Voices of VR Podcast – Designing for Virtual Reality

By Kent Bye

Listen to a podcast, please open Podcast Republic app. Available on Google Play Store.

Category: Games & Hobbies

Open in iTunes

Open RSS feed

Open Website

Rate for this podcast

Subscribers: 140
Reviews: 1

 Jan 5, 2019
definitely the top VR podcast


Designing for Virtual Reality

Episode Date
#919: Equality and Equity in Emerging Media: Kamal Sinclair’s Making a New Reality Research
The Ford Foundation’s JustFilms program with supplemental support from the Sundance Institute commissioned Kamal Sinclair to do an intensive research project called “Making a New
Jun 05, 2020
#918: Philosopher Lewis Gordon on Racism, Moral vs Political Responsibility, and Relational Metaphysics
I had a conversation with philosopher Lewis Gordon at the American Philosophical Association Eastern Meeting in January 2019 that really stuck with me. He writes
Jun 05, 2020
#917: Opeyemi Olukemi on Promoting Diversity & Inclusion in XR via Public Media Distribution, Funding, Labs & Residencies
Opeyemi Olukemi is the Executive Producer of POV Spark & VP of Interactive at American Documentary, and she is on the forefront of trying to
Jun 01, 2020
#916: Educators in VR Meetups & Virtual Conferences
Back in November 2018, Daniel Dyboski-Bryant and Lorelle VanFossen started a regular meetup of Educators in VR within AltSpaceVR. They’ve been meeting consistently for the
May 29, 2020
“The Line” is a Sweet Story that Pushes Forward Spatial Storytelling Using Hand Tracking
The Line was just released on the Oculus Quest today, and it is a really sweet, immersive story that won the Best VR Immersive Experience
May 28, 2020
#914: HP, Microsoft, & Valve’s Collaboration on the HP Reverb G2
HP, Microsoft, & Valve collaborated on the HP Reverb G2, which is opening for pre-orders today for $599 and will start shipping in the Fall.
May 28, 2020
#913: All of Microsoft’s AR & AR Announcements from Microsoft Build with Director Greg Sullivan
There were not a lot of AR or VR announcements that happened during the main keynotes of Microsoft Build 2020, but there were a number
May 20, 2020
#912: Virtual Conference Lessons Learned from IEEE VR 2020 + Experiential Design Tradeoffs
On March 6th, 2020, the IEEE VR announced a venue change on their website from Atlanta, Georgia to online in virtual reality for the academic
May 08, 2020
#911: VTubers & Bridging Japan with France with Akihiko Shirai
Akihiko Shirai has been doing research and development in VR live entertainment since 1995, and he’s been a key liaison between the XR communities in
May 01, 2020
#910: VR for Open Innovation with Pioneer of the French XR industry David Nahon
David Nahon is a pioneer of the French XR industry who is currently working at Dassault Systèmes’ 3D Experience Lab. I had a chance to
Apr 30, 2020
#909: Laval Virtual’s AR/VR Business Intelligence with Marie Leblanc
Laval Virtual has a AR/VR Business Intelligence division that tracks the use cases and evolution of XR applications, and produces a number of VR/AR newsfeed
Apr 30, 2020
#908: 22-Year History of Laval Virtual with Founder Simon Richir
The first Laval Virtual Conference happened on 3-4 June, 1999 in Laval France, and had a chance to talk with the founder Simon Richir about
Apr 30, 2020
#907: Tribeca Immersive’s Cinema360 Program Starts Virtual Screenings on Oculus TV
The Tribeca Film Festival is releasing fifteen 360 videos that were programmed within their Cinema360 program for free via the Oculus TV platform, and they’ll
Apr 17, 2020
#906: “SoundSelf” & The Technodelic Manifesto: Using VR to Transform Consciousness
Sound Self is a technologically-mediated, psychedlic experience (aka “technodelic”) that is being released by Andromeda Media on Wednesday, April 22nd. Developer Robin Arnott has been
Apr 14, 2020
#905: VRChat: Empowering the Creativity of User-Generated Virtual Worlds & Avatars
VRChat is one of the most popular social VR applications out there, and Chief Creator Officer Ron Millar recently told me that they had over
Apr 13, 2020
#904 Sundance New Frontier Recap & Themes with Chief Curator Shari Frilot
In my final episode of my coverage from Sundance New Frontier 2020, I speak with chief curator Shari Frilot about some of the themes of
Mar 12, 2020
#903 Sundance New Frontier Behind-the-Scenes with Curator Milo Talwani
Milo Talwani (pronouns they/them) is a curator, and creative technologist who oversees the selection process for New Frontier at the Sundance Film Festival. They’re also
Mar 12, 2020
#902 Sundance: ‘Metamorphic’ Explores Context-Dependent Embodiment & Social Dynamics with Remixed Quill Art
One of the most powerful explorations of embodiment at Sundance New Frontier 2020 was Metamorphic. The creators describe it as exploring the “ephemeral nature of
Mar 12, 2020
#901 Sundance: ‘Animalia Sum’ Blends Humor with a Unique Aesthetic of Photogrammetry-Captured Sculptures
ANIMALIA SUM is an animated short VR 360 video / application hybrid with some light, embodied, 3 degree-of-freedom interactions on the Oculus Go. It’s a
Mar 12, 2020
#900 Sundance: Combining Live Theater with Open World Exploration in ‘Anti-Gone’
Anti-Gone is a mixed reality play that features two actors performing in front of a wall that has an open, virtual world projected on it.
Mar 12, 2020
#899 Sundance: Comparing Film to VR in a Series of Film Essays in ‘A Machine for Viewing’
A Machine for Viewing was a series of three film essays that were shown to someone in virtual reality, whose first-person perspective was then projected
Mar 12, 2020
#898 Sundance: Questioning AI of Chomsky Trained with 60 Years of Data in ‘Chomsky vs Chomsky’
Chomsky vs Chomsky: First Encounter is a virtual reality experience where you get to interact with a virtual representation of Noam Chomsky, and essentially ask
Mar 11, 2020
#897 Sundance: Site-Specific AR Installation with Hologram Ghosts in ‘Solastalgia’
Solastalgia is a site-specific augmented reality experience on the HoloLens 2 where you explore the surface of a depopulated planet in ruin, and colonized by
Mar 11, 2020
#896 Sundance: ‘All Kinds of Limbo’ is a Musical Performance for 20 People in Quests.
