Magic: The Gathering Drive to Work Podcast

By Mark Rosewater

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Description

Magic: The Gathering Head Designer Mark Rosewater shares stories, insights, and more while driving to work. Listen in and learn more about Magic!

Episode Date
#784: It's All Magic
00:30:57
I talk about an issue that's near and dear to my heart: how to make the Magic community even better.
Oct 16, 2020
#783: Jules Robins
00:33:23
In this podcast, I interview Jules Robins, an R&D designer who's worked on numerous products and is the lead set designer of both Commander Legends and Dungeons & Dragons: Adventures in the Forgotten Realms (we only talk a little about his two set leads, as neither is out yet).
Oct 16, 2020
#782: Red-White
00:29:46
This is the ninth podcast in my two-color philosophy series. I talk all about red and white.
Oct 09, 2020
#781: Ken Nagle
00:31:46
In this podcast, I interview Ken Nagle, runner-up of the first Great Designer Search and longtime R&D member.
Oct 09, 2020
#780: Four-Color Factions
00:31:59
This topic started from a question on my blog talking about the difficulty in designing four-color faction worlds and sets.
Oct 02, 2020
#779: Worth Wollpert
00:30:54
In this podcast, I interview Worth Wollpert and talk about his time in Magic R&D and running Magic Online.
Oct 02, 2020
#778: Evergreen Origins
00:30:42
This is another of my trivia podcasts. This time I look at all the current evergreen keywords (all 35 of them) and have you guess whether they were used and named in Alpha, started but not named in Alpha, or started and named after Alpha.
Sep 24, 2020
#777: Elaine Chase
00:32:07
In this podcast, I interview Elaine Chase who has held many jobs with Magic over the years, including working in R&D, brand, and esports.
Sep 24, 2020
#776: Zendikar Rising
00:34:57
I tell the story of Zendikar Rising's design.
Sep 18, 2020
#775: Rachel Agnes
00:31:16
In this podcast, I interview Rachel Agnes, Magic brand manager. What does she do and how did she come to do it? Listen in and find out.
Sep 18, 2020
#774: Replies with Rachel #5
00:36:13
Before Rachel heads back to college, I thought it would be fun to do another mailbag podcast with her.
Sep 11, 2020
#773: Adam Prosak
00:32:27
In this podcast, I interview Adam Prosak, a Magic designer who most recently led the set design for Core Set 2021.
Sep 11, 2020
#772: Making Magic in the Pandemic
00:32:31
Curious how COVID has affected the making of Magic? That's my topic for this podcast.
Sep 04, 2020
#771: Corey Bowen
00:30:25
In this podcast, I interview Corey Bowen, a current member of R&D, one who focuses on Commander design.
Sep 04, 2020
#770: Ikoria, Part 2
00:32:22
In this podcast, I finish telling the in-depth story of Ikoria's design.
Aug 28, 2020
#769: Jim Lin
00:31:24
In this podcast, I talk with designer Jim Lin, one of the original Alpha playtesters and longtime R&D member.
Aug 28, 2020
#768: Ikoria, Part 1
00:30:54
In this podcast, I begin telling the in-depth story of Ikoria: Lair of Behemoths's design.
Aug 21, 2020
#767: Ethan Fleischer
00:33:09
In this podcast, I talk with designer Ethan Fleischer about all the premier sets he's led or co-led the design for.
Aug 21, 2020
#766: Black-Green
00:30:07
The pandemic is lasting a little longer than expected, so I've decided to have one podcast interview a week and have the other be similar to the old solo podcasts where I talk about Magic design. Today is another in my two-color philosophy series. In this podcast, I talk about black-green.
Aug 14, 2020
#765: Graeme Hopkins
00:31:17
In this podcast, I talk with Graeme Hopkins, one of the finalists from the first Great Designer Search and someone who currently works on Magic: The Gathering Arena.
Aug 14, 2020
#764: Brian Schneider
00:28:38
In this podcast, I talk with Brian Schneider, former Magic head developer. We talk about the many sets he worked on during his time at Wizards.
Aug 07, 2020
#763: Witney Williams
00:29:46
In this podcast, I talk with Witney Williams, the director of global events. She and I talk about all the things that go into running large Magic events.
Aug 07, 2020
#762: Mike Turian
00:35:18
In this podcast, I talk with Mike Turian, Pro Tour Hall of Famer and coworker. I talk with him about his time working as a Magic developer and his current job as principal product designer. What is that? Listen and learn.
Jul 31, 2020
#761: Devin Low
00:31:09
In this podcast, I talk with Devin Low, former Magic head developer, about his time working on Magic.
Jul 31, 2020
#760: Shivam Bhatt
00:30:12
In this podcast, I talk with Shivam Bhatt about his role with Commander and his podcast.
Jul 24, 2020
#759: Sheldon Menery
00:37:25
In this podcast, I talk with Sheldon Menery about his days of judging and his role in helping to create the Commander format.
Jul 24, 2020
#758: Doug Beyer
00:31:19
Doug just celebrated his 20th year at Wizards, so I had him on the podcast to talk all about his work on the Creative team.
Jul 17, 2020
#757: Brian Hacker
00:35:25
In this podcast, I talk with Brian Hacker about his time on the Pro Tour and how he and other Magic pros ended up on MTV.
Jul 17, 2020
#756: Chris Pikula
00:32:16
In this podcast, I talk with Chris Pikula about the Pro Tour and what it's like to win a Magic Invitational.
Jul 10, 2020
#755: Dave Humpherys
00:32:02
In this podcast, I talk with Dave Humpherys about the Pro Tour and all the sets he's led.
Jul 10, 2020
#754: Cedric Phillips
00:31:03
In this podcast, I talk with Cedric Phillips about streaming and doing commentary.
Jul 03, 2020
#753: Gaby Spartz
00:31:07
In this podcast, I talk with Gaby Spartz about streaming and doing commentary.
Jul 03, 2020
#752: April King
00:33:17
In this podcast, I talk with April King about the challenges of keeping a Magic database and about the community of Magic Twitter.
Jun 26, 2020
#751: Christine Sprankle
00:32:11
In this podcast, I talk with Christine Sprankle, one of the best-known Magic cosplayers.
Jun 26, 2020
#750: Skaff Elias
00:30:56
This week's podcast is an interview with Skaff Elias, one of the original playtesters and a longtime Wizards employee.
Jun 19, 2020
#749: Jimmy Wong and Josh Lee Kwai
00:32:50
In this podcast, I talk with Jimmy and Josh, hosts of The Command Zone and Game Knights.
Jun 19, 2020
#748: Blake Rasmussen
00:30:11
In this podcast, I talk with Blake Rasmussen, one of the people in charge of communications for Magic.
Jun 12, 2020
#747: Dawn Murin
00:32:04
In this podcast, I talk with Dawn Murin, one of the art directors for Magic.
Jun 12, 2020
#746: Brian Tinsman
00:34:22
Brian Tinsman spent many years designing Magic cards and led sets like Rise of the Eldrazi and Time Spiral. He and I chat.
Jun 05, 2020
#745: Matt Tabak
00:33:42
I talk with editor Matt Tabak.
Jun 05, 2020
#744: Erik Lauer
00:30:31
Erik is my equivalent in set design. He and I talk about our many years of making Magic together.
May 29, 2020
#743: Mark Heggen
00:32:39
I talk to product architect Mark Heggen to explain how he got into the game and just what exactly he does for Magic.
May 29, 2020
#740: Meghan and Maria
00:31:44
In this podcast, I talk to Meghan Wolf and Maria Bartholdi of Good Luck, High Five.
May 15, 2020
#739: The Professor
00:31:34
In this podcast, I talk to Brian Lewis (aka The Professor) of Tolarian Community College.
May 15, 2020
#738: Donald Smith Jr.
00:30:07
Donald Smith Jr. is a member of the Play Design team, and I talk with him about what Play Design does.
May 08, 2020
#737: Richard Garfield
00:33:18
For years, this has been the number-one request for a carpool guest for the podcast, but as Richard doesn't live near me, nor work at Wizards anymore, it's been an unobtainable goal. Thus, he seemed like a great guest for my at-home edition where I could call him on the phone. Richard and I talk about the design of Alpha.
May 08, 2020
#734: Chris Mooney
00:32:54
I also interview Chris who is another GDS3 alum and another person I work closely with on the Vision Design team. As with Ari, we talk about what it’s like being a Magic player from the outside that became an insider.
Apr 24, 2020
#733: Ari Nieh
00:32:04
In another of my interview series, I interview Ari Nieh, winner of the Great Designer Search 3 and someone I work closely with on the Vision Design team. We talk about his early days of Magic, GDS3, and what it's like to work in R&D.
Apr 24, 2020
#732: Annie Sardelis
00:30:19
In this podcast, I'm interviewing Annie Sardelis, one of the members of the Creative team.
