Magic: The Gathering Drive to Work Podcast

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Magic: The Gathering Head Designer Mark Rosewater shares stories, insights, and more while driving to work. Listen in and learn more about Magic!

Episode Date
#564: GP Las Vegas
00:46:48
To celebrate Magic's 25th Anniversary, we had five birthday Grand Prix around the world. I attended one of them, GP Las Vegas, and this podcast is all about my trip to the event.
Aug 17, 2018
#563: 20 Lessons - It All Connects
00:41:06
This is the 20th and final installment in my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about how the 20 lessons all connect.
Aug 17, 2018
#562: Vision, Set, Play Design Retrospective
00:41:39
It's been two years since Research and Development started the new Vision Design, Set Design, Play Design model. In this podcast, I take a look at it and judge how I think it's going.
Aug 10, 2018
#561: GDS3 Final Day
00:46:03
After three trials and five design challenges, the GDS3 top three came to Wizards' offices for the final day of the competition. This podcasts talks all about the final day of GDS3.
Aug 10, 2018
#560: Tuesday Magic Meeting
00:44:11
In this podcast, I talk all about a longstanding meeting we have every week in Research and Development.
Aug 03, 2018
#559: Unstable Cards, Part 6
01:02:13
This podcast is part six of a six-part series on the design of each and every non-Contraption card in Unstable.
Aug 03, 2018
#558: Unstable Cards, Part 5
00:40:52
This podcast is part five of a six-part series on the design of each and every non-Contraption card in Unstable.
Jul 27, 2018
#557: Unstable Cards, Part 4
00:46:57
This podcast is part four of a six-part series on the design of each and every non-Contraption card in Unstable.
Jul 27, 2018
#556: Video with Richard and Peter
00:49:38
For the 25th Anniversary Grand Prix, I recorded a video with Richard Garfield and Peter Adkison. This podcast is all about the day I spent shooting that video. I also talk quite a bit about the early days of Magic.
Jul 20, 2018
#555: Unstable Cards, Part 3
00:42:26
This podcast is part three of a six-part series on the design of each and every non-Contraption card in Unstable.
Jul 20, 2018
#554: Unstable Cards, Part 2
00:40:37
This podcast is part two of a six-part series on the design of each and every non-Contraption card in Unstable.
Jul 13, 2018
#553: Unstable Cards, Part 1
00:39:02
This podcast is part one of a six-part series on the design of each and every non-Contraption card in Unstable.
Jul 13, 2018
#552: When to Keyword
00:48:16
This podcast talks about how we decide when to keyword (or ability word) a mechanic in design.
Jul 06, 2018
#551: How to Be Creative
00:33:10
I'm often asked about how one can be more creative, so I decided to finally make a podcast about the topic.
Jul 06, 2018
#550: Magic Evolution, Part 4
00:40:47
This is the fourth in my "Magic Evolution" series where I go through every Magic set and talk about the design innovations of each one. On today's podcast, I talk about the Odyssey and Onslaught blocks.
Jun 29, 2018
#549: Parts of a Card
00:38:54
I go through a Magic card and talk about what impact design has on each part of the card.
Jun 29, 2018
#548: Kicker
00:38:38
In this podcast, I talk about the history of the kicker mechanic from its start in Invasion all the way through to its use in Dominaria.
Jun 22, 2018
#547: Jumping-Off Points
00:43:25
For this podcast, I walk through every design team I've led or co-led and talk about what the jumping-off point was for the design to show the many different paths we start with when making a set.
Jun 22, 2018
#546: World Identities
00:44:33
In this podcast, I talk about why it's important for each plane to have a distinct identity.
Jun 15, 2018
#545: 20 Lessons - Feedback
00:38:45
This is another in my "20 Lessons, 20 Podcasts" series based on my 2016 Games Developers Conference speech. Today is lesson nineteen: "Your audience is good at recognizing problems and bad at solving them."
Jun 15, 2018
#544: GDS3 Check-In
00:31:23
The Great Designers Search 3 was plugging along behind the scenes when I recorded this, so I checked in to give you some info on how it was going.
Jun 08, 2018
#543: Stand-Up Comedy
00:50:07
In this podcast, I talk about my days doing stand-up comedy and the lessons I learned that applied to Magic design.
Jun 08, 2018
#542: Dominaria, Part 3
00:32:50
This is the third and final part of a three-part series on the vision design of Dominaria.
Jun 01, 2018
#541: Dominaria, Part 2
00:36:34
This is the second part of a three-part series on the vision design of Dominaria.
Jun 01, 2018
#540: Dominaria, Part 1
00:35:10
This is the first of a three-part series on the vision design of Dominaria.
May 25, 2018
#539: Reprints
00:38:51
Not every card is new. In this podcast, I talk about when and how we use reprints in design.
May 25, 2018
#538: Making Videos
00:51:15
I was asked to make some "How to" videos for Magic (alongside Gaby Spartz). This podcast is all about the day I spent making Magic videos.
May 18, 2018
#537: Poll Position #1
00:33:07
I started a new feature on my Twitter where I polled the audience about various Magic design issues. This podcast goes over the issues I asked about and the feedback I received.
May 18, 2018
#536: Lessons Learned – Amonkhet
00:43:15
This podcast is another in my "Lessons Learned" series where I talk about the lessons I learned on sets for which I led or co-led the design. In this podcast, I talk about co-leading Amonkhet.
May 11, 2018
#535: Constructive Criticism
00:38:42
A lot of my job is giving and receiving criticism. In this podcast, I talk about the tenets to giving criticism in a way that helps the person getting the criticism be better able to use it.
May 11, 2018
#534: Designing Legendaries
00:43:15
In this podcast, I talk about how we design legendary cards.
May 04, 2018
#533: Editor-in-Chief
00:38:42
In this podcast, I talk about my time as editor-in-chief of Duelist, the Magic-themed magazine Wizards used to produce.
May 04, 2018
#532: Morph
00:53:46
In this podcast I walk through the history of the morph mechanic from its origin to its use in Khans of Tarkir block.
Apr 27, 2018
#531: Magic Evolution, Part 3
00:31:05
This is the third in my series "Magic Evolution," where I go through every set and talk about what design technology was created. In this podcast, I talk about Mercadian Masques through Apocalypse.
Apr 27, 2018
#530: What Is a Game
00:30:19
This is a fun podcast where I explain my definition of what a game is. I'm sure it's bound to prompt much discussion.
Apr 20, 2018
#529: 20 Lessons: Creativity
00:29:54
This is part eighteen of my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference talk. In this podcast, I explain why restrictions breed creativity.
Apr 20, 2018
#528: Dissension, Part 3
00:39:56
This is part three of three, where I share many card-by-card design stories from Dissension.
Apr 13, 2018
#527: Dissension, Part 2
00:40:41
This is part two of three, where I share many card-by-card design stories from Dissension.
Apr 13, 2018
#526: Dissension, Part 1
00:40:28
In this podcast, I go over the design test, the third trial for the Great Designer Search 3.
Apr 06, 2018
#525: Rookie Mistakes
00:32:42
Having just read 94 design tests for the GDS3, I spend a podcast talking about many of the common mistakes novice designers make.
Apr 06, 2018
#524: GDS3 Trial 3
00:41:58
I finally get around to the third and final set in original Ravnica block, Dissension. This is part one of three, where I share many card-by-card design stories from the set.
Mar 30, 2018
#523: GDS3 Trial 2, Part 3
00:44:56
In this podcast, I go over the answers for the final 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.
Mar 30, 2018
#522: GDS3 Trial 2, Part 2
00:44:01
In this podcast, I go over the answers for the second 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.
Mar 23, 2018
#521: GDS3 Trial 2, Part 1
00:42:55
In this podcast, I go over the answers for the first 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.
Mar 23, 2018
#520: GDS3, Trial 1
00:44:43
To make it into the Top 8 of the Great Designer Search 3, you needed to pass three trials. In this podcast, I talk about the first trial, the essay test.
Mar 16, 2018
#519: Editing
00:45:07
In this podcast, I talk all about the important work done by our editing team.
Mar 16, 2018
#518: ESPN2
00:39:27
For many years, Magic was broadcast on ESPN2. This podcast looks back at that time and talks about the experience from behind the scenes.
Mar 09, 2018
#517: Answering Questions
00:54:56
Part of my job is answering questions from all sorts of different sources. In this podcast, I talk about who I answer questions from and how I do it.
Mar 09, 2018
#516: New to Magic
00:39:57
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Mar 02, 2018
#515: Building New Worlds
00:38:22
This is a companion podcast to one I did about designing sets that revisit worlds we've been to before. In this podcast, I talk about designing for a new world.
Mar 02, 2018
#514: Unstable Pre-Prelease
00:32:16
I traveled to Victoria, Canada, to participate in LoadingReadyRun's inaccurately named but very fun Pre-Prerelease for Unstable. This podcast is all about my trip.
Feb 23, 2018
#513: Unstable Variants
00:35:56
Unstable did something different by having various versions of a card with the same name. This podcast talks about how they happened and the great lengths we went to in order to hide their existence.
Feb 23, 2018
#512: Playtest Cards
00:37:33
In this podcast, I talk all about the history of playtest cards in R&D, including a discussion on the latest technology.
Feb 16, 2018
#511: 20 Lessons: Less Is More
00:46:39
This is part seventeen in my 20-part series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about the lesson "You don't have to change much to change everything."
Feb 16, 2018
#510: Great Designer Search 3
00:58:14
In this podcast, I talk about the lengthy journey to make the third Great Designer Search happen.
Feb 09, 2018
#509: Magic Evolution, Part 2
00:59:08
This is part two of my "Magic Evolution" series where I walk through sets and explain what innovations they added to Magic design.
Feb 09, 2018
#508: Unstable Talk, Part 2
00:20:28
This is technically a "Drive from Work." I picked Mark up at his house to do the last podcast, so we figured we might as well do another podcast when I drove him home.
Feb 02, 2018
#507: Unstable Talk, Part 1
00:29:03
I have a special carpool guest, Magic Senior Brand Director Mark Purvis. He promised to come back when we could talk openly about Unstable. And so he did.
Feb 02, 2018
#506: Game Knights
00:52:09
I had the opportunity to appear on Game Knights with Jimmy Wong and Josh Lee Kwai. The three of us and Gavin Verhey drafted Unstable before its release so we could show off how fun it was. This podcast is all about my trip down to Los Angeles to shoot the episode.
Feb 02, 2018
#505: Reactions
00:39:24
I've often said the hardest part of my job is making cool things and then not being able to talk about them for a long time. This podcast is all about the joy of getting to finally tell people news through the lens of the fun I had watching Unstable be revealed.
Jan 26, 2018
#504: Hackathon
00:34:50
R&D started a new process called a "hackathon" where we take off a week and work on future speculative products. Today, I'm going to explain how it works and walk you through our first two hackathons.