All Kinds of Limbo featured the ability to show a volumetric-captured, virtual reality performance to 20 users within the Oculus Quest. Nubiya Brandon narrates her
Mar 11, 2020
#895 Sundance: ‘Book of Distance’ has Breakthrough Immersive Storytelling Innovations
The Book of Distance is one of the best VR narratives or immersive stories I’ve ever seen. Director Randall Okita tells the story of his
Mar 11, 2020
#894 Sundance: Haptic Chair Ride into Outer Space with ‘Living Distance’
Living Distance is a contemporary piece of immersive art from China that casts the audience in the role of a tooth that takes a celestial
Mar 11, 2020
#893 Sundance: Embody The Life Cycle of a Mushroom in ‘Hypha’
Hypha is a VR experience that premiered at Sundance New Frontier 2020 that allos you to embody the full life cycle of a mushroom. You
Mar 11, 2020
#892 Sundance: ‘Persuasion Machines’ is Architectural Storytelling Against Surveillance Capitalism
There have been a number of documentaries at Sundance over the past three years that have taken a critical lens the social impacts of technology
Mar 11, 2020
#891 Sundance: Al Jazeera Uses VR & AR to Explore Life After Incarceration in ‘Still Here’
Al Jazeera Contrast is an immersive storytelling and media innovation studio that is interested in telling the stories of the Global South and communities of
Mar 10, 2020
#890 Disney’s VR Production Design Innovations with ‘Myth: A Frozen Tale’
Disney premiered the VR short Myth: A Frozen Tale at the November 7th, 2019 world premiere of Frozen II at the Dolby Theatre in Hollywood,
Mar 10, 2020
#889 YouTube VR Update: Google’s Largest Initiative in Virtual Reality
Google discontinued their Daydream VR headset and support for Pixel 4 in October 2019, but they still have a number of different initiatives within virtual
Mar 09, 2020
#888 Sundance: ‘Breathe’ Visualizes How Breath Connects Us to Each Other in Social AR Experience
Breathe is a Magic Leap, mixed reality experience with four people in shared environment that uses a biometric sensor measuring chest movements in order to
Mar 09, 2020
#887 Sundance: VR in Swimming Pools with AquaticVR Pionner Ballast VR & ‘SPACED OUT’
Spaced Out is an aquatic virtual reality piece that premiered at the swimming pool at Sundance’s Festival Headquarters at the Sheraton Park City Hotel. It
Mar 09, 2020
#886 Sundance: Group Ritual in VR: ‘Atomu’ & the Kikiyu Tribal Mythology on Gender Identity
Atomu is a social VR experience that premiered at the Sundance New Frontier Biodigital Theater on Friday, January 24, 2020 by co-creators Shariffa Ali (half-Kenyan,
Mar 09, 2020
#885 Sundance: ‘Scarecrow’ is a 1:1 Immersive Theater VR Piece with Thermal Haptics
Scarecrow is an one-on-one immersive theater piece where you engage with an actor in virtual reality. Every person gets the same structure of a story,
Mar 09, 2020
#884 VR for Good: WebXR, Design Challenges of the Wider Web, & the Future of Web Assembly with Trevor Flowers
In the final interview of this VR for Good series, I’m featuring the WebXR Device API and how this represents a new open standard that
Jan 24, 2020
#883 ‘Rec Room:’ Social VR World Building Platform on PC, Console, Mobile, & VR
Rec Room is one of the most successful social VR platforms, and they’re also on the most platforms including PC VR, Quest, PSVR, PC 2D,
Jan 24, 2020
#882 VR for Good: Kai XR’s Inclusive & Accessible Education Kits
Kai Frazier is a history teacher who decided to make a complete pivot into creating accessible and diverse educational content and kits for education. She
Jan 24, 2020
#881 VR for Good: ‘Queerskins’ Embodied Story of Love & Loss told through Artifacts
Queerskins VR is an embodied story that explores the range of experiences from love to loss, and the shame, regret, and fears around sexual identity.
Jan 24, 2020
#880 VR for Good: Using Conversational Interfaces in VR to Train Child Welfare Caseworkers
One of the most intense interactive storytelling experiences I’ve ever had was the Accenture AVEnueS training application for child welfare caseworkers. I was tasked with
Jan 24, 2020
#879 VR for Good: StoryFile is an Oral History Platform with a Conversational Interface
StoryFile is an interactive storytelling platform that allows you to interact with someone as they tell their story. A comprehensive oral history could be as
Jan 24, 2020
#878 VR for Good: ‘Home After War’ Explores the Civilian Impact of IEDs in Iraq
Home After War is an Oculus VR for Good piece that focuses on the civilian causalities of mines and improvised explosive devices. It uses photogrammetry
Jan 23, 2020
#877 VR for Good: ‘Daughters of Chibok’ on the Aftermath of the Boko Haram Kidnappings
On 14 April 2014, the terrorist group Boko Haram kidnapped 276 girls from a sleepy, northeastern Nigerian town called Chibok. While it made news around
Jan 23, 2020
#876 VR for Good: ‘Tripp’ Gamifying Meditation & Exploring New Corporate Wellness Distribution Channels
Tripp is a VR toolkit to gamify meditation in order to help you self-regulate and perform better. They had a really interesting strategy of bootstrapping
Jan 23, 2020
#875 VR for Good: Inducing the Overview Effect in a ’360° VR Space Safari’ from Khora VR
The Ørsted 360° VR Space Safari by Khora VR is one of the best 360 video pieces I’ve seen. I highly recommend checking it out
Jan 23, 2020
#874 VR for Good: Using AR to Explore Contested Sites in New Orleans with Nancy Baker Cahill’s 4th Wall App
Nancy Baker Cahill is an artist who is creating the 4th Wall App AR platform that distributes inclusive, augmented reality art at site-specific, locations that
Jan 23, 2020
#873 VR for Good: Emboding a Rainforest as It’s Being Destroyed in ‘Tree’
I talk with Winslow Porter at Tribeca 2017 about Tree VR, which is an experience catalyzed by the Rainforest Alliance where you embody a tree
Jan 23, 2020
#872 Games for Change: Erotic Art Game Anthology to Explore Themes of Sex Positivity with Sharang Biswas
At the Games for Change 2019 conference, Sharang Biswas gave a presentation on “Promoting Sex-Positivity Through Analog Games.” He won a grant from The Effing
Jan 23, 2020
#871 VR for Good: Breaking Taboos on Disability & Sexuality with ’4-Feet Blind Date’ Cinematic VR
On November 26, 2016, Rosario Perazolo gave a TEDxCórdoba talk about a wide range of cultural taboos she experiences as someone in a wheelchair. She
Jan 23, 2020
#870 VR for Good: Update on Outreach & Engagement for ‘Traveling While Black’ with Roger Ross Williams
I got an update from Traveling While Black director Roger Ross Williams after he’s been traveling around the world at different outreach & engagement screenings.
Jan 23, 2020
#869 VR for Good: Using AR to Explore Moral Dilemmas of Anthropomorphized Virtual Beings with Asad J. Malik’s ‘Jester’s Tale’
Asad J. Malik is an augmented reality A artist and director who created Terminal 3, which premiered at Tribeca 2018, and Jester’s Tale, which premiered
Jan 23, 2020
#868 VR for Good: The Unity for Humanity Contest by Unity Technologies
Amy Zimmerman is a senior producer on the innovation group for media & entertainment at Unity Technologies, and she helped to start the Unity for
Jan 23, 2020
#867 VR for Good: Vulcan Productions on Funding Environmental XR Productions & Hosting the Impact Reality Summit
Vulcan Productions has been producing social impact films and XR experiences since 1997, when it was founded by Microsoft co-founder Paul Allen, who passed away
Jan 23, 2020
#866 VR for Good: Meow Wolf on the Business of the Immersive Art Revolution
Vince Kadlubek is one of the co-founders of Meow Wolf, and at the time of this interview on March 24, 2019 he was the CEO
Jan 23, 2020
#865 VR for Good: ‘We Live in an Ocean of Air’ Location-Based Entertainment Experience from Marshmallow Laser Feast
Marshmallow Laser Feast is one of my favorite studios with projects like Into the Eyes of an Animal, Treehugger, Sweet Dreams, & We Live in
Jan 23, 2020
#864 VR for Good: Kaleidoscope VR is Connecting XR Artists with Funders at the Impact Reality Summit
René Pinnell originally created Kaleidoscope VR in order to show immersive art and stories around the world. After talking with creators, he realized that the
Jan 23, 2020
#863: UNCSA Immersive Storytelling Residency Program
Note: This is a sponsored content post from the University University of North Carolina School of the Arts The Media + Emerging Technology Lab (METL)
Dec 17, 2019
#862 DocLab: An Oral History of VR Art with MoMA Guest Curator Kathy Brew
Kathy Brew tried her first VR experience at NASA Ames in 1985. She’s been at the intersection of art of technology for a long time,
Dec 12, 2019
#861 DocLab: Dome Projections & Inspiring Action on Climate Change with Michaela French’s “Climate Crimes”
Michaela French has been making large-scale immersive, full dome experiences since 1999, and at IDFA DocLab she was showing her Climate Crimes piece, which explores
Dec 12, 2019
#860 DocLab: Critiquing Power Dynamics of Architectural Digital Recreations with Astrid Feringa
Astrid Feringa had a video essay installation at the IDFA DocLab where she was critiquing how the British Institute of Digital Archaeology was using photogrammetry
Dec 12, 2019
#859 DocLab Founder Caspar Sonnen on Domesticating Reality, AI, & XR Distribution Experiments
Caspar Sonnen founded the DocLab as a part of the International Documentary Festival in Amsterdam (IDFA) in 2007 after a period of being really skeptical
Dec 12, 2019
#858 DocLab: Experiential Design & Interactive Documentary Insights from Julia Scott-Stevenson
Julia Scott-Stevenson got her practice-based Ph.D. on interactive and immersive documentaries (aka “i-docs”) and social impact with her i-doc Giving Time. She’s now a research
Dec 12, 2019
#857 DocLab: Ethical Lessons for VR from Documentary Studies with Mandy Rose
Professor Mandy Rose of the University of the West of England, Bristol is one of the three principle investigators of the Virtual Reality: Immersive Documentary
Dec 12, 2019
#856 DocLab: BBC VR Hub’s Zillah Watson on Immersive Storytelling Lessons & Experiments with VR Distribution to UK Libraries
For two years, the BBC VR Hub was producing VR content to test out the potential for immersive technologies to help fulfill the BBC’s mission
Dec 12, 2019
#855 DocLab: MIT Open Documentary Lab’s William Uricchio on Looking at VR with a Comparitive Media Studies Lens
The MIT Open Documentary Lab held it’s first official event back on Tuesday, March 20, 2012 a day-long summit called “The New Arts of Documentary.”