Apr 17, 2020
#731: Aaron Forsythe
00:30:22
In this podcast, I'm interviewing my boss and longtime Magic collaborator, Aaron Forsythe.
Apr 17, 2020
#730: Michael Ryan, Part 2
00:35:42
This podcast is part 2 of my interview with Michael Ryan. We continue talking about the making of the Weatherlight Saga.
Apr 10, 2020
#729: Michael Ryan, Part 1
00:32:27
I've started recording "Drive to Work" from home due to the pandemic, so I decided to use the opportunity to do something that's hard to do in the car, interview people over the phone. This podcast is part one of a talk I have with Michael Ryan, my fellow co-creator of the Weatherlight Saga. We talk about how we made the story, including many of the characters.
Apr 10, 2020
#728: Theros Beyond Death Cards, Part 5
00:31:14
This is the fifth part of a series (of five) of card-by-card design stories from Theros Beyond Death.
Apr 03, 2020
#727: Theros Beyond Death Cards, Part 4
00:29:24
This is the fourth part of a series (of five) of card-by-card design stories from Theros Beyond Death.
Apr 03, 2020
#726: Blue-Red
00:36:50
This is another podcast in my two-color philosophy series. This time, I talk blue-red.
Mar 27, 2020
#725: Theros Beyond Death Cards, Part 3
00:31:59
This is the third part of a series (of five) of card-by-card design stories from Theros Beyond Death.
Mar 27, 2020
#724: Theros Beyond Death Cards, Part 2
00:40:49
This is the second part of a series (of five) of card-by-card design stories from Theros Beyond Death.
Mar 20, 2020
#723: Theros Beyond Death Cards, Part 1
00:47:47
This is the first part of a series (of five) of card-by-card design stories from Theros Beyond Death.
Mar 20, 2020
#722: Top 10 Blocks
00:33:21
In this podcast, I talk about what I consider to be my top 10 Magic blocks.
Mar 13, 2020
#721: White-Black
00:39:50
This podcast is another in my two-color philosophy series. This time, I start talking about my first enemy color pair, white-black.
Mar 13, 2020
#720: What Was in Alpha
00:34:42
This is another trivia podcast. I ask about elements of Magic and see if you can identify whether it was part of Magic at the start of the game back in Alpha.
Mar 06, 2020
#719: Broadwaycon 2020
00:40:59
My eldest daughter and I traveled to New York City to attend Broadwaycon. This podcast talks all about it and how it made me rethink how I do Magic design.
Mar 06, 2020
#718: Green-White
00:49:33
This is part five in my ten-part series on two-color philosophies. In this podcast, I talk about green-white.
Feb 28, 2020
#717: Making Un- Cards
00:54:10
In this podcast, I talk about the challenges of making silver-bordered cards.
Feb 28, 2020
#716: Unsanctioned, Part 2
00:44:05
This is part two of a two-part series on the design of Unsanctioned. In it, I walk through the designs of all sixteen of the new cards.
Feb 21, 2020
#715: Unsanctioned, Part 1
00:49:00
This is part one of a two-part series on the design of Unsanctioned. In it, I walk through the designs of all sixteen of the new cards.
Feb 21, 2020
#714: Red-Green
00:50:04
This podcast is another in my two-color philosophy series.
Feb 14, 2020
#713: Head-to-Head – Commander, Part 2
00:33:31
This podcast is part two of a two-part series on a Head-to-Head I did on Twitter about possible changes to the Commander format.
Feb 14, 2020
#712: Theros Beyond Death
00:37:23
In this podcast, I talk about the design of Theros Beyond Death.
Feb 07, 2020
#711: Head-to-Head – Commander, Part 1
00:43:19
This podcast is part one of a two-part series on a Head-to-Head I did on Twitter about possible changes to the Commander format.
Feb 07, 2020
#710: Success Paralysis
00:53:37
In this podcast, I talk about a phenomenon known as success paralysis where being successful can discourage you from embracing change.
Jan 31, 2020
#709: Black-Red
00:35:28
This is another in my two-color philosophy series. This time I talk black-red.
Jan 31, 2020
#708: Tempest Cards, Part 4
00:43:49
This is part four of a four-part series of card-by-card design stories from Tempest.
Jan 24, 2020
#707: Tempest Cards, Part 3
00:42:52
This is part three of a four-part series of card-by-card design stories from Tempest.
Jan 24, 2020
#706: Blue-Black
00:38:10
This is the second, of ten, in my two-color philosophy series.
Jan 17, 2020
#705: Tempest Cards, Part 2
00:37:00
This is part two of a four-part series of card-by-card design stories from Tempest.
Jan 17, 2020
#704: Tempest Cards, Part 1
00:34:05
This is part one of a four-part series of card-by-card design stories from Tempest.
Jan 10, 2020
#703: Trivia – Top 50 Creature Types
00:39:01
What are the top 50 creature types in order of how often they show up on Magic cards? In this podcast, I give listeners clues for guessing as I go through the list.
Jan 10, 2020
#702: White-Blue
00:42:23
This is the first in a series on the two-color pairs. I begin by examining white-blue.
Jan 03, 2020
#701: Collecting
00:37:20
In this podcast, I talk about an aspect of Magic that's core to trading card games and can influence how we design sets—collecting.
Jan 03, 2020
#700: Plane Diversity
00:47:18
In this podcast, I talk about a popular topic from my blog about why Magic worlds aren't all as diverse as Dominaria.
Dec 20, 2019
#699: Maria & Meghan
00:39:14
This is my first podcast of a new series where I talk about various members of the Magic community that produce content. I'm going to start by talking about Maria and Meghan of the "Good Luck, High Five" podcast.
Dec 20, 2019
#698: Reusing Things
00:47:04
Part of Magic design is reusing things you've used before. This podcast talks all about when and how we reuse things in design.
Dec 13, 2019
#697: Planeswalker Evolutions
00:40:04
In this podcast, I talk about the many different ways we've evolved the planeswalker card type since its introduction.
Dec 13, 2019
#696: When to Change
00:52:07
This podcast talks about when you have to change what you're doing in a design. I give numerous examples of designs where we ended up making big changes.
Dec 06, 2019
#695: Core of Planes
00:36:08
In this podcast, I examine all of our major planes and talk about the most important part of the plane from a design and flavor perspective.
Dec 06, 2019
#694: Trivia – Top 50 Words
00:46:25
What are the 50 words that show up in the most Magic card titles? In this podcast, I go through that list and talk a bit about how we name cards.
Nov 27, 2019
#693: Food Cluster
00:42:13
I'm trying something new, what I'm calling a cluster podcast, where I pick a topic and talk about a whole bunch of little topics in that category. For my first cluster podcast, I have chosen to talk about food.
Nov 27, 2019
#692: Throne of Eldraine Cards, Part 4
00:47:50
This is part four of a four-part series on card-by-card design stories from Throne of Eldraine.
Nov 22, 2019
#691: Throne of Eldraine Cards, Part 3
00:55:20
This is part three of a four-part series on card-by-card design stories from Throne of Eldraine.
Nov 22, 2019
#690: The Priority Problem
00:52:17
This podcast talks about why we can't easily meet every request.
Nov 18, 2019
#689: Artifacts & Enchantements
00:57:29
This podcast is about the similarities and differences between artifacts and enchantments, and how they've changed over time.
Nov 18, 2019
#688: Subtypes
00:43:18
In this podcast, I talk about all the noncreature subtypes in Magic.
Nov 08, 2019
#687: Throne of Eldraine Cards, Part 2
00:40:52
This is part two of a four-part series on card-by-card design stories from Throne of Eldraine.
Nov 08, 2019
#686: Throne of Eldraine Cards, Part 1
00:44:21
This is part one of a four-part series on card-by-card design stories from Throne of Eldraine.
Nov 01, 2019
#685: Things Not Going According to Plan
00:48:48
In game design, as in any creation—and life really—things don't always go according to plan. In this podcast, I talk about numerous times Magic design ended up having to go in a different direction.
Nov 01, 2019
#684: Throne of Eldraine
00:40:32
In this podcast, I talk about the design of Throne of Eldraine.
Oct 25, 2019
#683: Throne of Eldraine Stream
00:38:26
In this podcast, I take listeners behind the scenes into the making of the Throne of Eldraine announcement stream.
Oct 25, 2019
#682: Connecting Set & Story
00:40:34
In this podcast, I talk about what we have to do in design to make sure that the set and story align.
Oct 18, 2019
#681: Math in Magic
00:36:14
In this podcast, I talk about how Magic design involves a lot of math.
Oct 18, 2019
#680: Diversity in Game Design
00:32:57
In August, I wrote an article about why diversity matters in game design. This is my podcast version of that topic.
Oct 11, 2019
#679: Changing the Color Pie
00:41:16
In this podcast, I discuss when, how, and why we make changes to the color pie.