Jan 26, 2018
#503: Unstable Rules
00:33:07
One of my many jobs is Un-rules manager. In this podcast, I talk about my role and about many of the weird rules of Unstable.
Jan 19, 2018
#502: Slivers
00:41:16
In this podcast, I talk all about the history of one of the most popular creature types in Magic, Slivers.
Jan 19, 2018
#501: 200 and Counting
00:41:35
This is Part 2 of my look back. Note that while there will eventually be a Part 3, it won't be for a while.
Jan 12, 2018
#500: 100 and Counting
00:45:55
I took a page from my column and decided to take my 500th podcast to look back at all the podcasts I've done. It turns out 500 is way too many to do in one podcast, so I just talk about my first 100 podcasts. This is a good chance to hear about some of my early podcasts to help figure out which ones you might want to listen to. There's also a bit of behind-the-scenes information about making them.
Jan 12, 2018
#499: Lessons Learned: Kaladesh
00:32:06
This is another in my "Lessons Learned" series where I talk about a design I led (or in this case co-led) and walk through all the lessons I learned from doing it.
Jan 05, 2018
#498: The Move
00:31:43
The entire third floor was recently remodeled, which resulted in R&D being moved to a different section of the floor. This podcast is all about the move and the many pieces of Magic history I discovered while moving.
Jan 05, 2018
#497: Symbols
00:31:33
Magic has had a lot of symbols show up on cards over the years. In this podcast, I talk about them all.
Dec 15, 2017
#496: Vision Design
00:29:57
In this podcast, I go into greater detail of how the new vision design team works.
Dec 15, 2017
#495: Vision, Set, and Play Design
00:32:15
Last year, R&D changed the structure of how we make Magic cards. In this podcast, I explain the change and introduce the three new parts of Magic design in R&D.
Dec 08, 2017
#494: Kicker
00:28:55
In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.
Dec 08, 2017
#493: 20 Lessons: Challenging Players
00:30:35
This is the sixteenth installment in my "20 Lessons, 20 Podcasts" series where I talk about each of my lessons from my 2016 Game Developers Conference talk. In this podcast, I talk about the lesson "Be more afraid of boring your players than challenging them."
Dec 01, 2017
#492: Printing
00:32:14
I talk a lot about the process of creating what the cards do, but part of making Magic cards is also physically creating them. In this podcast, I talk about how we print Magic cards and what impact that has on designing them.
Dec 01, 2017
#491: Being Spokesperson
00:31:50
Besides designing Magic cards, I also spend a lot of time interacting with the public. This podcast talks all about this aspect of my job, including how I came to be a spokesperson.
Nov 22, 2017
#490: Unstable, Part 3
00:41:18
This podcast is the third and final part of the story of Unstable's design.
Nov 22, 2017
#489: Unstable, Part 2
00:41:02
This podcast is part 2 of 3 of the story of Unstable's design.
Nov 17, 2017
#488: Unstable, Part 1
00:35:16
The Un- sets are where I try new things, so it seemed only apropos to experiment with having the podcast be about the design when the set is being previewed. This is part 1 of 3.
Nov 17, 2017
#487: Pitching
00:33:36
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Nov 09, 2017
#486: Getting Unstable Made
00:31:39
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Nov 09, 2017
#485: HASCON 2017
00:35:44
The very first Hasbro-centric convention, called HASCON, was held in August. I was there, and this podcast is all about it.
Nov 03, 2017
#484: Early Magic Evolution
00:32:27
In this podcast, I explore Magic's early sets and talk about the design innovations each one brought.
Nov 03, 2017
#483: Ixalan, Part 3
00:30:36
This is part three of a three-part series about the design of Ixalan.
Oct 27, 2017
#482: Ixalan, Part 2
00:28:59
This is part two of a three-part series about the design of Ixalan.
Oct 27, 2017
#481: Ixalan, Part 1
00:36:00
This is part one of a three-part series about the design of Ixalan.
Oct 20, 2017
#480: Scry
00:28:16
In this podcast, I look at the history of the scry mechanic, from its premier in Fifth Dawn all the way to it becoming an evergreen keyword action.
Oct 20, 2017
#479: When to Keyword
00:30:29
I am often asked what factors determine when we choose to keyword a mechanic. In this podcast, I talk all about this topic.
Oct 13, 2017
#478: Artists
00:27:35
In this podcast, I talk about how Wizards interacts with our freelance artists.
Oct 13, 2017
#477: Topical Blend
00:30:24
In my "Making Magic" column, I occasionally write articles where I blend together Magic and non-Magic topics selected by the audience. In this podcast, I talk all about the articles I've written in this format.
Oct 06, 2017
#476: Hour of Devastation
00:26:59
In this podcast, I talk all about the design of Hour of Devastation.
Oct 06, 2017
#475: Giving Input
00:27:30
In this podcast, I talk about how players can best give their input about Magic.
Sep 29, 2017
#474: Keeping Things Different
00:35:49
For this podcast, I talk about how you can keep things feeling different in a game that's constantly making new content.
Sep 29, 2017
#473: Gavin Verhey
00:22:53
For the first time ever, I have a guest who isn't in the car with me. Thanks to new technology, I now have the ability to have a guest phone in. Gavin Verhey of Magic R&D tests out this new technology with me.
Sep 22, 2017
#472: 20 Lessons: Designing Components
00:36:40
This is the fifteenth podcast in my 20-podcast series "20 Years, 20 Lessons." In this podcast, I talk about the importance of designing a component for the audience it's intended for.
Sep 22, 2017
#471: San Diego Comic-Con 2017
00:33:33
I attended another SDCC and had another Blogatog Live Magic panel where I talked for the first time about Unstable. In this podcast, I talk all about what happened, including a few tidbits about Unstable from the panel that didn't make it out to social media.
Sep 15, 2017
#470: The Pit
00:30:41
In this podcast, I talk about the history of the Pit—the area where R&D works.
Sep 15, 2017
#469: Starting a Design
00:36:41
I'm often asked questions about how best to start a design. In this podcast, I go into detail about how to do just that.
Sep 08, 2017
#468: Poison
00:30:22
In this podcast, I talk about the history of poison counters in the game.
Sep 08, 2017
#467: Multicolor Blocks
00:32:43
In this podcast, I talk about the many different multicolor blocks we've made and how we went about making them.
Sep 01, 2017
#466: Generation Decks
00:28:40
For the first time, I review a book. Okay, it's a book about the history of Magic.
Sep 01, 2017
#465: Tweaks
00:32:19
We have to make a lot of Magic sets, and while we always make new things, a lot of our job is taking the staple things we do all the time and finding small ways to make them feel different. In today's podcast, I talk about how we do that.
Aug 25, 2017
#464: Old Formats
00:27:42
In this podcast, I look back at some of the different formats from the early days of Magic including things likes Grand Melee and Emperor.
Aug 25, 2017
#463: Cycles
00:40:02
In this podcast, I talk about one of the most important tools for a Magic designer.
Aug 18, 2017
#462: VidCon 2017
00:28:08
For the second year, I took my daughter to VidCon, the convention for YouTube stars. As an outsider looking in, I always get a lot of insights that I can apply to Magic.
Aug 18, 2017
#461: College Visits
00:32:07
My daughter and I visited eight colleges in five days, which spawned this podcast.
Aug 11, 2017
#460: Announcements
00:42:18
Back in June, we had a week with more announcements packed into it than we had ever done before in that condensed amount of time. This podcast walks through all the reveals of that week with some behind-the-scenes info about making it happen.
Aug 11, 2017
#459: Early Magic Trivia
00:30:40
This podcast is dedicated to Magic trivia, focusing mostly on trivia from the early days of the game.
Aug 04, 2017
#458: Change
00:37:12
In this podcast, I talk about the biggest constant of Magic—change.
Aug 04, 2017
#457: Color Pie: Dealing with Creatures
00:46:56
This is my first mechanical color pie podcast where I go in depth on one mechanical aspect. For my maiden voyage, I chose to talk about how the five colors handle creatures.
Jul 28, 2017
#456: Mechanical Color Pie
00:35:34
A few months ago, I wrote an article where I spelled out what colors did what in the color pie. In this podcast, I talk all about the making of this article and why the mechanical color pie is so important.
Jul 28, 2017
#455: Complexity
00:44:08
In this podcast, I talk about the role complexity plays in game design.
Jul 21, 2017
#454: Flashback
00:40:45
In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used it.
Jul 21, 2017
#453: Amonkhet, Part 2
00:36:23
This is second part of my two-part series on the design of Amonkhet.
Jul 14, 2017
#452: Amonkhet, Part 1
00:41:35
I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more recent design stories. So, this is part one of a two-part series on the design of Amonkhet.
Jul 14, 2017
#451: Becoming a Game Designer
00:38:38
One of the questions I get most often is "How can I become a game designer?" I answer that question in this podcast.
Jul 07, 2017
#450: R&D, Wave Three
00:38:25
From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&D—this time covering the group I dub the "third wave."
Jul 07, 2017
#449: Counters
00:43:55
In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what we can do in design.
Jun 30, 2017
#448: Other Wizards Games, Part 2
00:35:19
Wizards has made many games other than Magic. So many, in fact, that I needed two podcasts to talk about them all.
Jun 30, 2017
#447: Other Wizards Games
00:38:40
Magic is just one of the games Wizards of the Coast has made. Today, I walk through the many, many others.
Jun 22, 2017
#446: 20 Lessons: Bluntness
00:38:57
This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The lesson of this podcast is "Don't be afraid to be blunt."
Jun 22, 2017
#445: Frames
00:35:48
I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.
Jun 16, 2017
#444: Vanilla Matters
00:40:54
On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.) It was a complex topic, so I decided to spend a whole car ride explaining why the "vanilla matters" theme is so hard to do.
Jun 16, 2017
#443: "Sparks"
00:39:21
One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I call the recurring feature "Sparks." In this podcast, I talk about how it came about and what I did to find the humor in the planeswalkers.
Jun 09, 2017
#442: New vs. Returning Worlds
00:38:30
In this podcast, I talk about the difference of designing a set for a new world and designing for a return.
Jun 09, 2017
#441: Prereleases
00:35:30
This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.
Jun 02, 2017
#440: Dungeons & Dragons
00:38:26
Wizards of the Coast makes games other than Magic. Today, I talk about one of our other big games. I discuss its history, how it influenced Magic, and how it came to be a Wizards of Coast game.
Jun 02, 2017
#439: Other Teams
00:26:53
I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the lens of Amonkhet, so if you’re eager to hear a few Amonkhet stories, you might want to give this a listen.
May 26, 2017
#438: Rarity
00:31:52
In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years.
May 26, 2017
#437: Great Designer Search 1, Part 2
00:30:07
This is part two of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.
May 19, 2017
#436: Great Designer Search 1, Part 1
00:41:14
This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.
