part 2)
Oct 18, 2021
#17 Hook, Craft, Spirit (Part 1)
Oct 01, 2021
#16 Interview with Shannon McDowell (Puzzle and Escape Room Design)
Sep 16, 2021
#15 Interview with John Brieger (Developing and solo modes)
Sep 02, 2021
#14 Board Game Strengths and Weaknesses (of the medium)
Aug 16, 2021
#13 Jeff Fraser Interview (Cartouche, Codesigning and more!)
Aug 01, 2021
#12 Fixing BGG (Rethinking Genres)
Jul 16, 2021
# 11 Elegance and Cognitive Load
Jul 06, 2021
#10 - BONUS Game Names
Jul 01, 2021
#9 - Onramping (Designing for the first play)
Jun 15, 2021
#8 - Board Game Terminology (Part 3)
Jun 02, 2021
#7 - Board Game Terminology (Part 2)
May 15, 2021
#6 - Board Game Terminology (Part 1)
Apr 25, 2021
#5 - Community Submitted Pitches/Hooks
Mar 15, 2021
#4 - Design Space
Feb 25, 2021
#3 - Common Mistakes New Designers Make (Part 2)
Feb 02, 2021
#2 - Common Mistakes New Designers Make (Part 1)
Dec 12, 2020
#1 - Ideas
Oct 22, 2020