Oct 11, 2019
#678: Small Talk with Sarah
00:29:40
This is another of my mailbag podcasts where I answer all your questions. I do these with a carpool guest. Instead of "Mailbag with Matt" or "Replies with Rachel," we get the first-ever "Small Talk with Sarah" where my guest is my youngest daughter, Sarah.
Oct 04, 2019
#677: Other People's Lessons – Lessons Learned
00:31:08
This podcast is another in my "Other People's Lessons" series where I talk top ten lists of lessons for something else and apply them to Magic design. Today is life lessons.
Oct 04, 2019
#676: Lessons Learned – War of the Spark
00:45:56
This is another podcast in my "Lessons Learned" series where I talk about lessons from sets that I led or co-led the design for. This time, I talk about what I learned leading the design for War of the Spark.
Sep 27, 2019
#675: Bolas Arc
00:46:38
In this podcast, I talk about us putting together the themes of three years' worth of sets that cover what we call the "Bolas Arc" (Kaladesh through War of the Spark).
Sep 27, 2019
#674: SDCC 2019
00:33:39
As is normal, I went to San Diego Comic-Con, but this year, I got to reveal Throne of Eldraine to the world. It was quite fun. In this podcast, I fill you in on my entire trip.
Sep 20, 2019
#673: Banned & Restricted, Part 4
00:42:59
This is part four of a four-part series on all the banned or restricted cards I had a hand in designing.
Sep 20, 2019
#672: Banned & Restricted, Part 3
00:32:46
This is part three of a four-part series on all the banned or restricted cards I had a hand in designing.
Sep 13, 2019
#671: Banned & Restricted, Part 2
00:39:34
This is part two of a four-part series on all the banned or restricted cards I had a hand in designing.
Sep 13, 2019
#670: Banned & Restricted, Part 1
00:32:02
Not that I'm proud of this, but I have the honor of having had a hand in creating more cards that have been banned or restricted than any other designer. In this podcast, I walk through the many cards I've helped design from this list and talk about their designs.
Sep 06, 2019
#669: Meet Sarah
00:28:35
In past podcasts, you've met my dad, my mom, and my eldest daughter, Rachel. Today, you get to meet my youngest daughter, Sarah.
Sep 06, 2019
#668: Zones
00:28:51
Magic has six major zones plus a few others used in various formats. I talk all about them including examining the design space of zone changing.
Aug 30, 2019
#667: Full-Art Lands
00:39:27
In this podcast, I talk about the history of full-art lands and talk about all the times we've used them.
Aug 30, 2019
#666: Demons
00:29:45
This podcast is about the history of the Demon creature type.
Aug 23, 2019
#665: Lessons Learned – Unstable
00:37:28
This is another in my series "Lessons Learned" where I examine the lessons I've learned from sets I led or co-led. Today, I talk about the third Un- set, Unstable.
Aug 23, 2019
#664: Milling
00:43:50
In this podcast, I talk about the history of Magic's oldest alternate-win condition.
Aug 16, 2019
#663: Modern Horizons Cards, Part 4
00:55:09
This is part four of a four-part series on card-by-card design stories from Modern Horizons.
Aug 16, 2019
#662: Modern Horizons Cards, Part 3
00:40:40
This is part three of a four-part series on card-by-card design stories from Modern Horizons.
Aug 09, 2019
#661: Power Level
00:46:39
In this podcast, I talk all about power level. I describe what it is and how it impacts how we make Magic cards.
Aug 09, 2019
#660: Modern Horizons Cards, Part 2
00:40:46
This is part two of a four-part series on card-by-card design stories from Modern Horizons.
Aug 02, 2019
#659: Modern Horizons Cards, Part 1
00:47:29
This is part one of a four-part series on card-by-card design stories from Modern Horizons.
Aug 02, 2019
#658: Split Cards
00:36:38
In this podcast, I talk about the history of split cards—how they came to be and the many different times we've used them.
Jul 26, 2019
#657: Innovation Products
00:47:25
We have a line we call the innovation products (things like Conspiracy, Unstable, and Battlebond). I'll explain what they are and talk through all the ones we've made thus far.
Jul 26, 2019
#656: Modern Horizons
00:38:25
This podcast is all about the design of Modern Horizons.
Jul 19, 2019
#655: War of the Spark Cards, Part 5
00:51:16
This is part five of a five-part series on card-by-card design stories from War of the Spark.
Jul 19, 2019
#654: War of the Spark Cards, Part 4
00:48:38
This is part four of a five-part series on card-by-card design stories from War of the Spark.
Jul 12, 2019
#653: Other Lessons – Ideas & Execution
00:48:13
As a new series following up my "20 Lessons, 20 Podcasts" series, I'm starting "Other Lessons" to talk about other things I've learned during my time at Wizards. This podcast's lesson is "People overrate ideas and underrate execution."
Jul 12, 2019
#652: War of the Spark Cards, Part 3
00:44:40
This is part three of a five-part series on card-by-card design stories from War of the Spark.
Jul 03, 2019
#651: War of the Spark Cards, Part 2
00:43:05
This is part two of a five-part series on card-by-card design stories from War of the Spark.
Jul 03, 2019
#650: War of the Spark Cards, Part 1
00:36:48
This is part one of a five-part series on card-by-card design stories from War of the Spark.
Jun 28, 2019
#649: MagicFest London
00:44:10
So, I went to England for MagicFest London and Mythic Championship II. This podcast talks all about my trip.
Jun 28, 2019
#648: Working on the Road
00:38:54
Part of my job is traveling. This podcast talks about what it's like working when traveling as well as the many things that have to be done before or after you've traveled.
Jun 21, 2019
#647: Designing Library Effect
00:39:59
This episode is another in my "Designing _____" series where I talk about how we design certain basic effects. In this episode, I talk about effects interacting with the library.
Jun 21, 2019
#646: Seeing the World
00:52:18
Working on Magic has taken me to many countries around the world. In this podcast, I reminisce about all the places I've visited on Magic's dime.
Jun 14, 2019
#645: Languages
00:31:17
Magic is printed in eleven languages. In this podcast, I talk about how that came to be and how making a game printed in so many languages impacts game design.
Jun 14, 2019
#644: Ajani's Pridemate
00:29:37
This podcast is all about us adding two words to the rules text of one card and all the hullabaloo that followed. I explain why we did it and walk through the timeline of what happened (it's a little convoluted).
Jun 07, 2019
#643: Breaking Rules
00:29:34
In this podcast, I discuss when rules should and shouldn't be broken in Magic design. It involves a bunch of talking about planeswalking and puppies.
Jun 07, 2019
#642: Retired Mechanics
00:48:15
In this podcast, I talk about Magic mechanics that just didn't make the cut and had to be retired.
May 31, 2019
#641: Booster Packs
00:32:42
In this podcast, I talk all about the history of the booster pack, how it's evolved, and what impact it has on the design of Magic.
May 31, 2019
#640: Planeswalker Who's Who
00:38:50
In this podcast, I walk through all the Planeswalkers to explain who they are and how they're mechanically represented on cards.
May 24, 2019
#639: Top 10 Worst Mechanics
00:38:10
I realized I hadn't done a Top 10 list in a while, so I decided to talk about bad mechanics.
May 24, 2019
#638: War of the Spark
00:43:59
This podcast talks about the vision design of War of the Spark.
May 17, 2019
#637: Social Media in Game Design
00:43:29
In this podcast, I examine the role social media plays in modern game design.
May 17, 2019
#636: Rise & Fall of the Blocks
00:41:21
This podcast is about the history of the block, how they came about and why they went away.
May 10, 2019
#635: Rabiah Scale, Part 2
00:38:56
This is part two of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.
May 10, 2019
#634: Rabiah Scale, Part 1
00:39:34
This is part one of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.
May 03, 2019
#633: Morningtide, Part 3
00:41:54
This is part three of my three-part series on card-by-card design stories from Morningtide.
May 03, 2019
#632: Morningtide, Part 2
00:39:19
This is part two of my three-part series on card-by-card design stories from Morningtide.
Apr 26, 2019
#631: Morningtide, Part 1
00:34:00
This is part one of my three-part series on card-by-card design stories from Morningtide.
Apr 26, 2019
#630: Five Requests I Ignore
00:37:19
Based on my previous article, I explain why we just can't do some of the things fans request for Magic.
Apr 19, 2019
#629: Designing Destruction
00:32:03
This is another in my "Designing _____" series where I walk through making basic effects. In this podcast, I talk about making all the various destruction cards.
Apr 19, 2019
#628: Greg Weisman
00:39:27
I had the pleasure to have a carpool guest, Greg Weisman, the author of the upcoming War of the Spark novel, Ravnica. He and I talked all about what went into writing a story with over 100 named characters.
Apr 12, 2019
#627: Empathy
00:34:59
This podcast is based on a recent article I did talking about the importance of empathy in game design (and life).