May 19, 2017
#435: Principles of Magic
00:41:10
R&D has a sign hanging on our walls explaining the principles of Magic R&D. In this podcast, I walk through all the items on the list and explain why they're important and how they impact the way R&D makes Magic.
May 12, 2017
#434: 20 Lessons: Fun
00:37:52
This is another in my "20 Lessons, 20 Podcasts" series where I go over the 20 lessons from my 2016 GDC Speech. Today's lesson is number thirteen: Make the fun part also the correct strategy to win.
May 12, 2017
#433: Telling a Story Through a Trading Card Game
00:32:42
Telling a story can be difficult in any medium, but it's especially hard through the medium of a trading card game. In this podcast, I walk through the difficulties and how we overcome them.
May 05, 2017
#432: Guildpact, Part 3
00:37:48
This is the third and final podcast in my three-part series on the design of Guildpact.
May 05, 2017
#431: Guildpact, Part 2
00:38:13
This is second part of a three-part series on the design of Guildpact.
Apr 28, 2017
#430: Guildpact, Part 1
00:37:30
This is first part of a three-part series on the design of Guildpact.
Apr 28, 2017
#429: Planes
00:46:13
This podcasts talks about all the different worlds we've visited over the years in various Magic expansions.
Apr 21, 2017
#428: 2015
00:53:07
This is another in my series "20 Years, 20 Podcasts" where I talk in detail about all the Magic stuff that happened in a particular year.
Apr 21, 2017
#427: Top-Down vs. Bottom-Up
00:41:48
There was a lot of discussion online about what exactly "top-down" and "bottom-up" designs were, so I dedicate a podcast to talk all about what the terms mean. I then walk through the history of Magic talking about whether or not the first set of each block was a top-down or bottom-up design.
Apr 14, 2017
#426: Fights I Lost
00:37:56
I often talk about the many fights in R&D that I managed to win. Well, I didn't win them all, and this podcast talks about a bunch of the fights I lost.
Apr 14, 2017
#425: Lessons Learned: Battle for Zendikar
00:39:29
This podcast is another in my "Lessons Learned" series where I talk about sets I led the design for and the lessons I learned from leading it. In this podcast, I discuss what I learned from leading the design for Battle for Zendikar.
Apr 07, 2017
#424: 20 Lessons: Don't Prove
00:48:28
This is another podcast in my "20 Lessons, 20 Podcasts" series with design lessons from my GDC talk. Today's podcast talks about Lesson #12: Don't Design Something to Prove You Can.
Apr 07, 2017
#423: Virtual Tour
00:36:08
Wizards of the Coast doesn't give public tours, but occasionally we give them for special guests. As someone who has done a lot of these tours, I thought it would be fun to do one for all of you, virtually.
Mar 31, 2017
#422: Behind the Scenes
00:37:00
This podcast is a look at the behind-the-scenes of the "Drive to Work" podcast. Very meta.
Mar 31, 2017
#421: Strengths and Weaknesses
00:36:05
In this podcast, I talk all about the importance of elements in your game having strengths and weaknesses.
Mar 24, 2017
#420: Top 10 Cool Things About R&D
00:46:41
This is another Top 10 podcast. In this episode, I talk about the Top 10 coolest things about working in R&D.
Mar 24, 2017
#419: Around the World
00:36:31
In my 21 years at Wizards, Magic has helped me travel all over the world. In this podcast, I talk about the sixteen different countries I've visited.
Mar 17, 2017
#418: Designing Rares
00:33:12
This is another in my series on designing different rarities. In this podcast, I talk about designing rares and mythic rares.
Mar 17, 2017
#417: Duel Masters TCG
00:34:02
In this podcast, I explore the design of a trading card game, but one other than Magic. I talk about the creation of Duel Masters, a trading card game we created for the Japanese market.
Mar 10, 2017
#416: Early Worlds
00:33:13
In this podcast, I talk about the first five Magic World Championships.
Mar 10, 2017
#415: Teaching
00:45:54
I'm often asked about the best way to teach Magic to a new player. In today's podcast I explain how to do it.
Mar 03, 2017
#414: Ravnica Cards, Part 5
00:40:36
This is the fifth part of a five-part series on the cards of original Ravnica.
Mar 03, 2017
#413: Ravnica Cards, Part 4
00:38:18
This is the fourth part of a five-part series on the cards of original Ravnica.
Feb 24, 2017
#412: 20 Lessons: Loved Not Liked
00:40:11
This is part eleven in my 20-part series "20 Lessons, 20 Podcasts" where I recap 20 lessons I learned in my first 20 years working on Magic. This is based on a speech I gave at the Games Developers Conference in 2016. You can find my three-part article about the speech here, here, and here.
Feb 24, 2017
#411: Ravnica Cards, Part 3
00:40:36
This is the third part of a five-part series on the cards of original Ravnica.
Feb 17, 2017
#410: Ravnica Cards, Part 2
00:36:50
This is the second part of a five-part series on the cards of original Ravnica.
Feb 17, 2017
#409: Ravnica Cards, Part 1
00:37:33
This is the first part of a five-part series on the cards of original Ravnica.
Feb 10, 2017
#408: Replies with Rachel 3
00:35:13
This is another episode of "Replies with Rachel," where my eldest daughter and I answer your questions.
Feb 10, 2017
#407: Let the Best Idea Win
00:38:28
I spend this podcast talking about an important lesson I've learned doing Magic design.
Feb 03, 2017
#406: Answering Questions
00:35:24
I spend a lot of time answering questions. In this podcast, I talk about that aspect of my job and explain what I've learned over the years about how to best answer questions.
Feb 03, 2017
#405: Evaluation
00:35:12
Part of the iterative process is using feedback to improve upon your design. This podcast talks about how to best evaluate what you've done and use feedback to make your design better.
Jan 27, 2017
#404: History of Standard
00:33:35
In this podcast, I look back to the early days of Magic and talk about how the Standard format came to be.
Jan 27, 2017
#403: Color Pie Alliances
00:35:50
Mark talks about what an average day of his job is like.
Jan 20, 2017
#402: Color Pie Conflicts
00:41:49
There are five conflicts between the five colors. In this podcast, I discuss them all.
Jan 20, 2017
Drive to Work #401 - An Average Day
00:44:09
Mark talks about what an average day of his job is like.
Jan 13, 2017
Drive to Work #400 - Top 10 Supplemental Products
00:42:39
Mark talks about his choice for the Top 10 supplemental products Magic has made.
Jan 13, 2017
Drive to Work #399 - 20 Lessons: Exploring
00:40:09
Mark's tenth podcast in a series of 20 from GDC.
Jan 06, 2017
Drive to Work #398 - You Make the Card
00:34:53
Mark talks about the special series where we've gone to the public and sought their help in creating a Magic card.
Jan 06, 2017
Drive to Work #397 - Innistrad Showdown
00:48:21
Mark pits the mechanics of the last two blocks set on Innistrad against one another.
Dec 30, 2016
Drive to Work #396 - R&D Vocabulary, Part 3
00:48:37
Mark goes over some slang used by R&D in part 3 of this 3 part series.
Dec 30, 2016
Drive to Work #395 - R&D Vocabulary, Part 2
00:37:26
Mark goes over some slang used by R&D in part 2 of this 3 part series.
Dec 23, 2016
Drive to Work #394 - R&D Vocabulary, Part 1
00:36:05
Mark goes over some slang used by R&D in part 1 of this 3 part series.
Dec 23, 2016
Drive to Work #393 - Top 10: Evergreen Creature Keywords
00:33:44
Mark picks his Top 10 favorite evergreen creature keywords.
Dec 16, 2016
Drive to Work #392 - Designing Uncommons
00:41:26
Mark talks about the challenges of designing uncommon cards.
Dec 16, 2016
Drive to Work #391 - Cohesion
00:30:42
Mark talks about an important aspect of card design.
Dec 09, 2016
Drive to Work #390 - Urza's Destiny, Part 4
00:33:14
Part four (of four) of Mark's series on the design of Urza's Destiny.
Dec 09, 2016
Drive to Work #389 - Urza's Destiny, Part 3
00:31:51
Part three (of four) of Mark's series on the design of Urza's Destiny.
Dec 02, 2016
Drive to Work #388 - Urza's Destiny, Part 2
00:42:45
Part two (of four) of Mark's series on the design of Urza's Destiny.
Dec 02, 2016
Drive to Work #387 - Urza's Destiny, Part 1
00:38:01
Part one (of four) of Mark's series on the design of Urza's Destiny.
Nov 25, 2016
Drive to Work #386 - Preview Season
00:38:08
Mark talks about watching what happens as the public learns about new sets.
Nov 25, 2016
Drive to Work #385 - Council of Colors
00:36:47
Mark talks about the Council of Colors group that was created to help monitor the color wheel.
Nov 18, 2016
Drive to Work #384 - Group Creation
00:37:29
Mark talks about how to create in a group setting.
Nov 18, 2016
Drive to Work #383 - 20 Lessons: Customization
00:38:15
Mark's ninth podcast in a series of 20 from GDC.
Nov 11, 2016
Drive to Work #382 - Mirrodin Showdown
00:39:43
Mark pits the mechanics of the original Mirrodin block against the mechanics of the Scars of Mirrodin block.
Nov 11, 2016
Drive to Work #381 - Card Concepting
00:36:37
Mark explains the important process of figuring out what a card represents flavorfully.
Nov 04, 2016
Drive to Work #380 - Quick Creative
00:36:25
Mark shares some tips on how to be creative quickly.
Nov 04, 2016
Drive to Work #379 - Top 20 Creatures
00:33:43
Mark's mailbag podcast with his daughter Rachel.
Oct 21, 2016
Drive to Work #378 - PAX West 2016
00:36:01
Mark talks about his busy weekend at PAX West.
Oct 28, 2016
Drive to Work #377 - Top 20 Creatures
00:33:43
Mark talks about his 20 favorite creature types.
Oct 21, 2016
Drive to Work #376 - Magician
00:36:01
Mark talks about being a magician in his youth and what he learned that he brought to Magic.
Oct 21, 2016
Drive to Work #375 - 20 Lessons: Details Matter
00:37:11
Mark's eighth podcast in a series of 20 from GDC.
Oct 14, 2016
Drive to Work #374 - Discontinued Rules
00:30:17
Mark talks about may of the rules that Magic has abandoned over the years.
Oct 14, 2016
Drive to Work #373 - Perspective
00:30:01
Mark talks about the issue of how perspective colors expectations.
Oct 07, 2016
Drive to Work #372 - Phyrexians
00:30:00
Mark takes a look at the history of Magic's oldest villains.
Oct 07, 2016
Drive to Work #371 - Six Ages of Design
00:28:01
Mark explains the six ages of design.
Sep 30, 2016
Drive to Work #370 - Learning from Mistakes
00:35:21
Mark talks about how one can best learn from their mistakes.