Dec 12, 2019
#854 DocLab: ARTE’s Kay Meseberg on Funding Immersive Storytelling & the History of New Mediums
ARTE is a French German television network that promotes cultural programming that was started in 1992, and they’ve been pioneers in the digital space for
Dec 12, 2019
#853 DocLab: Testing Boundaries in an Audio Tour of a Stranger’s Home with Nadja van der Weide’s “Look Inside”
Look Inside is an immersive experience the premiered at IDFA DocLab 2019 where you get to take an audio tour of a complete stranger’s home.
Dec 12, 2019
#852 DocLab: Using AR to Explore Gender Identity at a Pop-Up Clothes Store with Rob Eagle’s “Through the Wardrobe”
Through the Wardrobe was an augmented reality experience by Rob Eagle about gender identity that took place in a pop-up shop in the hallways of
Dec 12, 2019
#851 DocLab: Using VR to Visualize Language Extinction with Lena Herzog’s “Last Whispers”
Last Whispers is a virtual reality experience that visualizes the extinction of languages around the world. Director Lena Herzog says that there are about 7,000
Dec 12, 2019
#850 DocLab: Using Theater to Explore AI & the Future of CAPTHCA with “Artificial: Room One”
Alexander Devriendt is an immersive theater creator with the company Ontroerend Goed, and he was presenting an interactive piece about artificial intelligence called Artificial: Room
Dec 11, 2019
#849 DocLab: Preserving Avant-garde Digital Culture & VR Embodiment Explorations with Ali Eslami’s “Nerd_Funk”
Ali Eslami is an Iranian VR creator whose livelong project is an ever-expanding virtual city called False Mirror, and he was showing off the latest
Dec 11, 2019
#848 DocLab: Humanizing the MH17 Plane Crash from a Ukranian Point of View with VR
On July 17th, 2014, Malaysia Airlines Flight 17 was a scheduled passenger flight from Amsterdam to Kuala Lumpur that was shot down while flying over
Dec 11, 2019
#847 DocLab: Augmented Audio Tour with Duncan Speakman’s “Only Expansion”
Duncan Speakman’s Only Expansion was an augmented audio tour showing at the IDFA DocLab that was doing real-time modulation of the surrounding soundscape mixed with
Dec 11, 2019
#846 DocLab: Deep Fake of a Synthesized Nixon Speech that Never Happened
In the Event of a Moon Disaster uses AI deep fake and speech synthesis technology to produce a Nixon speech that never happened. Bill Safire
Dec 11, 2019
#845: Narrative Innovations, Live Immersive Theater Actors, & VR Spacetime mechanics with Tenderclaws’ “The Under Presents”
Tender Claws’ The Under Presents is a landmark experience in the evolution of immersive storytelling. It packs in so many narrative innovations, novel game mechanics,
Nov 20, 2019
#844 XR Ethics: An XR Ethics Manifesto
This is an XR Ethics Manifesto that I presented at Greenlight’s XR Strategy Conference on October 18, 2019. This is the culmination of seven focused
Nov 05, 2019
#843 XR Ethics: Tony Parisi on Unity’s XR Ad Strategy + Future of AR Ads
Tony Parisi is the Head of AR/VR Ad Strategy at Unity Technologies, and he’s committing to taking an ethical approach to advertising. Much of the
Nov 05, 2019
#842 XR Ethics: W3C Lead Strategist on the Battle for Safety & Privacy on the Web
Wendy Seltzer is the Lead Strategist and Counsel for the World Wide Web Consortium (W3C), and she says that the concerns of privacy and security
Nov 05, 2019
#841 XR Ethics: Ethical Web Principles from the W3C Technical Architecture Group
The W3C Technical Architecture Group (TAG) published a set of Ethical Web Principles on May 30, 2019 in order to provide an ethical framework when
Nov 05, 2019
#840 XR Ethics: Privacy-First Architecture for the Open Web
Selena Deckelmann is the Senior Director of Firefox Browser Engineering, and she gave a great talk at Mozilla’s View Source conference titled “Our privacy and
Nov 05, 2019
#839 XR Ethics: The Challenges of Privacy Engineering with Diane Hosfelt
Mozilla’s Diane Hosfelt is the Privacy and Security Lead on Mozilla’s Mixed Reality Team, and I had a chance to sit down with her again
Nov 05, 2019
#838 XR Ethics: SIGGRAPH Panel on Privacy-First Architectures & Ethical Design
At the VR Privacy Summit in November 2018, I met a number of privacy engineers who were actively implementing privacy-first architectures. I wanted to bring
Nov 05, 2019
#837 XR Ethics: EFF’s Danny O’Brien on the State of Civil Liberties Online
Danny O’Brien is the Director of Strategy at the Electronic Frontier Foundation, which has been around since 1990. He describes it as the ACLU for
Nov 05, 2019
#836 XR Ethics: AWE Talk on Ethical & Moral Dilemmas of Mixed Reality
The Virtual World Society provided me an opportunity to give a main stage talk at Augmented World Expo on the Ethical and Moral Dilemmas of
Nov 05, 2019
#835 XR Ethics: Neuroethics & XR + Brain Computer Interface Privacy Risks
Sophia Batchelor is a recent neuroscientist graduate from UC Berkeley who focused on immersive technologies and neuroethics. We talk about the power of XR for
Nov 05, 2019
#834 XR Ethics: Eye Tracking Privacy Risks + HoloLens History with Avi Bar-Zeev
Avi Bar-Zeev has been involved with immersive technologies for over 27 years, including working on the very first prototypes of Microsoft’s HoloLens back in 2010.
Nov 05, 2019
#833 XR Ethics: Open AR Cloud Panel Discussion on XR Privacy
Open AR Cloud held it’s first symposium before the start of Augmented World Expo this year, and I participated on a panel discussion on XR
Nov 05, 2019
#832 XR Ethics: SXSW Panel on XR Ethics
For the past seven months, I’ve been investigating the topic of ethics in XR by participating on a number of panel discussions, conducting interviews, and
Nov 05, 2019
#831 XR Ethics: HTC Creative Labs’ Daniel Robbins on Values-Driven Design for AR Prototypes
Ethics in Mixed Reality is a hot topic, and I moderated a panel discussion at SIGGRAPH. This panel was attended by a number of people
Oct 14, 2019
#830 OC6: Facebook Horizon, Oculus Connect vs SVVR, & Bringing VR to University Libraries with Jon Oakes
Jon Oakes is the Technology Labs Coordinator at the San Jose State University Library, and he’s also been quite involved in helping to organize the
Oct 10, 2019
#829 OC6: VR YouTuber Nathie on the VR Content Ecosystem, Side Quest, & VR Influencer Dynamics
Nathaniel de Jong is a VR content creator on YouTube as “Nathie” who is focusing on Virtual Reality games. I had a chance to talk
Oct 10, 2019
#828 OC6: Tested’s Norm Chan on OC6 highlights & the Future of XR input
Tested editor Norm Chan has been covering the evolution of Virtual Reality since seeing a early prototype of the Oculus Rift at CES 2013, which
Oct 10, 2019
#827 OC6: Quest Hand Tracking, Branded XR, & a Debate on Ethics vs Pramatism in XR with Andre Elijah
Andre Elijah is an independent VR developer who recently launched Viewport Interactive working on branded experiences for car companies and beyond. We talk about the
Oct 10, 2019
#826 OC6: Inclusive Design & the Deeper Ethical Context of Experiential Design with Doug North Cook
Doug North Cook is an assistant professor at Chatham University, and he holds an immersive design residency at Fallingwater architectural landmark in Pittsburg. North Cook
Oct 10, 2019
#825 OC6: Walter Greenleaf’s Concerns on Privacy with Facebook’s VR Platform
Walter Greenleaf has been involved with the intersection of virtual reality and medicine for 35 years, and I had a chance to catch up with
Oct 10, 2019
#824: Dreams & Symbolic Language of VR: Blurring the Lines of Reality with Punchdrunk
Punchdrunk is a 20 year-old immersive theater company who likes to blur the line between what’s real and what’s an imaginal dream-like storyworld. They collaborated
Sep 24, 2019
#823: Dreams & Symbolic Language of VR: Embodied Poetry with “7 Lives”
7 Lives aims to explore the underlying structure of fluidity and interdependence by taking a non-narrative, symbolic, and embodied poetic approach. You witness an experience,
Sep 24, 2019
#822: Dreams & Symbolic Language of VR: Dream Logic, Metaphor, & Cultural Heritage of “Bodyless”
Bodyless was one of my favorite VR experiences that I saw at the Venice International Film Festival. The experience was the most like walking into
Sep 24, 2019
#821: Dreams & Symbolic Language of VR: The Embodied Metaphors of “The Key”
The Key is an immersive narrative that won the Tribeca Storyscapes and the Grand Jury Prize at the Venice Film Festival. It uses embodied metaphors
Sep 24, 2019
#820: Dreams & Symbolic Language of VR: Stop Motion Innovations of “Gymnasia”
Maciek Szczerbowski & Chris Lavis of Clyde Henry Productions are stop motion artists at Clyde behind who wanted to deliver a dream while you’re awake.