Apr 12, 2019
#626: Magic Golden Rules
00:30:21
Magic has a number of golden rules, and today, I talk about what they are and why they're so important to design.
Apr 05, 2019
#625: Lessons Learned – GRN & RNA
00:31:03
This is another in my "Lessons Learned" series where I talk about the lessons I've picked up from sets I've led or co-led. In this podcast, I talk about Guilds of Ravnica and Ravnica Allegiance (as the vision design for them was done together).
Apr 05, 2019
#624: Play Days
00:55:02
About once a month, R&D takes the day off to play with an upcoming set. In this podcast, I talk all about R&D play days and how they work.
Mar 29, 2019
#623: Mailbag Columns
00:39:38
One of the things I enjoy doing is answering questions from the fans. In this podcast, I explore the many ways I do that.
Mar 29, 2019
#622: Brian David-Marshall
00:29:06
Brian retired from doing coverage, so I decided to dedicate a podcast to his long Magic career.
Mar 22, 2019
#621: Simic
00:45:33
This podcast is the tenth and final in my Ravnica guild series. In this podcast, I talk about the green-blue guild, the Simic Combine.
Mar 22, 2019
#620: Orzhov
00:34:04
This podcast is the ninth in my Ravnica guild series. In this podcast, I talk about the white-black guild, the Orzhov Syndicate.
Mar 15, 2019
#619: Broadwaycon, Part 2
00:32:30
My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part two of a two-part series about that trip.
Mar 15, 2019
#618: Broadwaycon, Part 1
00:37:45
My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part one of a two-part series about that trip.
Mar 08, 2019
#617: Gruul
00:33:15
This podcast is the eighth in my Ravnica guild series. In this podcast, I talk about the red-green guild, the Gruul Clans.
Mar 08, 2019
#616: Rakdos
00:45:07
This podcast is the seventh in my Ravnica guild series. In this podcast, I talk about the Cult of Rakdos, the black-red guild.
Mar 01, 2019
#615: Azorius
00:44:19
This podcast is the sixth in my Ravnica guild series. In this podcast, I talk about the Azorius Senate, the white-blue guild.
Mar 01, 2019
#614: Lorwyn Cards, Part 4
00:31:18
This podcast is the fourth in a four-part series about the card-by-card design stories of Lorwyn.
Feb 22, 2019
#613: Lorwyn Cards, Part 3
00:33:55
This podcast is the third in a four-part series about the card-by-card design stories of Lorwyn.
Feb 22, 2019
#612: Lorwyn Cards, Part 2
00:36:38
This podcast is the second in a four-part series about the card-by-card design stories of Lorwyn.
Feb 15, 2019
#611: Lorwyn Cards, Part 1
00:39:34
This podcast is the first in a four-part series about the card-by-card design stories of Lorwyn.
Feb 15, 2019
#610: Bends and Breaks
01:04:20
Often on my blog and social media accounts, I talk about things being "bends" and "breaks." In today's podcast, I go in depth defining what those terms mean and talk about why bends (in moderation) are good for the game and why breaks are bad.
Feb 08, 2019
#609: Designing Direct Damage
00:48:53
This is another podcast in my "Designing _________ " series where I discuss how we design basic Magic effects. In this podcast, I talk about designing direct damage.
Feb 08, 2019
#608: Other People's Lessons – Poetry
00:40:43
This is a new series called "Other People's Lessons" where I look at lessons from other areas of art and examine how those lessons apply to Magic design. Today's lesson was by a poet named Kara Ziehl and talks about how to better write poetry.
Feb 01, 2019
#607: Unique Creature Types
00:43:13
In this podcast, I examine the many creature types that are unique to the game of Magic.
Feb 01, 2019
#606: Lessons Learned – Dominaria
00:41:39
This is another in my "Lessons Learned" series where I talk about sets I led (or co-led) and explore the many lessons I learned while doing the design.
Jan 25, 2019
#605: Market Research
00:55:29
In this podcast, I talk about the many ways we learn about what the players like and don't like.
Jan 25, 2019
#604: Designing Counterspells
00:47:52
This is the first in my "Designing [Blank]" series where I talk about how to design basic Magic effects.
Jan 18, 2019
#603: Lorwyn
00:46:33
In this podcast, I talk about the design of the Lorwyn set.
Jan 18, 2019
#602: Magic Evolution, Part 7
00:45:15
This is another in my "Magic Evolution" series that goes through sets and explains the innovations of each expansion. This podcast is about the original Ravnica block.
Jan 11, 2019
#601: Factions
00:42:33
This podcast is about how we design factions and build sets around them.
Jan 11, 2019
#599: Boros
00:45:16
This podcast is part of my guild series where I walk through the history of each guild through all three visits to Ravnica. In this podcast, I talk all about the red-white guild, the Boros Legion.
Jan 04, 2019
#600: Conventions
00:38:50
Gaming conventions have played a big role in Magic's history. In this podcast, I talk about many of the key ones that have intersected with Magic.
Jan 04, 2019
#597: Collecting
00:38:00
In this podcast, I talk about an aspect of the game I don't discuss often—collecting. I discuss the many ways we make the game collectible and what impact that has on how we design.
Dec 21, 2018
#598: Golgari
00:35:16
This podcast is part of my guild series where I walk through the history of each guild through all three visits to Ravnica. In this podcast, I talk all about the black-green guild, the Golgari Swarm.
Dec 21, 2018
#595: Selesnya
00:53:17
This podcast is part of my guild series where I walk through the history of the guild through all three visits to Ravnica. In this podcast, I talk all about the green-white guild.
Dec 07, 2018
#596: Izzet
00:34:46
This podcast is part of my guild series where I walk through the history of the guild through all three visits to Ravnica. In this podcast, I talk all about the blue-red guild.
Dec 07, 2018
#593: Mechanic Inspirations
00:41:20
In this podcast, I talk about the various ways we create Magic mechanics to answer the question "Where do mechanics come from?"
Nov 30, 2018
#594: Dimir
00:34:49
This is the first of ten guild podcasts. I'll be doing five now and five when Ravnica Allegiance comes out. In this one, I talk about how we first created Dimir and the three guild mechanics.
Nov 30, 2018
#591: Guilds of Ravnica
00:47:50
In this podcast, I talk about the vision design of Guilds of Ravnica.
Nov 23, 2018
#592: CAPS
00:39:11
In this podcast, I talk about a group of people who do a lot of work on Magic, but not the part I normally talk about. This is the people to whom R&D hand off their work.
Nov 23, 2018
#589: Chicago
00:34:31
My family went to Chicago to drop off my oldest daughter Rachel at college, so I talk all about how the city of Chicago has intersected with Magic.
Nov 16, 2018
#590: Letting Go
00:43:15
As I had just dropped my daughter Rachel off at college, I talk about how a designer has to learn to let go of their work and pass it along to other people.
Nov 16, 2018
#587: Sets by Plane
00:30:24
In this podcast, I walk through each set and talk about what plane it takes place on.
Nov 09, 2018
#588: College
00:33:51
I was about to take my daughter off to college, so I dedicated a podcast to talking about what lessons college taught me that impact my life and how I design Magic.
Nov 09, 2018
#585: Magic Evolution, Part 6
00:29:53
This is another in my "Magic Evolution" series, where I go through the history of the game and talk about the design innovations each set brought to the table. In this podcast, I talk about Champions of Kamigawa block.
Nov 02, 2018
#586: Flickering
00:31:44
This podcast is all about an unnamed but commonly used mechanic, one where you exile a permanent and then return it to the battlefield. R&D calls this ability "flickering" (it's also known as "blinking"), and this podcast will talk about its history, from its start in Urza's Destiny to present day.
Nov 02, 2018
#583: Lessons Learned – Ixalan
00:37:34
This is another in my series "Lessons Learned," where I examine sets I led or co-led and talk about what I learned from doing the design. In this podcast, I talk about the design of Ixalan.
Oct 26, 2018
#584: Alpha Playtesters
00:34:43
Inspired by a video about the people who playtested Magic before it came out, I go into greater detail about the various playtesters.
Oct 26, 2018
#582: Creature Types
00:39:38
This podcast talks about how Magic uses creature types and the role they play in design.
Oct 19, 2018
#581: Narrative Equity
00:49:57
This podcast is about a concept that I wrote about in an article earlier this year which talks about the importance of games allowing its players to tell stories about the game.
Oct 19, 2018
#580: Busy R&D
00:39:55
This podcast tries to give a sense of scope about how many things we work on at once in R&D.
Oct 12, 2018
#579: Designing Kaladesh
00:38:29
On a rare "Drive from Work," I talk with carpooler Scott Van Essen about what it was like to design Kaladesh together.
Oct 12, 2018
#578: Transformers TCG
00:42:59
My carpool guest Scott Van Essen and I talk about the design of the new Transformers Trading Card Game, which he and I both worked on.