Sep 30, 2016
Drive to Work #369 - Lessons Learned - Khans of Tarkir
00:43:05
Mark talks about what he learned from designing Khans of Tarkir.
Sep 23, 2016
Drive to Work #368 - 20 Lessons - Make It Personal
00:35:59
Mark's seventh podcast in a series of 20 from GDC.
Sep 23, 2016
Drive to Work #367 - Flux
00:34:03
Mark talks about the impact of flux on design.
Sep 16, 2016
Drive to Work #366 - Ravnica Showdown
00:37:44
Mark's first podcast of a series where he pits two designs against one another.
Sep 16, 2016
Drive to Work #365 - Urza's Legacy Part 2
00:36:07
Mark's second of a two-part series on the design of Urza's Legacy.
Sep 09, 2016
Drive to Work #364 - Urza's Legacy Part 1
00:37:33
Mark's first of a two-part series on the design of Urza's Legacy.
Sep 09, 2016
Drive to Work #363 - Packaging
00:46:04
Mark talks about the history of Magic packaging.
Sep 02, 2016
Drive to Work #362 - Work/Life Balance
00:39:02
Mark talks about balancing work with the rest of your life.
Sep 02, 2016
Drive to Work #361 - Twenty Lessons: Emotional Response
00:45:43
Mark's sixth podcast in a series of 20 from GDC.
Aug 26, 2016
Drive to Work #360 - Tweaking
00:32:46
Mark talks about how they tweak old cards in design to make new cards that fill a similar function.
Aug 26, 2016
Drive to Work #359 - Top 10 Non-Design Jobs
00:40:42
Mark talks about his favorite non-design jobs he's held over the years.
Aug 19, 2016
Drive to Work #358 - Twitter
00:30:18
Mark talks about how he uses Twitter and shares some stories.
Aug 19, 2016
Drive to Work #357 - Hybrid Mana
00:34:17
Mark explores the history of hybrid mana and talks about how it came to be and how we design with it.
Aug 12, 2016
Drive to Work #356 - Twenty Lessons: Interesting vs. Fun
00:23:36
Mark's fourth podcast in a series of 20 from GDC.
Aug 12, 2016
Drive to Work #355 - VidCon 2016
00:37:05
Mark talks about VidCon, where he chaperoned his daughter Rachel, and the lessons he learned from it.
Aug 05, 2016
Drive to Work #354 - Top 10 Cards
00:31:27
Mark talks about his Top 10 favorite cards that he's designed.
Aug 05, 2016
Drive to Work #353 - 2014
00:44:05
Mark talks about 2014 in his "20 Years in 20 Podcasts" series.
Jul 29, 2016
Drive to Work #352 - Vocabulary
00:39:24
Mark tests what Magic vocabulary makes sense to someone who doesn't know Magic well.
Jul 29, 2016
Drive to Work #351 - Replies with Rachel #1
00:44:41
Mark's mailbag podcast with his daughter, Rachel.
Jul 22, 2016
Drive to Work #350 - 25 Random Things
00:37:16
Mark talks about various (mostly early) Magic trivia.
Jul 22, 2016
Drive to Work #349 - Twenty Lessons: Piggybacking
00:33:41
Mark's fourth podcast in a series of 20 from GDC.
Jul 15, 2016
Drive to Work #348 - Two-Block Model
00:33:18
Mark talks about how the two-block model came to be.
Jul 15, 2016
Drive to Work #347 - Stand-up Comedy
00:42:21
Mark tatlks about the lessons he learned from his days of doing stand-up comedy.
Jul 08, 2016
Drive to Work #346 - History of Limited
00:38:17
Mark looks back at the early days of Limited and how it evolved.
Jul 08, 2016
Drive to Work #345 - Twenty Lessons: Resonance
00:33:39
Mark's third podcast in a series of 20 from GDC.
Jul 01, 2016
Drive to Work #344 - Urza's Saga Part 4
00:54:36
Mark talks about the design of Urza's Saga in part four of a four-part series.
Jul 01, 2016
Drive to Work #343 - Urza's Saga Part 3
00:36:37
Mark talks about the design of Urza's Saga in part three of a four-part series.
Jun 24, 2016
Drive to Work #342 - Urza's Saga Part 2
00:34:26
Mark talks about the design of Urza's Saga in part two of a four-part series.
Jun 24, 2016
Drive to Work #341 - Urza's Saga Part 1
00:37:49
Mark talks about the design of Urza's Saga in part one of a four-part series.
Jun 17, 2016
Drive to Work #340 - Subtypes
00:36:15
Mark talks about the subtypes of Magic.
Jun 17, 2016
Drive to Work #339 - Supertypes
00:47:24
Mark talks about the six supertypes of Magic.
Jun 10, 2016
Drive to Work #338 - The Gathering
00:35:22
Mark talks about the Homelands Prerelease event of 1995.
Jun 10, 2016
Drive to Work #337 - Interviews
00:38:02
Mark talks about the changes in how gaming is publicly perceived.
Jun 03, 2016
Drive to Work #336 - Top 10: Non-Evergreen Mechanics
00:35:27
Mark talks about his Top 10 favorite non-evergreen mechanics.
Jun 03, 2016
Drive to Work #335 - Interviews
00:35:40
Mark talks about some of the interviews he has done and tips about doing good interviews.
May 27, 2016
Drive to Work #334 - Twenty Lessons: Aesthetics
00:28:40
Mark's second podcast in a series of 20 from GDC.
May 27, 2016
Drive to Work #333 - Market Research
00:31:57
Mark talks about the use of market research to understand what players want.
May 20, 2016
Drive to Work #332 - Card Elements
00:36:07
Mark walks through a Magic card and talks about each element on it.
May 20, 2016
Drive to Work #331 - Storm Scale: Khans of Tarkir
00:34:24
Mark looks at the mechanics from the Khans of Tarkir block.
May 13, 2016
Drive to Work #330 - Storm Scale
00:37:28
Mark explains what the Storm Scale is.
May 13, 2016
Drive to Work #329 - 20 Lessons: Human Nature
00:37:24
Mark begins a new 20-part podcasts where he talks about life lessons he has learned.
May 06, 2016
Drive to Work #328 - Meet my Daughter
00:30:53
Mark introduces his daughter as he drives her to school.
May 06, 2016
Drive to Work #327 - GDC 2016
00:43:31
Mark reflects on his trip, including an hour-long lecture, at the 2016 Game Developers Conference.
Apr 29, 2016
Drive to Work #326 - Creature Design
00:41:06
Mark talks about the issues related to creature design.
Apr 29, 2016
Drive to Work #325 - Magic the Puzzling
00:36:41
Mark looks back to what got him involved with Wizards in the first place.
Apr 22, 2016
Drive to Work #324 - Leaks
00:42:29
Mark explains his dislike of leaks and explains why in detail.
Apr 22, 2016
Drive to Work #323 - Late Changes
00:35:04
Mark shares stories about the changes that come late in the design and development process.
Apr 15, 2016
Drive to Work #322 - T-Shirts
00:42:08
Mark talks about some of the various Magic T-shirts that he has collected over the years.
Apr 15, 2016
Drive to Work #321 - Top 10: Sets Designed
00:35:04
Mark begins a new series of Top 10 Lists by talking about his favorite sets that he designed.
Apr 08, 2016
Drive to Work #320 - Advertising
00:41:47
Mark talks about the different kinds of advertising Magic has done over the years.
Apr 08, 2016
Drive to Work #319 - Early Tournaments
00:38:39
Mark talks about the high-profile tournaments he played in before Wizards.
Apr 01, 2016
Drive to Work #318 - Early Days
00:29:52
Mark talks about when he was just a player of Magic and had not started working at Wizards.
Apr 01, 2016
Drive to Work #317 - Lessons Learned: Theros
00:33:01
Mark examines the lessons he learned from designing Theros.
Mar 25, 2016
Drive to Work #316 - Design Space
00:41:37
Mark talks about the design space reserved for cards within a particular mechanic.
Mar 25, 2016
Drive to Work #315 - Collaboration
00:48:51
Mark talks about team dynamics and how to teams work together.
Mar 18, 2016
Drive to Work #314 - Getting a Job
00:45:56
Mark talks about how people can get a job in Magic R&D at Wizards.
Mar 18, 2016
Drive to Work #313 - Limited Edition, Part 6
00:34:08
Mark concludes his his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Mar 11, 2016
Drive to Work #312 - Limited Edition, Part 5
00:33:50
Mark continues with part 5 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Mar 11, 2016
Drive to Work #311 - Limited Edition, Part 4
00:34:55
Mark continues with part 4 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Mar 04, 2016
Drive to Work #310 - Traveling
00:43:02
Mark talks about his experiences traveling for his job and shares a few tips as well.
Mar 04, 2016
Drive to Work #309 - Limited Edition, Part 3
00:31:20
Mark continues with part 3 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Feb 26, 2016
Drive to Work #308 - Limited Edition, Part 2
00:41:20
Mark continues with part 2 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Feb 26, 2016
Drive to Work #307 - Limited Edition, Part 1
00:39:49
Mark begins a new six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Feb 19, 2016
Drive to Work #306 - Chris Rush
00:35:31
Mark remembers the life of Christopher Rush and shares stories about their interactions.
Feb 19, 2016
Drive to Work #305 - Reprints
00:35:27
Mark talks about how and when Research and Development decide to use reprints in a design.
Feb 12, 2016
Drive to Work #304 - Firsts, Part 2
00:32:49
Mark concludes his two-part discussion with Melissa DeTora on their Magic firsts.
Feb 12, 2016
Drive to Work #303 - Firsts, Part 1
00:36:43
Mark is joined by Melissa DeTora for a two-parter where they discuss their Magic firsts.
Feb 05, 2016
Drive to Work #302 - Head-to-Head
00:36:21
Mark discusses his why and how he runs his Top 16 bracket activity on Twitter.
Feb 05, 2016
Drive to Work #301 - Celebrity
00:41:01
Mark shares stories of his interactions with celebrities and as a Magic celebrity.
Jan 29, 2016
Drive to Work #300 - 2013
00:37:06
Mark continues his 20 years in 20 podcasts with the year 2013.
Jan 29, 2016
Drive to Work #299 - Choices vs. Options
00:40:46
Mark talks about the decisions that game designers set up for players to make.
Jan 22, 2016
Drive to Work #298 - Star Wars Trading Card Game
00:38:04
Mark talks about working with Richard Garfield ont he Star Wars TCG.
Jan 22, 2016
Drive to Work #297 - Creature Types
00:38:40
Mark talks about the design and creative work behind creature types.
Jan 15, 2016
Drive to Work #296 - Dream Job
00:34:21
Mark defines what a dream job is and how you can get one.
Jan 15, 2016
Drive to Work #295 - Chicken Rabbit Donkey
00:47:06
Mark talks about the three times he had to dress up as an animal for work.