Sep 24, 2019
#819: Neuroscience & VR: STRIVR is Leading the VR Training Revolution from Elite NFL Athletes to Walmart Employees
There’s been a virtual reality training revolution that’s been slowly brewing over the last five years, and STRIVR has been at the forefront of innovation
Sep 12, 2019
#818: Neuroscience & VR: Healium XR Experiences that React to Biometric Data for Stress Reduction
Healium XR won the XR pitch competition at CES and SXSW this year for their immersive experiences that respond to biometric data. I saw the
Sep 12, 2019
#817: Neuroscience & VR: Computational Neuroscience, Perception, Machine Learning, & the Dream of Restoring Lost Senses
Joel Zyberberg has a background in physics and cosmology, but then he got interested in theoretical neuroscience and he’s been researching the nature of perception
Sep 12, 2019
#816: Neuroscience & VR: Using VR for Cognitive Assessments after Traumatic Brain Injury
University of Cambridge’s Dr. David Menon is a clinical neurointensivist who is specializing in traumatic brain injury. He’s an advisor for the Canadian Institute for
Sep 12, 2019
#815: Neuroscience & VR: Music, Body Sway, & Synchrony at the Institute for Music and the Mind
Laurel Trainor is the Director of McMaster Institute for Music and the Mind, which has a LIVElab concert hall for 100 people that allows her
Sep 12, 2019
#814: Neuroscience & VR: Using Muscles & EMG for Neural Interfaces with CTRL-labs
CTRL-labs is creating neural interfaces for robotics and immersive worlds that leverage electromyography (EMG) signals that are radiated from muscle contractions. This gives them the
Sep 12, 2019
#813: Neuroscience & VR: DIY BCI with REINVENT & Neurorehabilitation with VR
Dr. Sook-Lei Liew is an assistant professor at the University of Southern California, and the director of the Neural Plasticity & Neurorehabilitation Labatory at USC.
Sep 11, 2019
#812: Neuroscience & VR: Neurable Brain-Computer Interface & Telekinetic Presence
Neurable is building a brain-computer interface that integrates directly into the virtual reality headset. Neurable uses dry EEG sensors from Wearable Sensing, which means that
Sep 11, 2019
#811: Neuroscience & VR: Experiential Medicine for Self Improvement & the Power of Neuroplasticity with Adam Gazzaley
UCSF professor Adam Gazzaley is a pioneer in the realm of experiential medicine as he’s getting a video game approved by the FDA for ADHD
Sep 11, 2019
#810: Neuroscience & VR: MindMaze Brain-Computer Interface for Neurorehabilitation with VR
MindMaze is creating Brain-Computer Interface that’s integrated with VR head-mounted displays, and they’re also creating immersive technologies that neurorehabilitation. I had a chance to talk
Sep 11, 2019
#809: Neuroscience & VR: Veteran Game Designer Noah Falstein on Embodied Gameplay for VR Medical Apps
Noah Falstein started as a game design pioneer back in 1980, and lately he’s been collaborating a lot with virtual reality companies like MindMaze, Akili
Sep 11, 2019
#808: Neuroscience & VR: Panel Discussion at GDC 2018 on Biosensor-Driven VR Development
The Canadian Institute for Advanced Research invited me to moderate a panel discussion at GDC titled “The Future of VR: Neuroscience and Biosensor Driven Development”
Sep 11, 2019
#807: Neuroscience & VR: Automatic Labelling of EEG Data with Eye Tracking & Motion Data
Craig Chapman is a movement neuroscientist at the University of Alberta, and he’s received an EEG in the Wild grant form the Canadian Institute for
Sep 11, 2019
#806: Interdisciplinary Design at the Intersection of Theater & Architecture + Volumetric Capture Experiments
Alex Coulombe’s Agile Lens takes an interdisciplinary approach to immersive technologies at the intersection between theater and architecture. He was showing off a demo piece
Aug 26, 2019
#805: The Frontiers of Speculative Design with Three Recent Graduates of Architecture
I speak with three recent graduates of architecture school about how they’re using virtual spaces for speculative design. Paula Strunden is working with the interface
Aug 26, 2019
#804: Minimalist Design Experiments of Light, Sound, & Shape within “Phenomenology”
Richard Lemarchand directed a minimalist VR experience with the USC Game Innovation Lab called Phenomenology, which debuted at IndieCade 2018. It’s a fascinating exploration of
Aug 26, 2019
#803: Cultivating Architectural Design Intuition with VR & Hacking the Boundaries of Perception
Andreea Cojocaru is one of the few architects who is designing both virtual experiences as well as real buildings with Numena VR. I first met
Aug 26, 2019
#802: Paper Architecture & Speculative Design of AR in the Graphic Novel “Square Eyes”
Architects Anna Mill & Luke Jones spent eight years creating a graphic novel called Square Eyes that explores the speculative design of augmented reality technologies
Aug 26, 2019
#801: Dynamic Architecture & Digital Campfires for Social VR Gatherings
Yasmin Yesilipek is an architecture student at the Architectural Association who has been primarily focusing on virtual reality. She’s been creating spaces for online gatherings,
Aug 26, 2019
#800: How VR is Changing Architecture Education & The Symposium on the Architecture for the Immersive Internet at the Architectural Association
Space Popular is a multidisciplinary design and research practice led by Lara Lesmes & Fredrik Hellberg, and they’ve been architecture students for the last eight
Aug 26, 2019
#799: Museum of Other Realities: An Art Museum for Virtual Reality
Robin Stethem & Colin Northway want to start a movement of virtual reality art. They’ve built the Museum of Other Realities (aka “MOR”), which is
Aug 12, 2019
#798: VR Artist Kevin Mack: Architecting Awe with VR-Native, Cooperative AI Agents
Kevin Mack is a VR artist who has created a series of surrealistic immersive experiences including Zen Parade, Blortasia, and ​Anandala. Mack starts with mathematically-inspired
Aug 12, 2019
#797: VR Artist Chelley Sherman: Heightening Perception with Sonic Architecture, Haptics, & Dynamical Cognitive Science
Chelley Sherman is an XR artist who has been working in VR for 4 years, creating audio-visual performances, and exploring how to created heightened, highly-perceptive
Aug 12, 2019
#796: VR Artist Omer Shapira: Prototyping Imagination & Designing for Vulnerability
Omer Shapira is a developer for VR who does both art and software development, and he’s interested in the reciprocal relationship between humans and technology.