Oct 05, 2018
#577: Squirrels
00:41:21
In this podcast, I examine the history of Squirrels in Magic.
Oct 05, 2018
#576: History of Magic
00:39:04
At my SDCC Magic panel, I gave a little presentation about the history of Magic. This podcast is a slightly longer version of that talk.
Sep 28, 2018
#575: SDCC 2018
00:29:40
Every year, I attend San Diego Comic-Con where I run a Magic panel among other responsibilities. Upon my return, I always record a podcast about it. This is that podcast.
Sep 28, 2018
#574: Color Talk - Green Speaks
00:34:30
I turn over my podcast to the color green, which explains in its own words what it believes. This is part five of a five-part series I'm calling "Color Talk."
Sep 21, 2018
#573: Color Talk - Red Speaks
00:36:20
I turn over my podcast to the color red, which explains in its own words what it believes. This is part four of a five-part series I'm calling "Color Talk."
Sep 21, 2018
#572: Bad Cards
00:45:23
I revisit two of my old articles ("When Cards Go Bad" and the follow-up "When Cards Go Bad Revisited") to talk about why R and D makes bad cards.
Sep 14, 2018
#571: Color Talk - Black Speaks
00:39:11
I turn over my podcast to the color black, which explains in its own words what it believes. This is part three of a five-part series I'm calling "Color Talk."
Sep 14, 2018
#570: Color Talk - Blue Speaks
00:32:06
I turn over my podcast to the color blue, which explains in its own words what it believes. This is part two of my five-part series "Color Talk."
Sep 07, 2018
#569: Color Talk - White Speaks
00:36:00
I turn over my podcast to the color white, which explains in its own words what it believes. This is part one of a five-part series I'm calling "Color Talk."
Sep 07, 2018
#568: Throwing Parties
00:32:09
My wife and I love throwing parties, so in this podcast, I talk about the numerous lessons we've learned over the years and how I've been able to apply those lessons to designing Magic sets.
Aug 31, 2018
#567: Magic Evolution, Part 5
00:34:24
This is another in my series where I go through Magic sets and talk about what each one added to design technology. In this podcast, I talk about original Mirrodin block.
Aug 31, 2018
#566: Vidcon 2018
00:28:47
For the last three years, my daughter Rachel and I have attended Vidcon, a convention dedicated to YouTube video stars. This podcast is the story of this year's trip and all the things I learned from it.
Aug 24, 2018
#565: Replies with Rachel 4
00:35:43
My eldest daughter, Rachel, is off to college, but before she left, I was able to get in one more podcast with her. We chose to continue with our mailbag series "Replies with Rachel," where she and I answer questions from all of you.
Aug 24, 2018
#564: GP Las Vegas
00:46:48
To celebrate Magic's 25th Anniversary, we had five birthday Grand Prix around the world. I attended one of them, GP Las Vegas, and this podcast is all about my trip to the event.
Aug 17, 2018
#563: 20 Lessons - It All Connects
00:41:06
This is the 20th and final installment in my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about how the 20 lessons all connect.
Aug 17, 2018
#562: Vision, Set, Play Design Retrospective
00:41:39
It's been two years since Research and Development started the new Vision Design, Set Design, Play Design model. In this podcast, I take a look at it and judge how I think it's going.
Aug 10, 2018
#561: GDS3 Final Day
00:46:03
After three trials and five design challenges, the GDS3 top three came to Wizards' offices for the final day of the competition. This podcasts talks all about the final day of GDS3.
Aug 10, 2018
#560: Tuesday Magic Meeting
00:44:11
In this podcast, I talk all about a longstanding meeting we have every week in Research and Development.
Aug 03, 2018
#559: Unstable Cards, Part 6
01:02:13
This podcast is part six of a six-part series on the design of each and every non-Contraption card in Unstable.
Aug 03, 2018
#558: Unstable Cards, Part 5
00:40:52
This podcast is part five of a six-part series on the design of each and every non-Contraption card in Unstable.
Jul 27, 2018
#557: Unstable Cards, Part 4
00:46:57
This podcast is part four of a six-part series on the design of each and every non-Contraption card in Unstable.
Jul 27, 2018
#556: Video with Richard and Peter
00:49:38
For the 25th Anniversary Grand Prix, I recorded a video with Richard Garfield and Peter Adkison. This podcast is all about the day I spent shooting that video. I also talk quite a bit about the early days of Magic.
Jul 20, 2018
#555: Unstable Cards, Part 3
00:42:26
This podcast is part three of a six-part series on the design of each and every non-Contraption card in Unstable.
Jul 20, 2018
#554: Unstable Cards, Part 2
00:40:37
This podcast is part two of a six-part series on the design of each and every non-Contraption card in Unstable.
Jul 13, 2018
#553: Unstable Cards, Part 1
00:39:02
This podcast is part one of a six-part series on the design of each and every non-Contraption card in Unstable.
Jul 13, 2018
#552: When to Keyword
00:48:16
This podcast talks about how we decide when to keyword (or ability word) a mechanic in design.
Jul 06, 2018
#551: How to Be Creative
00:33:10
I'm often asked about how one can be more creative, so I decided to finally make a podcast about the topic.
Jul 06, 2018
#550: Magic Evolution, Part 4
00:40:47
This is the fourth in my "Magic Evolution" series where I go through every Magic set and talk about the design innovations of each one. On today's podcast, I talk about the Odyssey and Onslaught blocks.
Jun 29, 2018
#549: Parts of a Card
00:38:54
I go through a Magic card and talk about what impact design has on each part of the card.
Jun 29, 2018
#548: Kicker
00:38:38
In this podcast, I talk about the history of the kicker mechanic from its start in Invasion all the way through to its use in Dominaria.
Jun 22, 2018
#547: Jumping-Off Points
00:43:25
For this podcast, I walk through every design team I've led or co-led and talk about what the jumping-off point was for the design to show the many different paths we start with when making a set.
Jun 22, 2018
#546: World Identities
00:44:33
In this podcast, I talk about why it's important for each plane to have a distinct identity.
Jun 15, 2018
#545: 20 Lessons - Feedback
00:38:45
This is another in my "20 Lessons, 20 Podcasts" series based on my 2016 Games Developers Conference speech. Today is lesson nineteen: "Your audience is good at recognizing problems and bad at solving them."
Jun 15, 2018
#544: GDS3 Check-In
00:31:23
The Great Designers Search 3 was plugging along behind the scenes when I recorded this, so I checked in to give you some info on how it was going.
Jun 08, 2018
#543: Stand-Up Comedy
00:50:07
In this podcast, I talk about my days doing stand-up comedy and the lessons I learned that applied to Magic design.
Jun 08, 2018
#542: Dominaria, Part 3
00:32:50
This is the third and final part of a three-part series on the vision design of Dominaria.
Jun 01, 2018
#541: Dominaria, Part 2
00:36:34
This is the second part of a three-part series on the vision design of Dominaria.
Jun 01, 2018
#540: Dominaria, Part 1
00:35:10
This is the first of a three-part series on the vision design of Dominaria.
May 25, 2018
#539: Reprints
00:38:51
Not every card is new. In this podcast, I talk about when and how we use reprints in design.
May 25, 2018
#538: Making Videos
00:51:15
I was asked to make some "How to" videos for Magic (alongside Gaby Spartz). This podcast is all about the day I spent making Magic videos.
May 18, 2018
#537: Poll Position #1
00:33:07
I started a new feature on my Twitter where I polled the audience about various Magic design issues. This podcast goes over the issues I asked about and the feedback I received.
May 18, 2018
#536: Lessons Learned – Amonkhet
00:43:15
This podcast is another in my "Lessons Learned" series where I talk about the lessons I learned on sets for which I led or co-led the design. In this podcast, I talk about co-leading Amonkhet.
May 11, 2018
#535: Constructive Criticism
00:38:42
A lot of my job is giving and receiving criticism. In this podcast, I talk about the tenets to giving criticism in a way that helps the person getting the criticism be better able to use it.
May 11, 2018
#534: Designing Legendaries
00:43:15
In this podcast, I talk about how we design legendary cards.
May 04, 2018
#533: Editor-in-Chief
00:38:42
In this podcast, I talk about my time as editor-in-chief of Duelist, the Magic-themed magazine Wizards used to produce.
May 04, 2018
#532: Morph
00:53:46
In this podcast I walk through the history of the morph mechanic from its origin to its use in Khans of Tarkir block.
Apr 27, 2018
#531: Magic Evolution, Part 3
00:31:05
This is the third in my series "Magic Evolution," where I go through every set and talk about what design technology was created. In this podcast, I talk about Mercadian Masques through Apocalypse.
Apr 27, 2018
#530: What Is a Game
00:30:19
This is a fun podcast where I explain my definition of what a game is. I'm sure it's bound to prompt much discussion.
Apr 20, 2018
#529: 20 Lessons: Creativity
00:29:54
This is part eighteen of my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference talk. In this podcast, I explain why restrictions breed creativity.