Jan 08, 2016
Drive to Work #294 - Dragons of Tarkir, Part 6
00:54:14
Mark concludes his six-part series on the design of Dragons of Tarkir.
Jan 08, 2016
Drive to Work #293 - Dragons of Tarkir, Part 5
00:31:41
Mark continues with part 5 of his six-part series on the design of Dragons of Tarkir.
Jan 01, 2016
Drive to Work #292 - Dragons of Tarkir, Part 4
00:57:06
Mark continues with part 4 of his six-part series on the design of Dragons of Tarkir.
Jan 01, 2016
Drive to Work #291 - Live Life Like a Gamer
00:31:41
Mark talks about important life skills people learn from gaming.
Dec 25, 2015
Drive to Work #290 - Dragons of Tarkir, Part 3
00:57:06
Mark continues with part 3 of his six-part series on the design of Dragons of Tarkir.
Dec 25, 2015
Drive to Work #289 - Dragons of Tarkir, Part 2
00:43:47
Mark continues with part 2 of his six-part series on the design of Dragons of Tarkir.
Dec 18, 2015
Drive to Work #288 - Dragons of Tarkir, Part 1
00:35:11
Mark begins a six-part series on the design of Dragons of Tarkir.
Dec 18, 2015
Drive to Work #287 - New Players
00:44:17
Mark talks about the things that will teach a new player easier.
Dec 11, 2015
Drive to Work #286 - Designing Limited
00:39:34
Mark talks about the many things design has to care about while designing a set for limited.
Dec 11, 2015
Drive to Work #285 - Lessons Learned: Gatecrash
00:37:10
Mark looks back as the co-lead of Dark Ascension (with Mark Gottlieb) and shares what he learned from it.
Dec 04, 2015
Drive to Work #284 - 10 Things Every Game Needs: Hook
00:38:12
Mark continues with part 9 in his series on 10-things every game needs.
Dec 04, 2015
Drive to Work #283 - 20 Years Later
00:37:10
Mark talks about the difference in Magic and Wizards from when he started to today, 20 years later.
Nov 25, 2015
Drive to Work #282 - Most Asked Questions
00:39:12
Mark talks about the questions he gets asked the most and the answers he chooses to give.
Nov 25, 2015
Drive to Work #281 - Social Media
00:35:38
Mark talks about how he connects through social media to Magic fans.
Nov 20, 2015
Drive to Work #280 - Bad Cards Revisited
00:45:18
Mark talks about the revisit to his original article about why so-called bad cards exist.
Nov 20, 2015
Drive to Work #279 - Bad Cards
00:30:06
Mark bases this podcast on his article about why so-called bad cards exist.
Nov 13, 2015
Drive to Work #278 - Fate Reforged, Part 5
00:32:38
Mark concludes his 5-part series on the design of Fate Reforged.
Nov 13, 2015
Drive to Work #277 - Fate Reforged, Part 4
00:39:32
Mark continues with part 4 of his five-part series on the design of Fate Reforged.
Nov 06, 2015
Drive to Work #276 - Primary, Secondary, Tertiary
00:34:44
Mark talks about the system which explains which colors each evergreen creature keyword falls into.
Nov 06, 2015
Drive to Work #275 - Fate Reforged, Part 3
00:31:39
Mark continues with part 3 of his five-part series on the design of Fate Reforged.
Oct 30, 2015
Drive to Work #274 - Fate Reforged, Part 2
00:33:34
Mark continues with part 2 of his five-part series on the design of Fate Reforged.
Oct 30, 2015
Drive to Work #273 - Fate Reforged, Part 1
00:45:59
Mark begins a five-part series on the design of Fate Reforged.
Oct 23, 2015
Drive to Work #272 - ARC System
00:38:16
Mark taks about an idea that Wizards tried to expand TCGs to a broader audience.
Oct 23, 2015
Drive to Work #271 - Un-Rules Manager
00:35:37
Mark talks about being the rules manager for silver-bordered Magic.
Oct 16, 2015
Drive to Work #270 - 10 Things Every Game Needs: Flavor
00:32:48
Mark continues with part 8 in his series on 10-things every game needs.
Oct 16, 2015
Drive to Work #269 - Breaking Rules
00:32:18
Magic is a game that often breaks its own rules. Today's podcast talks about when, why, and how you should break the rules in game design.
Oct 09, 2015
Drive to Work #268 - PAX 2015
00:43:46
Wizards pulled out all the stops with Magic at the Penny Arcade Expo held in Seattle this past August. This podcast talks all about it, including the full tale of my crazy seventeen-hour day.
Oct 09, 2015
Drive to Work #267 - Green White
00:32:43
Finally, I've gotten to my tenth and final (and possibly most requested) two-color podcast. I talk about the colors green and blue, what they have in common and why they're enemies.
Oct 02, 2015
Drive to Work #266 - Returning to Worlds
00:37:04
Scars of Mirrodin,-Return to Ravnica,-Battle for Zendikar. We've begun to revisit worlds we've already been to. What design issues are there when you start with a world you've visited before? Today's podcast talks all about this topic.
Oct 02, 2015
Drive to Work #265 - Creative Process Part 2
00:38:14
Mark concludes his two-parter about the creative process.
Sep 25, 2015
Drive to Work #264 - Creative Process, Part 1
00:36:36
Mark begins with part one-of-two podcasts about the creative process.
Sep 25, 2015
Drive to Work #263 - 2012
00:30:44
Mark continues his 20 years in 20 podcasts with the year 2012.
Sep 18, 2015
Drive to Work #262 - Khans of Tarkir, Part 7
00:37:22
Mark concludes his seven-part series on the design of Khans of Tarkir.
Sep 18, 2015
Drive to Work #261 - Khans of Tarkir, Part 6
00:36:57
Mark continues with part 6 of his seven-part series on the design of Khans of Tarkir.
Sep 11, 2015
Drive to Work #260 - 10 Things Every Game Needs: Fun
00:44:57
Mark continues with part 8 in his series on 10-things every game needs.
Sep 11, 2015
Drive to Work #259 - Khans of Tarkir, Part 5
00:38:22
Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.
Sep 04, 2015
Drive to Work #258 - Khans of Tarkir, Part 4
00:34:10
Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.
Sep 04, 2015
Drive to Work #257 - Keeping an Eye Out
00:31:50
Mark talks about the things that a game designer must be on the lookout for.
Aug 21, 2015
Drive to Work #256 - Khans of Tarkir, Part 3
00:32:33
Mark continues with part 3 of his seven-part series on the design of Khans of Tarkir.
Aug 27, 2015
Drive to Work #255 - Khans of Tarkir, Part 2
00:32:42
Mark continues with part 2 of his seven-part series on the design of Khans of Tarkir.
Aug 21, 2015
Drive to Work #254 - Khans of Tarkir, Part 1
00:20:18
Mark begins a seven-part series on the design of Khans of Tarkir.
Aug 21, 2015
Drive to Work #253 - White-Red
00:29:36
Mark talks about the color pair white-red.
Aug 14, 2015
Drive to Work #252 - Block Inspirations, Part 2
00:33:57
Mark concludes his two-parter about the inspiration behind each block in the history of Magic.
Aug 14, 2015
Drive to Work #251 - Block Inspirations, Part 1
00:31:02
Mark begins a two-parter about the inspiration behind each block in the history of Magic.
Aug 07, 2015
Drive to Work #250 - 2011
00:34:39
Mark continues his 20 years in 20 podcasts with the year 2011.
Aug 07, 2015
Drive to Work #249 - Evergreen Keywords
00:44:45
Mark talks about the history of evergreen keywords
Jul 31, 2015
Drive to Work #248 - 10 Things Every Game Needs: Strategy
00:42:58
Mark continues with part 7 in his series on 10-things every game needs.
Jul 31, 2015
Drive to Work #247 - Judge
00:35:29
Mark talks his level 4 judge time experience.
Jul 24, 2015
Drive to Work #246 - Early Trips
00:34:15
Mark talks about the three trips Wizards sent him on before he started full-time.
Jul 24, 2015
Drive to Work #245 - Black-Green
00:29:33
Mark talks about the color pair black-green.
Jul 17, 2015
Drive to Work #244 - Avacyn Restored, Part 4
00:34:23
Mark concludes his 4-part series on the design of Avacyn Restored.
Jul 17, 2015
Drive to Work #243 - Avacyn Restored, Part 3
00:32:25
Mark continues with part 3 of his 4-part series on the design of Avacyn Restored.
Jul 10, 2015
Drive to Work #242 - Avacyn Restored, Part 2
00:31:32
Mark continues with part 2 of his 4-part series on the design of Avacyn Restored.
Jul 10, 2015
Drive to Work #241 - Avacyn Restored, Part 1
00:31:12
Mark begins a 4-part series on the design of Avacyn Restored.
Jul 02, 2015
Drive to Work #240 - Pro Tour with Melissa DeTora
00:29:53
Mark discusses the Pro Tour with his carpool guest, Melissa DeTora.
Jul 02, 2015
Drive to Work #239 - Starting in Research and Development
00:40:00
Mark shares his carpool with special guest, Melissa DeTora and what it is like to start to Research and Development.
Jun 26, 2015
Drive to Work #238 - 10 Things Every Game Needs: Surprise
00:33:56
Mark continues with part 6 in his series on 10-things every game needs.
Jun 26, 2015
Drive to Work #237 - 2010
00:40:00
Mark continues his 20 years in 20 podcasts with the year 2010.
Jun 19, 2015
Drive to Work #236 - Leading Teams
00:30:36
Mark talks about what he learned from leading various Magic teams.
Jun 19, 2015
Drive to Work #235 - Lessons Learned: Dark Ascension
00:37:54
Mark looks back as the lead of Dark Ascension and shares what he learned from it.
Jun 12, 2015
Drive to Work #234 - Lessons Learned: Innistrad
00:34:06
Mark looks back as the lead of Innistrad and shares what he learned from it.
Jun 12, 2015
Drive to Work #233 - Blue-Red
00:40:42
Mark talks about the color pair Blue Red
Jun 05, 2015
Drive to Work #232 - Dark Ascension, Part 4
00:41:17
Mark concludes his 4-part series on the design of Dark Ascension.
Jun 05, 2015
Drive to Work #231 - Dark Ascension, Part 3
00:34:39
Mark continues with Part 3 of his 4-part series on the design of Dark Ascension.
May 29, 2015
Drive to Work #230 - Dark Ascension, Part 2
00:30:41
Mark continues with Part 2 of his 4-part series on the design of Dark Ascension.
May 29, 2015
Drive to Work #229 - Dark Ascension, Part 1
00:34:07
Mark starts a new podcasts 4-part series on the design of Dark Ascension.
May 22, 2015
Drive to Work #228 - Legendary
00:29:07
Mark talks about the history of the Legendary supertype.
May 22, 2015
Drive to Work #227 - 2009
00:31:09
Mark continues his 20 years in 20 podcasts with the year 2009.