Aug 12, 2019
#795: VR Artist Amelia Winger-Bearskin: Designing with Metaphors & Indigenous Perspectives on Time & Individuality
Amelia Winger-Bearskin is a VR director & performance artist who is building communities for artists, creators, and technologies working in emerging technology. She uses metaphor
Aug 12, 2019
#794: VR Artist Jakob Kudsk Steensen: Re-Animating Extinct Birds & Fine Art Business Models
Jakob Kudsk Steensen is a Danish artist who has been creating virtual landscapes for 15 years, and has recently been creating virtual reality environments. Steensen
Aug 12, 2019
#793: VR Artist Estella Tse: Embodied Movement to Create 3D Art
Estella Tse discovered Tilt Brush at the Unity Vision AR/VR Summit in February 2016 where she met the developers, and became a beta tester where
Aug 12, 2019
#792: VR Artist Ben Vance: Designing for Interactive Awe with “Irrational Exuberance”
Buffalo Vision‘s Ben Vance is the artist, designer, & director behind Irrational Exuberance: Prologue. He started developing this experience on the Oculus Rift DK1 in
Aug 12, 2019
#791: VR Artist Wesley Allsbrook: Pioneering Spatial Comic Book Stories
Wesley Allsbrook is an artist, art director, and writer who started as editorial illustrator and comic book creator before working at Oculus Story Studio as
Aug 12, 2019
#790: VR Artist Goro Fujita: Transformative Moments in Quill with 3D Drawing & Animation
Goro Fujita is an artist in residence at Facebook, and he’s been creating virtual reality art and animations since 2015 when he started working at
Aug 12, 2019
#789: Human Rights in the Metaverse: Brittan Heller on Curtailing Harassment & Hate Speech in Virtual Spaces
Brittan Heller is a technology & human rights fellow at the Carr Center for Human Rights at Harvard University where she is investigating the intersection
Aug 06, 2019
#788: RLab: New York’s Publicly-Funded XR Center for Research, Entrepreneurship, and Education
The RLab is a publicly-Funded XR center for research, entrepreneurship, and education located in Brooklyn Navy Yard in New York. It’s being managed under NYU’s
Aug 02, 2019
#787: Ethical Design of Humane Technology with Tristan Harris
Ethical design of technology is a hot topic right now, and Tristan Harris has been catalyzing a lot of broader discussion about the perils of
Jul 26, 2019
#786: XR Safety Initiative: Security, Privacy, & Ethics in XR
The XR Safety Initiative (XRSI) was co-founded by Kavya Pearlman and formally announced at the Open AR Cloud Symposium on Tuesday, May 28, 2019. XRSI
Jul 16, 2019
#785: Architecting for Privacy with Mozilla Hubs & the Open Web
Mozilla Hubs is an open source social VR platform built using open web technologies. You can create your own 3D scenes using their Spoke platform,
Jul 10, 2019
#784: Elements of Culture & Cultivating Community with Jessica Outlaw
Jessica Outlaw is a culture and behavioral researcher who released a qualitative study of the experiences of 13 women in social VR in October 17
Jul 06, 2019
#783: AR Art on Contested Sites, Feminist Philosophy, & Embodied Art with Nancy Baker Cahill
Nancy Baker Cahill is a multidisciplinary artist from Los Angeles, and she’s created a public art application called The 4th Wall AR app that allows
Jul 02, 2019
#782: Valve Index: The Future of PC VR, Hand Presence, & Impressions from Ian Hamilton & Kent Bye
The Valve Index officially launches today, and it provides a strong vision for the future of high-end PC VR with solid tracking, fidelity, and hand-tracked
Jun 28, 2019
#781: Experiential Design of Psychedelic Therapy: The Multiplinary Association for Psychedelic Studies & the Future of FDA-Approved MDMA
The Multiplinary Association for Psychedelic Studies has been doing frontier research into the therapeutic uses of psychedelics for the past 33 years, and they’re currently
Jun 23, 2019
#780: Invoking Psychedelic Embodiment Experiences in VR with Radix Motion’s “MEU” Asynchronous Communication Platform
Radix Motion is creating a trippy, asynchronous communication platform called MEU that starts to play with our experience of embodiment. CEO Sarah Haskhes is a
Jun 23, 2019
#779: Using VR as a Psychedelic Primer or Integration Tool with Andromeda Entertainment
Andromeda Entertainment is creating and distributing immersive entertainment experiences for healing and self actualization. I previously talked with CEO Robin Arnott about his Sound Self
Jun 23, 2019
#778: Brainwave Entrainment & the Frequency-Following Reponse of Light & Sound
Larry Minikes is a technological pioneer in the consciousness hacking space having started in the space back in 1989 after seeing LED glasses at CES
Jun 23, 2019
#777: Psychedelics & VR as Scaffolding to Reach Altered States of Consciousness + Experiential Medicine + Latent Human Potentials
Dr. Cassandra Vieten is the president of the Institute of Noetic Sciences, who’s current tagline is “Informed by Science. Transformed by Experience.” Dr. Vieten gave
Jun 23, 2019
#776: Designing Music Rituals for Psychedelic Journeys with East Forest
East Forest has been crafting musical rituals for psilocybin journeys for the past decade, and he just released a five-hour album titled “Music For Mushrooms:
Jun 23, 2019
#775: The Four Styles of NeuroMeditation: Focus, Mindfulness, Quiet Mind, & Open Heart
Dr. Jeff Tarrant founded the NeuroMeditation Institute in order to research the neuroscience principles of different meditation states. He came up with a taxonomy of
Jun 22, 2019
#774: Muse Headband’s Real-Time Biofeedback for Immersive Meditation
Muse is an immersive meditation device that provides real-time feedback on your mental activity, heart rate, breathing, and body movements. They’ve optimized the device for
Jun 22, 2019
#773: Psychedelics + Technology + Meditation: Consciousness Hacking’s Awakened Futures Summit
Consciousness Hacking produced the The Awakened Futures Summit in San Francisco on May 18th & 19th, looking at the intersection between psychedelics, technology, and meditation.
Jun 22, 2019
#772: Psychedelic Renaissance: Experiential Journalist Rak Razam on Shamanic Culture
I recently attended Consciousness Hacking’s Awakened Futures Summit that explored the cross-section of psychedelics, technology, and meditation. I ended up conducting 10 interviews totaling over
Jun 21, 2019
#771: Indigenous VR & Embodying the Colonial Super Predator with Lawrence Paul Yuxweluptun
Lawrence Paul Yuxweluptun is an indigenous artist and painter who created his first VR experience called Inherent Rights, Vision Rights back in 1992. He collaborated
Jun 13, 2019
# 770: Ancient Philosophy Perspectives on Time, Perception, Reality, & the Qualities of Human Experience
Dr. Peter Simpson is a professor of ancient philosophy at The City University of New York, and I met him at the Philosophy of Time
Jun 11, 2019
#769: Beat Saber 1-Year Retrospective & the Future of Embodied Music
Beat Saber was launched on May 1, 2018, and has since sold over 1 million copies making it the most successful VR game ever. My
Jun 10, 2019
#768: Douglas Rushkoff on Virtual Reality, Team Human, & the Demise of Counterculture
Douglas Rushkoff is the host of the Team Human podcast and author of Team Human as well as a dozen other bestselling books on media,
Jun 06, 2019
#767: THE COLLIDER: Exploring Power Dynamics with Your Body as the Platform
The Collider is an immersive experience that uses your memories and your body as a platform to explore asymmetrical power dynamics with another person. It’s
May 16, 2019
#766: Open AR Cloud: Interoperable Spatial Computing for All
The Open AR Cloud is a volunteer organization whose mission statement is to “drive the development of open and interoperable spatial computing technology, data, and
May 13, 2019
#765: Spatial XR’s Creative Collaboration Demos with HoloLens 2
May 11, 2019
#764: VR Fund’s Tipatat Chennavasin on HoloLens 2 & The State of the VR & AR Industry
May 11, 2019
#763: Analyzing Microsoft’s Enterprise AR Strategy with XR Journalist Julien Bergounhoux
May 09, 2019
#762: HoloLens 2 & Azure Kinect with Microsoft Developer Relations Jesse McCulloch
May 08, 2019
#761: Facebook’s Head of Enterprise AR/VR on Oculus for Business
Facebook announced new information about Oculus for Business at their F8 Developer conference last week, and I had a chance to sit down with Facebook’s
May 06, 2019
#760: Web-Based 3D with Microsoft’s Babylon.js JavaScript Framework & glTF
Back at Microsoft Build 2018, I had a chance to talk to two of the lead programmers of Babylon.js, which is a JavaScript framework for
May 06, 2019
#759: Oculus Quest, Privacy, & Facebook’s Walled Garden: A Discussion with Oculus’ Director of Content Ecosystem
The Oculus Quest is a gamechanger for the VR industry as the inside-out tracking is an engineering marvel, & the untethered experience lowers the friction
May 03, 2019
#758: Experiential Design for Corporate Consulting, Organizational Transformation, & Cultivating Culture with SYPartner’s Ida Benedetto
Ida Benedetto gave the opening keynote of the Immersive Design Summit where she shared some of the work that she’s doing as an experiential designer
Apr 24, 2019
#757: Dream Logic & Symbolic Storytelling of Freud’s Interpretation of Dreams + Grieving the Death of Parents
Graham Sack says that dream analysis and the language have film have co-evolved together as visual forms of symbolic communication, and he wanted to further
Apr 22, 2019
The Man Behind Notre-Dame: 360 Video Documentary by Targo
On April 15, 2019, the Notre-Dame Cathedral suffered a devastating fire. I recently had a chance to see a 360-degree VR documentary by Targo called
Apr 17, 2019
#755: Your Body as a Mixer: Traverse Spatial Audio Platform + Bose AR with Jessica Brillhart
Jessica Brillhart’s Vrai Pictures & Superbright launched a spatial audio platform at SXSW called Traverse, and they premiered a spatialized audio experience that turned your
Apr 12, 2019
#754: The Design of Vacation Simulator: Balancing Open World Exploration & Goal-Driven Puzzles
Owlchemy Labs have been pioneering VR experiences exploring hand presence and embodied gameplay in VR since the release of Job Simulator and Rick & Morty
Apr 09, 2019
#753: AR Spatial Audio on Bose AR Frames & QuietComfort 35 Headphones
The Bose AR platform with the Bose AR Frames and the QuietComfort 35 headphones was one of the most exciting announcements that happened at SXSW.