Apr 20, 2018
#528: Dissension, Part 3
00:39:56
This is part three of three, where I share many card-by-card design stories from Dissension.
Apr 13, 2018
#527: Dissension, Part 2
00:40:41
This is part two of three, where I share many card-by-card design stories from Dissension.
Apr 13, 2018
#526: Dissension, Part 1
00:40:28
In this podcast, I go over the design test, the third trial for the Great Designer Search 3.
Apr 06, 2018
#525: Rookie Mistakes
00:32:42
Having just read 94 design tests for the GDS3, I spend a podcast talking about many of the common mistakes novice designers make.
Apr 06, 2018
#524: GDS3 Trial 3
00:41:58
I finally get around to the third and final set in original Ravnica block, Dissension. This is part one of three, where I share many card-by-card design stories from the set.
Mar 30, 2018
#523: GDS3 Trial 2, Part 3
00:44:56
In this podcast, I go over the answers for the final 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.
Mar 30, 2018
#522: GDS3 Trial 2, Part 2
00:44:01
In this podcast, I go over the answers for the second 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.
Mar 23, 2018
#521: GDS3 Trial 2, Part 1
00:42:55
In this podcast, I go over the answers for the first 25 questions in the Trial 2 multiple-choice test for the Great Designer Search 3.
Mar 23, 2018
#520: GDS3, Trial 1
00:44:43
To make it into the Top 8 of the Great Designer Search 3, you needed to pass three trials. In this podcast, I talk about the first trial, the essay test.
Mar 16, 2018
#519: Editing
00:45:07
In this podcast, I talk all about the important work done by our editing team.
Mar 16, 2018
#518: ESPN2
00:39:27
For many years, Magic was broadcast on ESPN2. This podcast looks back at that time and talks about the experience from behind the scenes.
Mar 09, 2018
#517: Answering Questions
00:54:56
Part of my job is answering questions from all sorts of different sources. In this podcast, I talk about who I answer questions from and how I do it.
Mar 09, 2018
#516: New to Magic
00:39:57
Mar 02, 2018
#515: Building New Worlds
00:38:22
This is a companion podcast to one I did about designing sets that revisit worlds we've been to before. In this podcast, I talk about designing for a new world.
Mar 02, 2018
#514: Unstable Pre-Prelease
00:32:16
I traveled to Victoria, Canada, to participate in LoadingReadyRun's inaccurately named but very fun Pre-Prerelease for Unstable. This podcast is all about my trip.
Feb 23, 2018
#513: Unstable Variants
00:35:56
Unstable did something different by having various versions of a card with the same name. This podcast talks about how they happened and the great lengths we went to in order to hide their existence.
Feb 23, 2018
#512: Playtest Cards
00:37:33
In this podcast, I talk all about the history of playtest cards in R&D, including a discussion on the latest technology.
Feb 16, 2018
#511: 20 Lessons: Less Is More
00:46:39
This is part seventeen in my 20-part series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about the lesson "You don't have to change much to change everything."
Feb 16, 2018
#510: Great Designer Search 3
00:58:14
In this podcast, I talk about the lengthy journey to make the third Great Designer Search happen.
Feb 09, 2018
#509: Magic Evolution, Part 2
00:59:08
This is part two of my "Magic Evolution" series where I walk through sets and explain what innovations they added to Magic design.
Feb 09, 2018
#508: Unstable Talk, Part 2
00:20:28
This is technically a "Drive from Work." I picked Mark up at his house to do the last podcast, so we figured we might as well do another podcast when I drove him home.
Feb 02, 2018
#507: Unstable Talk, Part 1
00:29:03
I have a special carpool guest, Magic Senior Brand Director Mark Purvis. He promised to come back when we could talk openly about Unstable. And so he did.
Feb 02, 2018
#506: Game Knights
00:52:09
I had the opportunity to appear on Game Knights with Jimmy Wong and Josh Lee Kwai. The three of us and Gavin Verhey drafted Unstable before its release so we could show off how fun it was. This podcast is all about my trip down to Los Angeles to shoot the episode.
Feb 02, 2018
#505: Reactions
00:39:24
I've often said the hardest part of my job is making cool things and then not being able to talk about them for a long time. This podcast is all about the joy of getting to finally tell people news through the lens of the fun I had watching Unstable be revealed.
Jan 26, 2018
#504: Hackathon
00:34:50
R&D started a new process called a "hackathon" where we take off a week and work on future speculative products. Today, I'm going to explain how it works and walk you through our first two hackathons.
Jan 26, 2018
#503: Unstable Rules
00:33:07
One of my many jobs is Un-rules manager. In this podcast, I talk about my role and about many of the weird rules of Unstable.
Jan 19, 2018
#502: Slivers
00:41:16
In this podcast, I talk all about the history of one of the most popular creature types in Magic, Slivers.
Jan 19, 2018
#501: 200 and Counting
00:41:35
This is Part 2 of my look back. Note that while there will eventually be a Part 3, it won't be for a while.
Jan 12, 2018
#500: 100 and Counting
00:45:55
I took a page from my column and decided to take my 500th podcast to look back at all the podcasts I've done. It turns out 500 is way too many to do in one podcast, so I just talk about my first 100 podcasts. This is a good chance to hear about some of my early podcasts to help figure out which ones you might want to listen to. There's also a bit of behind-the-scenes information about making them.
Jan 12, 2018
#499: Lessons Learned: Kaladesh
00:32:06
This is another in my "Lessons Learned" series where I talk about a design I led (or in this case co-led) and walk through all the lessons I learned from doing it.
Jan 05, 2018
#498: The Move
00:31:43
The entire third floor was recently remodeled, which resulted in R&D being moved to a different section of the floor. This podcast is all about the move and the many pieces of Magic history I discovered while moving.
Jan 05, 2018
#497: Symbols
00:31:33
Magic has had a lot of symbols show up on cards over the years. In this podcast, I talk about them all.
Dec 15, 2017
#496: Vision Design
00:29:57
In this podcast, I go into greater detail of how the new vision design team works.
Dec 15, 2017
#495: Vision, Set, and Play Design
00:32:15
Last year, R&D changed the structure of how we make Magic cards. In this podcast, I explain the change and introduce the three new parts of Magic design in R&D.
Dec 08, 2017
#494: Kicker
00:28:55
In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.
Dec 08, 2017
#493: 20 Lessons: Challenging Players
00:30:35
This is the sixteenth installment in my "20 Lessons, 20 Podcasts" series where I talk about each of my lessons from my 2016 Game Developers Conference talk. In this podcast, I talk about the lesson "Be more afraid of boring your players than challenging them."
Dec 01, 2017
#492: Printing
00:32:14
I talk a lot about the process of creating what the cards do, but part of making Magic cards is also physically creating them. In this podcast, I talk about how we print Magic cards and what impact that has on designing them.
Dec 01, 2017
#491: Being Spokesperson
00:31:50
Besides designing Magic cards, I also spend a lot of time interacting with the public. This podcast talks all about this aspect of my job, including how I came to be a spokesperson.
Nov 22, 2017
#490: Unstable, Part 3
00:41:18
This podcast is the third and final part of the story of Unstable's design.
Nov 22, 2017
#489: Unstable, Part 2
00:41:02
This podcast is part 2 of 3 of the story of Unstable's design.
Nov 17, 2017
#488: Unstable, Part 1
00:35:16
The Un- sets are where I try new things, so it seemed only apropos to experiment with having the podcast be about the design when the set is being previewed. This is part 1 of 3.
Nov 17, 2017
#487: Pitching
00:33:36
Nov 09, 2017
#486: Getting Unstable Made
00:31:39
Nov 09, 2017
#485: HASCON 2017
00:35:44
The very first Hasbro-centric convention, called HASCON, was held in August. I was there, and this podcast is all about it.
Nov 03, 2017
#484: Early Magic Evolution
00:32:27
In this podcast, I explore Magic's early sets and talk about the design innovations each one brought.
Nov 03, 2017
#483: Ixalan, Part 3
00:30:36
This is part three of a three-part series about the design of Ixalan.
Oct 27, 2017
#482: Ixalan, Part 2
00:28:59
This is part two of a three-part series about the design of Ixalan.
Oct 27, 2017
#481: Ixalan, Part 1
00:36:00
This is part one of a three-part series about the design of Ixalan.
Oct 20, 2017
#480: Scry
00:28:16
In this podcast, I look at the history of the scry mechanic, from its premier in Fifth Dawn all the way to it becoming an evergreen keyword action.
Oct 20, 2017
#479: When to Keyword
00:30:29
I am often asked what factors determine when we choose to keyword a mechanic. In this podcast, I talk all about this topic.
Oct 13, 2017
#478: Artists
00:27:35
In this podcast, I talk about how Wizards interacts with our freelance artists.