May 15, 2015
Drive to Work #226 - 10 Things Every Game Needs: Inertia
00:38:50
Mark continues with part 5 in his series on 10-things every game needs.
May 15, 2015
Drive to Work #225 - White-Black
00:33:06
Mark about the color pair White-Black.
May 08, 2015
Drive to Work #224 - Origin Story of Magic
00:40:37
Mark talks about the origin story of Magic.
May 08, 2015
Drive to Work #223 - 10 Principles of Good Design
00:30:16
Mark talks about 10 principles of good design.
May 01, 2015
Drive to Work #222 - GDC 2015
00:40:11
Mark talks about his trip to the 2015 Game Developers Conference.
May 01, 2015
Drive to Work #221 - Innistrad Cards, Part 5
00:32:48
Mark concludes his 5-part series on the cards of Innistrad.
Apr 24, 2015
Drive to Work #220 - Innistrad Cards, Part 4
00:34:51
Mark continues telling the stories behind the cards of Innistrad in part 4.
Apr 24, 2015
Drive to Work #219 - Green-White
00:36:47
Mark talks about the Green-White color pairing.
Apr 17, 2015
Drive to Work #218 - Innistrad Cards, Part 3
00:32:02
Mark continues telling the stories behind the cards of Innistrad in part 3.
Apr 17, 2015
Drive to Work #217 - Innistrad Cards, Part 2
00:32:42
Mark continues telling the stories behind the cards of Innistrad in part 2.
Apr 10, 2015
Drive to Work #216 - Innistrad Cards, Part 1
00:34:12
Mark starts a 5-part series about the cards of Innistrad.
Apr 10, 2015
Drive to Work #215 - Traveling
00:30:29
Matt Cavotta joins Mark talking about their travels across the world.
Apr 03, 2015
Drive to Work #214 - 2008
00:29:58
Mark continues his 20 years in 20 podcasts with the year 2008.
Apr 03, 2015
Drive to Work #213 - 10 Things Every Game Needs: Catch Up
00:29:57
Mark continues with part 4 in his series on 10 things every game needs.
Mar 27, 2015
Drive to Work #212 - Technology
00:32:47
Mark talks about the technological tools that design uses to do its job.
Mar 27, 2015
Drive to Work #211 - Mistakes
00:36:44
Mark explores the value of making mistakes.
Mar 20, 2015
Drive to Work #210 - Back in the Day
00:32:47
Mark looks back at a number of things Magic used to do that it stopped doing.
Mar 20, 2015
Drive to Work #209 - Iteration
00:41:23
Mark talks about how iteration changes design and the importance of it.
Mar 13, 2015
Drive to Work #208 - Red-Green
00:29:19
Mark continues his series on the two-color pairs with a discussion on red and green.
Mar 13, 2015
Drive to Work #207 - Design 102
00:39:24
Mark gives a follow up to the basics of design introduced in Drive to Work 154.
Mar 06, 2015
Drive to Work #206 - Arabian Nights, Part 3
00:30:19
Mark finishes with part 3 of his 3-part series on the design of Arabian Nights.
Mar 06, 2015
Drive to Work #205 - Arabian Nights, Part 2
00:39:24
Mark continues his 3-part series on the design of Arabian Nights.
Feb 27, 2015
Drive to Work #204 - Arabian Nights, Part 1
00:30:19
Mark begins a 3-part series on the design of Arabian Nights.
Feb 27, 2015
Drive to Work #203 - 2007
00:40:06
Mark continues his 20 years in 20 podcasts with the year 2007.
Feb 20, 2015
Drive to Work #202 - If Magic Started Over
00:29:09
Mark explores a little more in depth the changes he would make if he could start over.
Feb 20, 2015
Drive to Work #201 - 10 Things Every Game Needs: Interactions
00:40:06
Mark Rosewater talks about interactions as he continues his 10-part podcasts series about 10 things every game needs.
Feb 13, 2015
Drive to Work #200 - Black-Red
00:32:28
Mark shares his third podcast in his series on two color-pairs, talking about the interactions between black and red.
Feb 13, 2015
Drive to Work #199 - Feedback
00:36:12
Mark talks about the importance of feedback.
Feb 06, 2015
Drive to Work #198 - Holiday Cards
00:36:58
Mark explores the design of the special holiday cards.
Feb 06, 2015
Drive to Work #197 - Playtesting
00:30:56
Mark talks about the process of playtesting in design and walks through the various stages.
Jan 30, 2015
Drive to Work #196 - 2006
00:36:41
Mark continues his 20 years in 20 podcasts with the year 2006.
Jan 30, 2015
Drive to Work #195 - Scourge, Part 4
00:41:35
Mark concludes with the last of his 4-part series on the design of Scourge.
Jan 23, 2015
Drive to Work #194 - Scourge, Part 3
00:31:35
Mark continues with part 3 of his 4-part series on the design of Scourge.
Jan 23, 2015
Drive to Work #193 - Scourge, Part 2
00:32:28
Mark continues with part 2 on the design of Scourge.
Jan 16, 2015
Drive to Work #192 - Scourge, Part 1
00:31:34
Mark starts his series on the design of Scourge.
Jan 16, 2015
Drive to Work #191 - World Building
00:29:19
Matt Cavotta joins Mark to talk about what the creative team must do to create a new world every year.
Jan 09, 2015
Drive to Work #190 - Card Being Made
00:33:12
Mark talks about the process of how a card is made, from the blank page to holding it in your hand.
Jan 09, 2015
Drive to Work #189 - 10 Things Every Game Needs: Rules
00:33:16
Mark Rosewater talks about rules as he continues his 10-part podcasts series about 10 things every game needs.
Dec 12, 2014
Drive to Work #188 - Matts Job
00:32:03
Mark talks about what Matt does at Wizards.
Dec 12, 2014
Drive to Work #187 - Mailbag with Matt 2
00:31:52
Mark does another mailbag column with his special carpool guest, Matt Cavotta.
Dec 12, 2014
Drive to Work #186 - Portal
00:31:19
Mark talks about the design of Portal.
Dec 12, 2014
Drive to Work #185 - Blue Black
00:31:50
Mark talks about Blue and Black.
Dec 12, 2014
Drive to Work #184 - Legions, Part 4
00:40:49
Mark concludes his 4-part series on the design of Legions.
Dec 12, 2014
Drive to Work #183 - Legions, Part 3
00:31:29
Mark continues his 4-part series on the design of Legions with part 3.
Dec 12, 2014
Drive to Work #182 - Legions, Part 2
00:46:50
Mark continues his 4-part series on the design of Legions with part 2.
Dec 12, 2014
Drive to Work #181 - Legions, Part 1
00:32:26
Mark Rosewater begins a series on the design of Legions.
Dec 05, 2014
Drive to Work #180 - 2005
00:37:39
Mark continues his 20 years in 20 podcasts with the year 2005.
Dec 05, 2014
Drive to Work #179 - Banding
00:36:29
Mark Rosewater talks about the history of banding and explains its fate.
Nov 26, 2014
Drive to Work #178 - Tribal
00:29:58
Mark talks about Tribal cards.
Nov 26, 2014
Drive to Work #177 - 10 Things Every Game Needs: Goal
00:35:08
Mark Rosewater talks about goals in games in this first of 10 podcasts about 10 things every game needs.
Nov 21, 2014
Drive to Work #176 - Tales From Europe
00:51:29
Mark shares stories from the early Pro Tours in Europe.
Nov 21, 2014
Drive to Work #175 - Exploratory Design
00:42:45
Mark Rosewater talks about the exploratory design team and how it came to be.
Nov 14, 2014
Drive to Work #174 - Meeting Expectations
00:32:48
Mark talks about making design that the audience would expect.
Nov 14, 2014
Drive to Work #173 - White Blue
00:31:13
Mark Rosewater explains the design philosophies of the white/blue color combination.
Nov 07, 2014
Drive to Work #172 - Lessons Learned, Part 6
00:37:19
Mark Rosewater shares part 6 of his lessons about Magic design.
Nov 07, 2014
Drive to Work #171 - Lessons Learned, Part 5
00:28:44
Mark Rosewater shares part 5 of his lessons about Magic design.
Oct 31, 2014
Drive to Work #170 - 2004
00:35:11
Mark continues his 20 years in 20 podcasts with the year 2003.
Oct 31, 2014
Drive to Work #169 - Onslaught, Part 6
00:34:13
Mark concludes his 6 part series on the design of Onslaught.
Oct 24, 2014
Drive to Work #168 - Onslaught, Part 5
00:28:14
Mark continues with part 5 of his 6 part series on the design of Onslaught.
Oct 24, 2014
Drive to Work #167 - Onslaught, Part 4
00:28:27
Mark continues with part 4 of his 6 part series on the design of Onslaught.
Oct 17, 2014
Drive to Work #166 - Design and Development
00:29:09
Mark talks about the difference between design and development.
Oct 17, 2014
Drive to Work #165 - Onslaught, Part 3
00:28:53
Mark continues with part 3 of his 6 part series on the design of Onslaught.
Oct 10, 2014
Drive to Work #164 - Onslaught, Part 2
00:30:35
Mark continues with part 2 of his 6 part series on the design of Onslaught.
Oct 10, 2014
Drive to Work #163 - Onslaught, Part 1
00:29:09
Mark starts a multi-part series on the design of Onslaught.
Oct 03, 2014
Drive to Work #162 - Enchantment World
00:31:26
Mark talks about the challenges of designing a block centered around enchantments.
Oct 03, 2014
Drive to Work #161 - Design Space
00:31:56
Mark talks about how much design space a mechanic or theme has.
Sep 26, 2014
Drive to Work #160 - 2003
00:31:57
Mark continues his 20 years in 20 podcasts with the year 2003.
Sep 26, 2014
Drive to Work #159 - Block Plans, Part 2
00:30:49
Mark talks about what design changes went into the Scars of Mirrodin through Khans of Tarkir blocks.
Sep 19, 2014
Drive to Work #158 - Block Plans, Part 1
00:31:39
Mark talks about what design changes went into the Ravnica through Zendikar blocks.
Sep 19, 2014
Drive to Work #157 - SDCC
00:34:30
Mark talks about his history with SDCC and the Magic panel.
Sep 12, 2014
Drive to Work #156 - Vanguard
00:34:48
Mark talks one of the first supplemental Magic products, Vanguard.
Sep 12, 2014
Drive to Work #155 - Keeping Secrets
00:28:38
Mark talks about keeping secrets secret.
Sep 05, 2014
Drive to Work #154 - Design 101
00:30:57
Mark talks about the most common mistakes designers make.
Sep 05, 2014
Drive to Work #153 - Who's Who: R and D, The Second Wave
00:29:16
Mark gives his second podcast about the people who have made Magic.
Aug 28, 2014
Drive to Work #152 - Unhinged, Part 5
00:39:12
Mark completes his series on the design of Unhinged.