Apr 08, 2019
#752: Unlocking Your Imagination with Audiojack’s Interactive Audio Landscapes
The Bose AR House at SXSW 2019 featured the first round of interactive audio experiences that are integrated with the Bose AR Frames and Quick
Apr 04, 2019
#751: Virtual Skills Training for Autism Spectrum Disorder Using Applied Behavioral Analysis with BehaviorMe
BehaviorMe is using virtual reality to enhance behavior therapy for children and young adults with Autism Spectrum Disorder (ASD). It’s started by four people including
Apr 02, 2019
#750: Lucid Dreaming & VR: How our waking life is becoming more dreamlike
Lucid Dreaming is ability to become aware that you’re dreaming, and to potentially even start to interact and direct what happens within your dream. Arthur
Apr 01, 2019
#749: Using VR Horror as Fear Resistance Training + Sound Healing & Psychedelic Culture
Torkom Ji tells the story of how he used Resident Evil 7 VR as a form of fear resistance training, and transformational shadow work to
Mar 27, 2019
#748: Visualizing Cyclical Time in VR With Helixaeon’s Time Helix
Helixaeon’s Time Helix has a unique way of visualizing time-based data as a fractal-nested helix. Helixaeon was recently awarded US Patent #10,185,933 for their interactive,
Mar 25, 2019
#747: Bringing Restorative Justice Practices in VR with Tyler Musgrave
Restorative Justice practices are an alternative form of justice that’s a victim-centered that creates a space for offenders to own the harm done, and for
Mar 16, 2019
#746: Reflections on VR Shooters from Danny Bittman + General Update
There’s a lot of intensity in the world right now, and it reminded me of a short excerpt about VR shooters from a longer conversation
Mar 16, 2019
#745: “The History of the Future” Book on Oculus’ Role in the Modern Resurgence of VR
“The History of the Future” book was published on February 19th, and it’s a storified non-fiction account of the modern resurgence of virtual reality through
Feb 20, 2019
#744: Women in VR Dicussion Sponsored by Mozilla
Disclosure: Mozilla is financially sponsoring the Voices of VR podcast to collaborate on four different events in 2019, and our first collaboration was this conversation
Feb 20, 2019
#743: Storytelling in AR Panel at Sundance New Frontier 2019
I moderated this 90-minute Sundance New Frontier panel discussion about immersive storytelling in AR and the role of virtual characters and conversational interfaces. It included
Feb 20, 2019
#742: “Traveling While Black” is a Healing Ritual of Restorative Practices through Immersive Documentary
Traveling While Black is the most powerful piece of virtual reality that I’ve ever seen. Director Roger Ross Williams in collaboration with Felix & Paul
Feb 20, 2019
#741: Disney’s First VR Narrative Experiment of “Cycles”
Disney Animation was showing Cycles, which is their first narrative VR short film that they produced during private screenings in Park City during Sundance. It’s
Feb 20, 2019
#740: Facebook/Oculus Head of Experiences on Immersive Storytelling
Colum Slevin is Facebook/Oculus’ Head of Experiences, and I had a chance to talk about how they’re supporting independent storytellers in a quest of trying
Feb 20, 2019
#739: Live Immersive Theater Actors in VR with “The Under”
Tenderclaws debuted The Under experience at Sundance that features live immersive actors from the Piehole theater troupe. Actors embody different characters within a storyworld that
Feb 16, 2019
#738: Imverse’s Real-Time Volumetric Capture with Voxels
The Swiss-based company Imverse built a Voxel rendering engine that can do real-time volumetric capture. It powered the Elastic Time experience at New Frontier last
Feb 16, 2019
#737: Looping Real-Time, Volumetric, Embodied Interactions with “Interlooped”
Interlooped allows you to record real-time, volumetric capture segments of yourself where you layer these loops while interacting with recorded and real-time interactions of other
Feb 16, 2019
#736: Integrating Taste into Narrative & Navigating an Unconscious Matrix of Memories & Associations
One of the most visceral experiences I had at Sundance New Frontier this year was Marshmallow Laser Feast’s Sweet Dreams, which incorporated taste as part
Feb 15, 2019
#735: Translating Embodied Movement Practices like Yoga into VR with Melissa Painter & Lululemon
Embody was an experience at the Sundance New Frontier that started to blend Yoga movement practices into virtual reality. VR artist and MAP Design Lab
Feb 13, 2019
#734: AR + Projection Map Storytelling with “The Dial:” Blending Layers of Digital Reality
Your brain can fuse together so many different layers of reality so seamlessly that it’s quite flexible and capable of blending the digital and the
Feb 12, 2019
#733: Community Media PublicVR Labs + How Hyperlocal Organizing is an Emerging Trend for Brands
Kathy Bisbee started the first publicly funded VR lab called PublicVR Lab, and she’s leading an initiative for the 1500 community media centers in the
Feb 12, 2019
#732: Zero Latency’s Free-Roaming, Player vs. Player VR Experience Emphasizes Communication & Collaboration
Zero Latency just announced a free-roaming, player vs. player experience called Sol Raiders that will be available to play starting February 9th at one of
Feb 08, 2019
#731: Natural & Intuitive Character Interactions in VR with “Wolves in the Walls”
Wolves in the Walls is a narrative VR piece based upon a Neil Gaiman novel that explores object interactions and cultivating a connection to a
Feb 04, 2019
#730: Immersive Theater Acting Tips for Responsive Interactive Narratives
Immersive theater is on a collision course with virtual reality. There are so many best practices for interactive storytelling that are easily translatable into VR.