Oct 13, 2017
#477: Topical Blend
00:30:24
In my "Making Magic" column, I occasionally write articles where I blend together Magic and non-Magic topics selected by the audience. In this podcast, I talk all about the articles I've written in this format.
Oct 06, 2017
#476: Hour of Devastation
00:26:59
In this podcast, I talk all about the design of Hour of Devastation.
Oct 06, 2017
#475: Giving Input
00:27:30
In this podcast, I talk about how players can best give their input about Magic.
Sep 29, 2017
#474: Keeping Things Different
00:35:49
For this podcast, I talk about how you can keep things feeling different in a game that's constantly making new content.
Sep 29, 2017
#473: Gavin Verhey
00:22:53
For the first time ever, I have a guest who isn't in the car with me. Thanks to new technology, I now have the ability to have a guest phone in. Gavin Verhey of Magic R&D tests out this new technology with me.
Sep 22, 2017
#472: 20 Lessons: Designing Components
00:36:40
This is the fifteenth podcast in my 20-podcast series "20 Years, 20 Lessons." In this podcast, I talk about the importance of designing a component for the audience it's intended for.
Sep 22, 2017
#471: San Diego Comic-Con 2017
00:33:33
I attended another SDCC and had another Blogatog Live Magic panel where I talked for the first time about Unstable. In this podcast, I talk all about what happened, including a few tidbits about Unstable from the panel that didn't make it out to social media.
Sep 15, 2017
#470: The Pit
00:30:41
In this podcast, I talk about the history of the Pit—the area where R&D works.
Sep 15, 2017
#469: Starting a Design
00:36:41
I'm often asked questions about how best to start a design. In this podcast, I go into detail about how to do just that.
Sep 08, 2017
#468: Poison
00:30:22
In this podcast, I talk about the history of poison counters in the game.
Sep 08, 2017
#467: Multicolor Blocks
00:32:43
In this podcast, I talk about the many different multicolor blocks we've made and how we went about making them.
Sep 01, 2017
#466: Generation Decks
00:28:40
For the first time, I review a book. Okay, it's a book about the history of Magic.
Sep 01, 2017
#465: Tweaks
00:32:19
We have to make a lot of Magic sets, and while we always make new things, a lot of our job is taking the staple things we do all the time and finding small ways to make them feel different. In today's podcast, I talk about how we do that.
Aug 25, 2017
#464: Old Formats
00:27:42
In this podcast, I look back at some of the different formats from the early days of Magic including things likes Grand Melee and Emperor.
Aug 25, 2017
#463: Cycles
00:40:02
In this podcast, I talk about one of the most important tools for a Magic designer.
Aug 18, 2017
#462: VidCon 2017
00:28:08
For the second year, I took my daughter to VidCon, the convention for YouTube stars. As an outsider looking in, I always get a lot of insights that I can apply to Magic.
Aug 18, 2017
#461: College Visits
00:32:07
My daughter and I visited eight colleges in five days, which spawned this podcast.
Aug 11, 2017
#460: Announcements
00:42:18
Back in June, we had a week with more announcements packed into it than we had ever done before in that condensed amount of time. This podcast walks through all the reveals of that week with some behind-the-scenes info about making it happen.
Aug 11, 2017
#459: Early Magic Trivia
00:30:40
This podcast is dedicated to Magic trivia, focusing mostly on trivia from the early days of the game.
Aug 04, 2017
#458: Change
00:37:12
In this podcast, I talk about the biggest constant of Magic—change.
Aug 04, 2017
#457: Color Pie: Dealing with Creatures
00:46:56
This is my first mechanical color pie podcast where I go in depth on one mechanical aspect. For my maiden voyage, I chose to talk about how the five colors handle creatures.
Jul 28, 2017
#456: Mechanical Color Pie
00:35:34
A few months ago, I wrote an article where I spelled out what colors did what in the color pie. In this podcast, I talk all about the making of this article and why the mechanical color pie is so important.
Jul 28, 2017
#455: Complexity
00:44:08
In this podcast, I talk about the role complexity plays in game design.
Jul 21, 2017
#454: Flashback
00:40:45
In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used it.
Jul 21, 2017
#453: Amonkhet, Part 2
00:36:23
This is second part of my two-part series on the design of Amonkhet.
Jul 14, 2017
#452: Amonkhet, Part 1
00:41:35
I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more recent design stories. So, this is part one of a two-part series on the design of Amonkhet.
Jul 14, 2017
#451: Becoming a Game Designer
00:38:38
One of the questions I get most often is "How can I become a game designer?" I answer that question in this podcast.
Jul 07, 2017
#450: R&D, Wave Three
00:38:25
From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&D—this time covering the group I dub the "third wave."
Jul 07, 2017
#449: Counters
00:43:55
In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what we can do in design.
Jun 30, 2017
#448: Other Wizards Games, Part 2
00:35:19
Wizards has made many games other than Magic. So many, in fact, that I needed two podcasts to talk about them all.
Jun 30, 2017
#447: Other Wizards Games
00:38:40
Magic is just one of the games Wizards of the Coast has made. Today, I walk through the many, many others.
Jun 22, 2017
#446: 20 Lessons: Bluntness
00:38:57
This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The lesson of this podcast is "Don't be afraid to be blunt."
Jun 22, 2017
#445: Frames
00:35:48
I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.
Jun 16, 2017
#444: Vanilla Matters
00:40:54
On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.) It was a complex topic, so I decided to spend a whole car ride explaining why the "vanilla matters" theme is so hard to do.
Jun 16, 2017
#443: "Sparks"
00:39:21
One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I call the recurring feature "Sparks." In this podcast, I talk about how it came about and what I did to find the humor in the planeswalkers.
Jun 09, 2017
#442: New vs. Returning Worlds
00:38:30
In this podcast, I talk about the difference of designing a set for a new world and designing for a return.
Jun 09, 2017
#441: Prereleases
00:35:30
This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.
Jun 02, 2017
#440: Dungeons & Dragons
00:38:26
Wizards of the Coast makes games other than Magic. Today, I talk about one of our other big games. I discuss its history, how it influenced Magic, and how it came to be a Wizards of Coast game.
Jun 02, 2017
#439: Other Teams
00:26:53
I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the lens of Amonkhet, so if you’re eager to hear a few Amonkhet stories, you might want to give this a listen.
May 26, 2017
#438: Rarity
00:31:52
In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years.
May 26, 2017
#437: Great Designer Search 1, Part 2
00:30:07
This is part two of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.
May 19, 2017
#436: Great Designer Search 1, Part 1
00:41:14
This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges given to the contestants.
May 19, 2017
#435: Principles of Magic
00:41:10
R&D has a sign hanging on our walls explaining the principles of Magic R&D. In this podcast, I walk through all the items on the list and explain why they're important and how they impact the way R&D makes Magic.
May 12, 2017
#434: 20 Lessons: Fun
00:37:52
This is another in my "20 Lessons, 20 Podcasts" series where I go over the 20 lessons from my 2016 GDC Speech. Today's lesson is number thirteen: Make the fun part also the correct strategy to win.
May 12, 2017
#433: Telling a Story Through a Trading Card Game
00:32:42
Telling a story can be difficult in any medium, but it's especially hard through the medium of a trading card game. In this podcast, I walk through the difficulties and how we overcome them.
May 05, 2017
#432: Guildpact, Part 3
00:37:48
This is the third and final podcast in my three-part series on the design of Guildpact.
May 05, 2017
#431: Guildpact, Part 2
00:38:13
This is second part of a three-part series on the design of Guildpact.
Apr 28, 2017
#430: Guildpact, Part 1
00:37:30
This is first part of a three-part series on the design of Guildpact.
Apr 28, 2017
#429: Planes
00:46:13
This podcasts talks about all the different worlds we've visited over the years in various Magic expansions.
Apr 21, 2017
#428: 2015
00:53:07
This is another in my series "20 Years, 20 Podcasts" where I talk in detail about all the Magic stuff that happened in a particular year.
Apr 21, 2017
#427: Top-Down vs. Bottom-Up
00:41:48
There was a lot of discussion online about what exactly "top-down" and "bottom-up" designs were, so I dedicate a podcast to talk all about what the terms mean. I then walk through the history of Magic talking about whether or not the first set of each block was a top-down or bottom-up design.
Apr 14, 2017
#426: Fights I Lost
00:37:56
I often talk about the many fights in R&D that I managed to win. Well, I didn't win them all, and this podcast talks about a bunch of the fights I lost.
Apr 14, 2017
#425: Lessons Learned: Battle for Zendikar
00:39:29
This podcast is another in my "Lessons Learned" series where I talk about sets I led the design for and the lessons I learned from leading it. In this podcast, I discuss what I learned from leading the design for Battle for Zendikar.