Aug 28, 2014
Drive to Work #151 - Unhinged, Part 4
00:35:13
Mark continues with part 4 of his five-part series on the design of Unhinged.
Aug 22, 2014
Drive to Work #150 - 2002
00:40:44
Mark continues his 20 years in 20 podcasts with the year 2002.
Aug 22, 2014
Drive to Work #149 - Unhinged, Part 3
00:35:12
Mark continues with part 3 of his five-part series on the design of Unhinged.
Aug 15, 2014
Drive to Work #148 - Unhinged, Part 2
00:32:49
Mark continues with part 2 of his five-part series on the design of Unhinged.
Aug 15, 2014
Drive to Work #147 - Unhinged, Part 1
00:37:21
Mark starts a five-part series on the design of Unhinged.
Aug 08, 2014
Drive to Work #146 - Restraint
00:31:22
Mark talks about how restraint is important to design.
Aug 08, 2014
Drive to Work #145 - Getting a Job in R&D
00:34:21
Mark describes how to get a job in R&D
Aug 01, 2014
Drive to Work #144 - Redflagging
00:33:39
Mark explains redflagging and the common red flags.
Aug 01, 2014
Drive to Work #143 - Invitational, Part 5
00:37:07
Mark finishes his podcast series on the Duelist Invitational.
Jul 25, 2014
Drive to Work #142 - Inspiration
00:26:52
Mark answers the question: Where do you get your inspiration?
Jul 25, 2014
Drive to Work #141 - 2001
00:31:52
Mark continues his "20 Years in 20 Podcast" series, exploring the year 2001.
Jul 18, 2014
Drive to Work #140 - Rise of the Eldrazi, Part 5
00:33:07
Mark concludes his five-part series on the design of Rise of the Eldrazi.
Jul 18, 2014
Drive to Work #139 - Rise of the Eldrazi, Part 4
00:30:59
Mark continues with part 4 of his five-part series on the design of Rise of the Eldrazi.
Jul 11, 2014
Drive to Work #138 - Playtesting
00:33:24
Mark talks all about what goes into playtesting during design (and a little bit during development).
Jul 11, 2014
Drive to Work #137 - Rise of the Eldrazi, Part 3
00:36:24
Mark continues with part 3 of his five-part series on the design of Rise of the Eldrazi.
Jul 03, 2014
Drive to Work #136 - Rise of the Eldrazi, Part 2
00:29:51
Mark continues with part 2 of his five-part series on the design of Rise of the Eldrazi.
Jul 03, 2014
Drive to Work #135 - Rise of the Eldrazi, Part 1
00:35:38
Mark starts a five-part series on the design of Rise of the Eldrazi
Jun 27, 2014
Drive to Work #134 - Art
00:34:54
Mark shares a ride Matt Cavotta and they talk all about the role of art in Magic.
Jun 27, 2014
Drive to Work #133 - Designing Commons
00:31:05
Mark today talks about the challenges of designing common cards.
Jun 20, 2014
Drive to Work #132 - Story Through Design
00:33:50
Mark talks about how we tell stories through design.
Jun 20, 2014
Drive to Work #131 - Story History
00:35:47
Mark talks about the history of the story of Magic.
Jun 13, 2014
Drive to Work #130 - 2000
00:29:56
Mark continues his "20 Years in 20 Podcast" series, exploring the year 2000.
Jun 13, 2014
Drive to Work #129 - Worldwake, Part 3
00:36:23
Mark completes his series about the design of Worldwake.
Jun 06, 2014
Drive to Work #128 - Worldwake, Part 2
00:31:57
Mark continues his series about the design of Worldwake.
Jun 06, 2014
Drive to Work #127 - Worldwake, Part 1
00:30:38
Mark starts with the first (of a three-part series) about the design of Worldwake.
May 30, 2014
Drive to Work #126 - Lenticular Design, Part 2
00:34:54
Mark concludes his podcast on Lenticular Design.
May 30, 2014
Drive to Work #125 - Lenticular Design, Part 1
00:29:04
Mark starts a two-part podcast about a new design concept.
May 23, 2014
Drive to Work #124 - Creature Types
00:33:54
Mark talks the impact creature types have on design and vice versa.
May 23, 2014
Drive to Work #123 - Who's Who in R&D, Wave 1
00:42:52
Mark talks about different people who were instrumental in the making of Magic.
May 16, 2014
Drive to Work #122 - Repetition
00:28:11
Mark talks about the role repetition takes in Magic design.
May 16, 2014
Drive to Work #121 - Zendikar Part 4
00:29:43
Mark finishes his discussion of Zendikar in Part 4.
May 09, 2014
Drive to Work #120 - Zendikar Part 3
00:44:06
Mark continues his discussion of Zendikar in Part 3.
May 09, 2014
Drive to Work #119 - 1999
00:29:43
Mark discusses many of the stories of the designs of cards and cycles in Zendikar.
May 02, 2014
Drive to Work #118 - Zendikar Part 2
00:44:06
Mark shares stories about his time producing the Pro Tour video coverage.
May 02, 2014
Drive to Work #117 - Zendikar Part 1
00:31:22
Mark discusses many of the stories of the designs of cards and cycles in Zendikar.
Apr 25, 2014
Drive to Work #116 - Pro Tour Coverage
00:46:57
Mark shares stories about his time producing the Pro Tour video coverage.
Apr 25, 2014
Drive to Work #115 - 20 Things That Were Going to Kill Magic Part 2
00:33:12
Mark finishes his examination of 20 controversies of magic history.
Apr 18, 2014
Drive to Work #114 - 20 Things That Were Going to Kill Magic Part 1
00:30:25
Mark examines 20 controversies of magic history.
Apr 18, 2014
Drive to Work #113 - Day in the Life
00:32:16
Mark talks what a typical day is like for a R&D member.
Apr 11, 2014
Drive to Work #112 - 1998
00:28:15
Mark shares a look at 1998 with his 20 Years in 20 Podcasts series.
Apr 11, 2014
Drive to Work #111 - Judgment Part 3
00:29:48
Mark shares the third part in his series Mark on Judgment, the third set in the Odyssey Block.
Apr 04, 2014
Drive to Work #110 - Judgment Part 2
00:31:16
Mark continues his talk about Judgment, the third set in the Odyssey Block.
Apr 04, 2014
Drive to Work #109 - Judgment Part 1
00:28:47
Mark talks about Judgment, the third set in the Odyssey Block.
Mar 28, 2014
Drive to Work #108 - Invitational Part 4
00:34:50
Mark talks about The Duelist/Magic Invitationals 7, 8, and 9.
Mar 28, 2014
Drive to Work #107 - Design Skeleton
00:38:54
Mark talks about an important design tool called the design skeleton.
Mar 21, 2014
Drive to Work #106 - Games with R&D
00:32:25
Mark takes a look back at R&D and talks about the many games we played.
Mar 21, 2014
Drive to Work #105 - 1997
00:32:29
Mark talks about 1997 in another of his 20 Years in 20 Podcast series.
Mar 14, 2014
Drive to Work #104 - Meet My Mom
00:32:29
Mark has a podcast with his mom.
Mar 14, 2014
Drive to Work #103 - Maro
00:32:29
Mark talks about the card with his namesake.
Mar 07, 2014
Drive to Work #102 - Evolution
00:32:29
Mark talks about how the ever-changing nature of Magic impacts its design.
Mar 07, 2014
Drive to Work #101 - Torment, Part 3
00:32:29
Mark continues with the third part of the Torment discussion.
Feb 28, 2014
Drive to Work #100 - Torment, Part 2
00:46:34
Mark continues his series on the design of Torment.
Feb 28, 2014
Drive to Work #99 - Torment, Part 1
00:30:33
Mark starts with first in his series on the design of Torment.
Feb 21, 2014
Drive to Work #98 - 1996
00:31:11
Mark focuses on the fourth year of Magic-1996.
Feb 21, 2014
Drive to Work #97 - Blogatog
00:34:50
Mark talks all about his Tumblr blog.
Feb 14, 2014
Drive to Work #96 - New World Order
00:29:16
Mark talks about how the New World Order came to be and what it means to design.
Feb 14, 2014
Drive to Work #95 - Emotional Connection
00:28:25
Mark talks about the importance of an emotional connection between the game and the players.
Feb 07, 2014
Drive to Work #94 - Invitational, Part 3
00:36:14
Mark continues his series on the history of the Invitational, taking about the ones in Sydney and Capetown.
Feb 07, 2014
Drive to Work #93 - Top Down Design
00:30:52
Mark looks at how we design when we start from the flavor.
Jan 31, 2014
Drive to Work #92 - Mailbag with Matt
00:34:34
Mark does his first mailbag column with his special carpool guest, Matt Cavotta
Jan 31, 2014
Drive to Work #91 - Names
00:41:59
Mark chats with Matt Cavotta about the role of card names.
Jan 24, 2014
Drive to Work #90 - Stages of Design
00:49:37
Mark starts a discussion on the five stages Magic design has gone through.
Jan 24, 2014
Drive to Work #89 - Theros, Part 8
01:05:29
Mark concludes his discussion on Theros.
Jan 17, 2014
Drive to Work #88 - Theros, Part 7
00:34:48
Mark continues discussing Theros in part 7.
Jan 17, 2014
Drive to Work #87 - Year 1995
00:33:47
Mark talks about the third year in Magic History and the year he started working for Wizards.
Jan 10, 2014
Drive to Work #86 - Theros, Part 6
00:44:53
Mark continues discussing Theros in part 6.
Jan 10, 2014
Drive to Work #85 - Theros, Part 5
00:29:05
Mark turns in the fifth part of his Theros series.
Jan 04, 2014
Drive to Work #84 - Theros, Part 4
00:29:35
Mark returns to his Theros series with Part 4.
Jan 04, 2014
Drive to Work #83 - Rarities
00:54:27
Mark turns in one of the longest episodes yet, taking a step away from his Theros epic series.
Dec 28, 2013
Drive to Work #82 - Theros, Part 3
00:30:19
This is the third part of the epic eight-part series about designing Theros
Dec 28, 2013
Drive to Work #81 - Theros, Part 2
00:38:19
This is the second part of an epic eight-part series on the design of Theros
Dec 20, 2013
Drive to Work #80 - Theros, Part 1
00:31:35
This is the first part of an epic eight-part series on the design of Theros
Dec 20, 2013
Drive to Work #79 - Green
00:36:46
Mark finishes his series on color philosophy. He saves the most misunderstood color for last.
Dec 13, 2013
Drive to Work #78 - PT1 Video
00:33:05
Mark talks about the crazy tale of the making of the video for the very first Pro Tour.
Dec 13, 2013
Drive to Work #77 - Creativity
00:32:41
Mark talks about what he believes creativity is and how one can become more creative.