Jan 24, 2019
#729: AI Voice Commands Enable Diplomacy as a Gameplay Mechanic with “Starship Commander”
Human Interact’s Starship Commander uses AI-enabled, voice-activated commands in order to participate within an interactive story. It was recently was released as a location-based entertainment
Jan 24, 2019
#728: AI-Guided Dance to Express Collective Sentiment with Frankenstein AI
Frankenstein AI from the Columbia Digital Storytelling Lab debuted at Sundance 2018. It was a cross-displinary collaboration that used machine learning, immersive theater, dance, and
Jan 24, 2019
#727: Innerspace VR on Immersive Storytelling with “Firebird – La Peri”
I interviewed the co-founders of Innerspace VR Hadrien Lanvin and Balthazar Auxietre about Firebird – La Peri at the inaugural VR on the Lot in
Jan 24, 2019
#726: Using VR to Deconstruct Tropes & Normative Ideas of Narrative with Filip Kostic
Filip Kostic is an artist and educator at the ArtCenter College of Design, and he had a piece called Landgrab: The Musical that was featured
Jan 21, 2019
#725: Discovering Storytelling Potential of VR/AR through Immersive Journalism with USC’s Robert Hernandez
Robert Hernandez is a Digital Journalism Professor at USC, and he serves a sort of innovation lab to see how journalists can use emerging technologies
Jan 15, 2019
#724: Iranian Ali Eslami’s Speculative Design of a Virtual City
Ali Eslami is an award-winning Iranian virtual reality developer who has recently taken an artist residency in Amsterdam in order to continue his speculative design
Jan 01, 2019
#723: “Pilgrim” is an Interactive AR Audio Documentary in the Streets of Amsterdam
Pilgrim is an AR audio documentary that I experienced at the IDFA DocLab premiere as I was walking through the streets of Amsterdam. Co-director Lauren
Dec 28, 2018
#722: IDFA’s DocLab & “the Creative Treatment of Actuality”
The DocLab at the International Documentary Filmfestival Amsterdam (IDFA) was started in 2007 by Caspar Sonnen, and it’s very similar to the New Frontier programming
Dec 21, 2018
#721: Introspective Hero’s Journey of Self-Reflection & Emotional Education with “Where Thoughts Go”
Where Thoughts Go: Prologue is one of my favorite VR storytelling experiences of the year, as I think that creator Lucas Rizzotto has discovered a
Dec 13, 2018
#720: VR Pioneers Fred Brooks & Henry Fuchs on the History of VR
I moderated a discussion with VR pioneers Fred Brooks & Henry Fuchs at the University of North Carolina School of the Arts’ Future of Reality
Dec 10, 2018
#719: The Phenomenology of Architecture & How VR is Revolutionizing Spatial Design Intuition
Designing impossible architecture in VR is changing how Andreea Cojocaru designs real buildings, and she’s reveling in the fact that she finally has a tool
Dec 06, 2018
#718: Worldbuilding Insights from Speculative Architecture: How a Paper Architect-Inspired Architect Finds a Home in VR
Quiddale O’Sullivan is an architect who is using his spatial design skills to design environments within virtual reality. We cover a wide variety of worldbuilding
Dec 04, 2018
#717: VR Privacy Summit Organizer Highlights & Next Steps
The VR Privacy Summit happened on November 8th, and brought together representatives from the top XR companies, start-up companies, VR experts, medical academics, and legal
Nov 23, 2018
#716: VR Privacy Summit: Medical Insights into VR Privacy + Health Benefits of Biometric Data
The medical professionals at the VR Privacy summit has a lot of interesting insights into how they navigate issues around informed consent in medical research
Nov 22, 2018
#715: VR Privacy Summit: Open Web Privacy Lessons for the Immersive Web
Mozilla Mixed Reality’s Diane Hosfelt says, “The immersive web has all of the problems of the 2D web, they’re just magnified and they’re harder.” She
Nov 21, 2018
#714: VR Privacy Summit: Electronic Frontier Foundation on Privacy on the Web
The VR Privacy Summit happened at Standord University on November 8th to explore pressing issues around biometric data privacy in virtual reality. There were around
Nov 19, 2018
#713: Moving Through Grief of Suicide through a Spatial Story in VR with “Homestay”
Paisley Smith’s Homestay is a deeply powerful spatial story that explores her family’s journey of grief from the death by suicide of an international student
Nov 08, 2018
#712: Sci-Fi Worldbuilding to Collaboratively Shape Protopian Futures with Monika Bielskyte
Monika Bielskyte is a futurist, science fiction worldbuilder, and a digital nomad who has been traveling around the world to over 80 different countries searching
Nov 05, 2018
#711: Political Philosophy as Game Design: Resolving Paradox & Confusion with Play
Rust LTD is composed of four avant-garde artists who are experimenting with political philosophy as game design through surrealist narratives and open world sandboxes of
Oct 31, 2018
#710: XR & the Deepest Socio-Political & Economic Context: The Malleability of Reality
VRLA co-founder Cosmo Scharf talks about some of the deepest levels of our current socio-political and economic context, and how VR & AR can teach
Oct 28, 2018
#709: Qualcomm: The Future of XR is Mobile & XR as the Next Computing Platform
Qualcomm believes that the future of XR is mobile. TechCrunch published rumors published that the Oculus Rift 2 headset was being cancelled, which catalyzed a
Oct 25, 2018
#708: Indiecade’s Sam Roberts on the Future of Play as Immersive & Experiential
Indiecade is the International Festival of Play, and Festival Director Sam Roberts curates innovations in game play and interaction paradigms that explore the questions of:
Oct 22, 2018
#707: Spatial Reality Art Show & Self-Service Immersive Art
The Spatial Reality: Artists Explore the Future of XR show is running from October 12 to 28 at the Ayzenberg sp[a]ce gallery in Pasenda, CA.
Oct 19, 2018
#706: Unity’s Tony Parisi on Phone-Based AR Ads: Can Bootstrap the Immersive Industry?
Immersive advertising campaigns on phone-based AR platforms like AR Kit and AR Core are currently subsidizing a lot of development within the larger XR ecosystem
Oct 18, 2018
#705: Magic Leap LEAPCon & Empowering Artists to Innovate with AR
In this podcast episode, I share some of my take aways from Magic Leap’s LEAPcon as well as talk with the creators behind the Sigur
Oct 16, 2018
#704: Embodied Game Design & Experiential Design Insights from Robin Hunicke
Robin Hunicke is the co-founder of Funomena, which recently released Luna. I had a chance to catch up with Hunicke at Oculus Connect 5 where
Oct 08, 2018
#703: The Hierarchy of Being: Embodiment in Virtual Reality
Oculus employees Yelena Rachitsky and Isabel Tewes gave a great talk at Oculus Connect 5 titled “The Hierarchy of Being.” It’s a great melding of
Oct 08, 2018
#702: The VR Exercise Revolution: Empirical Data from the VR Insitute for Health & Exercise
Aaron Stanton says that VR is the most effective piece of exercise equipment he’s ever purchased. He’s spent over 100 hours playing an exercise mod
Oct 05, 2018
#701: Experiential Design of Cause-Based Marketing with Empact Labs + OC5 Highlights
Brands are looking to cause-based marketing & creating interactive experiences in order to provide customers an opportunity to participate in the story of brand that
Oct 04, 2018
#700: Six Psychonauts on VR, Psychedelics, & Consciousness Transformation
I had an opportunity to moderate a panel featuring six psychonauts who are exploring the intersection between Psychedelics, VR, and consciousness transformation at the VRTO
Sep 25, 2018
#699: Using Real-Time Biofeedback & VR to Train Positive Thinking with Healium XR
I talk with StoryUp XR CEO Sarah Hill about an experience that they collaborated on called Healium XR in order to use biofeedback with VR
Sep 25, 2018
#698: Universal Mind & Quantum Mechanics: Idealism as Fundamental Consciousness & VR
Is consciousness emergent from our bodies? Or is it a fundamental field of the universe? It’s possible that various quantum entanglement anomalies from Quantum Mechanics
Sep 21, 2018
#697: A Tour of Phenomenological Philosophers & Embodied Insights into VR
Nicolas Goyer is a writer and philosopher who takes a tour through phenomenology & post-modern philosophy, and how the can provide insights into immersion, embodiment,
Sep 20, 2018
#696: Metaphors of Presence & Experiential Design Keynote Talk at Symposium iX
This Metaphors of Presence & Experiential Design keynote talk that I gave at the Symposium iX conference in Montreal covers provides some concrete metaphors for
Sep 19, 2018
#695: Diversity Training & Testing for Implicit Bias with Debias VR
Clorama Dorvilias’ Debias VR is using virtual reality to make diversity training more immersive, interactive, and fun. There are various controversies around the Implicit Association
Sep 18, 2018
#694: Ken Wilber on Transformational VR, Maps of Consciousness, & Integral Philosophy
Ken Wilber is a philosopher known for his “Integral Theory” framework that mapping of all dimensions of reality, consciousness, and stages of human development. He’s
Sep 14, 2018
#693: Pain Management & Other Medical Applications of VR
Howard Rose is a pioneer in creating medical applications for Virtual Reality, and I had a chance to catch up with him about his company
Sep 07, 2018
#692: Using Immersive Anxiety to Symbolically Depict Racial Tension
Dinner Party is a short VR story that premiered at Sundance, and it uses the story of the alien abduction of Barney and Betty Hill
Sep 05, 2018
#691: Using VR to Cultivate Culture Against Sexual Assault
Morgan Mercer’s Vantage Point is creating virtual reality training experiences in order to cultivate the skills to break the stigma around sexual assault and and
Aug 30, 2018
#690: Survey of Harassment in VR: Cultural Dynamics vs Tech Solutions
On April 4th, Jessica Outlaw released a survey of 600 regular virtual reality users about harassment experiences in VR, which was funded by Pluto VR.