Apr 07, 2017
#424: 20 Lessons: Don't Prove
00:48:28
This is another podcast in my "20 Lessons, 20 Podcasts" series with design lessons from my GDC talk. Today's podcast talks about Lesson #12: Don't Design Something to Prove You Can.
Apr 07, 2017
#423: Virtual Tour
00:36:08
Wizards of the Coast doesn't give public tours, but occasionally we give them for special guests. As someone who has done a lot of these tours, I thought it would be fun to do one for all of you, virtually.
Mar 31, 2017
#422: Behind the Scenes
00:37:00
This podcast is a look at the behind-the-scenes of the "Drive to Work" podcast. Very meta.
Mar 31, 2017
#421: Strengths and Weaknesses
00:36:05
In this podcast, I talk all about the importance of elements in your game having strengths and weaknesses.
Mar 24, 2017
#420: Top 10 Cool Things About R&D
00:46:41
This is another Top 10 podcast. In this episode, I talk about the Top 10 coolest things about working in R&D.
Mar 24, 2017
#419: Around the World
00:36:31
In my 21 years at Wizards, Magic has helped me travel all over the world. In this podcast, I talk about the sixteen different countries I've visited.
Mar 17, 2017
#418: Designing Rares
00:33:12
This is another in my series on designing different rarities. In this podcast, I talk about designing rares and mythic rares.
Mar 17, 2017
#417: Duel Masters TCG
00:34:02
In this podcast, I explore the design of a trading card game, but one other than Magic. I talk about the creation of Duel Masters, a trading card game we created for the Japanese market.
Mar 10, 2017
#416: Early Worlds
00:33:13
In this podcast, I talk about the first five Magic World Championships.
Mar 10, 2017
#415: Teaching
00:45:54
I'm often asked about the best way to teach Magic to a new player. In today's podcast I explain how to do it.
Mar 03, 2017
#414: Ravnica Cards, Part 5
00:40:36
This is the fifth part of a five-part series on the cards of original Ravnica.
Mar 03, 2017
#413: Ravnica Cards, Part 4
00:38:18
This is the fourth part of a five-part series on the cards of original Ravnica.
Feb 24, 2017
#412: 20 Lessons: Loved Not Liked
00:40:11
This is part eleven in my 20-part series "20 Lessons, 20 Podcasts" where I recap 20 lessons I learned in my first 20 years working on Magic. This is based on a speech I gave at the Games Developers Conference in 2016. You can find my three-part article about the speech here, here, and here.
Feb 24, 2017
#411: Ravnica Cards, Part 3
00:40:36
This is the third part of a five-part series on the cards of original Ravnica.
Feb 17, 2017
#410: Ravnica Cards, Part 2
00:36:50
This is the second part of a five-part series on the cards of original Ravnica.
Feb 17, 2017
#409: Ravnica Cards, Part 1
00:37:33
This is the first part of a five-part series on the cards of original Ravnica.
Feb 10, 2017
#408: Replies with Rachel 3
00:35:13
This is another episode of "Replies with Rachel," where my eldest daughter and I answer your questions.
Feb 10, 2017
#407: Let the Best Idea Win
00:38:28
I spend this podcast talking about an important lesson I've learned doing Magic design.
Feb 03, 2017
#406: Answering Questions
00:35:24
I spend a lot of time answering questions. In this podcast, I talk about that aspect of my job and explain what I've learned over the years about how to best answer questions.
Feb 03, 2017
#405: Evaluation
00:35:12
Part of the iterative process is using feedback to improve upon your design. This podcast talks about how to best evaluate what you've done and use feedback to make your design better.
Jan 27, 2017
#404: History of Standard
00:33:35
In this podcast, I look back to the early days of Magic and talk about how the Standard format came to be.
Jan 27, 2017
#403: Color Pie Alliances
00:35:50
Mark talks about what an average day of his job is like.
Jan 20, 2017
#402: Color Pie Conflicts
00:41:49
There are five conflicts between the five colors. In this podcast, I discuss them all.
Jan 20, 2017
Drive to Work #401 - An Average Day
00:44:09
Mark talks about what an average day of his job is like.
Jan 13, 2017
Drive to Work #400 - Top 10 Supplemental Products
00:42:39
Mark talks about his choice for the Top 10 supplemental products Magic has made.
Jan 13, 2017
Drive to Work #399 - 20 Lessons: Exploring
00:40:09
Mark's tenth podcast in a series of 20 from GDC.
Jan 06, 2017
Drive to Work #398 - You Make the Card
00:34:53
Mark talks about the special series where we've gone to the public and sought their help in creating a Magic card.
Jan 06, 2017
Drive to Work #396 - R&D Vocabulary, Part 3
00:48:37
Mark goes over some slang used by R&D in part 3 of this 3 part series.
Dec 30, 2016
Drive to Work #397 - Innistrad Showdown
00:48:21
Mark pits the mechanics of the last two blocks set on Innistrad against one another.
Dec 30, 2016
Drive to Work #394 - R&D Vocabulary, Part 1
00:36:05
Mark goes over some slang used by R&D in part 1 of this 3 part series.
Dec 23, 2016
Drive to Work #395 - R&D Vocabulary, Part 2
00:37:26
Mark goes over some slang used by R&D in part 2 of this 3 part series.
Dec 23, 2016
Drive to Work #392 - Designing Uncommons
00:41:26
Mark talks about the challenges of designing uncommon cards.
Dec 16, 2016
Drive to Work #393 - Top 10: Evergreen Creature Keywords
00:33:44
Mark picks his Top 10 favorite evergreen creature keywords.
Dec 16, 2016
Drive to Work #391 - Cohesion
00:30:42
Mark talks about an important aspect of card design.
Dec 09, 2016
Drive to Work #390 - Urza's Destiny, Part 4
00:33:14
Part four (of four) of Mark's series on the design of Urza's Destiny.
Dec 09, 2016
Drive to Work #389 - Urza's Destiny, Part 3
00:31:51
Part three (of four) of Mark's series on the design of Urza's Destiny.
Dec 02, 2016
Drive to Work #388 - Urza's Destiny, Part 2
00:42:45
Part two (of four) of Mark's series on the design of Urza's Destiny.
Dec 02, 2016
Drive to Work #387 - Urza's Destiny, Part 1
00:38:01
Part one (of four) of Mark's series on the design of Urza's Destiny.
Nov 25, 2016
Drive to Work #386 - Preview Season
00:38:08
Mark talks about watching what happens as the public learns about new sets.
Nov 25, 2016
Drive to Work #385 - Council of Colors
00:36:47
Mark talks about the Council of Colors group that was created to help monitor the color wheel.
Nov 18, 2016
Drive to Work #384 - Group Creation
00:37:29
Mark talks about how to create in a group setting.
Nov 18, 2016
Drive to Work #383 - 20 Lessons: Customization
00:38:15
Mark's ninth podcast in a series of 20 from GDC.
Nov 11, 2016
Drive to Work #382 - Mirrodin Showdown
00:39:43
Mark pits the mechanics of the original Mirrodin block against the mechanics of the Scars of Mirrodin block.
Nov 11, 2016
Drive to Work #381 - Card Concepting
00:36:37
Mark explains the important process of figuring out what a card represents flavorfully.
Nov 04, 2016
Drive to Work #380 - Quick Creative
00:36:25
Mark shares some tips on how to be creative quickly.
Nov 04, 2016
Drive to Work #378 - PAX West 2016
00:36:01
Mark talks about his busy weekend at PAX West.
Oct 28, 2016
Drive to Work #376 - Magician
00:36:01
Mark talks about being a magician in his youth and what he learned that he brought to Magic.
Oct 21, 2016
Drive to Work #377 - Top 20 Creatures
00:33:43
Mark talks about his 20 favorite creature types.
Oct 21, 2016
Drive to Work #379 - Top 20 Creatures
00:33:43
Mark's mailbag podcast with his daughter Rachel.
Oct 21, 2016
Drive to Work #374 - Discontinued Rules
00:30:17
Mark talks about may of the rules that Magic has abandoned over the years.
Oct 14, 2016
Drive to Work #375 - 20 Lessons: Details Matter
00:37:11
Mark's eighth podcast in a series of 20 from GDC.
Oct 14, 2016
Drive to Work #372 - Phyrexians
00:30:00
Mark takes a look at the history of Magic's oldest villains.
Oct 07, 2016
Drive to Work #373 - Perspective
00:30:01
Mark talks about the issue of how perspective colors expectations.
Oct 07, 2016
Drive to Work #370 - Learning from Mistakes
00:35:21
Mark talks about how one can best learn from their mistakes.
Sep 30, 2016
Drive to Work #371 - Six Ages of Design
00:28:01
Mark explains the six ages of design.
Sep 30, 2016
Drive to Work #368 - 20 Lessons - Make It Personal
00:35:59
Mark's seventh podcast in a series of 20 from GDC.
Sep 23, 2016
Drive to Work #369 - Lessons Learned - Khans of Tarkir
00:43:05