Dec 06, 2013
Drive to Work #76 - 1994
00:33:35
Mark talks about the second year of life of Magic.
Dec 06, 2013
Drive to Work #75 - Enchantments
00:35:23
Mark finishes his podcast on card types with Enchantments.
Nov 29, 2013
Drive to Work #74 - Magic Invitational, Part 2
00:41:09
In this podcast, I talk about the Duelist Magic Invitationals in Barcelona and Kuala Lumpur.
Nov 29, 2013
Drive to Work #73 - Magic Invitational, Part 1
00:33:39
Mark talks about the Invitationals in Hong Kong and Rio de Janeiro.
Nov 22, 2013
Drive to Work #72 - Odyssey, Part 4
00:48:12
Mark concludes his podcast about Odyssey.
Nov 22, 2013
Drive to Work #71 - Odyssey, Part 3
00:39:35
The third part of Mark talking about Odyssey.
Nov 15, 2013
Drive to Work #70 - Odyssey, Part 2
00:45:26
Mark continues discussing the first set design he led, Odyssey.
Nov 15, 2013
Drive to Work #69 - Odyssey, Part 1
00:35:44
Mark explores the design of the fourth set he led, Odyssey.
Nov 08, 2013
Drive to Work #68 - Piggybacking
00:31:57
Mark talks about a design tool that he had dedicated an entire article to.
Nov 08, 2013
Drive to Work #67 - Creative
00:37:31
Mark talks about what the creative team does.
Nov 01, 2013
Drive to Work #66 - Development
00:33:39
Mark spotlights the development side of Magic.
Nov 01, 2013
Drive to Work #65 - Red
00:31:11
Mark discusses Red's role in Magic color theory.
Oct 25, 2013
Drive to Work #64 - Walking the Planes
00:43:16
Mark discusses the Walking the Planes video series.
Oct 25, 2013
Drive to Work #63 - 1993
00:33:53
Mark talks about the year 1993.
Oct 18, 2013
Drive to Work #62 - Completion
00:31:35
Mark completes his podcast about Communication Theory.
Oct 18, 2013
Drive to Work #61 - Surprise
00:29:54
Mark talks about Communication Theory.
Oct 11, 2013
Drive to Work #60 - Comfort
00:39:02
Mark talks about Communication Theory.
Oct 11, 2013
Drive to Work #59 - Champions of Kamigawa, Part 3
00:42:25
Mark concludes his podcast about Champions of Kamigawa.
Oct 03, 2013
Drive to Work #58 - Champions of Kamigawa, Part 2
00:31:15
Mark continues his podcast about Champions of Kamigawa.
Oct 03, 2013
Drive to Work #57 - Champions of Kamigawa, Part 1
00:28:09
Mark talks about Champions of Kamigawa.
Sep 27, 2013
Drive to Work #56 - Drive to Work
00:28:57
Mark talks about his podcast.
Sep 27, 2013
Drive to Work #55 - Land
00:32:59
Mark talks about lands in Magic.
Sep 20, 2013
Drive to Work #54 - Flavor Text
00:31:13
Mark discusses flavor text.
Sep 20, 2013
Drive to Work #53 - Tales From The Boat
00:37:37
Mark talks about Magic's history with The Queen Mary, docked in Long Beach, California.
Sep 13, 2013
Drive to Work #52 - Black
00:37:26
Mark dives into the darkest of Magic's colors: Black.
Sep 13, 2013
Drive to Work #51 - Scars of Mirrodin - Part 4
00:29:30
Mark wraps up his discussions around Scars of Mirrodin with part four about the set.
Sep 07, 2013
Drive to Work #50 - Scars of Mirrodin - Part 3
00:40:45
Mark continues talking about Scars of Mirrodin with part three.
Sep 07, 2013
Drive to Work #49 - Scars of Mirrodin - Part 2
00:37:06
Mark dives into Scars of Mirrodin with his second discussion about the set.
Aug 30, 2013
Drive to Work #48 - Scars of Mirrodin - Part 1
00:36:38
Mark dives into Scars of Mirrodin with the first in a series about the set and the block.
Aug 23, 2013
Drive to Work #47 - Lessons Learned - Part 4
00:51:47
Mark Rosewater shares part four of his lessons learned in Magic design.
Aug 16, 2013
Drive to Work #46 - Instants and Sorceries
00:37:40
Mark Rosewater talks about Instants and Sorceries in Magic.
Aug 09, 2013
Drive to Work #45 - Meet My Dad
00:29:20
Mark Rosewater introduces his father Gene Rosewater.
Aug 03, 2013
Drive to Work #44 - Making Magic
00:34:26
Mark Rosewater talks about Making Magic, his column on DailyMTG.com.
Jul 26, 2013
Drive to Work #43 - Mirage - Part 3
00:36:24
Mark Rosewater finishes his series talking about Mirage.
Jul 22, 2013
Drive to Work #42 - Mirage - Part 2
00:33:19
Mark Rosewater continues his three part series about Mirage.
Jul 12, 2013
Drive to Work #41 - Mirage - Part 1
00:32:26
Mark Rosewater starts off his three part series about Mirage.
Jul 05, 2013
Drive to Work #40 - Wizards of the Coast
00:43:26
Mark Rosewater looks back and discusses the journey for Wizards of the Coast.
Jun 28, 2013
Drive to Work #39 - Randomness
00:40:36
Mark Rosewater dives into randomness in Magic and in game design.
Jun 21, 2013
Drive to Work #38 - Unglued 2
00:31:03
Mark Rosewater talks about Unglued 2.
Jun 14, 2013
Drive to Work #37 - Lessons Learned - Part 3
00:29:24
Mark Rosewater discusses Unhinged in part 3 of his Lessons Learned series.
Jun 07, 2013
Drive to Work #36 - Tales From The Pit
00:29:19
Mark Rosewater talks about his comic, Tales From The Pit.
May 31, 2013
Drive to Work #35 - Blue
00:28:51
Mark Rosewater dives into blue in Magic's color pie.
May 24, 2013
Drive to Work #34 - Future Sight - Part 3
00:29:45
Mark Rosewater wraps up his series about Future Sight with Part 3.
May 17, 2013
Drive to Work #33 - Future Sight - Part 2
00:29:20
Mark Rosewater continues his discussion about Future Sight with Part 2 of the series.
May 10, 2013
Drive to Work #32 - Future Sight - Part 1
00:30:38
Mark Rosewater dives into the Time Spiral set Future Sight with Part 1 of a series.
May 03, 2013
Drive to Work #31 - Lessons I Have Learned - Part 2
00:30:20
Mark Rosewater finishes his two part series about the lessons he's learned from designing Magic sets.
Apr 26, 2013
Drive to Work #30 - Lessons I Have Learned - Part 1
00:27:39
Mark Rosewater starts a two part series about the lessons he's learned from the sets he's lead in design.
Apr 19, 2013
Drive to Work #29 - Creatures
00:27:52
Mark Rosewater hits the road and talks about creatures in this episode.
Apr 15, 2013
Drive to Work #28 - Planar Chaos
00:31:15
Mark Rosewater talks about the set Planar Chaos.
Apr 05, 2013
Drive to Work #27 - Bad Cards
00:31:09
Mark Rosewater expects traffic on the road, and so he picks a topic that he can talk extra about: Bad Cards.
Mar 29, 2013
Drive to Work #26 - White
00:28:02
Mark Rosewater talks about white and its place in the color pie.
Mar 22, 2013
Drive to Work #25 - Homelands
00:31:37
Mark Rosewater talks about Homelands, a set he didn't design, didn't develop and wasn't even at Wizards during it.
Mar 15, 2013
Drive to Work #24 - The Mana System
00:28:31
Mark Rosewater talks about the concept of the Mana System.
Mar 08, 2013
Drive to Work #23 - The Color Pie
00:29:29
Mark Rosewater talks about the concept of the Color Pie.
Mar 01, 2013
Drive to Work #22 - The Trading Card Genre
00:28:11
Mark Rosewater talks about the concept of the Trading Card Genre.
Feb 23, 2013
Drive to Work #21 - Innistrad, Part Three
00:29:28
Mark Rosewater finishes his Innistrad series.
Feb 15, 2013
Drive to Work #20 - Innistrad, Part Two
00:32:13
Mark Rosewater talks about Innistrad some more.
Feb 08, 2013
Drive to Work #19 - Innistrad, Part One
00:29:03
Mark Rosewater talks about Innistrad.
Feb 01, 2013
Drive to Work #18 - Artifacts
00:29:21
Mark Rosewater talks about artifacts.
Jan 25, 2013
Drive to Work #17 - On the Duelist
00:28:10
Mark Rosewater talks about the Duelist Magazine.
Jan 18, 2013
Drive to Work #16 - Talking Urza's Saga
00:32:50
Mark Rosewater talks about Urza's Saga.
Jan 11, 2013
Drive to Work #15 - Codenames
00:30:09
Mark Rosewater talks about codenames.
Jan 04, 2013
Drive to Work #14 - Pro Tour
00:30:26
Mark Rosewater talks about the creation of the Pro Tour.
Dec 27, 2012
Drive to Work #13 - Unglued
00:39:53
Mark Rosewater talks about Unglued.
Dec 20, 2012
Drive to Work #12 - Great Designer Search
00:30:14
Mark Rosewater talks about the Great Designer Search
Dec 13, 2012
Drive to Work #11 - 10 Things Every Game Needs
00:30:37
Mark Rosewater talks about a popular article he did called "10 Things Every Game Needs."
Dec 06, 2012
Drive to Work #10 - Time Spiral
00:33:01
Mark Rosewater talks about the Time Spiral set. It's his most-requested topic!
Nov 30, 2012
Drive to Work #9 - Psychographics
00:32:38
Mark Rosewater talks about the psychographics of Magic players: Timmy, Johnny, and Spike.
Nov 23, 2012
Drive to Work #8 - Cycling
00:28:40
Mark Rosewater talks about Cycling.
Nov 19, 2012
Drive to Work #7 - Alliances
00:29:28
Mark Rosewater talks about the Alliances set.
Nov 12, 2012
Drive to Work #6 - Gold
00:35:33
Mark Rosewater talks about gold cards.
Nov 05, 2012
Drive to Work #5 - Ravnica
00:27:16
Mark Rosewater talks about the Ravnica set.
Oct 29, 2012
Drive to Work #4 - Invasion
00:29:24
Mark Rosewater talks about the Invasion set.
Oct 22, 2012
Drive to Work #3 - Planeswalkers
00:31:38
Maro carpools with Matt Cavotta as the two talk about how the planeswalker card type came to be.
Oct 15, 2012
Drive to Work #2 - Zendikar
00:31:33
Maro explains how his idea for a "land set" turned into one of the best selling sets of all time.
Oct 08, 2012
Drive to Work #1 - Tempest
00:28:22
In his very first podcast, Maro talks about leading his very first design, Tempest.
Oct 01, 2012