Aug 29, 2018
#689: Ethnomusicology & New Music Rituals in VR
Marlon Fuentes is a ethnomusicologist who looks at the culture of how people relate to music through an anthropological lens. He’s an emerging technologist who
Aug 27, 2018
#688: A Sufi Zikr as Social VR Ritual
Gabo Arora’s ZIKR: A Sufi Revival premiered at Sundance this year. It’s a 360-degree video capture of a number of different Sufi rituals, songs, and
Aug 24, 2018
#687: Group Rituals in VR + 2D vs 3D Cinamatic Language Experiment
Lawnmower Man director Brett Leonard is working on a project called Hollywood Rooftop, which is going to be shot both as an immersive 360 video
Aug 22, 2018
#686: Panel: VR & Blockchain + Architecting the Decentralized Metaverse
I facilitated a panel discussion at the Decentralized Web Summit that brought together some of the leading virtual reality creators who have been integrating blockchain
Aug 14, 2018
#685: Otoy’s Render Token, AI rendering, & Digital Lightfield Holodeck Walls
Jules Urbach wants to create a photorealistic metaverse. He’s been working on rending technologies to render digital lightfields, and Otoy’s Octane renderer is used everywhere
Aug 14, 2018
#684: Insight Engineering: Data Portability, Identity, VR, & The IoT Edge
Samantha Matthews Chase calls GDPR – General Data Portability Regulations rather than data protection. GDPR has forced many companies to make over a decade’s worth
Aug 14, 2018
#683: Mesh Networks, Distributed Metaverse Protocols, & Archiving Event Spaces
Janus VR has been implementing an IPFS distributed file system option for creators for the past couple of years. I talk to “Taco Dog” who
Aug 14, 2018
#682: IPFS Distributed File Storage & the Decentralized Metaverse
The decentralized metaverse will require the transferring of A LOT of data. Distributed, peer-to-peer file systems like IPFS could provide the backbone of the decentralized
Aug 14, 2018
#681: Decentraland: Updates on the Virtual Real Estate Experiment
Decentraland is a grand experiment of bringing together decentralized blockchain technologies and virtual worlds. Decentraland ICO raised over 26 million dollars, but it wasn’t without
Aug 14, 2018
#680: ICOs are Disrupting VC Funding & Ethereum Coopetition is Challenging VC Unicorn Dynamics
ICOs are disrupting late stage venture capital. Shawn Cheng was working at the Vayner/RSE VC, but now he’s working with Ethereum co-founder Joe Lubin’s Consensys
Aug 14, 2018
#679: A Cryptocurrency Gift Economy Experiment to Foster Collaborative Ecosystems
The threat of forking a blockchain project is a catalyst for cooperation, which means that there are many parallels between the blockchain and open source
Aug 14, 2018
#678: VR Blockchain Alliance on Identity, Currency, & Ownership
High Fidelity and Janus VR announced in March that they were creating a Virtual Reality Blockchain Alliance in order to determine the protocols for the
Aug 14, 2018
#677: Cory Doctorow on the Risks of Permanent Regulatory Dominance
Cory Doctorow is a science fiction author, a co-editor for Boing Boing, and consultant to the Electronic Frontier Foundation. He’s been closely tracking the relationship
Aug 14, 2018
#676: ACLU’s Jennifer Granick on Surveillance, Privacy, & Free Speech
There’s a tension on the web today between creating a safe space to be online versions the costs to censorship and free speech. Spam, bots,
Aug 14, 2018
#675: Internet Archive’s Brewster Kahle on the Future of the Decentralized Web
Brewster Kahle told me that the average of a web page on the Internet is 100 days before it either changes or disappears completely. Kahle
Aug 14, 2018
#674: Tech, Law, Culture, & Markets: A Holistic Look at the Decentralized Web Summit
In “Code and Other Laws of Cyberspace,” Lawrence Lessig wrote about four socioeconomic regulators of society as being the law, cultural norms, economic markets, and
Aug 14, 2018
#673: “Pixel Ripped 1989:” The Sound Design of a 2D Game within a VR Game
Pixel Ripped 1989 is one of the most ambitious and innovative VR experiences I’ve seen. It’s a multi-dimensional experience with 2D game within a VR
Aug 09, 2018
#672: “TribeXR DJ School” Virtual Apprenticeships & Immersive Education
Each of the founders of TribeXR wanted to learn how to become a DJ, but they never got around to it. So they all went
Aug 08, 2018
#671: “Electronauts” Democratizes Remix DJing & Musical Improvisation
Electronauts is a cross between a simplified DJ simulator and improvisational music tool from Survios that is launching today. It’s releasing with over 40 electronic
Aug 07, 2018
#670: A Primer on Self-Sovereign Identity Standards with Kaliya Young
Kaliya Young (aka Identity Woman) has been working on digital identities for the past 15 years including helping facilitate the twice-a-year Internet Identity Workshop. These
Aug 07, 2018
#669: Internet Co-Inventor Vint Cerf on Decentralized Internet Challenges
Vint Cerf is a co-inventor of the Internet, and he’s currently working as a Vice President at Google at their Chief Internet Evangelist. With all
Aug 03, 2018
#668: Guns, Money, & Morals: A Debate on the Ethics of VR Simulation, Capitalism, & the Limits of Decentralized Techno-Utopianism
Hotdogs, Horseshoes, and Hand Grenades (aka H3) is an open-ended sandbox VR experience where you can play with a variety of exotic firearms. It’s a
Jul 31, 2018
#667: JanusVR’s Vesta Hub is the Beginnings of the Decentralized Metaverse
There is a lot of promise of a decentralized metaverse built on top of the open web, but the idealism of that promise isn’t yet
Jul 27, 2018
#666: Updates on YouTube VR, VR180 Livestreaming Cameras, & Social VR
The YouTube VR application just released some social viewing features as well as finally released a version for Gear VR, although there isn’t any specific
Jul 26, 2018
#665: Using VR for Interdisciplinary Collaboration & Social Science Research
One of the recurring themes that was coming up at the IEEE VR academic conference was how VR is starting to catalyze interdisciplinary collaborations between
Jul 23, 2018
#664: VR in China: Taoist & Buddhist Insights into the Yin Archetypal Story
I gave a talk about Metaphors of Presence at the Sandbox Immersive Festival in Qingdao, China where I talked about how Chinese Philosophy insights about
Jul 04, 2018
#663: VR in China: Wireless VR with TPCast
TPCast is a Chinese company that was one of the first in the world to provide a wireless VR peripheral solution that could viably eliminate
Jul 04, 2018
#662: VR in China: 360 Video Distribuion with Visbit
Visbit is a B2B, 360-video streaming distribution company based out of Silicon Valley, and co-founder and CEO CY Zhou is originally from China. I caught
Jul 04, 2018
#661: VR in China: Nolo VR’s 6DoF Hardware Accessory
The VR hardware ecosystem in China is fairly self-contained, and Nolo VR ran a successful Kickstarter campaign to bring 6DoF hand tracking to mobile VR
Jul 04, 2018
#660: VR in China: Nordic Trolls Game Development Studio
The Nordic Trolls is a VR development company based in Beijing, China. I had a chance to catch up with the CEO Thorbjørn Olsen (originally
Jul 04, 2018
#659: VR in China: Bridging the East & West with LumiereVR’s Jenny Guo
LumièreVR’s Jenny Guo is building bridges between the East and West through virtual reality. She’s producing 360 content for the Netflix of China, & she’s
Jul 04, 2018